Mercurial > mplayer.hg
annotate libvo/vo_direct3d.c @ 29130:33956c5f5005
Reemit the ID_AID_x_LANG for the track. This allows the identification of the
audio track by language code (en or es) rather than by ID (128 or 129).
patch by Kevin DeKorte, kdekorte gmail com
author | diego |
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date | Sat, 11 Apr 2009 13:51:02 +0000 |
parents | 4172d83194f2 |
children | 517a800e940e |
rev | line source |
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27921 | 1 /* |
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> | |
3 * | |
4 * This file is part of MPlayer. | |
5 * | |
6 * MPlayer is free software; you can redistribute it and/or modify | |
7 * it under the terms of the GNU General Public License as published by | |
8 * the Free Software Foundation; either version 2 of the License, or | |
9 * (at your option) any later version. | |
10 * | |
11 * MPlayer is distributed in the hope that it will be useful, | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 * GNU General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU General Public License along | |
17 * with MPlayer; if not, write to the Free Software Foundation, Inc., | |
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | |
19 */ | |
20 | |
21 #include <windows.h> | |
22 #include <errno.h> | |
23 #include <stdio.h> | |
24 #include <d3d9.h> | |
25 #include "config.h" | |
26 #include "video_out.h" | |
27 #include "video_out_internal.h" | |
28 #include "fastmemcpy.h" | |
29 #include "mp_msg.h" | |
30 #include "aspect.h" | |
31 #include "w32_common.h" | |
27937 | 32 #include "libavutil/common.h" |
28084 | 33 #include "font_load.h" |
34 #include "sub.h" | |
27921 | 35 |
36 static const vo_info_t info = | |
37 { | |
38 "Direct3D 9 Renderer", | |
39 "direct3d", | |
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", | |
41 "" | |
42 }; | |
43 | |
44 /* | |
45 * Link essential libvo functions: preinit, config, control, draw_frame, | |
46 * draw_slice, draw_osd, flip_page, check_events, uninit and | |
47 * the structure info. | |
48 */ | |
49 const LIBVO_EXTERN(direct3d) | |
50 | |
51 | |
27928 | 52 /* Global variables "priv" structure. I try to keep their count low. |
27921 | 53 */ |
27928 | 54 static struct global_priv { |
55 int is_paused; /**< 1 = Movie is paused, | |
56 0 = Movie is not paused */ | |
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57 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect |
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58 0 = (default) Don't clear it */ |
28418 | 59 D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ |
27928 | 60 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed |
61 in fullscreen */ | |
62 RECT fs_panscan_rect; /**< PanScan source surface cropping in | |
63 fullscreen */ | |
64 int src_width; /**< Source (movie) width */ | |
65 int src_height; /**< Source (movie) heigth */ | |
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66 int border_x; /**< horizontal border value for OSD */ |
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67 int border_y; /**< vertical border value for OSD */ |
27921 | 68 |
27928 | 69 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on |
70 the movie's codec) */ | |
71 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. | |
72 Usually XRGB */ | |
73 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ | |
74 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ | |
75 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer | |
76 renders inside it. Uses colorspace | |
77 priv->movie_src_fmt */ | |
28084 | 78 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ |
79 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory | |
80 cannot lock a normal texture. Uses RGBA */ | |
27928 | 81 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to |
82 display next frame) */ | |
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83 int cur_backbuf_width; /**< Current backbuffer width */ |
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84 int cur_backbuf_height; /**< Current backbuffer height */ |
28084 | 85 int is_osd_populated; /**< 1 = OSD texture has something to display, |
86 0 = OSD texture is clear */ | |
87 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 | |
88 0 = texture sizes can be anything */ | |
89 int device_caps_square_only; /**< 1 = textures have to be square | |
90 0 = textures do not have to be square */ | |
91 int device_texture_sys; /**< 1 = device can texture from system memory | |
92 0 = device requires shadow */ | |
93 int max_texture_width; /**< from the device capabilities */ | |
94 int max_texture_height; /**< from the device capabilities */ | |
95 int osd_width; /**< current width of the OSD */ | |
96 int osd_height; /**< current height of the OSD */ | |
97 int osd_texture_width; /**< current width of the OSD texture */ | |
98 int osd_texture_height; /**< current height of the OSD texture */ | |
27928 | 99 } *priv; |
100 | |
101 typedef struct { | |
102 const unsigned int mplayer_fmt; /**< Given by MPlayer */ | |
103 const D3DFORMAT fourcc; /**< Required by D3D's test function */ | |
104 } struct_fmt_table; | |
27921 | 105 |
106 /* Map table from reported MPlayer format to the required | |
27928 | 107 fourcc. This is needed to perform the format query. */ |
27921 | 108 |
27928 | 109 static const struct_fmt_table fmt_table[] = { |
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110 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, |
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111 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, |
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112 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, |
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113 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, |
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114 {IMGFMT_YUY2, D3DFMT_YUY2}, |
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115 {IMGFMT_UYVY, D3DFMT_UYVY}, |
28006 | 116 {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, |
117 {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, | |
118 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested | |
119 {IMGFMT_BGR16, D3DFMT_R5G6B5}, | |
120 {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, | |
121 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested | |
27921 | 122 }; |
123 | |
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124 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) |
27921 | 125 |
28084 | 126 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) |
127 | |
128 typedef struct { | |
129 float x, y, z; /* Position of vertex in 3D space */ | |
130 float tu, tv; /* Texture coordinates */ | |
131 } struct_vertex; | |
132 | |
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133 typedef enum back_buffer_action { |
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134 BACKBUFFER_CREATE, |
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135 BACKBUFFER_RESET |
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136 } back_buffer_action_e; |
27921 | 137 /**************************************************************************** |
138 * * | |
139 * * | |
140 * * | |
141 * Direct3D specific implementation functions * | |
142 * * | |
143 * * | |
144 * * | |
145 ****************************************************************************/ | |
146 | |
147 /** @brief Calculate scaled fullscreen movie rectangle with | |
148 * preserved aspect ratio. | |
149 */ | |
27928 | 150 static void calc_fs_rect(void) |
27921 | 151 { |
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152 struct vo_rect src_rect; |
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153 struct vo_rect dst_rect; |
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154 struct vo_rect borders; |
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155 calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL); |
27921 | 156 |
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157 priv->fs_movie_rect.left = dst_rect.left; |
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158 priv->fs_movie_rect.right = dst_rect.right; |
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159 priv->fs_movie_rect.top = dst_rect.top; |
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160 priv->fs_movie_rect.bottom = dst_rect.bottom; |
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161 priv->fs_panscan_rect.left = src_rect.left; |
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162 priv->fs_panscan_rect.right = src_rect.right; |
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163 priv->fs_panscan_rect.top = src_rect.top; |
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164 priv->fs_panscan_rect.bottom = src_rect.bottom; |
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165 priv->border_x = borders.left; |
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166 priv->border_y = borders.top; |
27921 | 167 |
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168 mp_msg(MSGT_VO, MSGL_V, |
28433 | 169 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", |
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170 priv->fs_movie_rect.top, priv->fs_movie_rect.left, |
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171 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); |
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172 |
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173 /* The backbuffer should be cleared before next StretchRect. This is |
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174 * necessary because our new draw area could be smaller than the |
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175 * previous one used by StretchRect and without it, leftovers from the |
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176 * previous frame will be left. */ |
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177 priv->is_clear_needed = 1; |
27921 | 178 } |
179 | |
28026 | 180 /** @brief Destroy D3D Offscreen and Backbuffer surfaces. |
27921 | 181 */ |
28026 | 182 static void destroy_d3d_surfaces(void) |
27921 | 183 { |
28433 | 184 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); |
28026 | 185 /* Let's destroy the old (if any) D3D Surfaces */ |
27921 | 186 |
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187 if (priv->locked_rect.pBits) |
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188 IDirect3DSurface9_UnlockRect(priv->d3d_surface); |
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189 priv->locked_rect.pBits = NULL; |
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190 |
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191 if (priv->d3d_surface) |
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192 IDirect3DSurface9_Release(priv->d3d_surface); |
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193 priv->d3d_surface = NULL; |
27921 | 194 |
28084 | 195 /* kill the OSD texture and its shadow copy */ |
28085
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196 if (priv->d3d_texture_osd) |
28084 | 197 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
28085
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198 priv->d3d_texture_osd = NULL; |
28084 | 199 |
28085
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200 if (priv->d3d_texture_system) |
28084 | 201 IDirect3DTexture9_Release(priv->d3d_texture_system); |
28085
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202 priv->d3d_texture_system = NULL; |
28084 | 203 |
28085
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204 if (priv->d3d_backbuf) |
28026 | 205 IDirect3DSurface9_Release(priv->d3d_backbuf); |
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206 priv->d3d_backbuf = NULL; |
28026 | 207 } |
208 | |
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209 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each |
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210 * surface is created only if it's not already present. |
28026 | 211 * @return 1 on success, 0 on failure |
212 */ | |
213 static int create_d3d_surfaces(void) | |
214 { | |
28084 | 215 int osd_width = vo_dwidth, osd_height = vo_dheight; |
216 int tex_width = osd_width, tex_height = osd_height; | |
28433 | 217 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); |
28026 | 218 |
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219 if (!priv->d3d_surface && |
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220 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( |
28026 | 221 priv->d3d_device, priv->src_width, priv->src_height, |
222 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { | |
223 mp_msg(MSGT_VO, MSGL_ERR, | |
28433 | 224 "<vo_direct3d>Allocating offscreen surface failed.\n"); |
28026 | 225 return 0; |
226 } | |
227 | |
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228 if (!priv->d3d_backbuf && |
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229 FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, |
28026 | 230 D3DBACKBUFFER_TYPE_MONO, |
28029 | 231 &priv->d3d_backbuf))) { |
28433 | 232 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); |
28026 | 233 return 0; |
27921 | 234 } |
235 | |
28084 | 236 /* calculate the best size for the OSD depending on the factors from the device */ |
237 if (priv->device_caps_power2_only) { | |
238 tex_width = 1; | |
239 tex_height = 1; | |
240 while (tex_width < osd_width ) tex_width <<= 1; | |
241 while (tex_height < osd_height) tex_height <<= 1; | |
242 } | |
243 if (priv->device_caps_square_only) | |
244 /* device only supports square textures */ | |
245 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height; | |
246 // better round up to a multiple of 16 | |
247 tex_width = (tex_width + 15) & ~15; | |
248 tex_height = (tex_height + 15) & ~15; | |
249 | |
250 // make sure we respect the size limits without breaking aspect or pow2-requirements | |
251 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) { | |
28418 | 252 osd_width >>= 1; |
253 osd_height >>= 1; | |
254 tex_width >>= 1; | |
255 tex_height >>= 1; | |
28084 | 256 } |
257 | |
258 priv->osd_width = osd_width; | |
259 priv->osd_height = osd_height; | |
260 priv->osd_texture_width = tex_width; | |
261 priv->osd_texture_height = tex_height; | |
262 | |
28433 | 263 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n", |
28084 | 264 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height); |
265 | |
266 /* create OSD */ | |
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267 if (!priv->d3d_texture_system && |
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268 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 269 priv->osd_texture_width, |
270 priv->osd_texture_height, | |
271 1, | |
272 D3DUSAGE_DYNAMIC, | |
273 D3DFMT_A8L8, | |
274 D3DPOOL_SYSTEMMEM, | |
275 &priv->d3d_texture_system, | |
276 NULL))) { | |
277 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 278 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n"); |
28084 | 279 return 0; |
280 } | |
281 | |
282 if (!priv->device_texture_sys) { | |
283 /* only create if we need a shadow version on the external device */ | |
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284 if (!priv->d3d_texture_osd && |
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285 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 286 priv->osd_texture_width, |
287 priv->osd_texture_height, | |
288 1, | |
289 D3DUSAGE_DYNAMIC, | |
290 D3DFMT_A8L8, | |
291 D3DPOOL_DEFAULT, | |
292 &priv->d3d_texture_osd, | |
293 NULL))) { | |
294 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 295 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n"); |
28084 | 296 return 0; |
297 } | |
298 } | |
299 | |
300 /* setup default renderstate */ | |
301 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); | |
302 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
303 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); | |
304 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); | |
305 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); | |
306 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | |
307 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | |
308 | |
28026 | 309 return 1; |
27921 | 310 } |
311 | |
28026 | 312 /** @brief Fill D3D Presentation parameters |
313 */ | |
314 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params) | |
315 { | |
316 /* Prepare Direct3D initialization parameters. */ | |
317 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); | |
318 present_params->Windowed = TRUE; | |
319 present_params->SwapEffect = D3DSWAPEFFECT_COPY; | |
320 present_params->Flags = D3DPRESENTFLAG_VIDEO; | |
321 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */ | |
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322 present_params->BackBufferWidth = priv->cur_backbuf_width; |
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323 present_params->BackBufferHeight = priv->cur_backbuf_height; |
28026 | 324 present_params->MultiSampleType = D3DMULTISAMPLE_NONE; |
325 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |
326 present_params->BackBufferFormat = priv->desktop_fmt; | |
327 present_params->BackBufferCount = 1; | |
328 present_params->EnableAutoDepthStencil = FALSE; | |
329 } | |
27921 | 330 |
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331 |
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332 /** @brief Create a new backbuffer. Create or Reset the D3D |
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333 * device. |
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334 * @return 1 on success, 0 on failure |
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335 */ |
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336 static int change_d3d_backbuffer(back_buffer_action_e action) |
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337 { |
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338 D3DPRESENT_PARAMETERS present_params; |
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339 |
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340 destroy_d3d_surfaces(); |
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341 |
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342 /* Grow the backbuffer in the required dimension. */ |
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343 if (vo_dwidth > priv->cur_backbuf_width) |
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344 priv->cur_backbuf_width = vo_dwidth; |
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345 |
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346 if (vo_dheight > priv->cur_backbuf_height) |
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347 priv->cur_backbuf_height = vo_dheight; |
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348 |
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349 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams |
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350 * will use them, so we can reset the device. |
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351 */ |
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352 fill_d3d_presentparams(&present_params); |
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353 |
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354 /* vo_w32_window is w32_common variable. It's a handle to the window. */ |
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355 if (action == BACKBUFFER_CREATE && |
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356 FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, |
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357 D3DADAPTER_DEFAULT, |
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358 D3DDEVTYPE_HAL, vo_w32_window, |
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359 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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360 &present_params, &priv->d3d_device))) { |
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361 mp_msg(MSGT_VO, MSGL_V, |
28433 | 362 "<vo_direct3d>Creating Direct3D device failed.\n"); |
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363 return 0; |
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364 } |
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365 |
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366 if (action == BACKBUFFER_RESET && |
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367 FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { |
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368 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 369 "<vo_direct3d>Reseting Direct3D device failed.\n"); |
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370 return 0; |
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371 } |
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372 |
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373 mp_msg(MSGT_VO, MSGL_V, |
28433 | 374 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", |
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375 present_params.BackBufferWidth, present_params.BackBufferHeight, |
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376 vo_dwidth, vo_dheight); |
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377 |
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378 return 1; |
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379 } |
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380 |
28026 | 381 /** @brief Configure initial Direct3D context. The first |
382 * function called to initialize the D3D context. | |
27921 | 383 * @return 1 on success, 0 on failure |
384 */ | |
28026 | 385 static int configure_d3d(void) |
27921 | 386 { |
27928 | 387 D3DDISPLAYMODE disp_mode; |
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388 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
27921 | 389 |
28433 | 390 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n"); |
27921 | 391 |
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392 destroy_d3d_surfaces(); |
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393 |
27921 | 394 /* Get the current desktop display mode, so we can set up a back buffer |
395 * of the same format. */ | |
27928 | 396 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
397 D3DADAPTER_DEFAULT, | |
398 &disp_mode))) { | |
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399 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 400 "<vo_direct3d>Reading adapter display mode failed.\n"); |
27921 | 401 return 0; |
402 } | |
403 | |
404 /* Write current Desktop's colorspace format in the global storage. */ | |
27928 | 405 priv->desktop_fmt = disp_mode.Format; |
27921 | 406 |
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407 if (!change_d3d_backbuffer(BACKBUFFER_CREATE)) |
27921 | 408 return 0; |
409 | |
28026 | 410 if (!create_d3d_surfaces()) |
411 return 0; | |
412 | |
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413 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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414 &vp))) { |
28433 | 415 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 416 return 0; |
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417 } |
27921 | 418 |
28026 | 419 calc_fs_rect(); |
420 | |
421 return 1; | |
422 } | |
423 | |
424 /** @brief Reconfigure the whole Direct3D. Called only | |
425 * when the video adapter becomes uncooperative. | |
426 * @return 1 on success, 0 on failure | |
427 */ | |
428 static int reconfigure_d3d(void) | |
429 { | |
28433 | 430 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); |
28026 | 431 |
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432 /* Destroy the offscreen, OSD and backbuffer surfaces */ |
28026 | 433 destroy_d3d_surfaces(); |
434 | |
435 /* Destroy the D3D Device */ | |
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436 if (priv->d3d_device) |
28026 | 437 IDirect3DDevice9_Release(priv->d3d_device); |
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438 priv->d3d_device = NULL; |
28026 | 439 |
440 /* Stop the whole Direct3D */ | |
441 IDirect3D9_Release(priv->d3d_handle); | |
442 | |
443 /* Initialize Direct3D from the beginning */ | |
444 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION); | |
445 if (!priv->d3d_handle) { | |
28433 | 446 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
28416 | 447 return 0; |
28026 | 448 } |
449 | |
450 /* Configure Direct3D */ | |
451 if (!configure_d3d()) | |
452 return 0; | |
453 | |
454 return 1; | |
455 } | |
456 | |
457 /** @brief Resize Direct3D context on window resize. | |
458 * @return 1 on success, 0 on failure | |
459 */ | |
460 static int resize_d3d(void) | |
461 { | |
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462 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
28026 | 463 |
28433 | 464 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); |
28026 | 465 |
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466 /* Make sure that backbuffer is large enough to accomodate the new |
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467 viewport dimensions. Grow it if necessary. */ |
28026 | 468 |
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469 if (vo_dwidth > priv->cur_backbuf_width || |
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470 vo_dheight > priv->cur_backbuf_height) { |
28417 | 471 if (!change_d3d_backbuffer(BACKBUFFER_RESET)) |
472 return 0; | |
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473 } |
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474 |
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475 /* Destroy the OSD textures. They should always match the new dimensions |
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476 * of the onscreen window, so on each resize we need new OSD dimensions. |
28026 | 477 */ |
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478 |
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479 if (priv->d3d_texture_osd) |
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480 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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481 priv->d3d_texture_osd = NULL; |
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482 |
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483 if (priv->d3d_texture_system) |
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484 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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485 priv->d3d_texture_system = NULL; |
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486 |
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487 |
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488 /* Recreate the OSD. The function will observe that the offscreen plain |
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489 * surface and the backbuffer are not destroyed and will skip their creation, |
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490 * effectively recreating only the OSD. |
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491 */ |
27921 | 492 |
28026 | 493 if (!create_d3d_surfaces()) |
27921 | 494 return 0; |
28026 | 495 |
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496 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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497 &vp))) { |
28433 | 498 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 499 return 0; |
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500 } |
27921 | 501 |
27937 | 502 calc_fs_rect(); |
27921 | 503 |
28084 | 504 #ifdef CONFIG_FREETYPE |
505 // font needs to be adjusted | |
506 force_load_font = 1; | |
507 #endif | |
508 // OSD needs to be drawn fresh for new size | |
509 vo_osd_changed(OSDTYPE_OSD); | |
510 | |
27921 | 511 return 1; |
512 } | |
513 | |
514 /** @brief Uninitialize Direct3D and close the window. | |
515 */ | |
27928 | 516 static void uninit_d3d(void) |
27921 | 517 { |
28433 | 518 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); |
27921 | 519 |
28026 | 520 destroy_d3d_surfaces(); |
521 | |
522 /* Destroy the D3D Device */ | |
28086 | 523 if (priv->d3d_device) |
28026 | 524 IDirect3DDevice9_Release(priv->d3d_device); |
28086 | 525 priv->d3d_device = NULL; |
27921 | 526 |
527 /* Stop the whole D3D. */ | |
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528 if (priv->d3d_handle) { |
28433 | 529 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); |
27928 | 530 IDirect3D9_Release(priv->d3d_handle); |
27921 | 531 } |
28087 | 532 priv->d3d_handle = NULL; |
27921 | 533 } |
534 | |
535 /** @brief Render a frame on the screen. | |
536 * @param mpi mpi structure with the decoded frame inside | |
537 * @return VO_TRUE on success, VO_ERROR on failure | |
538 */ | |
27928 | 539 static uint32_t render_d3d_frame(mp_image_t *mpi) |
27921 | 540 { |
541 /* Uncomment when direct rendering is implemented. | |
542 * if (mpi->flags & MP_IMGFLAG_DIRECT) ... | |
543 */ | |
544 | |
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545 /* If the D3D device is uncooperative (not initialized), return success. |
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546 The device will be probed for reinitialization in the next flip_page() */ |
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547 if (!priv->d3d_device) |
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548 return VO_TRUE; |
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549 |
27921 | 550 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) |
27967
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551 goto skip_upload; |
27921 | 552 |
27928 | 553 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ |
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554 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); |
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555 goto skip_upload; |
27921 | 556 } |
557 | |
27969
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558 /* If we're here, then we should lock the rect and copy a packed frame */ |
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559 if (!priv->locked_rect.pBits) { |
27970 | 560 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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561 &priv->locked_rect, NULL, 0))) { |
28433 | 562 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); |
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563 return VO_ERROR; |
27970 | 564 } |
27969
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565 } |
27921 | 566 |
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567 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], |
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568 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); |
27921 | 569 |
27969
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570 skip_upload: |
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571 /* This unlock is used for both slice_draw path and render_d3d_frame path. */ |
27928 | 572 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { |
28433 | 573 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n"); |
27921 | 574 return VO_ERROR; |
575 } | |
27969
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576 priv->locked_rect.pBits = NULL; |
27921 | 577 |
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578 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { |
28433 | 579 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); |
27970 | 580 return VO_ERROR; |
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581 } |
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582 |
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583 if (priv->is_clear_needed) { |
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584 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, |
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585 D3DCLEAR_TARGET, 0, 0, 0); |
27984
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586 priv->is_clear_needed = 0; |
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587 } |
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588 |
27928 | 589 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, |
590 priv->d3d_surface, | |
27937 | 591 &priv->fs_panscan_rect, |
27928 | 592 priv->d3d_backbuf, |
27937 | 593 &priv->fs_movie_rect, |
27928 | 594 D3DTEXF_LINEAR))) { |
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595 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 596 "<vo_direct3d>Copying frame to the backbuffer failed.\n"); |
27921 | 597 return VO_ERROR; |
598 } | |
599 | |
27928 | 600 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { |
28433 | 601 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n"); |
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602 return VO_ERROR; |
27921 | 603 } |
604 | |
605 return VO_TRUE; | |
606 } | |
607 | |
608 | |
609 /** @brief Query if movie colorspace is supported by the HW. | |
610 * @return 0 on failure, device capabilities (not probed | |
611 * currently) on success. | |
612 */ | |
27928 | 613 static int query_format(uint32_t movie_fmt) |
27921 | 614 { |
615 int i; | |
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616 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { |
27928 | 617 if (fmt_table[i].mplayer_fmt == movie_fmt) { |
27921 | 618 /* Test conversion from Movie colorspace to |
619 * display's target colorspace. */ | |
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620 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, |
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621 D3DADAPTER_DEFAULT, |
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622 D3DDEVTYPE_HAL, |
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623 fmt_table[i].fourcc, |
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624 priv->desktop_fmt))) { |
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625 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", |
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626 vo_format_name(fmt_table[i].mplayer_fmt)); |
27928 | 627 return 0; |
628 } | |
27921 | 629 |
27928 | 630 priv->movie_src_fmt = fmt_table[i].fourcc; |
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631 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", |
27928 | 632 vo_format_name(fmt_table[i].mplayer_fmt)); |
27921 | 633 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
28084 | 634 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); |
27921 | 635 |
636 } | |
637 } | |
638 | |
639 return 0; | |
640 } | |
641 | |
642 /**************************************************************************** | |
643 * * | |
644 * * | |
645 * * | |
646 * libvo Control / Callback functions * | |
647 * * | |
648 * * | |
649 * * | |
650 ****************************************************************************/ | |
651 | |
652 | |
653 | |
654 | |
655 /** @brief libvo Callback: Preinitialize the video card. | |
656 * Preinit the hardware just enough to be queried about | |
657 * supported formats. | |
658 * | |
659 * @return 0 on success, -1 on failure | |
660 */ | |
27928 | 661 |
27921 | 662 static int preinit(const char *arg) |
663 { | |
27928 | 664 D3DDISPLAYMODE disp_mode; |
28084 | 665 D3DCAPS9 disp_caps; |
666 DWORD texture_caps; | |
667 DWORD dev_caps; | |
27928 | 668 |
27921 | 669 /* Set to zero all global variables. */ |
28027 | 670 priv = calloc(1, sizeof(struct global_priv)); |
27928 | 671 if (!priv) { |
28433 | 672 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n"); |
27928 | 673 return -1; |
674 } | |
27921 | 675 |
676 /* FIXME | |
677 > Please use subopt-helper.h for this, see vo_gl.c:preinit for | |
678 > an example of how to use it. | |
679 */ | |
680 | |
27928 | 681 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION); |
682 if (!priv->d3d_handle) { | |
28433 | 683 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
27921 | 684 return -1; |
685 } | |
686 | |
27928 | 687 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
688 D3DADAPTER_DEFAULT, | |
689 &disp_mode))) { | |
28433 | 690 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n"); |
27921 | 691 return -1; |
692 } | |
693 | |
27928 | 694 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ |
695 priv->desktop_fmt = disp_mode.Format; | |
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696 priv->cur_backbuf_width = disp_mode.Width; |
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697 priv->cur_backbuf_height = disp_mode.Height; |
27921 | 698 |
28433 | 699 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", |
27928 | 700 disp_mode.Width, disp_mode.Height); |
27921 | 701 |
28084 | 702 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, |
703 D3DADAPTER_DEFAULT, | |
704 D3DDEVTYPE_HAL, | |
705 &disp_caps))) { | |
28433 | 706 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n"); |
28084 | 707 return -1; |
708 } | |
709 | |
710 /* Store relevant information reguarding caps of device */ | |
711 texture_caps = disp_caps.TextureCaps; | |
712 dev_caps = disp_caps.DevCaps; | |
713 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && | |
714 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); | |
715 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; | |
716 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; | |
717 priv->max_texture_width = disp_caps.MaxTextureWidth; | |
718 priv->max_texture_height = disp_caps.MaxTextureHeight; | |
719 | |
720 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" | |
721 "<vo_direct3d>device_texture_sys %d\n" | |
722 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", | |
723 priv->device_caps_power2_only, priv->device_caps_square_only, | |
724 priv->device_texture_sys, priv->max_texture_width, | |
725 priv->max_texture_height); | |
726 | |
27921 | 727 /* w32_common framework call. Configures window on the screen, gets |
728 * fullscreen dimensions and does other useful stuff. | |
729 */ | |
27928 | 730 if (!vo_w32_init()) { |
28433 | 731 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n"); |
27921 | 732 return -1; |
733 } | |
734 | |
735 return 0; | |
736 } | |
737 | |
738 | |
739 | |
740 /** @brief libvo Callback: Handle control requests. | |
741 * @return VO_TRUE on success, VO_NOTIMPL when not implemented | |
742 */ | |
743 static int control(uint32_t request, void *data, ...) | |
744 { | |
27928 | 745 switch (request) { |
27921 | 746 case VOCTRL_QUERY_FORMAT: |
27928 | 747 return query_format(*(uint32_t*) data); |
27921 | 748 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ |
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749 mp_msg(MSGT_VO, MSGL_V, |
28433 | 750 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n"); |
27921 | 751 return VO_NOTIMPL; |
752 case VOCTRL_DRAW_IMAGE: | |
27928 | 753 return render_d3d_frame(data); |
27921 | 754 case VOCTRL_FULLSCREEN: |
755 vo_w32_fullscreen(); | |
28026 | 756 resize_d3d(); |
27921 | 757 return VO_TRUE; |
758 case VOCTRL_RESET: | |
759 return VO_NOTIMPL; | |
760 case VOCTRL_PAUSE: | |
27928 | 761 priv->is_paused = 1; |
27921 | 762 return VO_TRUE; |
763 case VOCTRL_RESUME: | |
27928 | 764 priv->is_paused = 0; |
27921 | 765 return VO_TRUE; |
766 case VOCTRL_GUISUPPORT: | |
767 return VO_NOTIMPL; | |
768 case VOCTRL_SET_EQUALIZER: | |
769 return VO_NOTIMPL; | |
770 case VOCTRL_GET_EQUALIZER: | |
771 return VO_NOTIMPL; | |
772 case VOCTRL_ONTOP: | |
773 vo_w32_ontop(); | |
774 return VO_TRUE; | |
775 case VOCTRL_BORDER: | |
776 vo_w32_border(); | |
28026 | 777 resize_d3d(); |
27921 | 778 return VO_TRUE; |
779 case VOCTRL_UPDATE_SCREENINFO: | |
780 w32_update_xinerama_info(); | |
781 return VO_TRUE; | |
782 case VOCTRL_SET_PANSCAN: | |
28027 | 783 calc_fs_rect(); |
27921 | 784 return VO_TRUE; |
785 case VOCTRL_GET_PANSCAN: | |
786 return VO_TRUE; | |
787 } | |
788 return VO_FALSE; | |
789 } | |
790 | |
791 /** @brief libvo Callback: Configre the Direct3D adapter. | |
792 * @param width Movie source width | |
793 * @param height Movie source height | |
794 * @param d_width Screen (destination) width | |
795 * @param d_height Screen (destination) height | |
796 * @param options Options bitmap | |
797 * @param title Window title | |
798 * @param format Movie colorspace format (using MPlayer's | |
799 * defines, e.g. IMGFMT_YUY2) | |
800 * @return 0 on success, VO_ERROR on failure | |
801 */ | |
802 static int config(uint32_t width, uint32_t height, uint32_t d_width, | |
803 uint32_t d_height, uint32_t options, char *title, | |
804 uint32_t format) | |
805 { | |
27928 | 806 |
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807 priv->src_width = width; |
27928 | 808 priv->src_height = height; |
27921 | 809 |
810 /* w32_common framework call. Creates window on the screen with | |
811 * the given coordinates. | |
812 */ | |
27928 | 813 if (!vo_w32_config(d_width, d_height, options)) { |
28433 | 814 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n"); |
27921 | 815 return VO_ERROR; |
816 } | |
817 | |
28026 | 818 /* "config" may be called several times, so if this is not the first |
819 * call, we should destroy Direct3D adapter and surfaces before | |
820 * calling configure_d3d, which will create them again. | |
821 */ | |
822 | |
823 destroy_d3d_surfaces(); | |
824 | |
825 /* Destroy the D3D Device */ | |
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826 if (priv->d3d_device) |
28026 | 827 IDirect3DDevice9_Release(priv->d3d_device); |
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828 priv->d3d_device = NULL; |
28026 | 829 |
830 if (!configure_d3d()) | |
27966 | 831 return VO_ERROR; |
832 | |
27921 | 833 return 0; /* Success */ |
834 } | |
835 | |
836 /** @brief libvo Callback: Flip next already drawn frame on the | |
837 * screen. | |
838 */ | |
839 static void flip_page(void) | |
840 { | |
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841 RECT rect = {0, 0, vo_dwidth, vo_dheight}; |
28422
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842 if (!priv->d3d_device || |
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843 FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { |
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844 mp_msg(MSGT_VO, MSGL_V, |
28419
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845 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); |
27928 | 846 if (!reconfigure_d3d()) { |
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847 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n"); |
27921 | 848 return; |
849 } | |
850 else | |
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851 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); |
27921 | 852 } |
853 } | |
854 | |
855 /** @brief libvo Callback: Uninitializes all pointers and closes | |
856 * all D3D related stuff, | |
857 */ | |
858 static void uninit(void) | |
859 { | |
28433 | 860 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n"); |
27921 | 861 |
27928 | 862 uninit_d3d(); |
27921 | 863 vo_w32_uninit(); /* w32_common framework call */ |
28027 | 864 free(priv); |
27928 | 865 priv = NULL; |
27921 | 866 } |
867 | |
868 /** @brief libvo Callback: Handles video window events. | |
869 */ | |
870 static void check_events(void) | |
871 { | |
872 int flags; | |
873 /* w32_common framework call. Handles video window events. | |
874 * Updates global libvo's vo_dwidth/vo_dheight upon resize | |
875 * with the new window width/height. | |
876 */ | |
877 flags = vo_w32_check_events(); | |
878 if (flags & VO_EVENT_RESIZE) | |
28026 | 879 resize_d3d(); |
27921 | 880 |
27928 | 881 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) |
27921 | 882 flip_page(); |
883 } | |
884 | |
885 /** @brief libvo Callback: Draw slice | |
886 * @return 0 on success | |
887 */ | |
888 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) | |
889 { | |
27971 | 890 char *my_src; /**< Pointer to the source image */ |
891 char *dst; /**< Pointer to the destination image */ | |
892 int uv_stride; /**< Stride of the U/V planes */ | |
27921 | 893 |
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894 /* If the D3D device is uncooperative (not initialized), return success. |
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895 The device will be probed for reinitialization in the next flip_page() */ |
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896 if (!priv->d3d_device) |
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897 return 0; |
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898 |
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899 /* Lock the offscreen surface if it's not already locked. */ |
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900 if (!priv->locked_rect.pBits) { |
27970 | 901 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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902 &priv->locked_rect, NULL, 0))) { |
28433 | 903 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n"); |
27970 | 904 return VO_FALSE; |
905 } | |
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906 } |
27921 | 907 |
27971 | 908 uv_stride = priv->locked_rect.Pitch / 2; |
27921 | 909 |
910 /* Copy Y */ | |
27971 | 911 dst = priv->locked_rect.pBits; |
912 dst = dst + priv->locked_rect.Pitch * y + x; | |
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913 my_src = src[0]; |
27971 | 914 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); |
27921 | 915 |
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916 w /= 2; |
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917 h /= 2; |
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918 x /= 2; |
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919 y /= 2; |
27921 | 920 |
921 /* Copy U */ | |
27971 | 922 dst = priv->locked_rect.pBits; |
923 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
924 + uv_stride * y + x; | |
27928 | 925 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
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926 my_src = src[2]; |
27921 | 927 else |
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928 my_src = src[1]; |
27921 | 929 |
27971 | 930 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); |
27921 | 931 |
932 /* Copy V */ | |
27971 | 933 dst = priv->locked_rect.pBits; |
934 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
935 + uv_stride * (priv->src_height / 2) + uv_stride * y + x; | |
27928 | 936 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
27971 | 937 my_src=src[1]; |
27921 | 938 else |
27971 | 939 my_src=src[2]; |
27921 | 940 |
27971 | 941 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); |
27921 | 942 |
943 return 0; /* Success */ | |
944 } | |
945 | |
946 /** @brief libvo Callback: Unused function | |
947 */ | |
948 static int draw_frame(uint8_t *src[]) | |
949 { | |
28433 | 950 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n"); |
27921 | 951 return VO_FALSE; |
952 } | |
28084 | 953 |
954 /** @brief Maps MPlayer alpha to D3D | |
955 * 0x0 -> transparent and discarded by alpha test | |
956 * 0x1 -> 0xFF to become opaque | |
957 * other alpha values are inverted +1 (2 = -2) | |
958 * These values are then inverted again with | |
959 the texture filter D3DBLEND_INVSRCALPHA | |
960 */ | |
961 void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca, | |
962 int srcstride, unsigned char* dstbase, int dststride) | |
963 { | |
964 int y; | |
965 for (y = 0; y < h; y++) { | |
966 unsigned short *dst = (unsigned short*)dstbase; | |
967 int x; | |
968 for (x = 0; x < w; x++) { | |
969 dst[x] = (-srca[x] << 8) | src[x]; | |
970 } | |
971 src += srcstride; | |
972 srca += srcstride; | |
973 dstbase += dststride; | |
974 } | |
975 } | |
976 | |
977 /** @brief Callback function to render the OSD to the texture | |
978 */ | |
979 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, | |
980 unsigned char *srca, int stride) | |
981 { | |
982 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
983 to copy MPlayer's frame inside it.*/ | |
984 | |
985 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
986 &locked_rect, NULL, 0))) { | |
28433 | 987 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 988 return; |
989 } | |
990 | |
991 vo_draw_alpha_l8a8(w, h, src, srca, stride, | |
992 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch); | |
993 | |
994 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
995 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 996 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 997 return; |
998 } | |
999 | |
1000 priv->is_osd_populated = 1; | |
1001 } | |
1002 | |
1003 /** @brief libvo Callback: Draw OSD/Subtitles, | |
1004 */ | |
1005 static void draw_osd(void) | |
1006 { | |
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1007 // we can not render OSD if we lost the device e.g. because it was uncooperative |
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1008 if (!priv->d3d_device) |
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1009 return; |
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1010 |
28084 | 1011 if (vo_osd_changed(0)) { |
1012 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1013 to copy MPlayer's frame inside it.*/ | |
1014 | |
1015 /* clear the OSD */ | |
1016 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1017 &locked_rect, NULL, 0))) { | |
28433 | 1018 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1019 return; |
1020 } | |
1021 | |
1022 /* clear the whole texture to avoid issues due to interpolation */ | |
1023 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height); | |
1024 | |
1025 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1026 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1027 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1028 return; |
1029 } | |
1030 | |
1031 priv->is_osd_populated = 0; | |
1032 /* required for if subs are in the boarder region */ | |
1033 priv->is_clear_needed = 1; | |
1034 | |
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1035 vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y, |
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1036 priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha); |
28084 | 1037 |
1038 if (!priv->device_texture_sys) | |
1039 { | |
1040 /* only DMA to the shadow if its required */ | |
1041 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, | |
1042 (IDirect3DBaseTexture9 *)priv->d3d_texture_system, | |
1043 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { | |
28433 | 1044 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n"); |
28084 | 1045 return; |
1046 } | |
1047 } | |
1048 } | |
1049 | |
1050 /* update OSD */ | |
1051 | |
1052 if (priv->is_osd_populated) { | |
1053 | |
1054 struct_vertex osd_quad_vb[] = { | |
1055 {-1.0f, 1.0f, 0.0f, 0, 0 }, | |
1056 { 1.0f, 1.0f, 0.0f, 1, 0 }, | |
1057 {-1.0f,-1.0f, 0.0f, 0, 1 }, | |
1058 { 1.0f,-1.0f, 0.0f, 1, 1 } | |
1059 }; | |
1060 | |
1061 /* calculate the texture coordinates */ | |
1062 osd_quad_vb[1].tu = | |
1063 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width; | |
1064 osd_quad_vb[2].tv = | |
1065 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height; | |
1066 | |
1067 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { | |
28433 | 1068 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n"); |
28084 | 1069 return; |
1070 } | |
1071 | |
1072 /* turn on alpha test */ | |
1073 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); | |
1074 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); | |
1075 | |
1076 /* need to use a texture here (done here as we may be able to texture from system memory) */ | |
1077 IDirect3DDevice9_SetTexture(priv->d3d_device, 0, | |
1078 (IDirect3DBaseTexture9 *)(priv->device_texture_sys | |
1079 ? priv->d3d_texture_system : priv->d3d_texture_osd)); | |
1080 | |
1081 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); | |
1082 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex)); | |
1083 | |
1084 /* turn off alpha test */ | |
1085 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); | |
1086 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); | |
1087 | |
1088 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { | |
28433 | 1089 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n"); |
28084 | 1090 return; |
1091 } | |
1092 } | |
1093 } |