Mercurial > mplayer.hg
annotate DOCS/tech/general.txt @ 27076:3dccfe530193
cosmetic: give coherent indentation
author | ben |
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date | Fri, 20 Jun 2008 20:07:36 +0000 |
parents | 780caed72ac7 |
children | 0f1b5b68af32 |
rev | line source |
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132 | 1 So, I'll describe how this stuff works. |
2 | |
3 The main modules: | |
4 | |
5586 | 5 1. stream.c: this is the input layer, this reads the input media (file, stdin, |
6 vcd, dvd, network etc). what it has to know: appropriate buffering by | |
7 sector, seek, skip functions, reading by bytes, or blocks with any size. | |
8 The stream_t (stream.h) structure describes the input stream, file/device. | |
132 | 9 |
5586 | 10 There is a stream cache layer (cache2.c), it's a wrapper for the stream |
11 API. It does fork(), then emulates stream driver in the parent process, | |
12 and stream user in the child process, while proxying between them using | |
13 preallocated big memory chunk for FIFO buffer. | |
14 | |
15 2. demuxer.c: this does the demultiplexing (separating) of the input to | |
16 audio, video or dvdsub channels, and their reading by buffered packages. | |
132 | 17 The demuxer.c is basically a framework, which is the same for all the |
18 input formats, and there are parsers for each of them (mpeg-es, | |
19 mpeg-ps, avi, avi-ni, asf), these are in the demux_*.c files. | |
20 The structure is the demuxer_t. There is only one demuxer. | |
21 | |
551 | 22 2.a. demux_packet_t, that is DP. |
23 Contains one chunk (avi) or packet (asf,mpg). They are stored in memory as | |
5586 | 24 in linked list, cause of their different size. |
551 | 25 |
876 | 26 2.b. demuxer stream, that is DS. |
27 Struct: demux_stream_t | |
5586 | 28 Every channel (a/v/s) has one. This contains the packets for the stream |
876 | 29 (see 2.a). For now, there can be 3 for each demuxer : |
30 - audio (d_audio) | |
31 - video (d_video) | |
32 - DVD subtitle (d_dvdsub) | |
132 | 33 |
551 | 34 2.c. stream header. There are 2 types (for now): sh_audio_t and sh_video_t |
35 This contains every parameter essential for decoding, such as input/output | |
36 buffers, chosen codec, fps, etc. There are each for every stream in | |
37 the file. At least one for video, if sound is present then another, | |
38 but if there are more, then there'll be one structure for each. | |
39 These are filled according to the header (avi/asf), or demux_mpg.c | |
40 does it (mpg) if it founds a new stream. If a new stream is found, | |
41 the ====> Found audio/video stream: <id> messages is displayed. | |
42 | |
43 The chosen stream header and its demuxer are connected together | |
44 (ds->sh and sh->ds) to simplify the usage. So it's enough to pass the | |
45 ds or the sh, depending on the function. | |
46 | |
47 For example: we have an asf file, 6 streams inside it, 1 audio, 5 | |
876 | 48 video. During the reading of the header, 6 sh structs are created, 1 |
49 audio and 5 video. When it starts reading the packet, it chooses the | |
50 stream for the first found audio & video packet, and sets the sh | |
51 pointers of d_audio and d_video according to them. So later it reads | |
52 only these streams. Of course the user can force choosing a specific | |
53 stream with | |
551 | 54 -vid and -aid switches. |
55 A good example for this is the DVD, where the english stream is not | |
56 always the first, so every VOB has different language :) | |
57 That's when we have to use for example the -aid 128 switch. | |
58 | |
132 | 59 Now, how this reading works? |
60 - demuxer.c/demux_read_data() is called, it gets how many bytes, | |
61 and where (memory address), would we like to read, and from which | |
62 DS. The codecs call this. | |
63 - this checks if the given DS's buffer contains something, if so, it | |
64 reads from there as much as needed. If there isn't enough, it calls | |
65 ds_fill_buffer(), which: | |
66 - checks if the given DS has buffered packages (DP's), if so, it moves | |
67 the oldest to the buffer, and reads on. If the list is empty, it | |
68 calls demux_fill_buffer() : | |
69 - this calls the parser for the input format, which reads the file | |
70 onward, and moves the found packages to their buffers. | |
71 Well it we'd like an audio package, but only a bunch of video | |
72 packages are available, then sooner or later the: | |
73 DEMUXER: Too many (%d in %d bytes) audio packets in the buffer | |
74 error shows up. | |
75 | |
5586 | 76 2.d. video.c: this file/function handle the reading and assembling of the |
77 video frames. each call to video_read_frame() should read and return a | |
78 single video frame, and it's duration in seconds (float). | |
79 The implementation is splitted to 2 big parts - reading from mpeg-like | |
80 streams and reading from one-frame-per-chunk files (avi, asf, mov). | |
81 Then it calculates duration, either from fixed FPS value, or from the | |
82 PTS difference between and after reading the frame. | |
83 | |
22289
780caed72ac7
cosmetics: typo fixes, usefuLL --> useful and aswell --> as well
diego
parents:
9644
diff
changeset
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84 2.e. other utility functions: there are some useful code there, like |
5586 | 85 AVI muxer, or mp3 header parser, but leave them for now. |
86 | |
87 So everything is ok 'till now. It can be found in libmpdemux/ library. | |
88 It should compile outside of mplayer tree, you just have to implement few | |
89 simple functions, like mp_msg() to print messages, etc. | |
90 See libmpdemux/test.c for example. | |
91 | |
92 See also formats.txt, for description of common media file formats and their | |
93 implementation details in libmpdemux. | |
132 | 94 |
95 Now, go on: | |
96 | |
97 3. mplayer.c - ooh, he's the boss :) | |
1649 | 98 Its main purpose is connecting the other modules, and maintaining A/V |
1500 | 99 sync. |
877 | 100 |
1649 | 101 The given stream's actual position is in the 'timer' field of the |
102 corresponding stream header (sh_audio / sh_video). | |
876 | 103 |
104 The structure of the playing loop : | |
105 while(not EOF) { | |
106 fill audio buffer (read & decode audio) + increase a_frame | |
107 read & decode a single video frame + increase v_frame | |
108 sleep (wait until a_frame>=v_frame) | |
109 display the frame | |
110 apply A-V PTS correction to a_frame | |
5586 | 111 handle events (keys,lirc etc) -> pause,seek,... |
876 | 112 } |
113 | |
132 | 114 When playing (a/v), it increases the variables by the duration of the |
876 | 115 played a/v. |
116 - with audio this is played bytes / sh_audio->o_bps | |
117 Note: i_bps = number of compressed bytes for one second of audio | |
118 o_bps = number of uncompressed bytes for one second of audio | |
119 (this is = bps*samplerate*channels) | |
120 - with video this is usually == 1.0/fps, but I have to note that | |
138 | 121 fps doesn't really matters at video, for example asf doesn't have that, |
122 instead there is "duration" and it can change per frame. | |
132 | 123 MPEG2 has "repeat_count" which delays the frame by 1-2.5 ... |
124 Maybe only AVI and MPEG1 has fixed fps. | |
125 | |
138 | 126 So everything works right until the audio and video are in perfect |
132 | 127 synchronity, since the audio goes, it gives the timing, and if the |
128 time of a frame passed, the next frame is displayed. | |
129 But what if these two aren't synchronized in the input file? | |
130 PTS correction kicks in. The input demuxers read the PTS (presentation | |
131 timestamp) of the packages, and with it we can see if the streams | |
132 are synchronized. Then MPlayer can correct the a_frame, within | |
133 a given maximal bounder (see -mc option). The summary of the | |
134 corrections can be found in c_total . | |
135 | |
136 Of course this is not everything, several things suck. | |
137 For example the soundcards delay, which has to be corrected by | |
876 | 138 MPlayer! The audio delay is the sum of all these: |
139 - bytes read since the last timestamp: | |
140 t1 = d_audio->pts_bytes/sh_audio->i_bps | |
141 - if Win32/ACM then the bytes stored in audio input buffer | |
142 t2 = a_in_buffer_len/sh_audio->i_bps | |
143 - uncompressed bytes in audio out buffer | |
144 t3 = a_buffer_len/sh_audio->o_bps | |
145 - not yet played bytes stored in the soundcard's (or DMA's) buffer | |
146 t4 = get_audio_delay()/sh_audio->o_bps | |
147 | |
148 From this we can calculate what PTS we need for the just played | |
149 audio, then after we compare this with the video's PTS, we have | |
150 the difference! | |
132 | 151 |
152 Life didn't get simpler with AVI. There's the "official" timing | |
153 method, the BPS-based, so the header contains how many compressed | |
1500 | 154 audio bytes or chunks belong to one second of frames. |
155 In the AVI stream header there are 2 important fields, the | |
156 dwSampleSize, and dwRate/dwScale pairs: | |
157 - If the dwSampleSize is 0, then it's VBR stream, so its bitrate | |
158 isn't constant. It means that 1 chunk stores 1 sample, and | |
159 dwRate/dwScale gives the chunks/sec value. | |
160 - If the dwSampleSize is >0, then it's constant bitrate, and the | |
161 time can be measured this way: time = (bytepos/dwSampleSize) / | |
162 (dwRate/dwScale) (so the sample's number is divided with the | |
163 samplerate). Now the audio can be handled as a stream, which can | |
164 be cut to chunks, but can be one chunk also. | |
132 | 165 |
1500 | 166 The other method can be used only for interleaved files: from |
167 the order of the chunks, a timestamp (PTS) value can be calculated. | |
168 The PTS of the video chunks are simple: chunk number * fps | |
169 The audio is the same as the previous video chunk was. | |
170 We have to pay attention to the so called "audio preload", that is, | |
171 there is a delay between the audio and video streams. This is | |
172 usually 0.5-1.0 sec, but can be totally different. | |
173 The exact value was measured until now, but now the demux_avi.c | |
174 handles it: at the audio chunk after the first video, it calculates | |
175 the A/V difference, and take this as a measure for audio preload. | |
876 | 176 |
177 3.a. audio playback: | |
178 Some words on audio playback: | |
179 Not the playing is hard, but: | |
180 1. knowing when to write into the buffer, without blocking | |
181 2. knowing how much was played of what we wrote into | |
182 The first is needed for audio decoding, and to keep the buffer | |
183 full (so the audio will never skip). And the second is needed for | |
184 correct timing, because some soundcards delay even 3-7 seconds, | |
185 which can't be forgotten about. | |
186 To solve this, the OSS gives several possibilities: | |
187 - ioctl(SNDCTL_DSP_GETODELAY): tells how many unplayed bytes are in | |
188 the soundcard's buffer -> perfect for timing, but not all drivers | |
189 support it :( | |
190 - ioctl(SNDCTL_DSP_GETOSPACE): tells how much can we write into the | |
191 soundcard's buffer, without blocking. If the driver doesn't | |
192 support GETODELAY, we can use this to know how much the delay is. | |
193 - select(): should tell if we can write into the buffer without | |
194 blocking. Unfortunately it doesn't say how much we could :(( | |
195 Also, doesn't/badly works with some drivers. | |
196 Only used if none of the above works. | |
132 | 197 |
5586 | 198 4. Codecs. Consists of libmpcodecs/* and separate files or libs, |
199 for example liba52, libmpeg2, xa/*, alaw.c, opendivx/*, loader, mp3lib. | |
1500 | 200 |
5586 | 201 mplayer.c doesn't call them directly, but through the dec_audio.c and |
1500 | 202 dec_video.c files, so the mplayer.c doesn't have to know anything about |
5586 | 203 the codecs. |
204 | |
205 libmpcodecs contains wrapper for every codecs, some of them include the | |
206 codec function implementation, some calls functions from other files | |
207 included with mplayer, some calls optional external libraries. | |
208 file naming convention in libmpcodecs: | |
209 ad_*.c - audio decoder (called through dec_audio.c) | |
210 vd_*.c - video decoder (called through dec_video.c) | |
211 ve_*.c - video encoder (used by mencoder) | |
9644
0fe056bdb135
vop -> vf change, small fixes. The Polish documentation should be checked for correctness.
jonas
parents:
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diff
changeset
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212 vf_*.c - video filter (see option -vf) |
132 | 213 |
6848 | 214 On this topic, see also: |
7399 | 215 libmpcodecs.txt - The structure of the codec-filter path, with explanation |
6848 | 216 dr-methods.txt - Direct rendering, MPI buffer management for video codecs |
217 codecs.conf.txt - How to write/edit codec configuration file (codecs.conf) | |
218 codec-devel.txt - Mike's hints about codec development - a bit OUTDATED | |
219 hwac3.txt - about SP/DIF audio passthrough | |
220 | |
551 | 221 5. libvo: this displays the frame. |
222 | |
5586 | 223 for details on this, read libvo.txt |
551 | 224 |
986 | 225 6. libao2: this control audio playing |
6848 | 226 6.a audio plugins |
986 | 227 |
6848 | 228 for details on this, read libao2.txt |
4582 | 229 |