Mercurial > libpostproc.hg
diff postprocess.c @ 48:72675332ed82 libpostproc
misc spelling fixes
author | diego |
---|---|
date | Tue, 12 Jun 2007 09:29:25 +0000 |
parents | a25e5fd9d997 |
children | 3dbc6ffbbe43 |
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--- a/postprocess.c Sun Jun 10 21:29:56 2007 +0000 +++ b/postprocess.c Tue Jun 12 09:29:25 2007 +0000 @@ -47,8 +47,8 @@ MedianDeinterlace# E Ec Ec TempDeNoiser# E e e Ec -* i dont have a 3dnow CPU -> its untested, but noone said it doesnt work so it seems to work -# more or less selfinvented filters so the exactness isnt too meaningfull +* i do not have a 3DNow! CPU -> it is untested, but no one said it does not work so it seems to work +# more or less selfinvented filters so the exactness is not too meaningful E = Exact implementation e = allmost exact implementation (slightly different rounding,...) a = alternative / approximate impl @@ -398,8 +398,8 @@ * Experimental Filter 1 (Horizontal) * will not damage linear gradients * Flat blocks should look like they where passed through the (1,1,2,2,4,2,2,1,1) 9-Tap filter - * can only smooth blocks at the expected locations (it cant smooth them if they did move) - * MMX2 version does correct clipping C version doesnt + * can only smooth blocks at the expected locations (it cannot smooth them if they did move) + * MMX2 version does correct clipping C version does not * not identical with the vertical one */ static inline void horizX1Filter(uint8_t *src, int stride, int QP) @@ -646,7 +646,7 @@ #include "postprocess_template.c" #endif -// minor note: the HAVE_xyz is messed up after that line so dont use it +// minor note: the HAVE_xyz is messed up after that line so do not use it. static inline void postProcess(uint8_t src[], int srcStride, uint8_t dst[], int dstStride, int width, int height, QP_STORE_T QPs[], int QPStride, int isColor, pp_mode_t *vm, pp_context_t *vc) @@ -655,9 +655,9 @@ PPMode *ppMode= (PPMode *)vm; c->ppMode= *ppMode; //FIXME - // useing ifs here as they are faster than function pointers allthough the - // difference wouldnt be messureable here but its much better because - // someone might exchange the cpu whithout restarting mplayer ;) + // Using ifs here as they are faster than function pointers although the + // difference would not be measureable here but it is much better because + // someone might exchange the CPU whithout restarting MPlayer ;) #ifdef RUNTIME_CPUDETECT #if defined(ARCH_X86) // ordered per speed fasterst first @@ -961,7 +961,7 @@ for(i=0; i<3; i++) { - //Note:the +17*1024 is just there so i dont have to worry about r/w over te end + //Note: The +17*1024 is just there so i do not have to worry about r/w over the end. reallocAlign((void **)&c->tempBlured[i], 8, stride*mbHeight*16 + 17*1024); reallocAlign((void **)&c->tempBluredPast[i], 8, 256*((height+7)&(~7))/2 + 17*1024);//FIXME size }