1
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1 #define DISP
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2
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3 // this can be 3 or 4 (regarding 24bpp and 32bpp)
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4 #define BYTES_PP 3
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5
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6 #define TEXTUREFORMAT_32BPP
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7
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8 /*
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9 * video_out_gl.c, X11/OpenGL interface
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10 * based on video_out_x11 by Aaron Holtzman,
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11 * and WS opengl window manager by Pontscho/Fresh!
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12 */
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13
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14 #include <stdio.h>
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15 #include <stdlib.h>
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16 #include <string.h>
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17 #include <math.h>
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18
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19 #include "config.h"
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20 #include "video_out.h"
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21 #include "video_out_internal.h"
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22
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23
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24 LIBVO_EXTERN(gl)
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25
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26 #include <X11/Xlib.h>
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27 #include <X11/Xutil.h>
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28 //#include <X11/keysym.h>
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29 #include <GL/glx.h>
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30 #include <errno.h>
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31 #include "yuv2rgb.h"
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32
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33 #include <GL/gl.h>
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34
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31
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35 #include "x11_common.h"
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36
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1
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37 static vo_info_t vo_info =
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38 {
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39 "X11 (OpenGL)",
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40 "gl",
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41 "Arpad Gereoffy <arpi@esp-team.scene.hu>",
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42 ""
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43 };
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44
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45 /* private prototypes */
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46 static void Display_Image (unsigned char *ImageData);
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47
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48 /* local data */
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49 static unsigned char *ImageData=NULL;
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50
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51 /* X11 related variables */
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52 static Display *mydisplay;
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53 static Window mywindow;
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54 //static GC mygc;
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55 //static XImage *myximage;
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56 //static int depth,mode;
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57 static XWindowAttributes attribs;
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58 static int X_already_started = 0;
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59
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60 static int texture_id=1;
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61
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62 static GLXContext wsGLXContext;
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63 //XVisualInfo * wsVisualInfo;
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64 int wsGLXAttrib[] = { GLX_RGBA,
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65 GLX_RED_SIZE,1,
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66 GLX_GREEN_SIZE,1,
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67 GLX_BLUE_SIZE,1,
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68 // GLX_DEPTH_SIZE,16,
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69 GLX_DOUBLEBUFFER,
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70 None };
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71
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72
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73 static uint32_t image_width;
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74 static uint32_t image_height;
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75 static uint32_t image_format;
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76 static uint32_t image_bpp;
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77 static uint32_t image_bytes;
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78
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79 static uint32_t texture_width;
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80 static uint32_t texture_height;
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81
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612
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82 static void resize(int x,int y){
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1
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83 printf("Resize: %dx%d\n",x,y);
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84 glViewport( 0, 0, x, y );
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85
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86 glMatrixMode(GL_PROJECTION);
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87 glLoadIdentity();
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88 glOrtho(0, image_width, image_height, 0, -1,1);
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89
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90 glMatrixMode(GL_MODELVIEW);
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91 glLoadIdentity();
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92 }
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93
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94 /* connect to server, create and map window,
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95 * allocate colors and (shared) memory
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96 */
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97 static uint32_t
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98 init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format)
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99 {
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100 int screen;
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101 unsigned int fg, bg;
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102 char *hello = (title == NULL) ? "OpenGL rulez" : title;
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103 char *name = ":0.0";
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104 XSizeHints hint;
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105 XVisualInfo *vinfo;
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106 XEvent xev;
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107
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108 XGCValues xgcv;
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109 XSetWindowAttributes xswa;
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110 unsigned long xswamask;
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111
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112 image_height = height;
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113 image_width = width;
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114 image_format = format;
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115
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116 if (X_already_started) return -1;
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117
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118 if(getenv("DISPLAY")) name = getenv("DISPLAY");
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119
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120 mydisplay = XOpenDisplay(name);
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121
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122 if (mydisplay == NULL)
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123 {
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124 printf("Can not open display\n");
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1
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125 return -1;
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126 }
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127
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128 screen = DefaultScreen(mydisplay);
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129
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130 hint.x = 0;
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131 hint.y = 0;
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132 hint.width = d_width;
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133 hint.height = d_height;
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134 hint.flags = PPosition | PSize;
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135
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136 /* Get some colors */
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137
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138 bg = WhitePixel(mydisplay, screen);
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139 fg = BlackPixel(mydisplay, screen);
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140
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141 /* Make the window */
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142
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143 XGetWindowAttributes(mydisplay, DefaultRootWindow(mydisplay), &attribs);
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144
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145 #if 0
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146 /*
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147 *
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148 * depth in X11 terminology land is the number of bits used to
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149 * actually represent the colour.
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150 *
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151 * bpp in X11 land means how many bits in the frame buffer per
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152 * pixel.
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153 *
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154 * ex. 15 bit color is 15 bit depth and 16 bpp. Also 24 bit
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155 * color is 24 bit depth, but can be 24 bpp or 32 bpp.
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156 */
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157
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158 depth = attribs.depth;
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159
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160 if (depth != 15 && depth != 16 && depth != 24 && depth != 32)
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161 {
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162 /* The root window may be 8bit but there might still be
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163 * visuals with other bit depths. For example this is the
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164 * case on Sun/Solaris machines.
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165 */
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166 depth = 24;
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167 }
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168 //BEGIN HACK
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169 //mywindow = XCreateSimpleWindow(mydisplay, DefaultRootWindow(mydisplay),
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170 //hint.x, hint.y, hint.width, hint.height, 4, fg, bg);
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171 //
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172 #endif
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173
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174 // XMatchVisualInfo(mydisplay, screen, depth, TrueColor, &vinfo);
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175 vinfo=glXChooseVisual( mydisplay,screen,wsGLXAttrib );
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176
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177 xswa.background_pixel = 0;
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178 xswa.border_pixel = 1;
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179 // xswa.colormap = XCreateColormap(mydisplay, RootWindow(mydisplay,screen), vinfo.visual, AllocNone);
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180 xswa.colormap = XCreateColormap(mydisplay, RootWindow(mydisplay,screen), vinfo->visual, AllocNone);
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181 xswamask = CWBackPixel | CWBorderPixel | CWColormap;
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182 // xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
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183
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184 mywindow = XCreateWindow(mydisplay, RootWindow(mydisplay,screen),
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185 hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
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384
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186 vo_hidecursor(mydisplay,mywindow);
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1
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187
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188 wsGLXContext=glXCreateContext( mydisplay,vinfo,NULL,True );
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189 // XStoreName( wsDisplay,wsMyWin,wsSysName );
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190
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191 // printf("GLXcontext ok\n");
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192
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31
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193 if ( fullscreen ) vo_x11_decoration( mydisplay,mywindow,0 );
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1
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194
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195 XSelectInput(mydisplay, mywindow, StructureNotifyMask);
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196
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197 /* Tell other applications about this window */
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198
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199 XSetStandardProperties(mydisplay, mywindow, hello, hello, None, NULL, 0, &hint);
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200
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201 /* Map window. */
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202
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203 XMapWindow(mydisplay, mywindow);
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204
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205 /* Wait for map. */
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206 do
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207 {
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208 XNextEvent(mydisplay, &xev);
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209 }
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210 while (xev.type != MapNotify || xev.xmap.event != mywindow);
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211
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212 XSelectInput(mydisplay, mywindow, NoEventMask);
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213
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214 glXMakeCurrent( mydisplay,mywindow,wsGLXContext );
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215
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216 XFlush(mydisplay);
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217 XSync(mydisplay, False);
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218
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219 // mygc = XCreateGC(mydisplay, mywindow, 0L, &xgcv);
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220
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221 // myximage = XGetImage(mydisplay, mywindow, 0, 0,
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222 // width, image_height, AllPlanes, ZPixmap);
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223 // ImageData = myximage->data;
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224 // bpp = myximage->bits_per_pixel;
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225
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226 //XSelectInput(mydisplay, mywindow, StructureNotifyMask); // !!!!
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227 XSelectInput(mydisplay, mywindow, StructureNotifyMask | KeyPressMask );
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228
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229 // printf("Window setup ok\n");
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230
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231 #if 0
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232 // If we have blue in the lowest bit then obviously RGB
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233 mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
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234 #ifdef WORDS_BIGENDIAN
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235 if (myximage->byte_order != MSBFirst)
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236 #else
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237 if (myximage->byte_order != LSBFirst)
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238 #endif
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239 {
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240 fprintf( stderr, "No support fon non-native XImage byte order!\n" );
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241 return -1;
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242 }
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243
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244 printf("DEPTH=%d BPP=%d\n",depth,bpp);
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245 #endif
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246
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247 /*
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248 * If depth is 24 then it may either be a 3 or 4 byte per pixel
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249 * format. We can't use bpp because then we would lose the
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250 * distinction between 15/16bit depth (2 byte formate assumed).
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251 *
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252 * FIXME - change yuv2rgb_init to take both depth and bpp
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253 * parameters
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254 */
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255
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256 texture_width=32;
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257 while(texture_width<image_width) texture_width*=2;
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258 while(texture_width<image_height) texture_width*=2;
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259 texture_height=texture_width;
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260
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261 if(format==IMGFMT_YV12){
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262 yuv2rgb_init(8*BYTES_PP, MODE_BGR);
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263 printf("YUV init OK!\n");
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264 image_bpp=8*BYTES_PP;
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265 image_bytes=BYTES_PP;
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266 } else {
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267 image_bpp=format&0xFF;
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268 image_bytes=(image_bpp+7)/8;
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269 }
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270
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271 ImageData=malloc(texture_width*texture_height*image_bytes);
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272 memset(ImageData,128,texture_width*texture_height*image_bytes);
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273
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274 glDisable(GL_BLEND);
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275 glDisable(GL_DEPTH_TEST);
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276 glDepthMask(GL_FALSE);
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277 glDisable(GL_CULL_FACE);
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278
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279 glEnable(GL_TEXTURE_2D);
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280
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281 printf("Creating %dx%d texture...\n",texture_width,texture_height);
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282
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283 #if 1
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284 // glBindTexture(GL_TEXTURE_2D, texture_id);
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285 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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286 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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287 #ifdef TEXTUREFORMAT_32BPP
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288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
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289 #else
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290 glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
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291 #endif
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292 (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
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293 #endif
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294
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295 resize(d_width,d_height);
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296
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297 glClearColor( 1.0f,0.0f,1.0f,0.0f );
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298 glClear( GL_COLOR_BUFFER_BIT );
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299
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300 // printf("OpenGL setup OK!\n");
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301
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302 X_already_started++;
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303 return 0;
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304 }
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305
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306 static const vo_info_t*
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307 get_info(void)
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308 {
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309 return &vo_info;
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310 }
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311
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312 static void
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313 Terminate_Display_Process(void)
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314 {
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315 getchar(); /* wait for enter to remove window */
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316 XDestroyWindow(mydisplay, mywindow);
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317 XCloseDisplay(mydisplay);
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318 X_already_started = 0;
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319 }
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320
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31
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321
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322 static void check_events(void)
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1
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323 {
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31
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324 int e=vo_x11_check_events(mydisplay);
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325 if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
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326 }
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1
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327
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31
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328
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329 static void
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330 flip_page(void)
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331 {
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332
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333 check_events();
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1
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334
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335 // glEnable(GL_TEXTURE_2D);
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336 // glBindTexture(GL_TEXTURE_2D, texture_id);
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337
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338 glColor3f(1,1,1);
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339 glBegin(GL_QUADS);
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340 glTexCoord2f(0,0);glVertex2i(0,0);
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341 glTexCoord2f(0,1);glVertex2i(0,texture_height);
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342 glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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343 glTexCoord2f(1,0);glVertex2i(texture_width,0);
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344 glEnd();
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345
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346 // glFlush();
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347 glFinish();
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348 glXSwapBuffers( mydisplay,mywindow );
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349
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350 }
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351
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352 //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
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353 static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
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354 {
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355 int i;
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356 int dstride=w*BYTES_PP;
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357
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358 // dstride=(dstride+15)&(~15);
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359
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360 yuv2rgb(ImageData, src[0], src[1], src[2],
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361 w,h, dstride, stride[0],stride[1]);
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362
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363 // emms ();
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364
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365 for(i=0;i<h;i++){
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366 glTexSubImage2D( GL_TEXTURE_2D, // target
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367 0, // level
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368 x, // x offset
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369 y+i, // y offset
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370 w, // width
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371 1, // height
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372 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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373 GL_UNSIGNED_BYTE, // type
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374 ImageData+i*dstride ); // *pixels
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375 }
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376
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377 return 0;
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378 }
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379
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380 static inline uint32_t
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381 draw_frame_x11_yv12(uint8_t *src[])
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382 {
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383 int i;
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384 // printf("Converting YUV->RGB...\n");
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385 yuv2rgb(ImageData, src[0], src[1], src[2],
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386 image_width, image_height,
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387 image_width*BYTES_PP, image_width, image_width/2 );
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388 // printf("Ready!\n");
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389
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390 // emms ();
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391
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392 for(i=0;i<image_height;i++){
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393 glTexSubImage2D( GL_TEXTURE_2D, // target
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394 0, // level
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395 0, // x offset
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396 i, // y offset
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397 image_width, // width
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398 1, // height
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399 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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400 GL_UNSIGNED_BYTE, // type
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401 ImageData+i*BYTES_PP*image_width ); // *pixels
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402 }
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403
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404 // Display_Image(ImageData);
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405 return 0;
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406 }
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407
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408
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409 static inline uint32_t
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410 draw_frame_x11_bgr(uint8_t *src[])
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411 {
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412 int i;
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413 uint8_t *s=src[0];
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414 uint8_t *de=&ImageData[3*image_width];
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415
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416 for(i=0;i<image_height;i++){
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417 int j;
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418 uint8_t *d=ImageData;
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419 while(d<de){
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420 d[0]=s[2];
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421 d[1]=s[1];
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422 d[2]=s[0];
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423 s+=3;d+=3;
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424 }
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425 glTexSubImage2D( GL_TEXTURE_2D, // target
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426 0, // level
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427 0, // x offset
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428 // image_height-1-i, // y offset
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429 i, // y offset
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430 image_width, // width
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431 1, // height
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432 (image_bytes==4)?GL_RGBA:GL_RGB, // format
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433 GL_UNSIGNED_BYTE, // type
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434 ImageData); // *pixels
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435 }
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436
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437 // Display_Image(ImageData);
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438 return 0;
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439 }
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440
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441 static inline uint32_t
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442 draw_frame_x11_rgb(uint8_t *src[])
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443 {
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444 int i;
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445 uint8_t *ImageData=src[0];
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446
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447 for(i=0;i<image_height;i++){
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448 glTexSubImage2D( GL_TEXTURE_2D, // target
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449 0, // level
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450 0, // x offset
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451 // image_height-1-i, // y offset
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452 i, // y offset
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453 image_width, // width
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454 1, // height
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455 (image_bytes==4)?GL_RGBA:GL_RGB, // format
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456 GL_UNSIGNED_BYTE, // type
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457 ImageData+i*image_bytes*image_width ); // *pixels
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458 }
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459
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460 // Display_Image(ImageData);
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461 return 0;
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462 }
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463
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464
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465 static uint32_t
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466 draw_frame(uint8_t *src[])
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467 {
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468 if(image_format==IMGFMT_YV12)
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469 return draw_frame_x11_yv12(src);
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470 else
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471 if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
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472 return draw_frame_x11_rgb(src);
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473 else
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474 return draw_frame_x11_bgr(src);
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475 }
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476
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477 static uint32_t
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478 query_format(uint32_t format)
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479 {
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480 switch(format){
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481 case IMGFMT_YV12:
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482 case IMGFMT_RGB|24:
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483 case IMGFMT_BGR|24:
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484 return 1;
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485 }
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486 return 0;
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487 }
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488
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489
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490 static void
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491 uninit(void)
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492 {
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493 }
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494
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