Mercurial > mplayer.hg
annotate TOOLS/emboss.fp @ 32761:3ceeb62a1125
Improve the readability of dynamic labels which scroll.
If the text of a dynamic label to be displayed is wider than the given
length, it will be scrolled. Currently such a label starts scrolling
immediately after it is placed and - even more unpleasant - the start of the
text is randomly somewhere within the specified space of the label. Both
makes it hard to track and to read.
Now such a dynamic label starts left-aligned and begins scrolling through the
specified space only after a short delay (2.5 seconds). Every time the start
of the text nears the left margin again during the scrolling process it will
stop and everything starts all over again, i.e. scrolling after a short
delay.
author | ib |
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date | Thu, 03 Feb 2011 14:44:46 +0000 |
parents | cae067bfc231 |
children |
rev | line source |
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16488 | 1 !!ARBfp1.0 |
2 # Custom YUV->RGB conversion program for MPlayer's -vo gl. | |
3 # Copyleft (C) Reimar Döffinger, 2005 | |
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cae067bfc231
Relicense to GPL v2 or later with Reimar's permission.
diego
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4 # Licensed under the GNU GPL v2 or later |
16488 | 5 # Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp |
6 # This is an emboss effect. | |
7 PARAM sizes = program.env[0]; | |
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8 TEMP res, yuv, pos, tmp; |
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9 TEX yuv.r, fragment.texcoord[0], texture[0], 2D; |
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10 MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy; |
69785427a61e
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11 TEX tmp.r, pos.xyxy, texture[0], 2D; |
69785427a61e
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reimar
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12 MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr; |
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13 TEX tmp.r, pos.zwzw, texture[0], 2D; |
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14 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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15 TEX yuv.g, fragment.texcoord[1], texture[1], 2D; |
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16 TEX yuv.b, fragment.texcoord[2], texture[2], 2D; |
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17 # now do the normal YUV -> RGB conversion but with 0.5 offset |
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18 MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; |
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19 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; |
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20 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; |
16488 | 21 # do gamma texture lookup |
22 TEX res.r, res.raaa, texture[3], 2D; | |
23 ADD res.a, res.a, 0.25; | |
24 TEX res.g, res.gaaa, texture[3], 2D; | |
25 ADD res.a, res.a, 0.25; | |
26 TEX res.b, res.baaa, texture[3], 2D; | |
27 # move res into result, this allows easily commenting out some parts. | |
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28 MOV result.color, res; |
16488 | 29 END |