# HG changeset patch # User diego # Date 1149197868 0 # Node ID 7c419ceafa6a9980869577fa5f38580aac2be394 libavcodec/libpostproc ---> libpostproc diff -r 000000000000 -r 7c419ceafa6a Makefile --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Makefile Thu Jun 01 21:37:48 2006 +0000 @@ -0,0 +1,28 @@ + +include ../config.mak + +# Overload incdir, postproc include files go in a different directory. +incdir=$(prefix)/include/postproc + +NAME=postproc +SUBDIR=libavcodec/libpostproc +ifeq ($(BUILD_SHARED),yes) +LIBVERSION=$(SPPVERSION) +LIBMAJOR=$(SPPMAJOR) +endif + +STATIC_OBJS=postprocess.o +SHARED_OBJS=postprocess_pic.o + +HEADERS = postprocess.h + +CFLAGS = $(OPTFLAGS) $(MLIB_INC) -I. -I.. -I$(SRC_PATH)/libavcodec -I../.. $(EXTRA_INC) +# -I/usr/X11R6/include/ + +include $(SRC_PATH)/common.mak + +ifeq ($(BUILD_SHARED),yes) +postprocess_pic.o: postprocess.c + $(CC) -c $(CFLAGS) -fomit-frame-pointer -fPIC -DPIC -I.. -I../.. -o $@ $< +endif + diff -r 000000000000 -r 7c419ceafa6a mangle.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mangle.h Thu Jun 01 21:37:48 2006 +0000 @@ -0,0 +1,30 @@ +/* mangle.h - This file has some CPP macros to deal with different symbol + * mangling across binary formats. + * (c)2002 by Felix Buenemann + * File licensed under the GPL, see http://www.fsf.org/ for more info. + */ + +#ifndef __MANGLE_H +#define __MANGLE_H + +/* Feel free to add more to the list, eg. a.out IMO */ +/* Use rip-relative addressing if compiling PIC code on x86-64. */ +#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__OS2__) || \ + (defined(__OpenBSD__) && !defined(__ELF__)) +#if defined(ARCH_X86_64) && defined(PIC) +#define MANGLE(a) "_" #a"(%%rip)" +#else +#define MANGLE(a) "_" #a +#endif +#else +#if defined(ARCH_X86_64) && defined(PIC) +#define MANGLE(a) #a"(%%rip)" +#elif defined(CONFIG_DARWIN) +#define MANGLE(a) "_" #a +#else +#define MANGLE(a) #a +#endif +#endif + +#endif /* !__MANGLE_H */ + diff -r 000000000000 -r 7c419ceafa6a postprocess.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/postprocess.c Thu Jun 01 21:37:48 2006 +0000 @@ -0,0 +1,1158 @@ +/* + Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at) + + AltiVec optimizations (C) 2004 Romain Dolbeau + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +*/ + +/** + * @file postprocess.c + * postprocessing. + */ + +/* + C MMX MMX2 3DNow AltiVec +isVertDC Ec Ec Ec +isVertMinMaxOk Ec Ec Ec +doVertLowPass E e e Ec +doVertDefFilter Ec Ec e e Ec +isHorizDC Ec Ec Ec +isHorizMinMaxOk a E Ec +doHorizLowPass E e e Ec +doHorizDefFilter Ec Ec e e Ec +do_a_deblock Ec E Ec E +deRing E e e* Ecp +Vertical RKAlgo1 E a a +Horizontal RKAlgo1 a a +Vertical X1# a E E +Horizontal X1# a E E +LinIpolDeinterlace e E E* +CubicIpolDeinterlace a e e* +LinBlendDeinterlace e E E* +MedianDeinterlace# E Ec Ec +TempDeNoiser# E e e Ec + +* i dont have a 3dnow CPU -> its untested, but noone said it doesnt work so it seems to work +# more or less selfinvented filters so the exactness isnt too meaningfull +E = Exact implementation +e = allmost exact implementation (slightly different rounding,...) +a = alternative / approximate impl +c = checked against the other implementations (-vo md5) +p = partially optimized, still some work to do +*/ + +/* +TODO: +reduce the time wasted on the mem transfer +unroll stuff if instructions depend too much on the prior one +move YScale thing to the end instead of fixing QP +write a faster and higher quality deblocking filter :) +make the mainloop more flexible (variable number of blocks at once + (the if/else stuff per block is slowing things down) +compare the quality & speed of all filters +split this huge file +optimize c versions +try to unroll inner for(x=0 ... loop to avoid these damn if(x ... checks +... +*/ + +//Changelog: use the CVS log + +#include "config.h" +#include +#include +#include +#include +#ifdef HAVE_MALLOC_H +#include +#endif +//#undef HAVE_MMX2 +//#define HAVE_3DNOW +//#undef HAVE_MMX +//#undef ARCH_X86 +//#define DEBUG_BRIGHTNESS +#ifdef USE_FASTMEMCPY +#include "fastmemcpy.h" +#endif +#include "postprocess.h" +#include "postprocess_internal.h" + +#include "mangle.h" //FIXME should be supressed + +#ifdef HAVE_ALTIVEC_H +#include +#endif + +#ifndef HAVE_MEMALIGN +#define memalign(a,b) malloc(b) +#endif + +#define MIN(a,b) ((a) > (b) ? (b) : (a)) +#define MAX(a,b) ((a) < (b) ? (b) : (a)) +#define ABS(a) ((a) > 0 ? (a) : (-(a))) +#define SIGN(a) ((a) > 0 ? 1 : -1) + +#define GET_MODE_BUFFER_SIZE 500 +#define OPTIONS_ARRAY_SIZE 10 +#define BLOCK_SIZE 8 +#define TEMP_STRIDE 8 +//#define NUM_BLOCKS_AT_ONCE 16 //not used yet + +#if defined(__GNUC__) && (__GNUC__ > 3 || __GNUC__ == 3 && __GNUC_MINOR__ > 0) +# define attribute_used __attribute__((used)) +# define always_inline __attribute__((always_inline)) inline +#else +# define attribute_used +# define always_inline inline +#endif + +#if defined(ARCH_X86) || defined(ARCH_X86_64) +static uint64_t __attribute__((aligned(8))) attribute_used w05= 0x0005000500050005LL; +static uint64_t __attribute__((aligned(8))) attribute_used w04= 0x0004000400040004LL; +static uint64_t __attribute__((aligned(8))) attribute_used w20= 0x0020002000200020LL; +static uint64_t __attribute__((aligned(8))) attribute_used b00= 0x0000000000000000LL; +static uint64_t __attribute__((aligned(8))) attribute_used b01= 0x0101010101010101LL; +static uint64_t __attribute__((aligned(8))) attribute_used b02= 0x0202020202020202LL; +static uint64_t __attribute__((aligned(8))) attribute_used b08= 0x0808080808080808LL; +static uint64_t __attribute__((aligned(8))) attribute_used b80= 0x8080808080808080LL; +#endif + +static uint8_t clip_table[3*256]; +static uint8_t * const clip_tab= clip_table + 256; + +static const int verbose= 0; + +static const int attribute_used deringThreshold= 20; + + +static struct PPFilter filters[]= +{ + {"hb", "hdeblock", 1, 1, 3, H_DEBLOCK}, + {"vb", "vdeblock", 1, 2, 4, V_DEBLOCK}, +/* {"hr", "rkhdeblock", 1, 1, 3, H_RK1_FILTER}, + {"vr", "rkvdeblock", 1, 2, 4, V_RK1_FILTER},*/ + {"h1", "x1hdeblock", 1, 1, 3, H_X1_FILTER}, + {"v1", "x1vdeblock", 1, 2, 4, V_X1_FILTER}, + {"ha", "ahdeblock", 1, 1, 3, H_A_DEBLOCK}, + {"va", "avdeblock", 1, 2, 4, V_A_DEBLOCK}, + {"dr", "dering", 1, 5, 6, DERING}, + {"al", "autolevels", 0, 1, 2, LEVEL_FIX}, + {"lb", "linblenddeint", 1, 1, 4, LINEAR_BLEND_DEINT_FILTER}, + {"li", "linipoldeint", 1, 1, 4, LINEAR_IPOL_DEINT_FILTER}, + {"ci", "cubicipoldeint", 1, 1, 4, CUBIC_IPOL_DEINT_FILTER}, + {"md", "mediandeint", 1, 1, 4, MEDIAN_DEINT_FILTER}, + {"fd", "ffmpegdeint", 1, 1, 4, FFMPEG_DEINT_FILTER}, + {"l5", "lowpass5", 1, 1, 4, LOWPASS5_DEINT_FILTER}, + {"tn", "tmpnoise", 1, 7, 8, TEMP_NOISE_FILTER}, + {"fq", "forcequant", 1, 0, 0, FORCE_QUANT}, + {NULL, NULL,0,0,0,0} //End Marker +}; + +static char *replaceTable[]= +{ + "default", "hdeblock:a,vdeblock:a,dering:a", + "de", "hdeblock:a,vdeblock:a,dering:a", + "fast", "x1hdeblock:a,x1vdeblock:a,dering:a", + "fa", "x1hdeblock:a,x1vdeblock:a,dering:a", + "ac", "ha:a:128:7,va:a,dering:a", + NULL //End Marker +}; + + +#if defined(ARCH_X86) || defined(ARCH_X86_64) +static inline void prefetchnta(void *p) +{ + asm volatile( "prefetchnta (%0)\n\t" + : : "r" (p) + ); +} + +static inline void prefetcht0(void *p) +{ + asm volatile( "prefetcht0 (%0)\n\t" + : : "r" (p) + ); +} + +static inline void prefetcht1(void *p) +{ + asm volatile( "prefetcht1 (%0)\n\t" + : : "r" (p) + ); +} + +static inline void prefetcht2(void *p) +{ + asm volatile( "prefetcht2 (%0)\n\t" + : : "r" (p) + ); +} +#endif + +// The horizontal Functions exist only in C cuz the MMX code is faster with vertical filters and transposing + +/** + * Check if the given 8x8 Block is mostly "flat" + */ +static inline int isHorizDC_C(uint8_t src[], int stride, PPContext *c) +{ + int numEq= 0; + int y; + const int dcOffset= ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1; + const int dcThreshold= dcOffset*2 + 1; + + for(y=0; y c->ppMode.flatnessThreshold; +} + +/** + * Check if the middle 8x8 Block in the given 8x16 block is flat + */ +static inline int isVertDC_C(uint8_t src[], int stride, PPContext *c){ + int numEq= 0; + int y; + const int dcOffset= ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1; + const int dcThreshold= dcOffset*2 + 1; + + src+= stride*4; // src points to begin of the 8x8 Block + for(y=0; y c->ppMode.flatnessThreshold; +} + +static inline int isHorizMinMaxOk_C(uint8_t src[], int stride, int QP) +{ + int i; +#if 1 + for(i=0; i<2; i++){ + if((unsigned)(src[0] - src[5] + 2*QP) > 4*QP) return 0; + src += stride; + if((unsigned)(src[2] - src[7] + 2*QP) > 4*QP) return 0; + src += stride; + if((unsigned)(src[4] - src[1] + 2*QP) > 4*QP) return 0; + src += stride; + if((unsigned)(src[6] - src[3] + 2*QP) > 4*QP) return 0; + src += stride; + } +#else + for(i=0; i<8; i++){ + if((unsigned)(src[0] - src[7] + 2*QP) > 4*QP) return 0; + src += stride; + } +#endif + return 1; +} + +static inline int isVertMinMaxOk_C(uint8_t src[], int stride, int QP) +{ +#if 1 +#if 1 + int x; + src+= stride*4; + for(x=0; x 4*QP) return 0; + if((unsigned)(src[1+x + 2*stride] - src[1+x + 7*stride] + 2*QP) > 4*QP) return 0; + if((unsigned)(src[2+x + 4*stride] - src[2+x + 1*stride] + 2*QP) > 4*QP) return 0; + if((unsigned)(src[3+x + 6*stride] - src[3+x + 3*stride] + 2*QP) > 4*QP) return 0; + } +#else + int x; + src+= stride*3; + for(x=0; x 4*QP) return 0; + } +#endif + return 1; +#else + int x; + src+= stride*4; + for(x=0; xmax) max=v; + if(v 2*QP) return 0; + } + return 1; +#endif +} + +static inline int horizClassify_C(uint8_t src[], int stride, PPContext *c){ + if( isHorizDC_C(src, stride, c) ){ + if( isHorizMinMaxOk_C(src, stride, c->QP) ) + return 1; + else + return 0; + }else{ + return 2; + } +} + +static inline int vertClassify_C(uint8_t src[], int stride, PPContext *c){ + if( isVertDC_C(src, stride, c) ){ + if( isVertMinMaxOk_C(src, stride, c->QP) ) + return 1; + else + return 0; + }else{ + return 2; + } +} + +static inline void doHorizDefFilter_C(uint8_t dst[], int stride, PPContext *c) +{ + int y; + for(y=0; yQP) + { + const int q=(dst[3] - dst[4])/2; + const int leftEnergy= 5*(dst[2] - dst[1]) + 2*(dst[0] - dst[3]); + const int rightEnergy= 5*(dst[6] - dst[5]) + 2*(dst[4] - dst[7]); + + int d= ABS(middleEnergy) - MIN( ABS(leftEnergy), ABS(rightEnergy) ); + d= MAX(d, 0); + + d= (5*d + 32) >> 6; + d*= SIGN(-middleEnergy); + + if(q>0) + { + d= d<0 ? 0 : d; + d= d>q ? q : d; + } + else + { + d= d>0 ? 0 : d; + d= dQP ? dst[-1] : dst[0]; + const int last= ABS(dst[8] - dst[7]) < c->QP ? dst[8] : dst[7]; + + int sums[10]; + sums[0] = 4*first + dst[0] + dst[1] + dst[2] + 4; + sums[1] = sums[0] - first + dst[3]; + sums[2] = sums[1] - first + dst[4]; + sums[3] = sums[2] - first + dst[5]; + sums[4] = sums[3] - first + dst[6]; + sums[5] = sums[4] - dst[0] + dst[7]; + sums[6] = sums[5] - dst[1] + last; + sums[7] = sums[6] - dst[2] + last; + sums[8] = sums[7] - dst[3] + last; + sums[9] = sums[8] - dst[4] + last; + + dst[0]= (sums[0] + sums[2] + 2*dst[0])>>4; + dst[1]= (sums[1] + sums[3] + 2*dst[1])>>4; + dst[2]= (sums[2] + sums[4] + 2*dst[2])>>4; + dst[3]= (sums[3] + sums[5] + 2*dst[3])>>4; + dst[4]= (sums[4] + sums[6] + 2*dst[4])>>4; + dst[5]= (sums[5] + sums[7] + 2*dst[5])>>4; + dst[6]= (sums[6] + sums[8] + 2*dst[6])>>4; + dst[7]= (sums[7] + sums[9] + 2*dst[7])>>4; + + dst+= stride; + } +} + +/** + * Experimental Filter 1 (Horizontal) + * will not damage linear gradients + * Flat blocks should look like they where passed through the (1,1,2,2,4,2,2,1,1) 9-Tap filter + * can only smooth blocks at the expected locations (it cant smooth them if they did move) + * MMX2 version does correct clipping C version doesnt + * not identical with the vertical one + */ +static inline void horizX1Filter(uint8_t *src, int stride, int QP) +{ + int y; + static uint64_t *lut= NULL; + if(lut==NULL) + { + int i; + lut= (uint64_t*)memalign(8, 256*8); + for(i=0; i<256; i++) + { + int v= i < 128 ? 2*i : 2*(i-256); +/* +//Simulate 112242211 9-Tap filter + uint64_t a= (v/16) & 0xFF; + uint64_t b= (v/8) & 0xFF; + uint64_t c= (v/4) & 0xFF; + uint64_t d= (3*v/8) & 0xFF; +*/ +//Simulate piecewise linear interpolation + uint64_t a= (v/16) & 0xFF; + uint64_t b= (v*3/16) & 0xFF; + uint64_t c= (v*5/16) & 0xFF; + uint64_t d= (7*v/16) & 0xFF; + uint64_t A= (0x100 - a)&0xFF; + uint64_t B= (0x100 - b)&0xFF; + uint64_t C= (0x100 - c)&0xFF; + uint64_t D= (0x100 - c)&0xFF; + + lut[i] = (a<<56) | (b<<48) | (c<<40) | (d<<32) | + (D<<24) | (C<<16) | (B<<8) | (A); + //lut[i] = (v<<32) | (v<<24); + } + } + + for(y=0; yQP; + const int dcOffset= ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1; + const int dcThreshold= dcOffset*2 + 1; +//START_TIMER + src+= step*4; // src points to begin of the 8x8 Block + for(y=0; y<8; y++){ + int numEq= 0; + + if(((unsigned)(src[-1*step] - src[0*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 0*step] - src[1*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 1*step] - src[2*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 2*step] - src[3*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 3*step] - src[4*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 4*step] - src[5*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 5*step] - src[6*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 6*step] - src[7*step] + dcOffset)) < dcThreshold) numEq++; + if(((unsigned)(src[ 7*step] - src[8*step] + dcOffset)) < dcThreshold) numEq++; + if(numEq > c->ppMode.flatnessThreshold){ + int min, max, x; + + if(src[0] > src[step]){ + max= src[0]; + min= src[step]; + }else{ + max= src[step]; + min= src[0]; + } + for(x=2; x<8; x+=2){ + if(src[x*step] > src[(x+1)*step]){ + if(src[x *step] > max) max= src[ x *step]; + if(src[(x+1)*step] < min) min= src[(x+1)*step]; + }else{ + if(src[(x+1)*step] > max) max= src[(x+1)*step]; + if(src[ x *step] < min) min= src[ x *step]; + } + } + if(max-min < 2*QP){ + const int first= ABS(src[-1*step] - src[0]) < QP ? src[-1*step] : src[0]; + const int last= ABS(src[8*step] - src[7*step]) < QP ? src[8*step] : src[7*step]; + + int sums[10]; + sums[0] = 4*first + src[0*step] + src[1*step] + src[2*step] + 4; + sums[1] = sums[0] - first + src[3*step]; + sums[2] = sums[1] - first + src[4*step]; + sums[3] = sums[2] - first + src[5*step]; + sums[4] = sums[3] - first + src[6*step]; + sums[5] = sums[4] - src[0*step] + src[7*step]; + sums[6] = sums[5] - src[1*step] + last; + sums[7] = sums[6] - src[2*step] + last; + sums[8] = sums[7] - src[3*step] + last; + sums[9] = sums[8] - src[4*step] + last; + + src[0*step]= (sums[0] + sums[2] + 2*src[0*step])>>4; + src[1*step]= (sums[1] + sums[3] + 2*src[1*step])>>4; + src[2*step]= (sums[2] + sums[4] + 2*src[2*step])>>4; + src[3*step]= (sums[3] + sums[5] + 2*src[3*step])>>4; + src[4*step]= (sums[4] + sums[6] + 2*src[4*step])>>4; + src[5*step]= (sums[5] + sums[7] + 2*src[5*step])>>4; + src[6*step]= (sums[6] + sums[8] + 2*src[6*step])>>4; + src[7*step]= (sums[7] + sums[9] + 2*src[7*step])>>4; + } + }else{ + const int middleEnergy= 5*(src[4*step] - src[3*step]) + 2*(src[2*step] - src[5*step]); + + if(ABS(middleEnergy) < 8*QP) + { + const int q=(src[3*step] - src[4*step])/2; + const int leftEnergy= 5*(src[2*step] - src[1*step]) + 2*(src[0*step] - src[3*step]); + const int rightEnergy= 5*(src[6*step] - src[5*step]) + 2*(src[4*step] - src[7*step]); + + int d= ABS(middleEnergy) - MIN( ABS(leftEnergy), ABS(rightEnergy) ); + d= MAX(d, 0); + + d= (5*d + 32) >> 6; + d*= SIGN(-middleEnergy); + + if(q>0) + { + d= d<0 ? 0 : d; + d= d>q ? q : d; + } + else + { + d= d>0 ? 0 : d; + d= dppMode= *ppMode; //FIXME + + // useing ifs here as they are faster than function pointers allthough the + // difference wouldnt be messureable here but its much better because + // someone might exchange the cpu whithout restarting mplayer ;) +#ifdef RUNTIME_CPUDETECT +#if defined(ARCH_X86) || defined(ARCH_X86_64) + // ordered per speed fasterst first + if(c->cpuCaps & PP_CPU_CAPS_MMX2) + postProcess_MMX2(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); + else if(c->cpuCaps & PP_CPU_CAPS_3DNOW) + postProcess_3DNow(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); + else if(c->cpuCaps & PP_CPU_CAPS_MMX) + postProcess_MMX(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); + else + postProcess_C(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); +#else +#ifdef ARCH_POWERPC +#ifdef HAVE_ALTIVEC + if(c->cpuCaps & PP_CPU_CAPS_ALTIVEC) + postProcess_altivec(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); + else +#endif +#endif + postProcess_C(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); +#endif +#else //RUNTIME_CPUDETECT +#ifdef HAVE_MMX2 + postProcess_MMX2(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); +#elif defined (HAVE_3DNOW) + postProcess_3DNow(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); +#elif defined (HAVE_MMX) + postProcess_MMX(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); +#elif defined (HAVE_ALTIVEC) + postProcess_altivec(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); +#else + postProcess_C(src, srcStride, dst, dstStride, width, height, QPs, QPStride, isColor, c); +#endif +#endif //!RUNTIME_CPUDETECT +} + +//static void postProcess(uint8_t src[], int srcStride, uint8_t dst[], int dstStride, int width, int height, +// QP_STORE_T QPs[], int QPStride, int isColor, struct PPMode *ppMode); + +/* -pp Command line Help +*/ +char *pp_help= +"Available postprocessing filters:\n" +"Filters Options\n" +"short long name short long option Description\n" +"* * a autoq CPU power dependent enabler\n" +" c chrom chrominance filtering enabled\n" +" y nochrom chrominance filtering disabled\n" +" n noluma luma filtering disabled\n" +"hb hdeblock (2 threshold) horizontal deblocking filter\n" +" 1. difference factor: default=32, higher -> more deblocking\n" +" 2. flatness threshold: default=39, lower -> more deblocking\n" +" the h & v deblocking filters share these\n" +" so you can't set different thresholds for h / v\n" +"vb vdeblock (2 threshold) vertical deblocking filter\n" +"ha hadeblock (2 threshold) horizontal deblocking filter\n" +"va vadeblock (2 threshold) vertical deblocking filter\n" +"h1 x1hdeblock experimental h deblock filter 1\n" +"v1 x1vdeblock experimental v deblock filter 1\n" +"dr dering deringing filter\n" +"al autolevels automatic brightness / contrast\n" +" f fullyrange stretch luminance to (0..255)\n" +"lb linblenddeint linear blend deinterlacer\n" +"li linipoldeint linear interpolating deinterlace\n" +"ci cubicipoldeint cubic interpolating deinterlacer\n" +"md mediandeint median deinterlacer\n" +"fd ffmpegdeint ffmpeg deinterlacer\n" +"l5 lowpass5 FIR lowpass deinterlacer\n" +"de default hb:a,vb:a,dr:a\n" +"fa fast h1:a,v1:a,dr:a\n" +"ac ha:a:128:7,va:a,dr:a\n" +"tn tmpnoise (3 threshold) temporal noise reducer\n" +" 1. <= 2. <= 3. larger -> stronger filtering\n" +"fq forceQuant force quantizer\n" +"Usage:\n" +"[: