annotate udp_sync.c @ 35087:078a00af881c

Use OSX common layer in -vo gl. This has many, quite serious issues but already does something useful and the amount of code changes necessary to make it work properly should not be too large.
author reimar
date Thu, 13 Sep 2012 19:22:31 +0000
parents 25de7f7ee57c
children 2228001384a5
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1 /*
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2 * Network playback synchronization
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3 * Copyright (C) 2009 Google Inc.
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4 *
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5 * This file is part of MPlayer.
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6 *
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7 * MPlayer is free software; you can redistribute it and/or modify
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8 * it under the terms of the GNU General Public License as published by
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9 * the Free Software Foundation; either version 2 of the License, or
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10 * (at your option) any later version.
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11 *
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12 * MPlayer is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 * GNU General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU General Public License along
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18 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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20 */
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21
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22 #include "config.h"
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23
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24 #if !HAVE_WINSOCK2_H
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25 #include <errno.h>
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26 #include <sys/types.h>
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27 #include <sys/socket.h>
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28 #include <netinet/in.h>
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29 #include <stdlib.h>
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30 #include <sys/ioctl.h>
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31 #include <fcntl.h>
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32 #include <string.h>
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33 #include <strings.h>
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34 #include <netdb.h>
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35 #include <signal.h>
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36 #else
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37 #include <winsock2.h>
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38 #include <ws2tcpip.h>
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39 #endif /* HAVE_WINSOCK2_H */
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40
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41 #include "mplayer.h"
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42 #include "mp_core.h"
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43 #include "mp_msg.h"
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44 #include "help_mp.h"
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45 #include "udp_sync.h"
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46 #include "osdep/timer.h"
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47
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48
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49 // config options for UDP sync
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50 int udp_master = 0;
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51 int udp_slave = 0;
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52 int udp_port = 23867;
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53 const char *udp_ip = "127.0.0.1"; // where the master sends datagrams
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54 // (can be a broadcast address)
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55 float udp_seek_threshold = 1.0; // how far off before we seek
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56
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57 // how far off is still considered equal
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58 #define UDP_TIMING_TOLERANCE 0.02
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59
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60 static void startup(void)
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61 {
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62 #if HAVE_WINSOCK2_H
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63 static int wsa_started;
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64 if (!wsa_started) {
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65 WSADATA wd;
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66 WSAStartup(0x0202, &wd);
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67 wsa_started = 1;
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68 }
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69 #endif
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70 }
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71
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72 static void set_blocking(int fd, int blocking)
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73 {
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74 long sock_flags;
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75 #if HAVE_WINSOCK2_H
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76 sock_flags = !blocking;
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77 ioctlsocket(fd, FIONBIO, &sock_flags);
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78 #else
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79 sock_flags = fcntl(fd, F_GETFL, 0);
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80 sock_flags = blocking ? sock_flags & ~O_NONBLOCK : sock_flags | O_NONBLOCK;
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81 fcntl(fd, F_SETFL, sock_flags);
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82 #endif /* HAVE_WINSOCK2_H */
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83 }
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84
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85 // gets a datagram from the master with or without blocking. updates
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86 // master_position if successful. if the master has exited, returns 1.
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87 // returns -1 on error or if no message received.
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88 // otherwise, returns 0.
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89 static int get_udp(int blocking, double *master_position)
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90 {
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91 char mesg[100];
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92
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93 int chars_received = -1;
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94 int n;
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95
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96 static int sockfd = -1;
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97 if (sockfd == -1) {
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98 #if HAVE_WINSOCK2_H
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99 DWORD tv = 30000;
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100 #else
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101 struct timeval tv = { .tv_sec = 30 };
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102 #endif
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103 struct sockaddr_in servaddr = { 0 };
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104
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105 startup();
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106 sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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107 if (sockfd == -1)
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108 return -1;
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109
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110 servaddr.sin_family = AF_INET;
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111 servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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112 servaddr.sin_port = htons(udp_port);
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113 bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr));
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114
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115 setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
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116
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117 }
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118
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119 set_blocking(sockfd, blocking);
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120
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121 while (-1 != (n = recvfrom(sockfd, mesg, sizeof(mesg)-1, 0,
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122 NULL, NULL))) {
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123 char *end;
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124 // flush out any further messages so we don't get behind
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125 if (chars_received == -1)
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126 set_blocking(sockfd, 0);
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127
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128 chars_received = n;
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129 mesg[chars_received] = 0;
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130 if (strcmp(mesg, "bye") == 0)
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131 return 1;
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132 *master_position = strtod(mesg, &end);
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133 if (*end) {
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134 mp_msg(MSGT_CPLAYER, MSGL_WARN, "Could not parse udp string!\n");
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135 return -1;
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136 }
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137 }
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138 if (chars_received == -1)
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139 return -1;
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140
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141 return 0;
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142 }
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143
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144 void send_udp(const char *send_to_ip, int port, char *mesg)
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145 {
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146 static int sockfd = -1;
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147 static struct sockaddr_in socketinfo;
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148
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149 if (sockfd == -1) {
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150 static const int one = 1;
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151 int ip_valid = 0;
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152
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153 startup();
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154 sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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155 if (sockfd == -1)
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156 exit_player(EXIT_ERROR);
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157
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158 // Enable broadcast
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159 setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof(one));
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160
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161 #if HAVE_WINSOCK2_H
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162 socketinfo.sin_addr.s_addr = inet_addr(send_to_ip);
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163 ip_valid = socketinfo.sin_addr.s_addr != INADDR_NONE;
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164 #else
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165 ip_valid = inet_aton(send_to_ip, &socketinfo.sin_addr);
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166 #endif
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167
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168 if (!ip_valid) {
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169 mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_InvalidIP);
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170 exit_player(EXIT_ERROR);
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171 }
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172
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173 socketinfo.sin_family = AF_INET;
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174 socketinfo.sin_port = htons(port);
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175 }
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176
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177 sendto(sockfd, mesg, strlen(mesg), 0, (struct sockaddr *) &socketinfo,
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178 sizeof(socketinfo));
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179 }
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180
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181 // this function makes sure we stay as close as possible to the master's
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182 // position. returns 1 if the master tells us to exit,
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183 // -1 on error and normal timing should be used again, 0 otherwise.
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184 int udp_slave_sync(MPContext *mpctx)
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185 {
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186 // remember where the master is in the file
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187 static double udp_master_position;
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188 // whether we timed out before waiting for a master message
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189 static int timed_out = -1;
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190 // last time we received a valid master message
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191 static unsigned last_success;
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192 int master_exited;
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193
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194 if (timed_out < 0) {
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195 // initialize
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196 udp_master_position = mpctx->sh_video->pts - udp_seek_threshold / 2;
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197 timed_out = 0;
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198 last_success = GetTimerMS();
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199 }
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200
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201 // grab any waiting datagrams without blocking
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202 master_exited = get_udp(0, &udp_master_position);
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203
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204 while (!master_exited || (!timed_out && master_exited < 0)) {
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205 double my_position = mpctx->sh_video->pts;
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206
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207 // if we're way off, seek to catch up
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208 if (FFABS(my_position - udp_master_position) > udp_seek_threshold) {
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209 abs_seek_pos = SEEK_ABSOLUTE;
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210 rel_seek_secs = udp_master_position;
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211 break;
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212 }
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213
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214 // normally we expect that the master will have just played the
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215 // frame we're ready to play. break out and play it, and we'll be
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216 // right in sync.
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217 // or, the master might be up to a few seconds ahead of us, in
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218 // which case we also want to play the current frame immediately,
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219 // without waiting.
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220 // UDP_TIMING_TOLERANCE is a small value that lets us consider
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221 // the master equal to us even if it's very slightly ahead.
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222 if (udp_master_position + UDP_TIMING_TOLERANCE > my_position)
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223 break;
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224
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225 // the remaining case is that we're slightly ahead of the master.
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226 // usually, it just means we called get_udp() before the datagram
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227 // arrived. call get_udp again, but this time block until we receive
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228 // a datagram.
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229 master_exited = get_udp(1, &udp_master_position);
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230 if (master_exited < 0)
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231 timed_out = 1;
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232 }
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233
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234 if (master_exited >= 0) {
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235 last_success = GetTimerMS();
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236 timed_out = 0;
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237 } else {
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238 master_exited = 0;
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239 timed_out |= GetTimerMS() - last_success > 30000;
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240 }
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241
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242 return timed_out ? -1 : master_exited;
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243 }