annotate TOOLS/edgeenh.fp @ 35999:135a2c940db8

Remove HideSkinBrowser(). Simply destroy the window. (It's pointless to check whether the window is existing, because it cannot be called without an existing window.)
author ib
date Fri, 29 Mar 2013 17:15:19 +0000
parents 7013c4222a19
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
25761
8bb92a143435 Add the edge-enhancement filter based on edgedetect I had lying around.
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1 !!ARBfp1.0
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2 # Custom YUV->RGB conversion program for MPlayer's -vo gl.
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3 # Copyleft (C) Reimar Döffinger, 2005
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4 # Licensed under the GNU GPL v2 or later
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7013c4222a19 Fix usage example comment
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5 # Usage: mplayer -vo gl:yuv=4:customprog=edgeenh.fp
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6 # This is some custom edge-enhancement like effect.
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7 # Try adjusting the gamma!
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8 # program.env[0].xy contains the size of one source texel
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9 PARAM strength = {0.5};
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10 TEMP res, yuv, pos, tmp, sizes, center;
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11 SWZ sizes, program.env[0], x, y, 0, 0;
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12 TEX center.r, fragment.texcoord[0], texture[0], 2D;
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13 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
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14 TEX tmp.r, pos.xyxy, texture[0], 2D;
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15 MAD yuv.r, center.rrrr, {4}, -tmp.rrrr;
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16 TEX tmp.r, pos.zwzw, texture[0], 2D;
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17 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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18 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
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19 TEX tmp.r, pos.xyxy, texture[0], 2D;
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20 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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21 TEX tmp.r, pos.zwzw, texture[0], 2D;
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22 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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23 MAD yuv.r, yuv.rrrr, strength, center.rrrr;
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24 TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
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25 TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
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26 # now do the normal YUV -> RGB conversion
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27 MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0.125};
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28 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
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29 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
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30 # do gamma texture lookup
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31 TEX res.r, res.raaa, texture[3], 2D;
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32 ADD res.a, res.a, 0.25;
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33 TEX res.g, res.gaaa, texture[3], 2D;
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34 ADD res.a, res.a, 0.25;
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35 TEX res.b, res.baaa, texture[3], 2D;
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36 # move res into result, this allows easily commenting out some parts.
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37 MOV result.color, res;
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38 END