annotate TOOLS/edgedetect.fp @ 36920:40ad45360c8a

Replace old item 'potmeter' by new item 'pimage'. Recent versions of the X11/GTK GUI didn't allow to control a potmeter, because that didn't seem to make any sense. In order to get rid of the confusing potmeter that doesn't distinguish from a hpotmeter and in order to allow the more useful behaviour recent versions of the X11/GTK GUI have been utilized (and because we're still supporting item 'potmeter' for reasons of compatibility with old skins), introduce new item 'pimage' that reuses most of the current potmeter code. Additionally, remove remaining code and documentation of 'potmeter'.
author ib
date Mon, 17 Mar 2014 12:29:46 +0000
parents cae067bfc231
children
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3191dcb27a12 hardware color-space conversion for vo_gl and vo_gl2
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1 !!ARBfp1.0
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2 # Custom YUV->RGB conversion program for MPlayer's -vo gl.
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3 # Copyleft (C) Reimar Döffinger, 2005
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cae067bfc231 Relicense to GPL v2 or later with Reimar's permission.
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4 # Licensed under the GNU GPL v2 or later
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5 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
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6 # This is some custom edge-detect like effect.
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7 # Try adjusting the gamma!
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8 # program.env[0].xy contains the size of one source texel
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9 TEMP res, yuv, pos, tmp, sizes;
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10 SWZ sizes, program.env[0], x, y, 0, 0;
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11 TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
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12 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
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13 TEX tmp.r, pos.xyxy, texture[0], 2D;
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14 MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr;
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15 TEX tmp.r, pos.zwzw, texture[0], 2D;
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16 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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17 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
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18 TEX tmp.r, pos.xyxy, texture[0], 2D;
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19 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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20 TEX tmp.r, pos.zwzw, texture[0], 2D;
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21 SUB yuv.r, yuv.rrrr, tmp.rrrr;
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22 TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
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23 TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
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24 # now do the normal YUV -> RGB conversion but include effect strength
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25 # multiplication by 2 and 0.5 offset
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26 MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
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27 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
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28 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
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29 # do gamma texture lookup
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30 TEX res.r, res.raaa, texture[3], 2D;
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31 ADD res.a, res.a, 0.25;
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32 TEX res.g, res.gaaa, texture[3], 2D;
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33 ADD res.a, res.a, 0.25;
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34 TEX res.b, res.baaa, texture[3], 2D;
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35 # move res into result, this allows easily commenting out some parts.
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36 MOV result.color, res;
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37 END