Mercurial > mplayer.hg
annotate libao2/ao_sdl.c @ 13991:28a6f0847c58
add "pausing" prefix for MPlayer commands
author | reimar |
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date | Sat, 20 Nov 2004 10:51:13 +0000 |
parents | 48ce49693b3c |
children | a92101a7eb49 |
rev | line source |
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972 | 1 /* |
2 * ao_sdl.c - libao2 SDLlib Audio Output Driver for MPlayer | |
3 * | |
4 * This driver is under the same license as MPlayer. | |
11750 | 5 * (http://www.mplayerhq.hu) |
972 | 6 * |
7 * Copyleft 2001 by Felix Bünemann (atmosfear@users.sf.net) | |
8 * | |
9 * Thanks to Arpi for nice ringbuffer-code! | |
10 * | |
11 */ | |
12 | |
966 | 13 #include <stdio.h> |
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14 #include <stdlib.h> |
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15 #include <string.h> |
966 | 16 |
8027 | 17 #include "../config.h" |
18 #include "../mp_msg.h" | |
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19 #include "../help_mp.h" |
8027 | 20 |
966 | 21 #include "audio_out.h" |
22 #include "audio_out_internal.h" | |
1066 | 23 #include "afmt.h" |
6184 | 24 #include <SDL.h> |
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25 #include "osdep/timer.h" |
966 | 26 |
972 | 27 #include "../libvo/fastmemcpy.h" |
28 | |
966 | 29 static ao_info_t info = |
30 { | |
31 "SDLlib audio output", | |
32 "sdl", | |
33 "Felix Buenemann <atmosfear@users.sourceforge.net>", | |
34 "" | |
35 }; | |
36 | |
37 LIBAO_EXTERN(sdl) | |
38 | |
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39 // turn this on if you want to use the slower SDL_MixAudio |
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40 #undef USE_SDL_INTERNAL_MIXER |
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41 |
972 | 42 // Samplesize used by the SDLlib AudioSpec struct |
12113 | 43 #ifdef WIN32 |
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44 #define SAMPLESIZE 2048 |
12113 | 45 #else |
46 #define SAMPLESIZE 1024 | |
47 #endif | |
972 | 48 |
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49 #define CHUNK_SIZE 4096 |
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50 #define NUM_CHUNKS 8 |
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51 // This type of ring buffer may never fill up completely, at least |
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52 // one byte must always be unused. |
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53 // For performance reasons (alignment etc.) one whole chunk always stays |
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54 // empty, not only one byte. |
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55 #define BUFFSIZE ((NUM_CHUNKS + 1) * CHUNK_SIZE) |
972 | 56 |
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57 static unsigned char *buffer; |
972 | 58 |
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59 // may only be modified by SDL's playback thread or while it is stopped |
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60 static volatile int read_pos; |
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61 // may only be modified by mplayer's thread |
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62 static volatile int write_pos; |
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63 #ifdef USE_SDL_INTERNAL_MIXER |
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64 static unsigned char volume=SDL_MIX_MAXVOLUME; |
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65 #endif |
972 | 66 |
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67 // may only be called by mplayer's thread |
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68 // return value may change between immediately following two calls, |
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69 // and the real number of free bytes might be larger! |
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70 static int buf_free() { |
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71 int free = read_pos - write_pos - CHUNK_SIZE; |
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72 if (free < 0) free += BUFFSIZE; |
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73 return free; |
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74 } |
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75 |
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76 // may only be called by SDL's playback thread |
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77 // return value may change between immediately following two calls, |
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78 // and the real number of buffered bytes might be larger! |
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79 static int buf_used() { |
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80 int used = write_pos - read_pos; |
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81 if (used < 0) used += BUFFSIZE; |
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82 return used; |
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83 } |
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84 |
972 | 85 static int write_buffer(unsigned char* data,int len){ |
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86 int first_len = BUFFSIZE - write_pos; |
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87 int free = buf_free(); |
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88 if (len > free) len = free; |
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89 if (first_len > len) first_len = len; |
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90 // till end of buffer |
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91 memcpy (&buffer[write_pos], data, first_len); |
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92 if (len > first_len) { // we have to wrap around |
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93 // remaining part from beginning of buffer |
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94 memcpy (buffer, &data[first_len], len - first_len); |
972 | 95 } |
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96 write_pos = (write_pos + len) % BUFFSIZE; |
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97 return len; |
972 | 98 } |
99 | |
100 static int read_buffer(unsigned char* data,int len){ | |
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101 int first_len = BUFFSIZE - read_pos; |
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102 int buffered = buf_used(); |
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103 if (len > buffered) len = buffered; |
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104 if (first_len > len) first_len = len; |
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105 // till end of buffer |
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106 #ifdef USE_SDL_INTERNAL_MIXER |
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107 SDL_MixAudio (data, &buffer[read_pos], first_len, volume); |
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108 #else |
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109 memcpy (data, &buffer[read_pos], first_len); |
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110 #endif |
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111 if (len > first_len) { // we have to wrap around |
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112 // remaining part from beginning of buffer |
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113 #ifdef USE_SDL_INTERNAL_MIXER |
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114 SDL_MixAudio (&data[first_len], buffer, len - first_len, volume); |
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115 #else |
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116 memcpy (&data[first_len], buffer, len - first_len); |
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117 #endif |
972 | 118 } |
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119 read_pos = (read_pos + len) % BUFFSIZE; |
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120 return len; |
972 | 121 } |
122 | |
123 // end ring buffer stuff | |
966 | 124 |
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125 #if defined(__MINGW32__) || defined(HPUX) || defined(sgi) || (defined(sun) && defined(__svr4__)) |
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126 /* setenv is missing on win32, solaris, IRIX and HPUX */ |
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127 static void setenv(const char *name, const char *val, int _xx) |
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128 { |
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129 int len = strlen(name) + strlen(val) + 2; |
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130 char *env = malloc(len); |
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131 |
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132 if (env != NULL) { |
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133 strcpy(env, name); |
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134 strcat(env, "="); |
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135 strcat(env, val); |
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136 putenv(env); |
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137 } |
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138 } |
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139 #endif |
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140 |
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141 |
966 | 142 // to set/get/query special features/parameters |
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143 static int control(int cmd,void *arg){ |
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144 #ifdef USE_SDL_INTERNAL_MIXER |
6184 | 145 switch (cmd) { |
146 case AOCONTROL_GET_VOLUME: | |
147 { | |
148 ao_control_vol_t* vol = (ao_control_vol_t*)arg; | |
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149 vol->left = vol->right = volume * 100 / SDL_MIX_MAXVOLUME; |
6184 | 150 return CONTROL_OK; |
151 } | |
152 case AOCONTROL_SET_VOLUME: | |
153 { | |
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154 int diff; |
6184 | 155 ao_control_vol_t* vol = (ao_control_vol_t*)arg; |
156 diff = (vol->left+vol->right) / 2; | |
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157 volume = diff * SDL_MIX_MAXVOLUME / 100; |
6184 | 158 return CONTROL_OK; |
159 } | |
160 } | |
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161 #endif |
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162 return CONTROL_UNKNOWN; |
966 | 163 } |
164 | |
972 | 165 // SDL Callback function |
166 void outputaudio(void *unused, Uint8 *stream, int len) { | |
167 //SDL_MixAudio(stream, read_buffer(buffers, len), len, SDL_MIX_MAXVOLUME); | |
1066 | 168 //if(!full_buffers) printf("SDL: Buffer underrun!\n"); |
169 | |
972 | 170 read_buffer(stream, len); |
1066 | 171 //printf("SDL: Full Buffers: %i\n", full_buffers); |
966 | 172 } |
173 | |
174 // open & setup audio device | |
175 // return: 1=success 0=fail | |
176 static int init(int rate,int channels,int format,int flags){ | |
177 | |
972 | 178 /* SDL Audio Specifications */ |
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179 SDL_AudioSpec aspec, obtained; |
972 | 180 |
181 /* Allocate ring-buffer memory */ | |
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182 buffer = (unsigned char *) malloc(BUFFSIZE); |
972 | 183 |
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184 mp_msg(MSGT_AO,MSGL_INFO,MSGTR_AO_SDL_INFO, rate, (channels > 1) ? "Stereo" : "Mono", audio_out_format_name(format)); |
983 | 185 |
1189 | 186 if(ao_subdevice) { |
187 setenv("SDL_AUDIODRIVER", ao_subdevice, 1); | |
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188 mp_msg(MSGT_AO,MSGL_INFO,MSGTR_AO_SDL_DriverInfo, ao_subdevice); |
1189 | 189 } |
3095 | 190 |
7660 | 191 ao_data.channels=channels; |
192 ao_data.samplerate=rate; | |
193 ao_data.format=format; | |
194 | |
3137 | 195 ao_data.bps=channels*rate; |
3095 | 196 if(format != AFMT_U8 && format != AFMT_S8) |
197 ao_data.bps*=2; | |
966 | 198 |
1066 | 199 /* The desired audio format (see SDL_AudioSpec) */ |
200 switch(format) { | |
201 case AFMT_U8: | |
202 aspec.format = AUDIO_U8; | |
203 break; | |
204 case AFMT_S16_LE: | |
205 aspec.format = AUDIO_S16LSB; | |
206 break; | |
207 case AFMT_S16_BE: | |
208 aspec.format = AUDIO_S16MSB; | |
209 break; | |
210 case AFMT_S8: | |
211 aspec.format = AUDIO_S8; | |
212 break; | |
213 case AFMT_U16_LE: | |
214 aspec.format = AUDIO_U16LSB; | |
215 break; | |
216 case AFMT_U16_BE: | |
217 aspec.format = AUDIO_U16MSB; | |
218 break; | |
219 default: | |
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220 aspec.format = AUDIO_S16LSB; |
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221 ao_data.format = AFMT_S16_LE; |
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222 mp_msg(MSGT_AO,MSGL_WARN,MSGTR_AO_SDL_UnsupportedAudioFmt, format); |
1066 | 223 } |
224 | |
966 | 225 /* The desired audio frequency in samples-per-second. */ |
226 aspec.freq = rate; | |
227 | |
228 /* Number of channels (mono/stereo) */ | |
229 aspec.channels = channels; | |
230 | |
231 /* The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq */ | |
972 | 232 aspec.samples = SAMPLESIZE; |
966 | 233 |
234 /* This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio and SDL_UnlockAudio in your code. The callback prototype is: | |
235 void callback(void *userdata, Uint8 *stream, int len); userdata is the pointer stored in userdata field of the SDL_AudioSpec. stream is a pointer to the audio buffer you want to fill with information and len is the length of the audio buffer in bytes. */ | |
972 | 236 aspec.callback = outputaudio; |
966 | 237 |
238 /* This pointer is passed as the first parameter to the callback function. */ | |
239 aspec.userdata = NULL; | |
240 | |
972 | 241 /* initialize the SDL Audio system */ |
242 if (SDL_Init (SDL_INIT_AUDIO/*|SDL_INIT_NOPARACHUTE*/)) { | |
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243 mp_msg(MSGT_AO,MSGL_ERR,MSGTR_AO_SDL_CantInit, SDL_GetError()); |
972 | 244 return 0; |
245 } | |
246 | |
966 | 247 /* Open the audio device and start playing sound! */ |
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248 if(SDL_OpenAudio(&aspec, &obtained) < 0) { |
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249 mp_msg(MSGT_AO,MSGL_ERR,MSGTR_AO_SDL_CantOpenAudio, SDL_GetError()); |
966 | 250 return(0); |
251 } | |
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252 |
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253 /* did we got what we wanted ? */ |
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254 ao_data.channels=obtained.channels; |
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255 ao_data.samplerate=obtained.freq; |
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256 |
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257 switch(obtained.format) { |
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258 case AUDIO_U8 : |
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259 ao_data.format = AFMT_U8; |
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260 break; |
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261 case AUDIO_S16LSB : |
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262 ao_data.format = AFMT_S16_LE; |
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263 break; |
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264 case AUDIO_S16MSB : |
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265 ao_data.format = AFMT_S16_BE; |
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266 break; |
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267 case AUDIO_S8 : |
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268 ao_data.format = AFMT_S8; |
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269 break; |
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270 case AUDIO_U16LSB : |
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271 ao_data.format = AFMT_U16_LE; |
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272 break; |
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273 case AUDIO_U16MSB : |
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274 ao_data.format = AFMT_U16_BE; |
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275 break; |
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276 default: |
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277 mp_msg(MSGT_AO,MSGL_WARN,MSGTR_AO_SDL_UnsupportedAudioFmt, obtained.format); |
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278 return 0; |
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279 } |
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280 |
8027 | 281 mp_msg(MSGT_AO,MSGL_V,"SDL: buf size = %d\n",obtained.size); |
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282 ao_data.buffersize=obtained.size; |
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283 ao_data.outburst = CHUNK_SIZE; |
974 | 284 |
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285 reset(); |
966 | 286 /* unsilence audio, if callback is ready */ |
287 SDL_PauseAudio(0); | |
288 | |
289 return 1; | |
290 } | |
291 | |
292 // close audio device | |
12145 | 293 static void uninit(int immed){ |
8027 | 294 mp_msg(MSGT_AO,MSGL_V,"SDL: Audio Subsystem shutting down!\n"); |
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295 if (!immed) |
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296 while(buf_free() < BUFFSIZE - CHUNK_SIZE) |
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297 usec_sleep(50000); |
966 | 298 SDL_CloseAudio(); |
972 | 299 SDL_QuitSubSystem(SDL_INIT_AUDIO); |
966 | 300 } |
301 | |
302 // stop playing and empty buffers (for seeking/pause) | |
303 static void reset(){ | |
1066 | 304 |
1091 | 305 //printf("SDL: reset called!\n"); |
1066 | 306 |
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307 SDL_PauseAudio(1); |
972 | 308 /* Reset ring-buffer state */ |
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309 read_pos = 0; |
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310 write_pos = 0; |
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311 SDL_PauseAudio(0); |
966 | 312 } |
313 | |
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314 // stop playing, keep buffers (for pause) |
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315 static void audio_pause() |
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316 { |
1070 | 317 |
1091 | 318 //printf("SDL: audio_pause called!\n"); |
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319 SDL_PauseAudio(1); |
1070 | 320 |
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321 } |
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322 |
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323 // resume playing, after audio_pause() |
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324 static void audio_resume() |
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325 { |
1091 | 326 //printf("SDL: audio_resume called!\n"); |
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327 SDL_PauseAudio(0); |
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328 } |
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329 |
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330 |
966 | 331 // return: how many bytes can be played without blocking |
332 static int get_space(){ | |
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333 return buf_free(); |
966 | 334 } |
335 | |
336 // plays 'len' bytes of 'data' | |
337 // it should round it down to outburst*n | |
338 // return: number of bytes played | |
339 static int play(void* data,int len,int flags){ | |
972 | 340 |
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341 len = (len/ao_data.outburst)*ao_data.outburst; |
985 | 342 #if 0 |
972 | 343 int ret; |
966 | 344 |
972 | 345 /* Audio locking prohibits call of outputaudio */ |
966 | 346 SDL_LockAudio(); |
972 | 347 // copy audio stream into ring-buffer |
348 ret = write_buffer(data, len); | |
966 | 349 SDL_UnlockAudio(); |
350 | |
972 | 351 return ret; |
352 #else | |
353 return write_buffer(data, len); | |
354 #endif | |
966 | 355 } |
356 | |
3095 | 357 // return: delay in seconds between first and last sample in buffer |
358 static float get_delay(){ | |
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359 int buffered = BUFFSIZE - CHUNK_SIZE - buf_free(); // could be less |
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360 return (float)(buffered + ao_data.buffersize)/(float)ao_data.bps; |
966 | 361 } |
362 | |
363 | |
364 | |
365 | |
366 | |
367 |