annotate DOCS/tech/general.txt @ 28238:1bf9023840f9

Rename libaf/af_format_alaw.c --> libaf/af_format_alaw.h and libaf/af_format_ulaw.c --> libaf/af_format_ulaw.h. Both files are not compiled but used as standard headers, so there is no reason for them not be named like any other header file.
author diego
date Mon, 05 Jan 2009 22:05:19 +0000
parents 780caed72ac7
children 0f1b5b68af32
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1 So, I'll describe how this stuff works.
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2
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3 The main modules:
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4
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5 1. stream.c: this is the input layer, this reads the input media (file, stdin,
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6 vcd, dvd, network etc). what it has to know: appropriate buffering by
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7 sector, seek, skip functions, reading by bytes, or blocks with any size.
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8 The stream_t (stream.h) structure describes the input stream, file/device.
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9
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10 There is a stream cache layer (cache2.c), it's a wrapper for the stream
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11 API. It does fork(), then emulates stream driver in the parent process,
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12 and stream user in the child process, while proxying between them using
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13 preallocated big memory chunk for FIFO buffer.
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14
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15 2. demuxer.c: this does the demultiplexing (separating) of the input to
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16 audio, video or dvdsub channels, and their reading by buffered packages.
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17 The demuxer.c is basically a framework, which is the same for all the
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18 input formats, and there are parsers for each of them (mpeg-es,
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19 mpeg-ps, avi, avi-ni, asf), these are in the demux_*.c files.
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20 The structure is the demuxer_t. There is only one demuxer.
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21
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22 2.a. demux_packet_t, that is DP.
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23 Contains one chunk (avi) or packet (asf,mpg). They are stored in memory as
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24 in linked list, cause of their different size.
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25
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26 2.b. demuxer stream, that is DS.
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27 Struct: demux_stream_t
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28 Every channel (a/v/s) has one. This contains the packets for the stream
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29 (see 2.a). For now, there can be 3 for each demuxer :
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30 - audio (d_audio)
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31 - video (d_video)
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32 - DVD subtitle (d_dvdsub)
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33
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34 2.c. stream header. There are 2 types (for now): sh_audio_t and sh_video_t
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35 This contains every parameter essential for decoding, such as input/output
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36 buffers, chosen codec, fps, etc. There are each for every stream in
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37 the file. At least one for video, if sound is present then another,
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38 but if there are more, then there'll be one structure for each.
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39 These are filled according to the header (avi/asf), or demux_mpg.c
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40 does it (mpg) if it founds a new stream. If a new stream is found,
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41 the ====> Found audio/video stream: <id> messages is displayed.
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42
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43 The chosen stream header and its demuxer are connected together
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44 (ds->sh and sh->ds) to simplify the usage. So it's enough to pass the
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45 ds or the sh, depending on the function.
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46
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47 For example: we have an asf file, 6 streams inside it, 1 audio, 5
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48 video. During the reading of the header, 6 sh structs are created, 1
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49 audio and 5 video. When it starts reading the packet, it chooses the
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50 stream for the first found audio & video packet, and sets the sh
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51 pointers of d_audio and d_video according to them. So later it reads
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52 only these streams. Of course the user can force choosing a specific
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53 stream with
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54 -vid and -aid switches.
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55 A good example for this is the DVD, where the english stream is not
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56 always the first, so every VOB has different language :)
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57 That's when we have to use for example the -aid 128 switch.
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58
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59 Now, how this reading works?
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60 - demuxer.c/demux_read_data() is called, it gets how many bytes,
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61 and where (memory address), would we like to read, and from which
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62 DS. The codecs call this.
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63 - this checks if the given DS's buffer contains something, if so, it
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64 reads from there as much as needed. If there isn't enough, it calls
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65 ds_fill_buffer(), which:
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66 - checks if the given DS has buffered packages (DP's), if so, it moves
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67 the oldest to the buffer, and reads on. If the list is empty, it
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68 calls demux_fill_buffer() :
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69 - this calls the parser for the input format, which reads the file
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70 onward, and moves the found packages to their buffers.
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71 Well it we'd like an audio package, but only a bunch of video
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72 packages are available, then sooner or later the:
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73 DEMUXER: Too many (%d in %d bytes) audio packets in the buffer
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74 error shows up.
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75
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76 2.d. video.c: this file/function handle the reading and assembling of the
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77 video frames. each call to video_read_frame() should read and return a
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78 single video frame, and it's duration in seconds (float).
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79 The implementation is splitted to 2 big parts - reading from mpeg-like
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80 streams and reading from one-frame-per-chunk files (avi, asf, mov).
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81 Then it calculates duration, either from fixed FPS value, or from the
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82 PTS difference between and after reading the frame.
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83
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84 2.e. other utility functions: there are some useful code there, like
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85 AVI muxer, or mp3 header parser, but leave them for now.
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86
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87 So everything is ok 'till now. It can be found in libmpdemux/ library.
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88 It should compile outside of mplayer tree, you just have to implement few
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89 simple functions, like mp_msg() to print messages, etc.
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90 See libmpdemux/test.c for example.
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91
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92 See also formats.txt, for description of common media file formats and their
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93 implementation details in libmpdemux.
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94
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95 Now, go on:
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96
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97 3. mplayer.c - ooh, he's the boss :)
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98 Its main purpose is connecting the other modules, and maintaining A/V
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99 sync.
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100
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101 The given stream's actual position is in the 'timer' field of the
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102 corresponding stream header (sh_audio / sh_video).
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103
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104 The structure of the playing loop :
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105 while(not EOF) {
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106 fill audio buffer (read & decode audio) + increase a_frame
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107 read & decode a single video frame + increase v_frame
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108 sleep (wait until a_frame>=v_frame)
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109 display the frame
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110 apply A-V PTS correction to a_frame
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111 handle events (keys,lirc etc) -> pause,seek,...
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112 }
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113
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114 When playing (a/v), it increases the variables by the duration of the
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115 played a/v.
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116 - with audio this is played bytes / sh_audio->o_bps
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117 Note: i_bps = number of compressed bytes for one second of audio
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118 o_bps = number of uncompressed bytes for one second of audio
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119 (this is = bps*samplerate*channels)
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120 - with video this is usually == 1.0/fps, but I have to note that
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121 fps doesn't really matters at video, for example asf doesn't have that,
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122 instead there is "duration" and it can change per frame.
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123 MPEG2 has "repeat_count" which delays the frame by 1-2.5 ...
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124 Maybe only AVI and MPEG1 has fixed fps.
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125
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126 So everything works right until the audio and video are in perfect
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127 synchronity, since the audio goes, it gives the timing, and if the
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128 time of a frame passed, the next frame is displayed.
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129 But what if these two aren't synchronized in the input file?
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130 PTS correction kicks in. The input demuxers read the PTS (presentation
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131 timestamp) of the packages, and with it we can see if the streams
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132 are synchronized. Then MPlayer can correct the a_frame, within
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133 a given maximal bounder (see -mc option). The summary of the
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134 corrections can be found in c_total .
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135
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136 Of course this is not everything, several things suck.
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137 For example the soundcards delay, which has to be corrected by
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138 MPlayer! The audio delay is the sum of all these:
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139 - bytes read since the last timestamp:
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140 t1 = d_audio->pts_bytes/sh_audio->i_bps
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141 - if Win32/ACM then the bytes stored in audio input buffer
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142 t2 = a_in_buffer_len/sh_audio->i_bps
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143 - uncompressed bytes in audio out buffer
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144 t3 = a_buffer_len/sh_audio->o_bps
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145 - not yet played bytes stored in the soundcard's (or DMA's) buffer
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146 t4 = get_audio_delay()/sh_audio->o_bps
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147
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148 From this we can calculate what PTS we need for the just played
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149 audio, then after we compare this with the video's PTS, we have
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150 the difference!
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151
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152 Life didn't get simpler with AVI. There's the "official" timing
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153 method, the BPS-based, so the header contains how many compressed
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154 audio bytes or chunks belong to one second of frames.
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155 In the AVI stream header there are 2 important fields, the
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156 dwSampleSize, and dwRate/dwScale pairs:
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157 - If the dwSampleSize is 0, then it's VBR stream, so its bitrate
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158 isn't constant. It means that 1 chunk stores 1 sample, and
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159 dwRate/dwScale gives the chunks/sec value.
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160 - If the dwSampleSize is >0, then it's constant bitrate, and the
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161 time can be measured this way: time = (bytepos/dwSampleSize) /
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162 (dwRate/dwScale) (so the sample's number is divided with the
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163 samplerate). Now the audio can be handled as a stream, which can
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164 be cut to chunks, but can be one chunk also.
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165
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166 The other method can be used only for interleaved files: from
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167 the order of the chunks, a timestamp (PTS) value can be calculated.
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168 The PTS of the video chunks are simple: chunk number * fps
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169 The audio is the same as the previous video chunk was.
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170 We have to pay attention to the so called "audio preload", that is,
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171 there is a delay between the audio and video streams. This is
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172 usually 0.5-1.0 sec, but can be totally different.
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173 The exact value was measured until now, but now the demux_avi.c
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174 handles it: at the audio chunk after the first video, it calculates
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175 the A/V difference, and take this as a measure for audio preload.
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176
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177 3.a. audio playback:
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178 Some words on audio playback:
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179 Not the playing is hard, but:
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180 1. knowing when to write into the buffer, without blocking
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181 2. knowing how much was played of what we wrote into
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182 The first is needed for audio decoding, and to keep the buffer
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183 full (so the audio will never skip). And the second is needed for
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184 correct timing, because some soundcards delay even 3-7 seconds,
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185 which can't be forgotten about.
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186 To solve this, the OSS gives several possibilities:
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187 - ioctl(SNDCTL_DSP_GETODELAY): tells how many unplayed bytes are in
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188 the soundcard's buffer -> perfect for timing, but not all drivers
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189 support it :(
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190 - ioctl(SNDCTL_DSP_GETOSPACE): tells how much can we write into the
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191 soundcard's buffer, without blocking. If the driver doesn't
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192 support GETODELAY, we can use this to know how much the delay is.
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193 - select(): should tell if we can write into the buffer without
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194 blocking. Unfortunately it doesn't say how much we could :((
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195 Also, doesn't/badly works with some drivers.
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196 Only used if none of the above works.
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197
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198 4. Codecs. Consists of libmpcodecs/* and separate files or libs,
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199 for example liba52, libmpeg2, xa/*, alaw.c, opendivx/*, loader, mp3lib.
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200
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201 mplayer.c doesn't call them directly, but through the dec_audio.c and
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202 dec_video.c files, so the mplayer.c doesn't have to know anything about
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203 the codecs.
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204
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205 libmpcodecs contains wrapper for every codecs, some of them include the
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206 codec function implementation, some calls functions from other files
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207 included with mplayer, some calls optional external libraries.
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208 file naming convention in libmpcodecs:
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209 ad_*.c - audio decoder (called through dec_audio.c)
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210 vd_*.c - video decoder (called through dec_video.c)
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211 ve_*.c - video encoder (used by mencoder)
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212 vf_*.c - video filter (see option -vf)
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213
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214 On this topic, see also:
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215 libmpcodecs.txt - The structure of the codec-filter path, with explanation
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216 dr-methods.txt - Direct rendering, MPI buffer management for video codecs
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217 codecs.conf.txt - How to write/edit codec configuration file (codecs.conf)
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218 codec-devel.txt - Mike's hints about codec development - a bit OUTDATED
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219 hwac3.txt - about SP/DIF audio passthrough
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220
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221 5. libvo: this displays the frame.
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222
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223 for details on this, read libvo.txt
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224
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225 6. libao2: this control audio playing
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226 6.a audio plugins
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227
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228 for details on this, read libao2.txt
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229