annotate TOOLS/edgedetect.fp @ 34201:079e40110dad

configure: merge DOCS/xml/configure into top-level configure
author diego
date Thu, 03 Nov 2011 14:23:14 +0000
parents cae067bfc231
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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3191dcb27a12 hardware color-space conversion for vo_gl and vo_gl2
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1 !!ARBfp1.0
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2 # Custom YUV->RGB conversion program for MPlayer's -vo gl.
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3 # Copyleft (C) Reimar Döffinger, 2005
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4 # Licensed under the GNU GPL v2 or later
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5 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
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6 # This is some custom edge-detect like effect.
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7 # Try adjusting the gamma!
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8 # program.env[0].xy contains the size of one source texel
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9 TEMP res, yuv, pos, tmp, sizes;
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10 SWZ sizes, program.env[0], x, y, 0, 0;
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11 TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
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12 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
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13 TEX tmp.r, pos.xyxy, texture[0], 2D;
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14 MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr;
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15 TEX tmp.r, pos.zwzw, texture[0], 2D;
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16 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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17 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
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18 TEX tmp.r, pos.xyxy, texture[0], 2D;
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19 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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20 TEX tmp.r, pos.zwzw, texture[0], 2D;
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21 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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22 TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
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23 TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
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24 # now do the normal YUV -> RGB conversion but include effect strength
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25 # multiplication by 2 and 0.5 offset
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26 MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
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27 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
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28 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
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29 # do gamma texture lookup
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30 TEX res.r, res.raaa, texture[3], 2D;
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31 ADD res.a, res.a, 0.25;
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32 TEX res.g, res.gaaa, texture[3], 2D;
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33 ADD res.a, res.a, 0.25;
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34 TEX res.b, res.baaa, texture[3], 2D;
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35 # move res into result, this allows easily commenting out some parts.
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36 MOV result.color, res;
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37 END