Mercurial > libpostproc.hg
view postprocess_altivec_template.c @ 111:bf39174d9785 libpostproc
Implement postproc_version().
author | stefano |
---|---|
date | Mon, 01 Sep 2008 18:00:53 +0000 |
parents | 4c5594af9816 |
children | 92db3581c916 |
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/* * AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org> * * based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at) * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/avutil.h" #define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \ do { \ __typeof__(src_a) tempA1, tempB1, tempC1, tempD1; \ __typeof__(src_a) tempE1, tempF1, tempG1, tempH1; \ __typeof__(src_a) tempA2, tempB2, tempC2, tempD2; \ __typeof__(src_a) tempE2, tempF2, tempG2, tempH2; \ tempA1 = vec_mergeh (src_a, src_e); \ tempB1 = vec_mergel (src_a, src_e); \ tempC1 = vec_mergeh (src_b, src_f); \ tempD1 = vec_mergel (src_b, src_f); \ tempE1 = vec_mergeh (src_c, src_g); \ tempF1 = vec_mergel (src_c, src_g); \ tempG1 = vec_mergeh (src_d, src_h); \ tempH1 = vec_mergel (src_d, src_h); \ tempA2 = vec_mergeh (tempA1, tempE1); \ tempB2 = vec_mergel (tempA1, tempE1); \ tempC2 = vec_mergeh (tempB1, tempF1); \ tempD2 = vec_mergel (tempB1, tempF1); \ tempE2 = vec_mergeh (tempC1, tempG1); \ tempF2 = vec_mergel (tempC1, tempG1); \ tempG2 = vec_mergeh (tempD1, tempH1); \ tempH2 = vec_mergel (tempD1, tempH1); \ src_a = vec_mergeh (tempA2, tempE2); \ src_b = vec_mergel (tempA2, tempE2); \ src_c = vec_mergeh (tempB2, tempF2); \ src_d = vec_mergel (tempB2, tempF2); \ src_e = vec_mergeh (tempC2, tempG2); \ src_f = vec_mergel (tempC2, tempG2); \ src_g = vec_mergeh (tempD2, tempH2); \ src_h = vec_mergel (tempD2, tempH2); \ } while (0) static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. */ DECLARE_ALIGNED(16, short, data[8]) = { ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1, data[0] * 2 + 1, c->QP * 2, c->QP * 4 }; int numEq; uint8_t *src2 = src; vector signed short v_dcOffset; vector signed short v2QP; vector unsigned short v4QP; vector unsigned short v_dcThreshold; const int properStride = (stride % 16); const int srcAlign = ((unsigned long)src2 % 16); const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0; const vector signed int zero = vec_splat_s32(0); const vector signed short mask = vec_splat_s16(1); vector signed int v_numEq = vec_splat_s32(0); vector signed short v_data = vec_ld(0, data); vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3, v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7; //FIXME avoid this mess if possible register int j0 = 0, j1 = stride, j2 = 2 * stride, j3 = 3 * stride, j4 = 4 * stride, j5 = 5 * stride, j6 = 6 * stride, j7 = 7 * stride; vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3, v_srcA4, v_srcA5, v_srcA6, v_srcA7; v_dcOffset = vec_splat(v_data, 0); v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1); v2QP = vec_splat(v_data, 2); v4QP = (vector unsigned short)vec_splat(v_data, 3); src2 += stride * 4; #define LOAD_LINE(i) \ { \ vector unsigned char perm##i = vec_lvsl(j##i, src2); \ vector unsigned char v_srcA2##i; \ vector unsigned char v_srcA1##i = vec_ld(j##i, src2); \ if (two_vectors) \ v_srcA2##i = vec_ld(j##i + 16, src2); \ v_srcA##i = \ vec_perm(v_srcA1##i, v_srcA2##i, perm##i); \ v_srcAss##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)v_srcA##i); } #define LOAD_LINE_ALIGNED(i) \ v_srcA##i = vec_ld(j##i, src2); \ v_srcAss##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)v_srcA##i) /* Special-casing the aligned case is worthwhile, as all calls from * the (transposed) horizontable deblocks will be aligned, in addition * to the naturally aligned vertical deblocks. */ if (properStride && srcAlign) { LOAD_LINE_ALIGNED(0); LOAD_LINE_ALIGNED(1); LOAD_LINE_ALIGNED(2); LOAD_LINE_ALIGNED(3); LOAD_LINE_ALIGNED(4); LOAD_LINE_ALIGNED(5); LOAD_LINE_ALIGNED(6); LOAD_LINE_ALIGNED(7); } else { LOAD_LINE(0); LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); } #undef LOAD_LINE #undef LOAD_LINE_ALIGNED #define ITER(i, j) \ const vector signed short v_diff##i = \ vec_sub(v_srcAss##i, v_srcAss##j); \ const vector signed short v_sum##i = \ vec_add(v_diff##i, v_dcOffset); \ const vector signed short v_comp##i = \ (vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \ v_dcThreshold); \ const vector signed short v_part##i = vec_and(mask, v_comp##i); { ITER(0, 1) ITER(1, 2) ITER(2, 3) ITER(3, 4) ITER(4, 5) ITER(5, 6) ITER(6, 7) v_numEq = vec_sum4s(v_part0, v_numEq); v_numEq = vec_sum4s(v_part1, v_numEq); v_numEq = vec_sum4s(v_part2, v_numEq); v_numEq = vec_sum4s(v_part3, v_numEq); v_numEq = vec_sum4s(v_part4, v_numEq); v_numEq = vec_sum4s(v_part5, v_numEq); v_numEq = vec_sum4s(v_part6, v_numEq); } #undef ITER v_numEq = vec_sums(v_numEq, zero); v_numEq = vec_splat(v_numEq, 3); vec_ste(v_numEq, 0, &numEq); if (numEq > c->ppMode.flatnessThreshold){ const vector unsigned char mmoP1 = (const vector unsigned char) {0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B}; const vector unsigned char mmoP2 = (const vector unsigned char) {0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f}; const vector unsigned char mmoP = (const vector unsigned char) vec_lvsl(8, (unsigned char*)0); vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1); vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2); vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP); vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1); vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2); vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP); vector signed short mmoDiff = vec_sub(mmoL, mmoR); vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP); if (vec_any_gt(mmoSum, v4QP)) return 0; else return 1; } else return 2; } static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. Quite a lot of load/stores can be removed by assuming proper alignment of src & stride :-( */ uint8_t *src2 = src; const vector signed int zero = vec_splat_s32(0); const int properStride = (stride % 16); const int srcAlign = ((unsigned long)src2 % 16); DECLARE_ALIGNED(16, short, qp[8]) = {c->QP}; vector signed short vqp = vec_ld(0, qp); vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9; vector unsigned char vbA0, vbA1, vbA2, vbA3, vbA4, vbA5, vbA6, vbA7, vbA8, vbA9; vector unsigned char vbB0, vbB1, vbB2, vbB3, vbB4, vbB5, vbB6, vbB7, vbB8, vbB9; vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9; vector unsigned char perml0, perml1, perml2, perml3, perml4, perml5, perml6, perml7, perml8, perml9; register int j0 = 0, j1 = stride, j2 = 2 * stride, j3 = 3 * stride, j4 = 4 * stride, j5 = 5 * stride, j6 = 6 * stride, j7 = 7 * stride, j8 = 8 * stride, j9 = 9 * stride; vqp = vec_splat(vqp, 0); src2 += stride*3; #define LOAD_LINE(i) \ perml##i = vec_lvsl(i * stride, src2); \ vbA##i = vec_ld(i * stride, src2); \ vbB##i = vec_ld(i * stride + 16, src2); \ vbT##i = vec_perm(vbA##i, vbB##i, perml##i); \ vb##i = \ (vector signed short)vec_mergeh((vector unsigned char)zero, \ (vector unsigned char)vbT##i) #define LOAD_LINE_ALIGNED(i) \ vbT##i = vec_ld(j##i, src2); \ vb##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)vbT##i) /* Special-casing the aligned case is worthwhile, as all calls from * the (transposed) horizontable deblocks will be aligned, in addition * to the naturally aligned vertical deblocks. */ if (properStride && srcAlign) { LOAD_LINE_ALIGNED(0); LOAD_LINE_ALIGNED(1); LOAD_LINE_ALIGNED(2); LOAD_LINE_ALIGNED(3); LOAD_LINE_ALIGNED(4); LOAD_LINE_ALIGNED(5); LOAD_LINE_ALIGNED(6); LOAD_LINE_ALIGNED(7); LOAD_LINE_ALIGNED(8); LOAD_LINE_ALIGNED(9); } else { LOAD_LINE(0); LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); LOAD_LINE(8); LOAD_LINE(9); } #undef LOAD_LINE #undef LOAD_LINE_ALIGNED { const vector unsigned short v_2 = vec_splat_u16(2); const vector unsigned short v_4 = vec_splat_u16(4); const vector signed short v_diff01 = vec_sub(vb0, vb1); const vector unsigned short v_cmp01 = (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp); const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01); const vector signed short v_diff89 = vec_sub(vb8, vb9); const vector unsigned short v_cmp89 = (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp); const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89); const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1); const vector signed short temp02 = vec_add(vb2, vb3); const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4); const vector signed short v_sumsB0 = vec_add(temp02, temp03); const vector signed short temp11 = vec_sub(v_sumsB0, v_first); const vector signed short v_sumsB1 = vec_add(temp11, vb4); const vector signed short temp21 = vec_sub(v_sumsB1, v_first); const vector signed short v_sumsB2 = vec_add(temp21, vb5); const vector signed short temp31 = vec_sub(v_sumsB2, v_first); const vector signed short v_sumsB3 = vec_add(temp31, vb6); const vector signed short temp41 = vec_sub(v_sumsB3, v_first); const vector signed short v_sumsB4 = vec_add(temp41, vb7); const vector signed short temp51 = vec_sub(v_sumsB4, vb1); const vector signed short v_sumsB5 = vec_add(temp51, vb8); const vector signed short temp61 = vec_sub(v_sumsB5, vb2); const vector signed short v_sumsB6 = vec_add(temp61, v_last); const vector signed short temp71 = vec_sub(v_sumsB6, vb3); const vector signed short v_sumsB7 = vec_add(temp71, v_last); const vector signed short temp81 = vec_sub(v_sumsB7, vb4); const vector signed short v_sumsB8 = vec_add(temp81, v_last); const vector signed short temp91 = vec_sub(v_sumsB8, vb5); const vector signed short v_sumsB9 = vec_add(temp91, v_last); #define COMPUTE_VR(i, j, k) \ const vector signed short temps1##i = \ vec_add(v_sumsB##i, v_sumsB##k); \ const vector signed short temps2##i = \ vec_mladd(vb##j, (vector signed short)v_2, temps1##i); \ const vector signed short vr##j = vec_sra(temps2##i, v_4) COMPUTE_VR(0, 1, 2); COMPUTE_VR(1, 2, 3); COMPUTE_VR(2, 3, 4); COMPUTE_VR(3, 4, 5); COMPUTE_VR(4, 5, 6); COMPUTE_VR(5, 6, 7); COMPUTE_VR(6, 7, 8); COMPUTE_VR(7, 8, 9); const vector signed char neg1 = vec_splat_s8(-1); const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}; #define PACK_AND_STORE(i) \ { const vector unsigned char perms##i = \ vec_lvsr(i * stride, src2); \ const vector unsigned char vf##i = \ vec_packsu(vr##i, (vector signed short)zero); \ const vector unsigned char vg##i = \ vec_perm(vf##i, vbT##i, permHH); \ const vector unsigned char mask##i = \ vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \ const vector unsigned char vg2##i = \ vec_perm(vg##i, vg##i, perms##i); \ const vector unsigned char svA##i = \ vec_sel(vbA##i, vg2##i, mask##i); \ const vector unsigned char svB##i = \ vec_sel(vg2##i, vbB##i, mask##i); \ vec_st(svA##i, i * stride, src2); \ vec_st(svB##i, i * stride + 16, src2);} #define PACK_AND_STORE_ALIGNED(i) \ { const vector unsigned char vf##i = \ vec_packsu(vr##i, (vector signed short)zero); \ const vector unsigned char vg##i = \ vec_perm(vf##i, vbT##i, permHH); \ vec_st(vg##i, i * stride, src2);} /* Special-casing the aligned case is worthwhile, as all calls from * the (transposed) horizontable deblocks will be aligned, in addition * to the naturally aligned vertical deblocks. */ if (properStride && srcAlign) { PACK_AND_STORE_ALIGNED(1) PACK_AND_STORE_ALIGNED(2) PACK_AND_STORE_ALIGNED(3) PACK_AND_STORE_ALIGNED(4) PACK_AND_STORE_ALIGNED(5) PACK_AND_STORE_ALIGNED(6) PACK_AND_STORE_ALIGNED(7) PACK_AND_STORE_ALIGNED(8) } else { PACK_AND_STORE(1) PACK_AND_STORE(2) PACK_AND_STORE(3) PACK_AND_STORE(4) PACK_AND_STORE(5) PACK_AND_STORE(6) PACK_AND_STORE(7) PACK_AND_STORE(8) } #undef PACK_AND_STORE #undef PACK_AND_STORE_ALIGNED } } static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. Quite a lot of load/stores can be removed by assuming proper alignment of src & stride :-( */ uint8_t *src2 = src + stride*3; const vector signed int zero = vec_splat_s32(0); DECLARE_ALIGNED(16, short, qp[8]) = {8*c->QP}; vector signed short vqp = vec_splat( (vector signed short)vec_ld(0, qp), 0); #define LOAD_LINE(i) \ const vector unsigned char perm##i = \ vec_lvsl(i * stride, src2); \ const vector unsigned char vbA##i = \ vec_ld(i * stride, src2); \ const vector unsigned char vbB##i = \ vec_ld(i * stride + 16, src2); \ const vector unsigned char vbT##i = \ vec_perm(vbA##i, vbB##i, perm##i); \ const vector signed short vb##i = \ (vector signed short)vec_mergeh((vector unsigned char)zero, \ (vector unsigned char)vbT##i) LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); LOAD_LINE(8); #undef LOAD_LINE const vector signed short v_1 = vec_splat_s16(1); const vector signed short v_2 = vec_splat_s16(2); const vector signed short v_5 = vec_splat_s16(5); const vector signed short v_32 = vec_sl(v_1, (vector unsigned short)v_5); /* middle energy */ const vector signed short l3minusl6 = vec_sub(vb3, vb6); const vector signed short l5minusl4 = vec_sub(vb5, vb4); const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero); const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6); const vector signed short absmE = vec_abs(mE); /* left & right energy */ const vector signed short l1minusl4 = vec_sub(vb1, vb4); const vector signed short l3minusl2 = vec_sub(vb3, vb2); const vector signed short l5minusl8 = vec_sub(vb5, vb8); const vector signed short l7minusl6 = vec_sub(vb7, vb6); const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero); const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero); const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4); const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8); /* d */ const vector signed short ddiff = vec_sub(absmE, vec_min(vec_abs(lE), vec_abs(rE))); const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero); const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32); const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6)); const vector signed short minusd = vec_sub((vector signed short)zero, d); const vector signed short finald = vec_sel(minusd, d, vec_cmpgt(vec_sub((vector signed short)zero, mE), (vector signed short)zero)); /* q */ const vector signed short qtimes2 = vec_sub(vb4, vb5); /* for a shift right to behave like /2, we need to add one to all negative integer */ const vector signed short rounddown = vec_sel((vector signed short)zero, v_1, vec_cmplt(qtimes2, (vector signed short)zero)); const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1)); /* clamp */ const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald); const vector signed short dclamp_P = vec_min(dclamp_P1, q); const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald); const vector signed short dclamp_N = vec_max(dclamp_N1, q); const vector signed short dclampedfinal = vec_sel(dclamp_N, dclamp_P, vec_cmpgt(q, (vector signed short)zero)); const vector signed short dornotd = vec_sel((vector signed short)zero, dclampedfinal, vec_cmplt(absmE, vqp)); /* add/subtract to l4 and l5 */ const vector signed short vb4minusd = vec_sub(vb4, dornotd); const vector signed short vb5plusd = vec_add(vb5, dornotd); /* finally, stores */ const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero); const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero); const vector signed char neg1 = vec_splat_s8(-1); const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}; #define STORE(i) \ { const vector unsigned char perms##i = \ vec_lvsr(i * stride, src2); \ const vector unsigned char vg##i = \ vec_perm(st##i, vbT##i, permHH); \ const vector unsigned char mask##i = \ vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \ const vector unsigned char vg2##i = \ vec_perm(vg##i, vg##i, perms##i); \ const vector unsigned char svA##i = \ vec_sel(vbA##i, vg2##i, mask##i); \ const vector unsigned char svB##i = \ vec_sel(vg2##i, vbB##i, mask##i); \ vec_st(svA##i, i * stride, src2); \ vec_st(svB##i, i * stride + 16, src2);} STORE(4) STORE(5) } static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) { /* this code makes no assumption on src or stride. One could remove the recomputation of the perm vector by assuming (stride % 16) == 0, unfortunately this is not always true. Quite a lot of load/stores can be removed by assuming proper alignment of src & stride :-( */ uint8_t *srcCopy = src; DECLARE_ALIGNED(16, uint8_t, dt[16]); const vector signed int zero = vec_splat_s32(0); vector unsigned char v_dt; dt[0] = deringThreshold; v_dt = vec_splat(vec_ld(0, dt), 0); #define LOAD_LINE(i) \ const vector unsigned char perm##i = \ vec_lvsl(i * stride, srcCopy); \ vector unsigned char sA##i = vec_ld(i * stride, srcCopy); \ vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy); \ vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i) LOAD_LINE(0); LOAD_LINE(1); LOAD_LINE(2); LOAD_LINE(3); LOAD_LINE(4); LOAD_LINE(5); LOAD_LINE(6); LOAD_LINE(7); LOAD_LINE(8); LOAD_LINE(9); #undef LOAD_LINE vector unsigned char v_avg; { const vector unsigned char trunc_perm = (vector unsigned char) {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}; const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm); const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm); const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm); const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm); #define EXTRACT(op) do { \ const vector unsigned char s##op##_1 = vec_##op(trunc_src12, trunc_src34); \ const vector unsigned char s##op##_2 = vec_##op(trunc_src56, trunc_src78); \ const vector unsigned char s##op##_6 = vec_##op(s##op##_1, s##op##_2); \ const vector unsigned char s##op##_8h = vec_mergeh(s##op##_6, s##op##_6); \ const vector unsigned char s##op##_8l = vec_mergel(s##op##_6, s##op##_6); \ const vector unsigned char s##op##_9 = vec_##op(s##op##_8h, s##op##_8l); \ const vector unsigned char s##op##_9h = vec_mergeh(s##op##_9, s##op##_9); \ const vector unsigned char s##op##_9l = vec_mergel(s##op##_9, s##op##_9); \ const vector unsigned char s##op##_10 = vec_##op(s##op##_9h, s##op##_9l); \ const vector unsigned char s##op##_10h = vec_mergeh(s##op##_10, s##op##_10); \ const vector unsigned char s##op##_10l = vec_mergel(s##op##_10, s##op##_10); \ const vector unsigned char s##op##_11 = vec_##op(s##op##_10h, s##op##_10l); \ const vector unsigned char s##op##_11h = vec_mergeh(s##op##_11, s##op##_11); \ const vector unsigned char s##op##_11l = vec_mergel(s##op##_11, s##op##_11); \ v_##op = vec_##op(s##op##_11h, s##op##_11l); } while (0) vector unsigned char v_min; vector unsigned char v_max; EXTRACT(min); EXTRACT(max); #undef EXTRACT if (vec_all_lt(vec_sub(v_max, v_min), v_dt)) return; v_avg = vec_avg(v_min, v_max); } DECLARE_ALIGNED(16, signed int, S[8]); { const vector unsigned short mask1 = (vector unsigned short) {0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080}; const vector unsigned short mask2 = (vector unsigned short) {0x0100, 0x0200, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000}; const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4)); const vector unsigned int vuint32_1 = vec_splat_u32(1); #define COMPARE(i) \ vector signed int sum##i; \ do { \ const vector unsigned char cmp##i = \ (vector unsigned char)vec_cmpgt(src##i, v_avg); \ const vector unsigned short cmpHi##i = \ (vector unsigned short)vec_mergeh(cmp##i, cmp##i); \ const vector unsigned short cmpLi##i = \ (vector unsigned short)vec_mergel(cmp##i, cmp##i); \ const vector signed short cmpHf##i = \ (vector signed short)vec_and(cmpHi##i, mask1); \ const vector signed short cmpLf##i = \ (vector signed short)vec_and(cmpLi##i, mask2); \ const vector signed int sump##i = vec_sum4s(cmpHf##i, zero); \ const vector signed int sumq##i = vec_sum4s(cmpLf##i, sump##i); \ sum##i = vec_sums(sumq##i, zero); } while (0) COMPARE(0); COMPARE(1); COMPARE(2); COMPARE(3); COMPARE(4); COMPARE(5); COMPARE(6); COMPARE(7); COMPARE(8); COMPARE(9); #undef COMPARE vector signed int sumA2; vector signed int sumB2; { const vector signed int sump02 = vec_mergel(sum0, sum2); const vector signed int sump13 = vec_mergel(sum1, sum3); const vector signed int sumA = vec_mergel(sump02, sump13); const vector signed int sump46 = vec_mergel(sum4, sum6); const vector signed int sump57 = vec_mergel(sum5, sum7); const vector signed int sumB = vec_mergel(sump46, sump57); const vector signed int sump8A = vec_mergel(sum8, zero); const vector signed int sump9B = vec_mergel(sum9, zero); const vector signed int sumC = vec_mergel(sump8A, sump9B); const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16); const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16); const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16); const vector signed int t2A = vec_or(sumA, tA); const vector signed int t2B = vec_or(sumB, tB); const vector signed int t2C = vec_or(sumC, tC); const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1), vec_sl(t2A, vuint32_1)); const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1), vec_sl(t2B, vuint32_1)); const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1), vec_sl(t2C, vuint32_1)); const vector signed int yA = vec_and(t2A, t3A); const vector signed int yB = vec_and(t2B, t3B); const vector signed int yC = vec_and(t2C, t3C); const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0); const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0); const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1); const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2); const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1); const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2); const vector signed int sumAp = vec_and(yA, vec_and(sumAd4,sumAd8)); const vector signed int sumBp = vec_and(yB, vec_and(sumBd4,sumBd8)); sumA2 = vec_or(sumAp, vec_sra(sumAp, vuint32_16)); sumB2 = vec_or(sumBp, vec_sra(sumBp, vuint32_16)); } vec_st(sumA2, 0, S); vec_st(sumB2, 16, S); } /* I'm not sure the following is actually faster than straight, unvectorized C code :-( */ DECLARE_ALIGNED(16, int, tQP2[4]); tQP2[0]= c->QP/2 + 1; vector signed int vQP2 = vec_ld(0, tQP2); vQP2 = vec_splat(vQP2, 0); const vector signed int vsint32_8 = vec_splat_s32(8); const vector unsigned int vuint32_4 = vec_splat_u32(4); const vector unsigned char permA1 = (vector unsigned char) {0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F}; const vector unsigned char permA2 = (vector unsigned char) {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11, 0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F}; const vector unsigned char permA1inc = (vector unsigned char) {0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; const vector unsigned char permA2inc = (vector unsigned char) {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; const vector unsigned char magic = (vector unsigned char) {0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; const vector unsigned char extractPerm = (vector unsigned char) {0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01}; const vector unsigned char extractPermInc = (vector unsigned char) {0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01}; const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0); const vector unsigned char tenRight = (vector unsigned char) {0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; const vector unsigned char eightLeft = (vector unsigned char) {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08}; #define F_INIT(i) \ vector unsigned char tenRightM##i = tenRight; \ vector unsigned char permA1M##i = permA1; \ vector unsigned char permA2M##i = permA2; \ vector unsigned char extractPermM##i = extractPerm #define F2(i, j, k, l) \ if (S[i] & (1 << (l+1))) { \ const vector unsigned char a_##j##_A##l = \ vec_perm(src##i, src##j, permA1M##i); \ const vector unsigned char a_##j##_B##l = \ vec_perm(a_##j##_A##l, src##k, permA2M##i); \ const vector signed int a_##j##_sump##l = \ (vector signed int)vec_msum(a_##j##_B##l, magic, \ (vector unsigned int)zero); \ vector signed int F_##j##_##l = \ vec_sr(vec_sums(a_##j##_sump##l, vsint32_8), vuint32_4); \ F_##j##_##l = vec_splat(F_##j##_##l, 3); \ const vector signed int p_##j##_##l = \ (vector signed int)vec_perm(src##j, \ (vector unsigned char)zero, \ extractPermM##i); \ const vector signed int sum_##j##_##l = vec_add( p_##j##_##l, vQP2);\ const vector signed int diff_##j##_##l = vec_sub( p_##j##_##l, vQP2);\ vector signed int newpm_##j##_##l; \ if (vec_all_lt(sum_##j##_##l, F_##j##_##l)) \ newpm_##j##_##l = sum_##j##_##l; \ else if (vec_all_gt(diff_##j##_##l, F_##j##_##l)) \ newpm_##j##_##l = diff_##j##_##l; \ else newpm_##j##_##l = F_##j##_##l; \ const vector unsigned char newpm2_##j##_##l = \ vec_splat((vector unsigned char)newpm_##j##_##l, 15); \ const vector unsigned char mask##j##l = vec_add(identity, \ tenRightM##i); \ src##j = vec_perm(src##j, newpm2_##j##_##l, mask##j##l); \ } \ permA1M##i = vec_add(permA1M##i, permA1inc); \ permA2M##i = vec_add(permA2M##i, permA2inc); \ tenRightM##i = vec_sro(tenRightM##i, eightLeft); \ extractPermM##i = vec_add(extractPermM##i, extractPermInc) #define ITER(i, j, k) \ F_INIT(i); \ F2(i, j, k, 0); \ F2(i, j, k, 1); \ F2(i, j, k, 2); \ F2(i, j, k, 3); \ F2(i, j, k, 4); \ F2(i, j, k, 5); \ F2(i, j, k, 6); \ F2(i, j, k, 7) ITER(0, 1, 2); ITER(1, 2, 3); ITER(2, 3, 4); ITER(3, 4, 5); ITER(4, 5, 6); ITER(5, 6, 7); ITER(6, 7, 8); ITER(7, 8, 9); const vector signed char neg1 = vec_splat_s8(-1); #define STORE_LINE(i) \ const vector unsigned char permST##i = \ vec_lvsr(i * stride, srcCopy); \ const vector unsigned char maskST##i = \ vec_perm((vector unsigned char)zero, \ (vector unsigned char)neg1, permST##i);\ src##i = vec_perm(src##i ,src##i, permST##i); \ sA##i= vec_sel(sA##i, src##i, maskST##i); \ sB##i= vec_sel(src##i, sB##i, maskST##i); \ vec_st(sA##i, i * stride, srcCopy); \ vec_st(sB##i, i * stride + 16, srcCopy) STORE_LINE(1); STORE_LINE(2); STORE_LINE(3); STORE_LINE(4); STORE_LINE(5); STORE_LINE(6); STORE_LINE(7); STORE_LINE(8); #undef STORE_LINE #undef ITER #undef F2 } #define doHorizLowPass_altivec(a...) doHorizLowPass_C(a) #define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a) #define do_a_deblock_altivec(a...) do_a_deblock_C(a) static inline void RENAME(tempNoiseReducer)(uint8_t *src, int stride, uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise) { const vector signed int zero = vec_splat_s32(0); const vector signed short vsint16_1 = vec_splat_s16(1); vector signed int v_dp = zero; vector signed int v_sysdp = zero; int d, sysd, i; tempBlurredPast[127]= maxNoise[0]; tempBlurredPast[128]= maxNoise[1]; tempBlurredPast[129]= maxNoise[2]; #define LOAD_LINE(src, i) \ register int j##src##i = i * stride; \ vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \ const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \ const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \ const vector unsigned char v_##src##A##i = \ vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i); \ vector signed short v_##src##Ass##i = \ (vector signed short)vec_mergeh((vector signed char)zero, \ (vector signed char)v_##src##A##i) LOAD_LINE(src, 0); LOAD_LINE(src, 1); LOAD_LINE(src, 2); LOAD_LINE(src, 3); LOAD_LINE(src, 4); LOAD_LINE(src, 5); LOAD_LINE(src, 6); LOAD_LINE(src, 7); LOAD_LINE(tempBlurred, 0); LOAD_LINE(tempBlurred, 1); LOAD_LINE(tempBlurred, 2); LOAD_LINE(tempBlurred, 3); LOAD_LINE(tempBlurred, 4); LOAD_LINE(tempBlurred, 5); LOAD_LINE(tempBlurred, 6); LOAD_LINE(tempBlurred, 7); #undef LOAD_LINE #define ACCUMULATE_DIFFS(i) \ vector signed short v_d##i = vec_sub(v_tempBlurredAss##i, \ v_srcAss##i); \ v_dp = vec_msums(v_d##i, v_d##i, v_dp); \ v_sysdp = vec_msums(v_d##i, vsint16_1, v_sysdp) ACCUMULATE_DIFFS(0); ACCUMULATE_DIFFS(1); ACCUMULATE_DIFFS(2); ACCUMULATE_DIFFS(3); ACCUMULATE_DIFFS(4); ACCUMULATE_DIFFS(5); ACCUMULATE_DIFFS(6); ACCUMULATE_DIFFS(7); #undef ACCUMULATE_DIFFS v_dp = vec_sums(v_dp, zero); v_sysdp = vec_sums(v_sysdp, zero); v_dp = vec_splat(v_dp, 3); v_sysdp = vec_splat(v_sysdp, 3); vec_ste(v_dp, 0, &d); vec_ste(v_sysdp, 0, &sysd); i = d; d = (4*d +(*(tempBlurredPast-256)) +(*(tempBlurredPast-1))+ (*(tempBlurredPast+1)) +(*(tempBlurredPast+256)) +4)>>3; *tempBlurredPast=i; if (d > maxNoise[1]) { if (d < maxNoise[2]) { #define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i); OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } else { #define OP(i) v_tempBlurredAss##i = v_srcAss##i; OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } } else { if (d < maxNoise[0]) { const vector signed short vsint16_7 = vec_splat_s16(7); const vector signed short vsint16_4 = vec_splat_s16(4); const vector unsigned short vuint16_3 = vec_splat_u16(3); #define OP(i) \ const vector signed short v_temp##i = \ vec_mladd(v_tempBlurredAss##i, \ vsint16_7, v_srcAss##i); \ const vector signed short v_temp2##i = \ vec_add(v_temp##i, vsint16_4); \ v_tempBlurredAss##i = vec_sr(v_temp2##i, vuint16_3) OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } else { const vector signed short vsint16_3 = vec_splat_s16(3); const vector signed short vsint16_2 = vec_splat_s16(2); #define OP(i) \ const vector signed short v_temp##i = \ vec_mladd(v_tempBlurredAss##i, \ vsint16_3, v_srcAss##i); \ const vector signed short v_temp2##i = \ vec_add(v_temp##i, vsint16_2); \ v_tempBlurredAss##i = vec_sr(v_temp2##i, (vector unsigned short)vsint16_2) OP(0); OP(1); OP(2); OP(3); OP(4); OP(5); OP(6); OP(7); #undef OP } } const vector signed char neg1 = vec_splat_s8(-1); const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}; #define PACK_AND_STORE(src, i) \ const vector unsigned char perms##src##i = \ vec_lvsr(i * stride, src); \ const vector unsigned char vf##src##i = \ vec_packsu(v_tempBlurredAss##i, (vector signed short)zero); \ const vector unsigned char vg##src##i = \ vec_perm(vf##src##i, v_##src##A##i, permHH); \ const vector unsigned char mask##src##i = \ vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##src##i); \ const vector unsigned char vg2##src##i = \ vec_perm(vg##src##i, vg##src##i, perms##src##i); \ const vector unsigned char svA##src##i = \ vec_sel(v_##src##A1##i, vg2##src##i, mask##src##i); \ const vector unsigned char svB##src##i = \ vec_sel(vg2##src##i, v_##src##A2##i, mask##src##i); \ vec_st(svA##src##i, i * stride, src); \ vec_st(svB##src##i, i * stride + 16, src) PACK_AND_STORE(src, 0); PACK_AND_STORE(src, 1); PACK_AND_STORE(src, 2); PACK_AND_STORE(src, 3); PACK_AND_STORE(src, 4); PACK_AND_STORE(src, 5); PACK_AND_STORE(src, 6); PACK_AND_STORE(src, 7); PACK_AND_STORE(tempBlurred, 0); PACK_AND_STORE(tempBlurred, 1); PACK_AND_STORE(tempBlurred, 2); PACK_AND_STORE(tempBlurred, 3); PACK_AND_STORE(tempBlurred, 4); PACK_AND_STORE(tempBlurred, 5); PACK_AND_STORE(tempBlurred, 6); PACK_AND_STORE(tempBlurred, 7); #undef PACK_AND_STORE } static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) { const vector unsigned char zero = vec_splat_u8(0); #define LOAD_DOUBLE_LINE(i, j) \ vector unsigned char perm1##i = vec_lvsl(i * stride, src); \ vector unsigned char perm2##i = vec_lvsl(j * stride, src); \ vector unsigned char srcA##i = vec_ld(i * stride, src); \ vector unsigned char srcB##i = vec_ld(i * stride + 16, src); \ vector unsigned char srcC##i = vec_ld(j * stride, src); \ vector unsigned char srcD##i = vec_ld(j * stride+ 16, src); \ vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \ vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i) LOAD_DOUBLE_LINE(0, 1); LOAD_DOUBLE_LINE(2, 3); LOAD_DOUBLE_LINE(4, 5); LOAD_DOUBLE_LINE(6, 7); #undef LOAD_DOUBLE_LINE vector unsigned char tempA = vec_mergeh(src0, zero); vector unsigned char tempB = vec_mergel(src0, zero); vector unsigned char tempC = vec_mergeh(src1, zero); vector unsigned char tempD = vec_mergel(src1, zero); vector unsigned char tempE = vec_mergeh(src2, zero); vector unsigned char tempF = vec_mergel(src2, zero); vector unsigned char tempG = vec_mergeh(src3, zero); vector unsigned char tempH = vec_mergel(src3, zero); vector unsigned char tempI = vec_mergeh(src4, zero); vector unsigned char tempJ = vec_mergel(src4, zero); vector unsigned char tempK = vec_mergeh(src5, zero); vector unsigned char tempL = vec_mergel(src5, zero); vector unsigned char tempM = vec_mergeh(src6, zero); vector unsigned char tempN = vec_mergel(src6, zero); vector unsigned char tempO = vec_mergeh(src7, zero); vector unsigned char tempP = vec_mergel(src7, zero); vector unsigned char temp0 = vec_mergeh(tempA, tempI); vector unsigned char temp1 = vec_mergel(tempA, tempI); vector unsigned char temp2 = vec_mergeh(tempB, tempJ); vector unsigned char temp3 = vec_mergel(tempB, tempJ); vector unsigned char temp4 = vec_mergeh(tempC, tempK); vector unsigned char temp5 = vec_mergel(tempC, tempK); vector unsigned char temp6 = vec_mergeh(tempD, tempL); vector unsigned char temp7 = vec_mergel(tempD, tempL); vector unsigned char temp8 = vec_mergeh(tempE, tempM); vector unsigned char temp9 = vec_mergel(tempE, tempM); vector unsigned char temp10 = vec_mergeh(tempF, tempN); vector unsigned char temp11 = vec_mergel(tempF, tempN); vector unsigned char temp12 = vec_mergeh(tempG, tempO); vector unsigned char temp13 = vec_mergel(tempG, tempO); vector unsigned char temp14 = vec_mergeh(tempH, tempP); vector unsigned char temp15 = vec_mergel(tempH, tempP); tempA = vec_mergeh(temp0, temp8); tempB = vec_mergel(temp0, temp8); tempC = vec_mergeh(temp1, temp9); tempD = vec_mergel(temp1, temp9); tempE = vec_mergeh(temp2, temp10); tempF = vec_mergel(temp2, temp10); tempG = vec_mergeh(temp3, temp11); tempH = vec_mergel(temp3, temp11); tempI = vec_mergeh(temp4, temp12); tempJ = vec_mergel(temp4, temp12); tempK = vec_mergeh(temp5, temp13); tempL = vec_mergel(temp5, temp13); tempM = vec_mergeh(temp6, temp14); tempN = vec_mergel(temp6, temp14); tempO = vec_mergeh(temp7, temp15); tempP = vec_mergel(temp7, temp15); temp0 = vec_mergeh(tempA, tempI); temp1 = vec_mergel(tempA, tempI); temp2 = vec_mergeh(tempB, tempJ); temp3 = vec_mergel(tempB, tempJ); temp4 = vec_mergeh(tempC, tempK); temp5 = vec_mergel(tempC, tempK); temp6 = vec_mergeh(tempD, tempL); temp7 = vec_mergel(tempD, tempL); temp8 = vec_mergeh(tempE, tempM); temp9 = vec_mergel(tempE, tempM); temp10 = vec_mergeh(tempF, tempN); temp11 = vec_mergel(tempF, tempN); temp12 = vec_mergeh(tempG, tempO); temp13 = vec_mergel(tempG, tempO); temp14 = vec_mergeh(tempH, tempP); temp15 = vec_mergel(tempH, tempP); vec_st(temp0, 0, dst); vec_st(temp1, 16, dst); vec_st(temp2, 32, dst); vec_st(temp3, 48, dst); vec_st(temp4, 64, dst); vec_st(temp5, 80, dst); vec_st(temp6, 96, dst); vec_st(temp7, 112, dst); vec_st(temp8, 128, dst); vec_st(temp9, 144, dst); vec_st(temp10, 160, dst); vec_st(temp11, 176, dst); vec_st(temp12, 192, dst); vec_st(temp13, 208, dst); vec_st(temp14, 224, dst); vec_st(temp15, 240, dst); } static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) { const vector unsigned char zero = vec_splat_u8(0); #define LOAD_DOUBLE_LINE(i, j) \ vector unsigned char src##i = vec_ld(i * 16, src); \ vector unsigned char src##j = vec_ld(j * 16, src) LOAD_DOUBLE_LINE(0, 1); LOAD_DOUBLE_LINE(2, 3); LOAD_DOUBLE_LINE(4, 5); LOAD_DOUBLE_LINE(6, 7); LOAD_DOUBLE_LINE(8, 9); LOAD_DOUBLE_LINE(10, 11); LOAD_DOUBLE_LINE(12, 13); LOAD_DOUBLE_LINE(14, 15); #undef LOAD_DOUBLE_LINE vector unsigned char tempA = vec_mergeh(src0, src8); vector unsigned char tempB; vector unsigned char tempC = vec_mergeh(src1, src9); vector unsigned char tempD; vector unsigned char tempE = vec_mergeh(src2, src10); vector unsigned char tempG = vec_mergeh(src3, src11); vector unsigned char tempI = vec_mergeh(src4, src12); vector unsigned char tempJ; vector unsigned char tempK = vec_mergeh(src5, src13); vector unsigned char tempL; vector unsigned char tempM = vec_mergeh(src6, src14); vector unsigned char tempO = vec_mergeh(src7, src15); vector unsigned char temp0 = vec_mergeh(tempA, tempI); vector unsigned char temp1 = vec_mergel(tempA, tempI); vector unsigned char temp2; vector unsigned char temp3; vector unsigned char temp4 = vec_mergeh(tempC, tempK); vector unsigned char temp5 = vec_mergel(tempC, tempK); vector unsigned char temp6; vector unsigned char temp7; vector unsigned char temp8 = vec_mergeh(tempE, tempM); vector unsigned char temp9 = vec_mergel(tempE, tempM); vector unsigned char temp12 = vec_mergeh(tempG, tempO); vector unsigned char temp13 = vec_mergel(tempG, tempO); tempA = vec_mergeh(temp0, temp8); tempB = vec_mergel(temp0, temp8); tempC = vec_mergeh(temp1, temp9); tempD = vec_mergel(temp1, temp9); tempI = vec_mergeh(temp4, temp12); tempJ = vec_mergel(temp4, temp12); tempK = vec_mergeh(temp5, temp13); tempL = vec_mergel(temp5, temp13); temp0 = vec_mergeh(tempA, tempI); temp1 = vec_mergel(tempA, tempI); temp2 = vec_mergeh(tempB, tempJ); temp3 = vec_mergel(tempB, tempJ); temp4 = vec_mergeh(tempC, tempK); temp5 = vec_mergel(tempC, tempK); temp6 = vec_mergeh(tempD, tempL); temp7 = vec_mergel(tempD, tempL); const vector signed char neg1 = vec_splat_s8(-1); #define STORE_DOUBLE_LINE(i, j) \ vector unsigned char dstA##i = vec_ld(i * stride, dst); \ vector unsigned char dstB##i = vec_ld(i * stride + 16, dst); \ vector unsigned char dstA##j = vec_ld(j * stride, dst); \ vector unsigned char dstB##j = vec_ld(j * stride+ 16, dst); \ vector unsigned char align##i = vec_lvsr(i * stride, dst); \ vector unsigned char align##j = vec_lvsr(j * stride, dst); \ vector unsigned char mask##i = vec_perm(zero, (vector unsigned char)neg1, align##i); \ vector unsigned char mask##j = vec_perm(zero, (vector unsigned char)neg1, align##j); \ vector unsigned char dstR##i = vec_perm(temp##i, temp##i, align##i);\ vector unsigned char dstR##j = vec_perm(temp##j, temp##j, align##j);\ vector unsigned char dstAF##i = vec_sel(dstA##i, dstR##i, mask##i); \ vector unsigned char dstBF##i = vec_sel(dstR##i, dstB##i, mask##i); \ vector unsigned char dstAF##j = vec_sel(dstA##j, dstR##j, mask##j); \ vector unsigned char dstBF##j = vec_sel(dstR##j, dstB##j, mask##j); \ vec_st(dstAF##i, i * stride, dst); \ vec_st(dstBF##i, i * stride + 16, dst); \ vec_st(dstAF##j, j * stride, dst); \ vec_st(dstBF##j, j * stride + 16, dst) STORE_DOUBLE_LINE(0,1); STORE_DOUBLE_LINE(2,3); STORE_DOUBLE_LINE(4,5); STORE_DOUBLE_LINE(6,7); }