Mercurial > mplayer.hg
annotate libvo/vo_direct3d.c @ 31366:0bf908d29807
SIGPIPE is not really a crash, try to exit cleanly in case we receive one.
Particularly in the network code it would be better to ignore it, but
some window managers use it to indicate a close request.
author | reimar |
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date | Wed, 16 Jun 2010 17:33:17 +0000 |
parents | 5f8cbd711a04 |
children | 9e627a1793b1 |
rev | line source |
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27921 | 1 /* |
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> | |
3 * | |
4 * This file is part of MPlayer. | |
5 * | |
6 * MPlayer is free software; you can redistribute it and/or modify | |
7 * it under the terms of the GNU General Public License as published by | |
8 * the Free Software Foundation; either version 2 of the License, or | |
9 * (at your option) any later version. | |
10 * | |
11 * MPlayer is distributed in the hope that it will be useful, | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 * GNU General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU General Public License along | |
17 * with MPlayer; if not, write to the Free Software Foundation, Inc., | |
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | |
19 */ | |
20 | |
21 #include <windows.h> | |
22 #include <errno.h> | |
23 #include <stdio.h> | |
24 #include <d3d9.h> | |
25 #include "config.h" | |
26 #include "video_out.h" | |
27 #include "video_out_internal.h" | |
28 #include "fastmemcpy.h" | |
29 #include "mp_msg.h" | |
30 #include "aspect.h" | |
31 #include "w32_common.h" | |
27937 | 32 #include "libavutil/common.h" |
28084 | 33 #include "font_load.h" |
34 #include "sub.h" | |
27921 | 35 |
36 static const vo_info_t info = | |
37 { | |
38 "Direct3D 9 Renderer", | |
39 "direct3d", | |
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", | |
41 "" | |
42 }; | |
43 | |
44 /* | |
45 * Link essential libvo functions: preinit, config, control, draw_frame, | |
46 * draw_slice, draw_osd, flip_page, check_events, uninit and | |
47 * the structure info. | |
48 */ | |
49 const LIBVO_EXTERN(direct3d) | |
50 | |
51 | |
27928 | 52 /* Global variables "priv" structure. I try to keep their count low. |
27921 | 53 */ |
27928 | 54 static struct global_priv { |
55 int is_paused; /**< 1 = Movie is paused, | |
56 0 = Movie is not paused */ | |
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57 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect |
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58 0 = (default) Don't clear it */ |
28418 | 59 D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ |
27928 | 60 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed |
61 in fullscreen */ | |
62 RECT fs_panscan_rect; /**< PanScan source surface cropping in | |
63 fullscreen */ | |
64 int src_width; /**< Source (movie) width */ | |
65 int src_height; /**< Source (movie) heigth */ | |
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66 int border_x; /**< horizontal border value for OSD */ |
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67 int border_y; /**< vertical border value for OSD */ |
27921 | 68 |
27928 | 69 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on |
70 the movie's codec) */ | |
71 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. | |
72 Usually XRGB */ | |
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73 |
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74 HANDLE d3d9_dll; /**< d3d9 Library HANDLE */ |
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75 IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */ |
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76 |
27928 | 77 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ |
78 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ | |
79 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer | |
80 renders inside it. Uses colorspace | |
81 priv->movie_src_fmt */ | |
28084 | 82 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ |
83 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory | |
84 cannot lock a normal texture. Uses RGBA */ | |
27928 | 85 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to |
86 display next frame) */ | |
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87 int cur_backbuf_width; /**< Current backbuffer width */ |
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88 int cur_backbuf_height; /**< Current backbuffer height */ |
28084 | 89 int is_osd_populated; /**< 1 = OSD texture has something to display, |
90 0 = OSD texture is clear */ | |
91 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 | |
92 0 = texture sizes can be anything */ | |
93 int device_caps_square_only; /**< 1 = textures have to be square | |
94 0 = textures do not have to be square */ | |
95 int device_texture_sys; /**< 1 = device can texture from system memory | |
96 0 = device requires shadow */ | |
97 int max_texture_width; /**< from the device capabilities */ | |
98 int max_texture_height; /**< from the device capabilities */ | |
99 int osd_width; /**< current width of the OSD */ | |
100 int osd_height; /**< current height of the OSD */ | |
101 int osd_texture_width; /**< current width of the OSD texture */ | |
102 int osd_texture_height; /**< current height of the OSD texture */ | |
27928 | 103 } *priv; |
104 | |
105 typedef struct { | |
106 const unsigned int mplayer_fmt; /**< Given by MPlayer */ | |
107 const D3DFORMAT fourcc; /**< Required by D3D's test function */ | |
108 } struct_fmt_table; | |
27921 | 109 |
110 /* Map table from reported MPlayer format to the required | |
27928 | 111 fourcc. This is needed to perform the format query. */ |
27921 | 112 |
27928 | 113 static const struct_fmt_table fmt_table[] = { |
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114 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, |
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115 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, |
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116 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, |
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117 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, |
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118 {IMGFMT_YUY2, D3DFMT_YUY2}, |
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119 {IMGFMT_UYVY, D3DFMT_UYVY}, |
28006 | 120 {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, |
121 {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, | |
122 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested | |
123 {IMGFMT_BGR16, D3DFMT_R5G6B5}, | |
124 {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, | |
125 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested | |
27921 | 126 }; |
127 | |
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128 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) |
27921 | 129 |
28084 | 130 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) |
131 | |
132 typedef struct { | |
133 float x, y, z; /* Position of vertex in 3D space */ | |
134 float tu, tv; /* Texture coordinates */ | |
135 } struct_vertex; | |
136 | |
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137 typedef enum back_buffer_action { |
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138 BACKBUFFER_CREATE, |
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139 BACKBUFFER_RESET |
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140 } back_buffer_action_e; |
27921 | 141 /**************************************************************************** |
142 * * | |
143 * * | |
144 * * | |
145 * Direct3D specific implementation functions * | |
146 * * | |
147 * * | |
148 * * | |
149 ****************************************************************************/ | |
150 | |
151 /** @brief Calculate scaled fullscreen movie rectangle with | |
152 * preserved aspect ratio. | |
153 */ | |
27928 | 154 static void calc_fs_rect(void) |
27921 | 155 { |
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156 struct vo_rect src_rect; |
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157 struct vo_rect dst_rect; |
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158 struct vo_rect borders; |
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159 calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL); |
27921 | 160 |
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161 priv->fs_movie_rect.left = dst_rect.left; |
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162 priv->fs_movie_rect.right = dst_rect.right; |
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163 priv->fs_movie_rect.top = dst_rect.top; |
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164 priv->fs_movie_rect.bottom = dst_rect.bottom; |
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165 priv->fs_panscan_rect.left = src_rect.left; |
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166 priv->fs_panscan_rect.right = src_rect.right; |
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167 priv->fs_panscan_rect.top = src_rect.top; |
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168 priv->fs_panscan_rect.bottom = src_rect.bottom; |
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169 priv->border_x = borders.left; |
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170 priv->border_y = borders.top; |
27921 | 171 |
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172 mp_msg(MSGT_VO, MSGL_V, |
28433 | 173 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", |
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174 priv->fs_movie_rect.top, priv->fs_movie_rect.left, |
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175 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); |
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176 |
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177 /* The backbuffer should be cleared before next StretchRect. This is |
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178 * necessary because our new draw area could be smaller than the |
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179 * previous one used by StretchRect and without it, leftovers from the |
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180 * previous frame will be left. */ |
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181 priv->is_clear_needed = 1; |
27921 | 182 } |
183 | |
28026 | 184 /** @brief Destroy D3D Offscreen and Backbuffer surfaces. |
27921 | 185 */ |
28026 | 186 static void destroy_d3d_surfaces(void) |
27921 | 187 { |
28433 | 188 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); |
28026 | 189 /* Let's destroy the old (if any) D3D Surfaces */ |
27921 | 190 |
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191 if (priv->locked_rect.pBits) |
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192 IDirect3DSurface9_UnlockRect(priv->d3d_surface); |
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193 priv->locked_rect.pBits = NULL; |
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194 |
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195 if (priv->d3d_surface) |
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196 IDirect3DSurface9_Release(priv->d3d_surface); |
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197 priv->d3d_surface = NULL; |
27921 | 198 |
28084 | 199 /* kill the OSD texture and its shadow copy */ |
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200 if (priv->d3d_texture_osd) |
28084 | 201 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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202 priv->d3d_texture_osd = NULL; |
28084 | 203 |
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204 if (priv->d3d_texture_system) |
28084 | 205 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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206 priv->d3d_texture_system = NULL; |
28084 | 207 |
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208 if (priv->d3d_backbuf) |
28026 | 209 IDirect3DSurface9_Release(priv->d3d_backbuf); |
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210 priv->d3d_backbuf = NULL; |
28026 | 211 } |
212 | |
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213 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each |
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214 * surface is created only if it's not already present. |
28026 | 215 * @return 1 on success, 0 on failure |
216 */ | |
217 static int create_d3d_surfaces(void) | |
218 { | |
28084 | 219 int osd_width = vo_dwidth, osd_height = vo_dheight; |
220 int tex_width = osd_width, tex_height = osd_height; | |
28433 | 221 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); |
28026 | 222 |
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223 if (!priv->d3d_surface && |
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224 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( |
28026 | 225 priv->d3d_device, priv->src_width, priv->src_height, |
226 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { | |
227 mp_msg(MSGT_VO, MSGL_ERR, | |
28433 | 228 "<vo_direct3d>Allocating offscreen surface failed.\n"); |
28026 | 229 return 0; |
230 } | |
231 | |
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232 if (!priv->d3d_backbuf && |
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233 FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, |
28026 | 234 D3DBACKBUFFER_TYPE_MONO, |
28029 | 235 &priv->d3d_backbuf))) { |
28433 | 236 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); |
28026 | 237 return 0; |
27921 | 238 } |
239 | |
28084 | 240 /* calculate the best size for the OSD depending on the factors from the device */ |
241 if (priv->device_caps_power2_only) { | |
242 tex_width = 1; | |
243 tex_height = 1; | |
244 while (tex_width < osd_width ) tex_width <<= 1; | |
245 while (tex_height < osd_height) tex_height <<= 1; | |
246 } | |
247 if (priv->device_caps_square_only) | |
248 /* device only supports square textures */ | |
249 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height; | |
250 // better round up to a multiple of 16 | |
251 tex_width = (tex_width + 15) & ~15; | |
252 tex_height = (tex_height + 15) & ~15; | |
253 | |
254 // make sure we respect the size limits without breaking aspect or pow2-requirements | |
255 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) { | |
28418 | 256 osd_width >>= 1; |
257 osd_height >>= 1; | |
258 tex_width >>= 1; | |
259 tex_height >>= 1; | |
28084 | 260 } |
261 | |
262 priv->osd_width = osd_width; | |
263 priv->osd_height = osd_height; | |
264 priv->osd_texture_width = tex_width; | |
265 priv->osd_texture_height = tex_height; | |
266 | |
28433 | 267 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n", |
28084 | 268 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height); |
269 | |
270 /* create OSD */ | |
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271 if (!priv->d3d_texture_system && |
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272 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 273 priv->osd_texture_width, |
274 priv->osd_texture_height, | |
275 1, | |
276 D3DUSAGE_DYNAMIC, | |
277 D3DFMT_A8L8, | |
278 D3DPOOL_SYSTEMMEM, | |
279 &priv->d3d_texture_system, | |
280 NULL))) { | |
281 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 282 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n"); |
28084 | 283 return 0; |
284 } | |
285 | |
286 if (!priv->device_texture_sys) { | |
287 /* only create if we need a shadow version on the external device */ | |
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288 if (!priv->d3d_texture_osd && |
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289 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 290 priv->osd_texture_width, |
291 priv->osd_texture_height, | |
292 1, | |
293 D3DUSAGE_DYNAMIC, | |
294 D3DFMT_A8L8, | |
295 D3DPOOL_DEFAULT, | |
296 &priv->d3d_texture_osd, | |
297 NULL))) { | |
298 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 299 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n"); |
28084 | 300 return 0; |
301 } | |
302 } | |
303 | |
304 /* setup default renderstate */ | |
305 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); | |
306 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
307 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); | |
308 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); | |
309 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); | |
310 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | |
311 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | |
312 | |
28026 | 313 return 1; |
27921 | 314 } |
315 | |
28026 | 316 /** @brief Fill D3D Presentation parameters |
317 */ | |
318 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params) | |
319 { | |
320 /* Prepare Direct3D initialization parameters. */ | |
321 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); | |
322 present_params->Windowed = TRUE; | |
323 present_params->SwapEffect = D3DSWAPEFFECT_COPY; | |
324 present_params->Flags = D3DPRESENTFLAG_VIDEO; | |
325 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */ | |
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326 present_params->BackBufferWidth = priv->cur_backbuf_width; |
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327 present_params->BackBufferHeight = priv->cur_backbuf_height; |
28026 | 328 present_params->MultiSampleType = D3DMULTISAMPLE_NONE; |
329 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |
330 present_params->BackBufferFormat = priv->desktop_fmt; | |
331 present_params->BackBufferCount = 1; | |
332 present_params->EnableAutoDepthStencil = FALSE; | |
333 } | |
27921 | 334 |
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335 |
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336 /** @brief Create a new backbuffer. Create or Reset the D3D |
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337 * device. |
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338 * @return 1 on success, 0 on failure |
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339 */ |
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340 static int change_d3d_backbuffer(back_buffer_action_e action) |
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341 { |
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342 D3DPRESENT_PARAMETERS present_params; |
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343 |
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344 destroy_d3d_surfaces(); |
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345 |
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346 /* Grow the backbuffer in the required dimension. */ |
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347 if (vo_dwidth > priv->cur_backbuf_width) |
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348 priv->cur_backbuf_width = vo_dwidth; |
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349 |
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350 if (vo_dheight > priv->cur_backbuf_height) |
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351 priv->cur_backbuf_height = vo_dheight; |
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352 |
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353 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams |
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354 * will use them, so we can reset the device. |
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355 */ |
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356 fill_d3d_presentparams(&present_params); |
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357 |
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358 /* vo_w32_window is w32_common variable. It's a handle to the window. */ |
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359 if (action == BACKBUFFER_CREATE && |
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360 FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, |
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361 D3DADAPTER_DEFAULT, |
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362 D3DDEVTYPE_HAL, vo_w32_window, |
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363 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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364 &present_params, &priv->d3d_device))) { |
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365 mp_msg(MSGT_VO, MSGL_V, |
28433 | 366 "<vo_direct3d>Creating Direct3D device failed.\n"); |
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367 return 0; |
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368 } |
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369 |
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370 if (action == BACKBUFFER_RESET && |
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371 FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { |
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372 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 373 "<vo_direct3d>Reseting Direct3D device failed.\n"); |
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374 return 0; |
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375 } |
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376 |
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377 mp_msg(MSGT_VO, MSGL_V, |
28433 | 378 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", |
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379 present_params.BackBufferWidth, present_params.BackBufferHeight, |
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380 vo_dwidth, vo_dheight); |
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381 |
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382 return 1; |
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383 } |
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384 |
28026 | 385 /** @brief Configure initial Direct3D context. The first |
386 * function called to initialize the D3D context. | |
27921 | 387 * @return 1 on success, 0 on failure |
388 */ | |
28026 | 389 static int configure_d3d(void) |
27921 | 390 { |
27928 | 391 D3DDISPLAYMODE disp_mode; |
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392 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
27921 | 393 |
28433 | 394 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n"); |
27921 | 395 |
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396 destroy_d3d_surfaces(); |
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397 |
27921 | 398 /* Get the current desktop display mode, so we can set up a back buffer |
399 * of the same format. */ | |
27928 | 400 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
401 D3DADAPTER_DEFAULT, | |
402 &disp_mode))) { | |
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403 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 404 "<vo_direct3d>Reading adapter display mode failed.\n"); |
27921 | 405 return 0; |
406 } | |
407 | |
408 /* Write current Desktop's colorspace format in the global storage. */ | |
27928 | 409 priv->desktop_fmt = disp_mode.Format; |
27921 | 410 |
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411 if (!change_d3d_backbuffer(BACKBUFFER_CREATE)) |
27921 | 412 return 0; |
413 | |
28026 | 414 if (!create_d3d_surfaces()) |
415 return 0; | |
416 | |
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417 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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418 &vp))) { |
28433 | 419 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 420 return 0; |
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421 } |
27921 | 422 |
28026 | 423 calc_fs_rect(); |
424 | |
425 return 1; | |
426 } | |
427 | |
428 /** @brief Reconfigure the whole Direct3D. Called only | |
429 * when the video adapter becomes uncooperative. | |
430 * @return 1 on success, 0 on failure | |
431 */ | |
432 static int reconfigure_d3d(void) | |
433 { | |
28433 | 434 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); |
28026 | 435 |
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436 /* Destroy the offscreen, OSD and backbuffer surfaces */ |
28026 | 437 destroy_d3d_surfaces(); |
438 | |
439 /* Destroy the D3D Device */ | |
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440 if (priv->d3d_device) |
28026 | 441 IDirect3DDevice9_Release(priv->d3d_device); |
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442 priv->d3d_device = NULL; |
28026 | 443 |
444 /* Stop the whole Direct3D */ | |
445 IDirect3D9_Release(priv->d3d_handle); | |
446 | |
447 /* Initialize Direct3D from the beginning */ | |
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448 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); |
28026 | 449 if (!priv->d3d_handle) { |
28433 | 450 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
28416 | 451 return 0; |
28026 | 452 } |
453 | |
454 /* Configure Direct3D */ | |
455 if (!configure_d3d()) | |
456 return 0; | |
457 | |
458 return 1; | |
459 } | |
460 | |
461 /** @brief Resize Direct3D context on window resize. | |
462 * @return 1 on success, 0 on failure | |
463 */ | |
464 static int resize_d3d(void) | |
465 { | |
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466 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
28026 | 467 |
28433 | 468 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); |
28026 | 469 |
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470 /* Make sure that backbuffer is large enough to accomodate the new |
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471 viewport dimensions. Grow it if necessary. */ |
28026 | 472 |
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473 if (vo_dwidth > priv->cur_backbuf_width || |
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474 vo_dheight > priv->cur_backbuf_height) { |
28417 | 475 if (!change_d3d_backbuffer(BACKBUFFER_RESET)) |
476 return 0; | |
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477 } |
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478 |
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479 /* Destroy the OSD textures. They should always match the new dimensions |
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480 * of the onscreen window, so on each resize we need new OSD dimensions. |
28026 | 481 */ |
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482 |
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483 if (priv->d3d_texture_osd) |
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484 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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485 priv->d3d_texture_osd = NULL; |
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486 |
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487 if (priv->d3d_texture_system) |
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488 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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489 priv->d3d_texture_system = NULL; |
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490 |
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491 |
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492 /* Recreate the OSD. The function will observe that the offscreen plain |
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493 * surface and the backbuffer are not destroyed and will skip their creation, |
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494 * effectively recreating only the OSD. |
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495 */ |
27921 | 496 |
28026 | 497 if (!create_d3d_surfaces()) |
27921 | 498 return 0; |
28026 | 499 |
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500 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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501 &vp))) { |
28433 | 502 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 503 return 0; |
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504 } |
27921 | 505 |
27937 | 506 calc_fs_rect(); |
27921 | 507 |
28084 | 508 #ifdef CONFIG_FREETYPE |
509 // font needs to be adjusted | |
510 force_load_font = 1; | |
511 #endif | |
512 // OSD needs to be drawn fresh for new size | |
513 vo_osd_changed(OSDTYPE_OSD); | |
514 | |
27921 | 515 return 1; |
516 } | |
517 | |
518 /** @brief Uninitialize Direct3D and close the window. | |
519 */ | |
27928 | 520 static void uninit_d3d(void) |
27921 | 521 { |
28433 | 522 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); |
27921 | 523 |
28026 | 524 destroy_d3d_surfaces(); |
525 | |
526 /* Destroy the D3D Device */ | |
28086 | 527 if (priv->d3d_device) |
28026 | 528 IDirect3DDevice9_Release(priv->d3d_device); |
28086 | 529 priv->d3d_device = NULL; |
27921 | 530 |
531 /* Stop the whole D3D. */ | |
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532 if (priv->d3d_handle) { |
28433 | 533 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); |
27928 | 534 IDirect3D9_Release(priv->d3d_handle); |
27921 | 535 } |
28087 | 536 priv->d3d_handle = NULL; |
27921 | 537 } |
538 | |
539 /** @brief Render a frame on the screen. | |
540 * @param mpi mpi structure with the decoded frame inside | |
541 * @return VO_TRUE on success, VO_ERROR on failure | |
542 */ | |
27928 | 543 static uint32_t render_d3d_frame(mp_image_t *mpi) |
27921 | 544 { |
545 /* Uncomment when direct rendering is implemented. | |
546 * if (mpi->flags & MP_IMGFLAG_DIRECT) ... | |
547 */ | |
548 | |
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549 /* If the D3D device is uncooperative (not initialized), return success. |
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550 The device will be probed for reinitialization in the next flip_page() */ |
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551 if (!priv->d3d_device) |
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552 return VO_TRUE; |
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553 |
27921 | 554 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) |
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555 goto skip_upload; |
27921 | 556 |
27928 | 557 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ |
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558 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); |
27967
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559 goto skip_upload; |
27921 | 560 } |
561 | |
27969
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562 /* If we're here, then we should lock the rect and copy a packed frame */ |
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563 if (!priv->locked_rect.pBits) { |
27970 | 564 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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565 &priv->locked_rect, NULL, 0))) { |
28433 | 566 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); |
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567 return VO_ERROR; |
27970 | 568 } |
27969
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569 } |
27921 | 570 |
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571 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], |
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572 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); |
27921 | 573 |
27969
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574 skip_upload: |
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575 /* This unlock is used for both slice_draw path and render_d3d_frame path. */ |
27928 | 576 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { |
28433 | 577 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n"); |
27921 | 578 return VO_ERROR; |
579 } | |
27969
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580 priv->locked_rect.pBits = NULL; |
27921 | 581 |
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582 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { |
28433 | 583 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); |
27970 | 584 return VO_ERROR; |
27967
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585 } |
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586 |
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587 if (priv->is_clear_needed) { |
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588 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, |
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589 D3DCLEAR_TARGET, 0, 0, 0); |
27984
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590 priv->is_clear_needed = 0; |
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591 } |
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592 |
27928 | 593 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, |
594 priv->d3d_surface, | |
27937 | 595 &priv->fs_panscan_rect, |
27928 | 596 priv->d3d_backbuf, |
27937 | 597 &priv->fs_movie_rect, |
27928 | 598 D3DTEXF_LINEAR))) { |
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599 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 600 "<vo_direct3d>Copying frame to the backbuffer failed.\n"); |
27921 | 601 return VO_ERROR; |
602 } | |
603 | |
27928 | 604 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { |
28433 | 605 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n"); |
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606 return VO_ERROR; |
27921 | 607 } |
608 | |
609 return VO_TRUE; | |
610 } | |
611 | |
612 | |
613 /** @brief Query if movie colorspace is supported by the HW. | |
614 * @return 0 on failure, device capabilities (not probed | |
615 * currently) on success. | |
616 */ | |
27928 | 617 static int query_format(uint32_t movie_fmt) |
27921 | 618 { |
619 int i; | |
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620 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { |
27928 | 621 if (fmt_table[i].mplayer_fmt == movie_fmt) { |
27921 | 622 /* Test conversion from Movie colorspace to |
623 * display's target colorspace. */ | |
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624 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, |
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625 D3DADAPTER_DEFAULT, |
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626 D3DDEVTYPE_HAL, |
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627 fmt_table[i].fourcc, |
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628 priv->desktop_fmt))) { |
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629 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", |
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630 vo_format_name(fmt_table[i].mplayer_fmt)); |
27928 | 631 return 0; |
632 } | |
27921 | 633 |
27928 | 634 priv->movie_src_fmt = fmt_table[i].fourcc; |
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635 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", |
27928 | 636 vo_format_name(fmt_table[i].mplayer_fmt)); |
27921 | 637 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
28084 | 638 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); |
27921 | 639 |
640 } | |
641 } | |
642 | |
643 return 0; | |
644 } | |
645 | |
646 /**************************************************************************** | |
647 * * | |
648 * * | |
649 * * | |
650 * libvo Control / Callback functions * | |
651 * * | |
652 * * | |
653 * * | |
654 ****************************************************************************/ | |
655 | |
656 | |
657 | |
658 | |
659 /** @brief libvo Callback: Preinitialize the video card. | |
660 * Preinit the hardware just enough to be queried about | |
661 * supported formats. | |
662 * | |
663 * @return 0 on success, -1 on failure | |
664 */ | |
27928 | 665 |
27921 | 666 static int preinit(const char *arg) |
667 { | |
27928 | 668 D3DDISPLAYMODE disp_mode; |
28084 | 669 D3DCAPS9 disp_caps; |
670 DWORD texture_caps; | |
671 DWORD dev_caps; | |
27928 | 672 |
27921 | 673 /* Set to zero all global variables. */ |
28027 | 674 priv = calloc(1, sizeof(struct global_priv)); |
27928 | 675 if (!priv) { |
28433 | 676 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n"); |
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677 goto err_out; |
27928 | 678 } |
27921 | 679 |
680 /* FIXME | |
681 > Please use subopt-helper.h for this, see vo_gl.c:preinit for | |
682 > an example of how to use it. | |
683 */ | |
684 | |
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685 priv->d3d9_dll = LoadLibraryA("d3d9.dll"); |
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686 if (!priv->d3d9_dll) { |
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687 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n"); |
30149
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688 goto err_out; |
30148
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|
689 } |
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690 |
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691 priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9"); |
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692 if (!priv->pDirect3DCreate9) { |
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693 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n"); |
30149
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694 goto err_out; |
30148
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|
695 } |
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|
696 |
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697 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); |
27928 | 698 if (!priv->d3d_handle) { |
28433 | 699 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
30149
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700 goto err_out; |
27921 | 701 } |
702 | |
27928 | 703 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
704 D3DADAPTER_DEFAULT, | |
705 &disp_mode))) { | |
28433 | 706 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n"); |
30149
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707 goto err_out; |
27921 | 708 } |
709 | |
27928 | 710 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ |
711 priv->desktop_fmt = disp_mode.Format; | |
28344
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712 priv->cur_backbuf_width = disp_mode.Width; |
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713 priv->cur_backbuf_height = disp_mode.Height; |
27921 | 714 |
28433 | 715 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", |
27928 | 716 disp_mode.Width, disp_mode.Height); |
27921 | 717 |
28084 | 718 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, |
719 D3DADAPTER_DEFAULT, | |
720 D3DDEVTYPE_HAL, | |
721 &disp_caps))) { | |
28433 | 722 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n"); |
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723 goto err_out; |
28084 | 724 } |
725 | |
726 /* Store relevant information reguarding caps of device */ | |
727 texture_caps = disp_caps.TextureCaps; | |
728 dev_caps = disp_caps.DevCaps; | |
729 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && | |
730 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); | |
731 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; | |
732 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; | |
733 priv->max_texture_width = disp_caps.MaxTextureWidth; | |
734 priv->max_texture_height = disp_caps.MaxTextureHeight; | |
735 | |
736 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" | |
737 "<vo_direct3d>device_texture_sys %d\n" | |
738 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", | |
739 priv->device_caps_power2_only, priv->device_caps_square_only, | |
740 priv->device_texture_sys, priv->max_texture_width, | |
741 priv->max_texture_height); | |
742 | |
27921 | 743 /* w32_common framework call. Configures window on the screen, gets |
744 * fullscreen dimensions and does other useful stuff. | |
745 */ | |
27928 | 746 if (!vo_w32_init()) { |
28433 | 747 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n"); |
30149
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|
748 goto err_out; |
27921 | 749 } |
750 | |
751 return 0; | |
30149
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|
752 |
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|
753 err_out: |
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|
754 uninit(); |
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755 return -1; |
27921 | 756 } |
757 | |
758 | |
759 | |
760 /** @brief libvo Callback: Handle control requests. | |
761 * @return VO_TRUE on success, VO_NOTIMPL when not implemented | |
762 */ | |
763 static int control(uint32_t request, void *data, ...) | |
764 { | |
27928 | 765 switch (request) { |
27921 | 766 case VOCTRL_QUERY_FORMAT: |
27928 | 767 return query_format(*(uint32_t*) data); |
27921 | 768 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ |
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769 mp_msg(MSGT_VO, MSGL_V, |
28433 | 770 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n"); |
27921 | 771 return VO_NOTIMPL; |
772 case VOCTRL_DRAW_IMAGE: | |
27928 | 773 return render_d3d_frame(data); |
27921 | 774 case VOCTRL_FULLSCREEN: |
775 vo_w32_fullscreen(); | |
28026 | 776 resize_d3d(); |
27921 | 777 return VO_TRUE; |
778 case VOCTRL_RESET: | |
779 return VO_NOTIMPL; | |
780 case VOCTRL_PAUSE: | |
27928 | 781 priv->is_paused = 1; |
27921 | 782 return VO_TRUE; |
783 case VOCTRL_RESUME: | |
27928 | 784 priv->is_paused = 0; |
27921 | 785 return VO_TRUE; |
786 case VOCTRL_GUISUPPORT: | |
787 return VO_NOTIMPL; | |
788 case VOCTRL_SET_EQUALIZER: | |
789 return VO_NOTIMPL; | |
790 case VOCTRL_GET_EQUALIZER: | |
791 return VO_NOTIMPL; | |
792 case VOCTRL_ONTOP: | |
793 vo_w32_ontop(); | |
794 return VO_TRUE; | |
795 case VOCTRL_BORDER: | |
796 vo_w32_border(); | |
28026 | 797 resize_d3d(); |
27921 | 798 return VO_TRUE; |
799 case VOCTRL_UPDATE_SCREENINFO: | |
800 w32_update_xinerama_info(); | |
801 return VO_TRUE; | |
802 case VOCTRL_SET_PANSCAN: | |
28027 | 803 calc_fs_rect(); |
27921 | 804 return VO_TRUE; |
805 case VOCTRL_GET_PANSCAN: | |
806 return VO_TRUE; | |
807 } | |
808 return VO_FALSE; | |
809 } | |
810 | |
811 /** @brief libvo Callback: Configre the Direct3D adapter. | |
812 * @param width Movie source width | |
813 * @param height Movie source height | |
814 * @param d_width Screen (destination) width | |
815 * @param d_height Screen (destination) height | |
816 * @param options Options bitmap | |
817 * @param title Window title | |
818 * @param format Movie colorspace format (using MPlayer's | |
819 * defines, e.g. IMGFMT_YUY2) | |
820 * @return 0 on success, VO_ERROR on failure | |
821 */ | |
822 static int config(uint32_t width, uint32_t height, uint32_t d_width, | |
823 uint32_t d_height, uint32_t options, char *title, | |
824 uint32_t format) | |
825 { | |
27928 | 826 |
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827 priv->src_width = width; |
27928 | 828 priv->src_height = height; |
27921 | 829 |
830 /* w32_common framework call. Creates window on the screen with | |
831 * the given coordinates. | |
832 */ | |
27928 | 833 if (!vo_w32_config(d_width, d_height, options)) { |
28433 | 834 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n"); |
27921 | 835 return VO_ERROR; |
836 } | |
837 | |
28026 | 838 /* "config" may be called several times, so if this is not the first |
839 * call, we should destroy Direct3D adapter and surfaces before | |
840 * calling configure_d3d, which will create them again. | |
841 */ | |
842 | |
843 destroy_d3d_surfaces(); | |
844 | |
845 /* Destroy the D3D Device */ | |
28085
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|
846 if (priv->d3d_device) |
28026 | 847 IDirect3DDevice9_Release(priv->d3d_device); |
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|
848 priv->d3d_device = NULL; |
28026 | 849 |
850 if (!configure_d3d()) | |
27966 | 851 return VO_ERROR; |
852 | |
27921 | 853 return 0; /* Success */ |
854 } | |
855 | |
856 /** @brief libvo Callback: Flip next already drawn frame on the | |
857 * screen. | |
858 */ | |
859 static void flip_page(void) | |
860 { | |
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861 RECT rect = {0, 0, vo_dwidth, vo_dheight}; |
28422
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862 if (!priv->d3d_device || |
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863 FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { |
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864 mp_msg(MSGT_VO, MSGL_V, |
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865 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); |
27928 | 866 if (!reconfigure_d3d()) { |
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867 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n"); |
27921 | 868 return; |
869 } | |
870 else | |
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871 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); |
27921 | 872 } |
873 } | |
874 | |
875 /** @brief libvo Callback: Uninitializes all pointers and closes | |
876 * all D3D related stuff, | |
877 */ | |
878 static void uninit(void) | |
879 { | |
28433 | 880 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n"); |
27921 | 881 |
27928 | 882 uninit_d3d(); |
27921 | 883 vo_w32_uninit(); /* w32_common framework call */ |
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884 if (priv->d3d9_dll) |
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885 FreeLibrary(priv->d3d9_dll); |
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886 priv->d3d9_dll = NULL; |
28027 | 887 free(priv); |
27928 | 888 priv = NULL; |
27921 | 889 } |
890 | |
891 /** @brief libvo Callback: Handles video window events. | |
892 */ | |
893 static void check_events(void) | |
894 { | |
895 int flags; | |
896 /* w32_common framework call. Handles video window events. | |
897 * Updates global libvo's vo_dwidth/vo_dheight upon resize | |
898 * with the new window width/height. | |
899 */ | |
900 flags = vo_w32_check_events(); | |
901 if (flags & VO_EVENT_RESIZE) | |
28026 | 902 resize_d3d(); |
27921 | 903 |
27928 | 904 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) |
27921 | 905 flip_page(); |
906 } | |
907 | |
908 /** @brief libvo Callback: Draw slice | |
909 * @return 0 on success | |
910 */ | |
911 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) | |
912 { | |
27971 | 913 char *my_src; /**< Pointer to the source image */ |
914 char *dst; /**< Pointer to the destination image */ | |
915 int uv_stride; /**< Stride of the U/V planes */ | |
27921 | 916 |
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917 /* If the D3D device is uncooperative (not initialized), return success. |
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918 The device will be probed for reinitialization in the next flip_page() */ |
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919 if (!priv->d3d_device) |
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920 return 0; |
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921 |
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922 /* Lock the offscreen surface if it's not already locked. */ |
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923 if (!priv->locked_rect.pBits) { |
27970 | 924 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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925 &priv->locked_rect, NULL, 0))) { |
28433 | 926 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n"); |
27970 | 927 return VO_FALSE; |
928 } | |
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929 } |
27921 | 930 |
27971 | 931 uv_stride = priv->locked_rect.Pitch / 2; |
27921 | 932 |
933 /* Copy Y */ | |
27971 | 934 dst = priv->locked_rect.pBits; |
935 dst = dst + priv->locked_rect.Pitch * y + x; | |
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936 my_src = src[0]; |
27971 | 937 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); |
27921 | 938 |
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939 w /= 2; |
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940 h /= 2; |
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941 x /= 2; |
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942 y /= 2; |
27921 | 943 |
944 /* Copy U */ | |
27971 | 945 dst = priv->locked_rect.pBits; |
946 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
947 + uv_stride * y + x; | |
27928 | 948 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
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949 my_src = src[2]; |
27921 | 950 else |
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951 my_src = src[1]; |
27921 | 952 |
27971 | 953 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); |
27921 | 954 |
955 /* Copy V */ | |
27971 | 956 dst = priv->locked_rect.pBits; |
957 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
958 + uv_stride * (priv->src_height / 2) + uv_stride * y + x; | |
27928 | 959 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
27971 | 960 my_src=src[1]; |
27921 | 961 else |
27971 | 962 my_src=src[2]; |
27921 | 963 |
27971 | 964 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); |
27921 | 965 |
966 return 0; /* Success */ | |
967 } | |
968 | |
969 /** @brief libvo Callback: Unused function | |
970 */ | |
971 static int draw_frame(uint8_t *src[]) | |
972 { | |
28433 | 973 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n"); |
27921 | 974 return VO_FALSE; |
975 } | |
28084 | 976 |
977 /** @brief Maps MPlayer alpha to D3D | |
978 * 0x0 -> transparent and discarded by alpha test | |
979 * 0x1 -> 0xFF to become opaque | |
980 * other alpha values are inverted +1 (2 = -2) | |
981 * These values are then inverted again with | |
982 the texture filter D3DBLEND_INVSRCALPHA | |
983 */ | |
984 void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca, | |
985 int srcstride, unsigned char* dstbase, int dststride) | |
986 { | |
987 int y; | |
988 for (y = 0; y < h; y++) { | |
989 unsigned short *dst = (unsigned short*)dstbase; | |
990 int x; | |
991 for (x = 0; x < w; x++) { | |
992 dst[x] = (-srca[x] << 8) | src[x]; | |
993 } | |
994 src += srcstride; | |
995 srca += srcstride; | |
996 dstbase += dststride; | |
997 } | |
998 } | |
999 | |
1000 /** @brief Callback function to render the OSD to the texture | |
1001 */ | |
1002 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, | |
1003 unsigned char *srca, int stride) | |
1004 { | |
1005 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1006 to copy MPlayer's frame inside it.*/ | |
1007 | |
1008 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1009 &locked_rect, NULL, 0))) { | |
28433 | 1010 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1011 return; |
1012 } | |
1013 | |
1014 vo_draw_alpha_l8a8(w, h, src, srca, stride, | |
1015 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch); | |
1016 | |
1017 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1018 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1019 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1020 return; |
1021 } | |
1022 | |
1023 priv->is_osd_populated = 1; | |
1024 } | |
1025 | |
1026 /** @brief libvo Callback: Draw OSD/Subtitles, | |
1027 */ | |
1028 static void draw_osd(void) | |
1029 { | |
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1030 // we can not render OSD if we lost the device e.g. because it was uncooperative |
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1031 if (!priv->d3d_device) |
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1032 return; |
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1033 |
28084 | 1034 if (vo_osd_changed(0)) { |
1035 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1036 to copy MPlayer's frame inside it.*/ | |
1037 | |
1038 /* clear the OSD */ | |
1039 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1040 &locked_rect, NULL, 0))) { | |
28433 | 1041 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1042 return; |
1043 } | |
1044 | |
1045 /* clear the whole texture to avoid issues due to interpolation */ | |
1046 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height); | |
1047 | |
1048 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1049 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1050 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1051 return; |
1052 } | |
1053 | |
1054 priv->is_osd_populated = 0; | |
1055 /* required for if subs are in the boarder region */ | |
1056 priv->is_clear_needed = 1; | |
1057 | |
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1058 vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y, |
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1059 priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha); |
28084 | 1060 |
1061 if (!priv->device_texture_sys) | |
1062 { | |
1063 /* only DMA to the shadow if its required */ | |
1064 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, | |
1065 (IDirect3DBaseTexture9 *)priv->d3d_texture_system, | |
1066 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { | |
28433 | 1067 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n"); |
28084 | 1068 return; |
1069 } | |
1070 } | |
1071 } | |
1072 | |
1073 /* update OSD */ | |
1074 | |
1075 if (priv->is_osd_populated) { | |
1076 | |
1077 struct_vertex osd_quad_vb[] = { | |
1078 {-1.0f, 1.0f, 0.0f, 0, 0 }, | |
1079 { 1.0f, 1.0f, 0.0f, 1, 0 }, | |
1080 {-1.0f,-1.0f, 0.0f, 0, 1 }, | |
1081 { 1.0f,-1.0f, 0.0f, 1, 1 } | |
1082 }; | |
1083 | |
1084 /* calculate the texture coordinates */ | |
1085 osd_quad_vb[1].tu = | |
1086 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width; | |
1087 osd_quad_vb[2].tv = | |
1088 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height; | |
1089 | |
1090 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { | |
28433 | 1091 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n"); |
28084 | 1092 return; |
1093 } | |
1094 | |
1095 /* turn on alpha test */ | |
1096 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); | |
1097 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); | |
1098 | |
1099 /* need to use a texture here (done here as we may be able to texture from system memory) */ | |
1100 IDirect3DDevice9_SetTexture(priv->d3d_device, 0, | |
1101 (IDirect3DBaseTexture9 *)(priv->device_texture_sys | |
1102 ? priv->d3d_texture_system : priv->d3d_texture_osd)); | |
1103 | |
1104 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); | |
1105 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex)); | |
1106 | |
1107 /* turn off alpha test */ | |
1108 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); | |
1109 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); | |
1110 | |
1111 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { | |
28433 | 1112 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n"); |
28084 | 1113 return; |
1114 } | |
1115 } | |
1116 } |