annotate libvo/csputils.c @ 33960:1cd81338af07

Rework fullscreen handling. This should fix all problems the GUI had with fullscreen handling. In interface.c: 1. Remove disabled code. 2. Set background of inactive video window to black (which prevents some flashing when starting the playback in fullscreen mode). 3. Set the state of the fullscreen button according to next playback mode (normal or fullscreen). 4. Make the video window invisible if there is no video, but don't make it visible that early if there is video. 5. Set the global fullscreen variable to get aspect scaling. (Hack) 6. In GUI_SETUP_VIDEO_WINDOW: a. First set the video size, b. then resize and reposition, c. then make the window visible, d. switch to/from fullscreen, if necessary. (This minimizes disturbances and the display stays in fullscreen mode and is smoothly black as often as possible.) 7. When playback ends, either act as in 6. or make video window quickly invisible if requested. In actions.c: 8. Allow calling uiFullScreen() even if not playing. 9. Remove unnecessary (and misplaced) repositioning (but not properly resizing) code from uiFullScreen(). 10. Don't call wsFullScreen() conditionally. 11. Only set global variable vo_fs, not the global fullscreen variable.
author ib
date Thu, 01 Sep 2011 20:15:40 +0000
parents 9bc9e1851a13
children c6215f816368
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1 /*
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2 * Common code related to colorspaces and conversion
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3 *
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4 * Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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5 *
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6 * This file is part of MPlayer.
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7 *
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8 * MPlayer is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * MPlayer is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License along
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19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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21 *
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22 * You can alternatively redistribute this file and/or
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23 * modify it under the terms of the GNU Lesser General Public
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24 * License as published by the Free Software Foundation; either
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25 * version 2.1 of the License, or (at your option) any later version.
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26 */
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27
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28 #include <stdint.h>
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29 #include <math.h>
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30 #include "libavutil/common.h"
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31 #include "csputils.h"
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32
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33 /**
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34 * \brief little helper function to create a lookup table for gamma
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35 * \param map buffer to create map into
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36 * \param size size of buffer
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37 * \param gamma gamma value
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38 */
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39 void mp_gen_gamma_map(uint8_t *map, int size, float gamma) {
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40 int i;
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41 if (gamma == 1.0) {
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42 for (i = 0; i < size; i++)
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43 map[i] = 255 * i / (size - 1);
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44 return;
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45 }
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46 gamma = 1.0 / gamma;
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47 for (i = 0; i < size; i++) {
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48 float tmp = (float)i / (size - 1.0);
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49 tmp = pow(tmp, gamma);
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50 if (tmp > 1.0) tmp = 1.0;
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51 if (tmp < 0.0) tmp = 0.0;
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52 map[i] = 255 * tmp;
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53 }
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54 }
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55
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56 /**
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57 * \brief get the coefficients of the yuv -> rgb conversion matrix
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58 * \param params struct specifying the properties of the conversion like brightness, ...
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59 * \param yuv2rgb array to store coefficients into
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60 *
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61 * Note: contrast, hue and saturation will only work as expected with YUV formats,
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62 * not with e.g. MP_CSP_XYZ
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63 */
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64 void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
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65 float depth_multiplier = params->input_shift >= 0 ?
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66 (1 << params->input_shift) :
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67 (1.0 / (1 << -params->input_shift));
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68 float uvcos = params->saturation * cos(params->hue);
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69 float uvsin = params->saturation * sin(params->hue);
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70 int format = params->format;
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71 int levelconv = params->levelconv;
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72 int i;
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73 const float (*uv_coeffs)[3];
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74 const float *level_adjust;
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75 static const float yuv_level_adjust[MP_CSP_LEVELCONV_COUNT][4] = {
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76 {-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164},
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77 { 16 / 255.0 * 1.164, -128 / 255.0, -128 / 255.0, 1.0/1.164},
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78 { 0, -128 / 255.0, -128 / 255.0, 1},
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79 };
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80 static const float xyz_level_adjust[4] = {0, 0, 0, 0};
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81 static const float uv_coeffs_table[MP_CSP_COUNT][3][3] = {
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82 [MP_CSP_DEFAULT] = {
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83 {1, 0.000, 1.596},
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84 {1, -0.391, -0.813},
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85 {1, 2.018, 0.000}
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86 },
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87 [MP_CSP_BT_601] = {
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88 {1, 0.000, 1.403},
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89 {1, -0.344, -0.714},
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90 {1, 1.773, 0.000}
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91 },
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92 [MP_CSP_BT_709] = {
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93 {1, 0.0000, 1.5701},
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94 {1, -0.1870, -0.4664},
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95 {1, 1.8556, 0.0000}
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96 },
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97 [MP_CSP_SMPTE_240M] = {
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98 {1, 0.0000, 1.5756},
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99 {1, -0.2253, -0.5000},
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100 {1, 1.8270, 0.0000}
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101 },
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102 [MP_CSP_EBU] = {
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103 {1, 0.000, 1.140},
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104 {1, -0.396, -0.581},
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105 {1, 2.029, 0.000}
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106 },
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107 [MP_CSP_XYZ] = {
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108 { 3.2404542, -1.5371385, -0.4985314},
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109 {-0.9692660, 1.8760108, 0.0415560},
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110 { 0.0556434, -0.2040259, 1.0572252}
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111 },
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112 };
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113
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114 if (format < 0 || format >= MP_CSP_COUNT)
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115 format = MP_CSP_DEFAULT;
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116 uv_coeffs = uv_coeffs_table[format];
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117 if (levelconv < 0 || levelconv >= MP_CSP_LEVELCONV_COUNT)
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118 levelconv = MP_CSP_LEVELCONV_TV_TO_PC;
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119 level_adjust = yuv_level_adjust[levelconv];
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120 if (format == MP_CSP_XYZ)
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121 level_adjust = xyz_level_adjust;
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122
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123 for (i = 0; i < 3; i++) {
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124 yuv2rgb[i][COL_C] = params->brightness;
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125 yuv2rgb[i][COL_Y] = uv_coeffs[i][COL_Y] * level_adjust[COL_C] * params->contrast;
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126 yuv2rgb[i][COL_C] += level_adjust[COL_Y] * yuv2rgb[i][COL_Y];
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127 yuv2rgb[i][COL_U] = uv_coeffs[i][COL_U] * uvcos + uv_coeffs[i][COL_V] * uvsin;
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128 yuv2rgb[i][COL_C] += level_adjust[COL_U] * yuv2rgb[i][COL_U];
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129 yuv2rgb[i][COL_V] = uv_coeffs[i][COL_U] * uvsin + uv_coeffs[i][COL_V] * uvcos;
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130 yuv2rgb[i][COL_C] += level_adjust[COL_V] * yuv2rgb[i][COL_V];
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131 // this "centers" contrast control so that e.g. a contrast of 0
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132 // leads to a grey image, not a black one
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133 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
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134 yuv2rgb[i][COL_Y] *= depth_multiplier;
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135 yuv2rgb[i][COL_U] *= depth_multiplier;
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136 yuv2rgb[i][COL_V] *= depth_multiplier;
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137 }
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138 }
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139
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140 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
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141 #define GMAP_SIZE (1024)
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142 /**
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143 * \brief generate a 3D YUV -> RGB map
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144 * \param params struct containing parameters like brightness, gamma, ...
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145 * \param map where to store map. Must provide space for (size + 2)^3 elements
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146 * \param size size of the map, excluding border
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147 */
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148 void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size) {
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149 int i, j, k, l;
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150 float step = 1.0 / size;
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151 float y, u, v;
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152 float yuv2rgb[3][4];
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153 unsigned char gmaps[3][GMAP_SIZE];
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154 mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
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155 mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
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156 mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
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157 mp_get_yuv2rgb_coeffs(params, yuv2rgb);
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158 for (i = 0; i < 3; i++)
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159 for (j = 0; j < 4; j++)
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160 yuv2rgb[i][j] *= GMAP_SIZE - 1;
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161 v = 0;
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162 for (i = -1; i <= size; i++) {
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163 u = 0;
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164 for (j = -1; j <= size; j++) {
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165 y = 0;
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166 for (k = -1; k <= size; k++) {
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167 for (l = 0; l < 3; l++) {
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168 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
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169 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
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170 }
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171 y += (k == -1 || k == size - 1) ? step / 2 : step;
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172 }
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173 u += (j == -1 || j == size - 1) ? step / 2 : step;
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174 }
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175 v += (i == -1 || i == size - 1) ? step / 2 : step;
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176 }
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177 }