Mercurial > mplayer.hg
annotate osdep/timer-win2.c @ 25957:0a3b2b2cc1c3
Implement test for system byteswap.h header file.
The result of this check is required by libavutil library.
If it is not defined the library would try to implement its own
byte swapping routines in bswap.h . As the routines are with same names,
if included, the system definition would replace the function names with
the macros. The result can not be compiled and looks like this:
# 42 "../libavutil/bswap.h"
-static av_always_inline uint16_t bswap_16(uint16_t x)
+static __attribute__((always_inline)) inline uint16_t (__extension__ ({ register unsigned short int __v, __x = (uint16_t x); if (__builtin_constant_p (__x)) __v = ((((__x) >> 8) & 0xff) | (((__x) & 0xff) << 8)); else __asm__ ("rorw $8, %w0" : "=r" (__v) : "0" (__x) : "cc"); __v; }))
author | iive |
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date | Tue, 12 Feb 2008 21:10:13 +0000 |
parents | f9755d9c479a |
children | 8df85ad26746 |
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1 // Precise timer routines for WINDOWS |
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2 |
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3 #include <windows.h> |
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4 #include <mmsystem.h> |
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5 #include "timer.h" |
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6 |
12954 | 7 const char *timer_name = "Windows native"; |
8 | |
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9 // Returns current time in microseconds |
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10 unsigned int GetTimer(){ |
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11 return timeGetTime() * 1000; |
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12 } |
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13 |
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14 // Returns current time in milliseconds |
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15 unsigned int GetTimerMS(){ |
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16 return timeGetTime() ; |
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17 } |
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18 |
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19 int usec_sleep(int usec_delay){ |
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20 // Sleep(0) won't sleep for one clocktick as the unix usleep |
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21 // instead it will only make the thread ready |
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22 // it may take some time until it actually starts to run again |
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23 if(usec_delay<1000)usec_delay=1000; |
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24 Sleep( usec_delay/1000); |
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25 return 0; |
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26 } |
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27 |
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28 static DWORD RelativeTime = 0; |
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29 |
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30 float GetRelativeTime(){ |
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31 DWORD t, r; |
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32 t = GetTimer(); |
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33 r = t - RelativeTime; |
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34 RelativeTime = t; |
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35 return (float) r *0.000001F; |
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36 } |
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37 |
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38 void InitTimer(){ |
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39 GetRelativeTime(); |
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40 } |