Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 34571:463e0da69743
Use 128 instead of 64 to define non-native RGB image formats.
author | cehoyos |
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date | Tue, 07 Feb 2012 22:07:09 +0000 |
parents | 8e09f1cb3ecd |
children | 2a372b469420 |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
31030 | 4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 * |
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24 * You can alternatively redistribute this file and/or |
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25 * modify it under the terms of the GNU Lesser General Public |
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26 * License as published by the Free Software Foundation; either |
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27 * version 2.1 of the License, or (at your option) any later version. |
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28 */ |
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29 |
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30 /** |
33882 | 31 * \file |
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32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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33 */ |
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34 |
16117 | 35 #include <stdlib.h> |
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36 #include <stdio.h> |
16117 | 37 #include <string.h> |
16592 | 38 #include <ctype.h> |
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39 #include <math.h> |
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40 |
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41 #include "mp_msg.h" |
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42 #include "gl_common.h" |
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43 #include "csputils.h" |
31035 | 44 #include "aspect.h" |
32427 | 45 #include "pnm_loader.h" |
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46 |
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47 void (GLAPIENTRY *mpglBegin)(GLenum); |
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48 void (GLAPIENTRY *mpglEnd)(void); |
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49 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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50 void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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51 void (GLAPIENTRY *mpglLoadIdentity)(void); |
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52 void (GLAPIENTRY *mpglLoadMatrixf)(float *); |
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53 void (GLAPIENTRY *mpglPushMatrix)(void); |
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54 void (GLAPIENTRY *mpglPopMatrix)(void); |
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55 void (GLAPIENTRY *mpglClear)(GLbitfield); |
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56 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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57 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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58 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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59 void (GLAPIENTRY *mpglEndList)(void); |
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60 void (GLAPIENTRY *mpglCallList)(GLuint); |
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61 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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62 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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63 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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64 void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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65 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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66 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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67 void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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68 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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69 void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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70 void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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71 void (GLAPIENTRY *mpglEnable)(GLenum); |
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72 void (GLAPIENTRY *mpglDisable)(GLenum); |
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73 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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74 void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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75 void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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76 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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77 void (GLAPIENTRY *mpglFlush)(void); |
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78 void (GLAPIENTRY *mpglFinish)(void); |
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79 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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80 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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81 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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82 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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83 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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84 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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85 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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86 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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87 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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88 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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89 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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90 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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91 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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92 void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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93 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 94 void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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95 |
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96 /** |
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97 * \defgroup glextfunctions OpenGL extension functions |
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98 * |
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99 * the pointers to these functions are acquired when the OpenGL |
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100 * context is created |
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101 * \{ |
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102 */ |
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103 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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104 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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105 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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106 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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107 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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108 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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109 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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110 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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111 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 112 GLenum); |
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113 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 114 GLenum, GLenum, GLboolean, GLboolean, |
115 GLboolean); | |
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116 void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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117 void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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118 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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119 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 120 GLuint, GLuint, GLuint, GLuint, GLuint); |
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121 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 122 GLuint, GLuint, GLuint, GLuint, GLuint, |
123 GLuint, GLuint, GLuint); | |
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124 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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125 void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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126 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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127 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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128 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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129 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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130 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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131 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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132 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *); |
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133 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 134 GLfloat, GLfloat); |
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135 int (GLAPIENTRY *mpglSwapInterval)(int); |
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136 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 137 GLint, GLenum, GLenum, const GLvoid *); |
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138 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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139 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
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140 /** \} */ // end of glextfunctions group |
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141 |
34338 | 142 |
143 void (GLAPIENTRY *mpglVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
144 void (GLAPIENTRY *mpglTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
145 void (GLAPIENTRY *mpglClientActiveTexture)(GLenum); | |
146 void (GLAPIENTRY *mpglEnableClientState)(GLenum); | |
147 void (GLAPIENTRY *mpglDisableClientState)(GLenum); | |
148 void (GLAPIENTRY *mpglDrawArrays)(GLenum, GLint, GLsizei); | |
149 | |
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150 //! \defgroup glgeneral OpenGL general helper functions |
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151 |
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152 //! \defgroup glcontext OpenGL context management helper functions |
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153 |
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154 //! \defgroup gltexture OpenGL texture handling helper functions |
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155 |
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156 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 157 |
18961 | 158 static GLint hqtexfmt; |
159 | |
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160 /** |
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161 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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162 * \param stride number of bytes per line for which alignment should fit. |
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163 * \ingroup glgeneral |
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164 */ |
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165 void glAdjustAlignment(int stride) { |
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166 GLint gl_alignment; |
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167 if (stride % 8 == 0) |
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168 gl_alignment=8; |
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169 else if (stride % 4 == 0) |
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170 gl_alignment=4; |
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171 else if (stride % 2 == 0) |
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172 gl_alignment=2; |
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173 else |
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174 gl_alignment=1; |
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175 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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176 } |
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177 |
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178 struct gl_name_map_struct { |
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179 GLint value; |
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180 const char *name; |
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181 }; |
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182 |
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183 #undef MAP |
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184 #define MAP(a) {a, #a} |
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185 //! mapping table for the glValName function |
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186 static const struct gl_name_map_struct gl_name_map[] = { |
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187 // internal format |
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188 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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189 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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190 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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191 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), MAP(GL_LUMINANCE16), |
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192 |
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193 // format |
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194 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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195 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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196 MAP(GL_COLOR_INDEX), |
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197 // rest 1.2 only |
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198 MAP(GL_BGR), MAP(GL_BGRA), |
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199 |
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200 //type |
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201 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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202 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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203 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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204 // rest 1.2 only |
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205 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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206 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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207 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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208 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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209 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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210 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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211 {0, 0} |
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212 }; |
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213 #undef MAP |
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214 |
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215 /** |
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216 * \brief return the name of an OpenGL constant |
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217 * \param value the constant |
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218 * \return name of the constant or "Unknown format!" |
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219 * \ingroup glgeneral |
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220 */ |
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221 const char *glValName(GLint value) |
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222 { |
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223 int i = 0; |
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224 |
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225 while (gl_name_map[i].name) { |
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226 if (gl_name_map[i].value == value) |
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227 return gl_name_map[i].name; |
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228 i++; |
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229 } |
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230 return "Unknown format!"; |
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231 } |
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232 |
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233 //! always return this format as internal texture format in glFindFormat |
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234 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 235 #undef TEXTUREFORMAT_ALWAYS |
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236 |
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237 /** |
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238 * \brief find the OpenGL settings coresponding to format. |
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239 * |
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240 * All parameters may be NULL. |
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241 * \param fmt MPlayer format to analyze. |
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242 * \param bpp [OUT] bits per pixel of that format. |
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243 * \param gl_texfmt [OUT] internal texture format that fits the |
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244 * image format, not necessarily the best for performance. |
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245 * \param gl_format [OUT] OpenGL format for this image format. |
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246 * \param gl_type [OUT] OpenGL type for this image format. |
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247 * \return 1 if format is supported by OpenGL, 0 if not. |
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248 * \ingroup gltexture |
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249 */ |
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250 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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251 GLenum *gl_format, GLenum *gl_type) |
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252 { |
16474 | 253 int supported = 1; |
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254 int dummy1; |
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255 GLenum dummy2; |
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256 GLint dummy3; |
28036 | 257 if (!bpp) bpp = &dummy1; |
258 if (!gl_texfmt) gl_texfmt = &dummy3; | |
259 if (!gl_format) gl_format = &dummy2; | |
260 if (!gl_type) gl_type = &dummy2; | |
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261 |
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262 if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) { |
30110 | 263 // reduce the possible cases a bit |
264 if (IMGFMT_IS_YUVP16_LE(fmt)) | |
265 fmt = IMGFMT_420P16_LE; | |
266 else if (IMGFMT_IS_YUVP16_BE(fmt)) | |
267 fmt = IMGFMT_420P16_BE; | |
268 else | |
269 fmt = IMGFMT_YV12; | |
270 } | |
30097 | 271 |
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272 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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273 *gl_texfmt = 3; |
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274 switch (fmt) { |
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275 case IMGFMT_RGB48NE: |
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276 *gl_format = GL_RGB; |
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277 *gl_type = GL_UNSIGNED_SHORT; |
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278 break; |
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279 case IMGFMT_RGB24: |
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|
280 *gl_format = GL_RGB; |
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281 *gl_type = GL_UNSIGNED_BYTE; |
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282 break; |
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|
283 case IMGFMT_RGBA: |
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284 *gl_texfmt = 4; |
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|
285 *gl_format = GL_RGBA; |
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286 *gl_type = GL_UNSIGNED_BYTE; |
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287 break; |
30110 | 288 case IMGFMT_420P16: |
289 supported = 0; // no native YUV support | |
33366
9b1c1b141f04
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
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|
290 *gl_texfmt = GL_LUMINANCE16; |
30110 | 291 *bpp = 16; |
292 *gl_format = GL_LUMINANCE; | |
293 *gl_type = GL_UNSIGNED_SHORT; | |
294 break; | |
16474 | 295 case IMGFMT_YV12: |
296 supported = 0; // no native YV12 support | |
14078
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297 case IMGFMT_Y800: |
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|
298 case IMGFMT_Y8: |
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|
299 *gl_texfmt = 1; |
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|
300 *bpp = 8; |
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|
301 *gl_format = GL_LUMINANCE; |
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|
302 *gl_type = GL_UNSIGNED_BYTE; |
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|
303 break; |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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28036
diff
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|
304 case IMGFMT_UYVY: |
33606 | 305 // IMGFMT_YUY2 would be more logical for the _REV format, |
306 // but gives clearly swapped colors. | |
307 case IMGFMT_YVYU: | |
28059
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Add support for YCBCR MESA texture format to vo_gl.
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308 *gl_texfmt = GL_YCBCR_MESA; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
309 *bpp = 16; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
310 *gl_format = GL_YCBCR_MESA; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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311 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
312 break; |
14078
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|
313 #if 0 |
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314 // we do not support palettized formats, although the format the |
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315 // swscale produces works |
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316 case IMGFMT_RGB8: |
33919 | 317 *gl_format = GL_RGB; |
318 *gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; | |
14078
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|
319 break; |
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|
320 #endif |
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321 case IMGFMT_RGB15: |
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322 *gl_format = GL_RGBA; |
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323 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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324 break; |
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325 case IMGFMT_RGB16: |
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326 *gl_format = GL_RGB; |
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327 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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|
328 break; |
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329 #if 0 |
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330 case IMGFMT_BGR8: |
33918 | 331 // special case as red and blue have a different number of bits. |
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332 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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333 // by nVidia drivers, and in addition would give more bits to |
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334 // blue than to red, which isn't wanted |
33919 | 335 *gl_format = GL_RGB; |
336 *gl_type = GL_UNSIGNED_BYTE_3_3_2; | |
14078
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337 break; |
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|
338 #endif |
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339 case IMGFMT_BGR15: |
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340 *gl_format = GL_BGRA; |
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341 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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|
342 break; |
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343 case IMGFMT_BGR16: |
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344 *gl_format = GL_RGB; |
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345 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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346 break; |
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347 case IMGFMT_BGR24: |
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348 *gl_format = GL_BGR; |
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349 *gl_type = GL_UNSIGNED_BYTE; |
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350 break; |
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351 case IMGFMT_BGRA: |
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352 *gl_texfmt = 4; |
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353 *gl_format = GL_BGRA; |
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354 *gl_type = GL_UNSIGNED_BYTE; |
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|
355 break; |
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|
356 default: |
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|
357 *gl_texfmt = 4; |
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358 *gl_format = GL_RGBA; |
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359 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 360 supported = 0; |
14078
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|
361 } |
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362 #ifdef TEXTUREFORMAT_ALWAYS |
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363 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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364 #endif |
16474 | 365 return supported; |
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366 } |
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367 |
31024 | 368 #ifdef HAVE_LIBDL |
369 #include <dlfcn.h> | |
370 #endif | |
371 /** | |
372 * \brief find address of a linked function | |
373 * \param s name of function to find | |
374 * \return address of function or NULL if not found | |
375 */ | |
376 static void *getdladdr(const char *s) { | |
377 void *ret = NULL; | |
378 #ifdef HAVE_LIBDL | |
379 void *handle = dlopen(NULL, RTLD_LAZY); | |
380 if (!handle) | |
381 return NULL; | |
382 ret = dlsym(handle, s); | |
383 dlclose(handle); | |
384 #endif | |
385 return ret; | |
16099 | 386 } |
387 | |
17335 | 388 typedef struct { |
25762 | 389 void *funcptr; |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
390 const char *extstr; |
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
391 const char *funcnames[7]; |
29942
9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
reimar
parents:
29941
diff
changeset
|
392 void *fallback; |
17335 | 393 } extfunc_desc_t; |
394 | |
34338 | 395 #if !defined(CONFIG_GL_WIN32) && !defined(CONFIG_GL_X11) |
396 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, NULL} | |
397 #else | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
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398 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name} |
34338 | 399 #endif |
17335 | 400 static const extfunc_desc_t extfuncs[] = { |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
401 // these aren't extension functions but we query them anyway to allow |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
402 // different "backends" with one binary |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
403 DEF_FUNC_DESC(Begin), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
404 DEF_FUNC_DESC(End), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
405 DEF_FUNC_DESC(Viewport), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
406 DEF_FUNC_DESC(MatrixMode), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
407 DEF_FUNC_DESC(LoadIdentity), |
34337
f8c523d09e5e
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
reimar
parents:
34174
diff
changeset
|
408 DEF_FUNC_DESC(LoadMatrixf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
409 DEF_FUNC_DESC(PushMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
410 DEF_FUNC_DESC(PopMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
411 DEF_FUNC_DESC(Clear), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
412 DEF_FUNC_DESC(GenLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
413 DEF_FUNC_DESC(DeleteLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
414 DEF_FUNC_DESC(NewList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
415 DEF_FUNC_DESC(EndList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
416 DEF_FUNC_DESC(CallList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
417 DEF_FUNC_DESC(CallLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
418 DEF_FUNC_DESC(GenTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
419 DEF_FUNC_DESC(DeleteTextures), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
420 DEF_FUNC_DESC(TexEnvf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
421 DEF_FUNC_DESC(TexEnvi), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
422 DEF_FUNC_DESC(Color4ub), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
423 DEF_FUNC_DESC(Color4f), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
424 DEF_FUNC_DESC(ClearColor), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
425 DEF_FUNC_DESC(ClearDepth), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
426 DEF_FUNC_DESC(DepthFunc), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
427 DEF_FUNC_DESC(Enable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
428 DEF_FUNC_DESC(Disable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
429 DEF_FUNC_DESC(DrawBuffer), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
430 DEF_FUNC_DESC(DepthMask), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
431 DEF_FUNC_DESC(BlendFunc), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
432 DEF_FUNC_DESC(Flush), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
433 DEF_FUNC_DESC(Finish), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
434 DEF_FUNC_DESC(PixelStorei), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
435 DEF_FUNC_DESC(TexImage1D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
436 DEF_FUNC_DESC(TexImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
437 DEF_FUNC_DESC(TexSubImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
438 DEF_FUNC_DESC(TexParameteri), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
439 DEF_FUNC_DESC(TexParameterf), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
440 DEF_FUNC_DESC(TexParameterfv), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
441 DEF_FUNC_DESC(TexCoord2f), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
442 DEF_FUNC_DESC(Vertex2f), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
443 DEF_FUNC_DESC(Vertex3f), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
444 DEF_FUNC_DESC(Normal3f), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
445 DEF_FUNC_DESC(Lightfv), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
446 DEF_FUNC_DESC(ColorMaterial), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
447 DEF_FUNC_DESC(ShadeModel), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
448 DEF_FUNC_DESC(GetIntegerv), |
31567 | 449 DEF_FUNC_DESC(ColorMask), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
450 |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
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parents:
29938
diff
changeset
|
451 // here start the real extensions |
30945
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452 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
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453 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, |
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454 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, |
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455 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, |
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456 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, |
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457 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, |
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458 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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459 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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460 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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461 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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462 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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463 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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464 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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465 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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466 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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467 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
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468 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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469 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
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470 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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471 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}}, |
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472 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, |
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473 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}}, |
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474 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}}, |
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475 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}}, |
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476 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, |
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477 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}}, |
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478 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}}, |
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479 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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480 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
34338 | 481 |
482 // Things needed to run on GLES | |
483 {&mpglVertexPointer, NULL, {"glVertexPointer", NULL}}, | |
484 {&mpglTexCoordPointer, NULL, {"glTexCoordPointer", NULL}}, | |
485 {&mpglClientActiveTexture, NULL, {"glClientActiveTexture", NULL}}, | |
486 {&mpglEnableClientState, NULL, {"glEnableClientState", NULL}}, | |
487 {&mpglDisableClientState, NULL, {"glDisableClientState", NULL}}, | |
488 {&mpglDrawArrays, NULL, {"glDrawArrays", NULL}}, | |
17335 | 489 {NULL} |
490 }; | |
491 | |
16117 | 492 /** |
493 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 494 * \param getProcAddress function to resolve function names, may be NULL |
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495 * \param ext2 an extra extension string |
16117 | 496 */ |
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497 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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498 const char *ext2) { |
17335 | 499 const extfunc_desc_t *dsc; |
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500 const char *extensions; |
17335 | 501 char *allexts; |
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502 |
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503 if (!getProcAddress) |
31024 | 504 getProcAddress = (void *)getdladdr; |
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505 |
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506 // special case, we need glGetString before starting to find the other functions |
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507 mpglGetString = getProcAddress("glGetString"); |
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508 if (!mpglGetString) |
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509 mpglGetString = glGetString; |
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510 |
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511 extensions = (const char *)mpglGetString(GL_EXTENSIONS); |
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512 if (!extensions) extensions = ""; |
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513 if (!ext2) ext2 = ""; |
18878 | 514 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 515 strcpy(allexts, extensions); |
516 strcat(allexts, " "); | |
517 strcat(allexts, ext2); | |
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518 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 519 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
520 void *ptr = NULL; | |
521 int i; | |
522 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
523 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
524 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
525 } | |
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526 if (!ptr) |
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527 ptr = dsc->fallback; |
25762 | 528 *(void **)dsc->funcptr = ptr; |
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529 } |
18961 | 530 if (strstr(allexts, "_texture_float")) |
531 hqtexfmt = GL_RGB32F; | |
532 else if (strstr(allexts, "NV_float_buffer")) | |
533 hqtexfmt = GL_FLOAT_RGB32_NV; | |
534 else | |
535 hqtexfmt = GL_RGB16; | |
17335 | 536 free(allexts); |
16099 | 537 } |
538 | |
16117 | 539 /** |
540 * \brief create a texture and set some defaults | |
541 * \param target texture taget, usually GL_TEXTURE_2D | |
542 * \param fmt internal texture format | |
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543 * \param format texture host data format |
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544 * \param type texture host data type |
16117 | 545 * \param filter filter used for scaling, e.g. GL_LINEAR |
546 * \param w texture width | |
547 * \param h texture height | |
548 * \param val luminance value to fill texture with | |
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549 * \ingroup gltexture |
16117 | 550 */ |
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551 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 552 int w, int h, unsigned char val) { |
553 GLfloat fval = (GLfloat)val / 255.0; | |
554 GLfloat border[4] = {fval, fval, fval, fval}; | |
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555 int stride; |
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556 char *init; |
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557 if (w == 0) w = 1; |
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558 if (h == 0) h = 1; |
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559 stride = w * glFmt2bpp(format, type); |
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560 if (!stride) return; |
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561 init = malloc(stride * h); |
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562 memset(init, val, stride * h); |
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563 glAdjustAlignment(stride); |
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564 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
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565 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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566 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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567 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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568 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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569 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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570 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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571 // Border texels should not be used with CLAMP_TO_EDGE |
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572 // We set a sane default anyway. |
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573 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 574 free(init); |
575 } | |
576 | |
577 /** | |
16592 | 578 * \brief creates a texture from a PPM file |
579 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 580 * \param fmt internal texture format, 0 for default |
16592 | 581 * \param filter filter used for scaling, e.g. GL_LINEAR |
582 * \param f file to read PPM from | |
583 * \param width [out] width of texture | |
584 * \param height [out] height of texture | |
585 * \param maxval [out] maxval value from PPM file | |
586 * \return 0 on error, 1 otherwise | |
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587 * \ingroup gltexture |
16592 | 588 */ |
589 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
590 FILE *f, int *width, int *height, int *maxval) { | |
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591 int w, h, m, bpp; |
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592 GLenum type; |
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593 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m); |
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594 if (!data || (bpp != 3 && bpp != 6)) { |
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595 free(data); |
16592 | 596 return 0; |
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597 } |
18961 | 598 if (!fmt) { |
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599 fmt = bpp == 6 ? hqtexfmt : 3; |
18961 | 600 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) |
601 fmt = GL_RGB16; | |
602 } | |
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603 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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604 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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605 glUploadTex(target, GL_RGB, type, |
18961 | 606 data, w * bpp, 0, 0, w, h, 0); |
16592 | 607 free(data); |
608 if (width) *width = w; | |
609 if (height) *height = h; | |
610 if (maxval) *maxval = m; | |
611 return 1; | |
612 } | |
613 | |
614 /** | |
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615 * \brief return the number of bytes per pixel for the given format |
16117 | 616 * \param format OpenGL format |
617 * \param type OpenGL type | |
618 * \return bytes per pixel | |
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619 * \ingroup glgeneral |
16117 | 620 * |
16435 | 621 * Does not handle all possible variants, just those used by MPlayer |
16117 | 622 */ |
623 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 624 int component_size = 0; |
16117 | 625 switch (type) { |
626 case GL_UNSIGNED_BYTE_3_3_2: | |
627 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
628 return 1; | |
629 case GL_UNSIGNED_SHORT_5_5_5_1: | |
630 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
631 case GL_UNSIGNED_SHORT_5_6_5: | |
632 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
633 return 2; | |
18961 | 634 case GL_UNSIGNED_BYTE: |
635 component_size = 1; | |
636 break; | |
637 case GL_UNSIGNED_SHORT: | |
638 component_size = 2; | |
639 break; | |
16117 | 640 } |
641 switch (format) { | |
642 case GL_LUMINANCE: | |
643 case GL_ALPHA: | |
18961 | 644 return component_size; |
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645 case GL_YCBCR_MESA: |
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646 return 2; |
16117 | 647 case GL_RGB: |
648 case GL_BGR: | |
18961 | 649 return 3 * component_size; |
16117 | 650 case GL_RGBA: |
651 case GL_BGRA: | |
18961 | 652 return 4 * component_size; |
16117 | 653 } |
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654 return 0; // unknown |
16117 | 655 } |
656 | |
657 /** | |
658 * \brief upload a texture, handling things like stride and slices | |
659 * \param target texture target, usually GL_TEXTURE_2D | |
660 * \param format OpenGL format of data | |
661 * \param type OpenGL type of data | |
21201 | 662 * \param dataptr data to upload |
16117 | 663 * \param stride data stride |
664 * \param x x offset in texture | |
665 * \param y y offset in texture | |
666 * \param w width of the texture part to upload | |
667 * \param h height of the texture part to upload | |
668 * \param slice height of an upload slice, 0 for all at once | |
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669 * \ingroup gltexture |
16117 | 670 */ |
671 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 672 const void *dataptr, int stride, |
16117 | 673 int x, int y, int w, int h, int slice) { |
21201 | 674 const uint8_t *data = dataptr; |
16117 | 675 int y_max = y + h; |
16223
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676 if (w <= 0 || h <= 0) return; |
16117 | 677 if (slice <= 0) |
678 slice = h; | |
17220 | 679 if (stride < 0) { |
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680 data += (h - 1) * stride; |
17220 | 681 stride = -stride; |
682 } | |
16117 | 683 // this is not always correct, but should work for MPlayer |
684 glAdjustAlignment(stride); | |
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685 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); |
16117 | 686 for (; y + slice <= y_max; y += slice) { |
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687 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 688 data += stride * slice; |
689 } | |
690 if (y < y_max) | |
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691 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 692 } |
693 | |
16625 | 694 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
695 float uvcos, float uvsin) { | |
696 int i; | |
697 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
698 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
699 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
700 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
701 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
702 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
703 ucoef[3] = 0; | |
704 vcoef[3] = 0; | |
705 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
706 // are in [-2, 2] range, so here comes the trick: | |
707 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
708 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
709 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
710 for (i = 0; i < 4; i++) { | |
711 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
712 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
713 } | |
714 } | |
715 | |
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716 /** |
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717 * \brief Setup register combiners for YUV to RGB conversion. |
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718 * \param uvcos used for saturation and hue adjustment |
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719 * \param uvsin used for saturation and hue adjustment |
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720 */ |
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721 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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722 GLfloat ucoef[4]; |
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723 GLfloat vcoef[4]; |
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724 GLint i; |
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725 if (!mpglCombinerInput || !mpglCombinerOutput || |
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726 !mpglCombinerParameterfv || !mpglCombinerParameteri) { |
18579
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727 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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728 return; |
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729 } |
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730 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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731 if (i < 2) |
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732 mp_msg(MSGT_VO, MSGL_ERR, |
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733 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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734 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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735 if (i < 3) |
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736 mp_msg(MSGT_VO, MSGL_ERR, |
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737 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 738 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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739 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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740 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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741 |
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742 // UV first, like this green component cannot overflow |
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743 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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744 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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745 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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746 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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747 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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748 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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749 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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750 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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751 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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752 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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753 GL_FALSE, GL_FALSE); |
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754 |
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755 // stage 2 |
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756 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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757 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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758 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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759 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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760 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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761 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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762 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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763 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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764 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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765 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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766 GL_FALSE, GL_FALSE); |
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767 |
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768 // leave final combiner stage in default mode |
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769 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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770 } |
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771 |
16625 | 772 /** |
773 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
30953
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774 * \param csp_params parameters used for colorspace conversion |
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775 * \param text if set use the GL_ATI_text_fragment_shader API as |
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776 * used on OS X. |
16625 | 777 */ |
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778 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params, |
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779 int text) { |
16625 | 780 GLint i; |
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781 float yuv2rgb[3][4]; |
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782 |
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783 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 784 if (i < 3) |
785 mp_msg(MSGT_VO, MSGL_ERR, | |
786 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
787 | |
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788 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb); |
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789 for (i = 0; i < 3; i++) { |
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790 int j; |
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791 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]); |
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792 for (j = 0; j < 4; j++) { |
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793 yuv2rgb[i][j] *= 0.125; |
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794 yuv2rgb[i][j] += 0.5; |
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795 if (yuv2rgb[i][j] > 1) |
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796 yuv2rgb[i][j] = 1; |
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797 if (yuv2rgb[i][j] < 0) |
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798 yuv2rgb[i][j] = 0; |
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799 } |
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800 } |
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801 if (text == 0) { |
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802 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]}; |
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803 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]}; |
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804 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]}; |
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805 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]}; |
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806 if (!mpglBeginFragmentShader || !mpglEndFragmentShader || |
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807 !mpglSetFragmentShaderConstant || !mpglSampleMap || |
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808 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) { |
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809 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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810 return; |
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811 } |
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812 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
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813 if (i < 3) |
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814 mp_msg(MSGT_VO, MSGL_ERR, |
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815 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); |
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816 mpglBeginFragmentShader(); |
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817 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0); |
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818 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1); |
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819 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); |
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820 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); |
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821 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); |
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822 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); |
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823 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); |
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824 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, |
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825 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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826 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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827 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, |
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828 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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829 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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830 GL_REG_1_ATI, GL_NONE, GL_NONE); |
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831 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, |
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832 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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833 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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834 GL_REG_2_ATI, GL_NONE, GL_NONE); |
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835 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI, |
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836 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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837 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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838 mpglEndFragmentShader(); |
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839 } else { |
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840 static const char template[] = |
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841 "!!ATIfs1.0\n" |
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842 "StartConstants;\n" |
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843 " CONSTANT c0 = {%e, %e, %e};\n" |
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844 " CONSTANT c1 = {%e, %e, %e};\n" |
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845 " CONSTANT c2 = {%e, %e, %e};\n" |
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846 " CONSTANT c3 = {%e, %e, %e};\n" |
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847 "EndConstants;\n" |
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848 "StartOutputPass;\n" |
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849 " SampleMap r0, t0.str;\n" |
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850 " SampleMap r1, t1.str;\n" |
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851 " SampleMap r2, t2.str;\n" |
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852 " MUL r1.rgb, r1.bias, c1.bias;\n" |
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853 " MAD r2.rgb, r2.bias, c2.bias, r1;\n" |
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854 " MAD r0.rgb, r0, c0.bias, r2;\n" |
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855 " ADD r0.rgb.8x, r0, c3.bias;\n" |
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856 "EndPass;\n"; |
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857 char buffer[512]; |
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858 snprintf(buffer, sizeof(buffer), template, |
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859 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], |
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860 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], |
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861 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], |
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862 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]); |
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863 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); |
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864 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); |
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865 } |
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866 } |
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867 |
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868 /** |
19221 | 869 * \brief helper function for gen_spline_lookup_tex |
870 * \param x subpixel-position ((0,1) range) to calculate weights for | |
871 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
872 * | |
873 * calculates the weights and stores them after appropriate transformation | |
874 * for the scaler fragment program. | |
875 */ | |
18622 | 876 static void store_weights(float x, GLfloat *dst) { |
877 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
878 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
879 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
880 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
881 *dst++ = 1 + x - w1 / (w0 + w1); | |
882 *dst++ = 1 - x + w3 / (w2 + w3); | |
883 *dst++ = w0 + w1; | |
884 *dst++ = 0; | |
885 } | |
886 | |
887 //! to avoid artefacts this should be rather large | |
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888 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 889 /** |
890 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
891 * \param unit texture unit to attach texture to | |
892 */ | |
893 static void gen_spline_lookup_tex(GLenum unit) { | |
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894 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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895 GLfloat *tp = tex; |
18622 | 896 int i; |
897 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
898 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
899 store_weights(x, tp); | |
900 tp += 4; | |
901 } | |
902 store_weights(0, tex); | |
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903 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
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904 mpglActiveTexture(unit); |
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905 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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906 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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907 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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908 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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909 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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910 mpglActiveTexture(GL_TEXTURE0); |
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911 free(tex); |
18622 | 912 } |
913 | |
33926 | 914 #define NOISE_RES 2048 |
915 | |
916 /** | |
917 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers. | |
918 * \param unit texture unit to attach texture to | |
919 */ | |
920 static void gen_noise_lookup_tex(GLenum unit) { | |
921 GLfloat *tex = calloc(NOISE_RES, sizeof(*tex)); | |
922 uint32_t lcg = 0x79381c11; | |
923 int i; | |
924 for (i = 0; i < NOISE_RES; i++) | |
925 tex[i] = (double)i / (NOISE_RES - 1); | |
926 for (i = 0; i < NOISE_RES - 1; i++) { | |
927 int remain = NOISE_RES - i; | |
928 int idx = i + (lcg >> 16) % remain; | |
929 GLfloat tmp = tex[i]; | |
930 tex[i] = tex[idx]; | |
931 tex[idx] = tmp; | |
932 lcg = lcg * 1664525 + 1013904223; | |
933 } | |
934 mpglActiveTexture(unit); | |
935 mpglTexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex); | |
936 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); | |
937 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
938 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
939 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
940 mpglActiveTexture(GL_TEXTURE0); | |
941 free(tex); | |
942 } | |
943 | |
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944 static const char bilin_filt_template[] = |
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945 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; |
18619
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946 |
18622 | 947 #define BICUB_FILT_MAIN(textype) \ |
948 /* first y-interpolation */ \ | |
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949 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ |
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950 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ |
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951 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ |
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952 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ |
18787
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953 /* second y-interpolation */ \ |
30840
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954 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ |
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955 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ |
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956 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ |
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957 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ |
18622 | 958 /* x-interpolation */ \ |
30840
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959 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" |
18622 | 960 |
33928
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961 static const char bicub_filt_template_2D[] = |
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962 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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963 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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964 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
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965 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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966 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
18622 | 967 BICUB_FILT_MAIN("2D"); |
968 | |
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969 static const char bicub_filt_template_RECT[] = |
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970 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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971 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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972 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
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973 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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974 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
18622 | 975 BICUB_FILT_MAIN("RECT"); |
976 | |
24318
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977 #define CALCWEIGHTS(t, s) \ |
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978 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ |
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979 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ |
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980 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ |
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|
981 "RCP a.x, "t".z;\n" \ |
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982 "RCP a.y, "t".w;\n" \ |
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983 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ |
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|
984 "ADD "t".x, "t".xxxx, "s";\n" \ |
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|
985 "SUB "t".y, "t".yyyy, "s";\n" |
24318
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|
986 |
33928
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|
987 static const char bicub_notex_filt_template_2D[] = |
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988 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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changeset
|
989 "FRC coord.xy, coord.xyxy;\n" |
24318
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990 CALCWEIGHTS("parmx", "coord.xxxx") |
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|
991 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
24318
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992 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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993 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
24318
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changeset
|
994 BICUB_FILT_MAIN("2D"); |
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|
995 |
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|
996 static const char bicub_notex_filt_template_RECT[] = |
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changeset
|
997 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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changeset
|
998 "FRC coord.xy, coord.xyxy;\n" |
24318
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changeset
|
999 CALCWEIGHTS("parmx", "coord.xxxx") |
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changeset
|
1000 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
24318
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1001 CALCWEIGHTS("parmy", "coord.yyyy") |
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changeset
|
1002 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
24318
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|
1003 BICUB_FILT_MAIN("RECT"); |
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1004 |
22489 | 1005 #define BICUB_X_FILT_MAIN(textype) \ |
30840
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|
1006 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ |
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changeset
|
1007 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ |
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changeset
|
1008 "TEX a.r, coord, texture[%c], "textype";\n" \ |
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changeset
|
1009 "TEX b.r, coord2, texture[%c], "textype";\n" \ |
22489 | 1010 /* x-interpolation */ \ |
30840
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changeset
|
1011 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" |
22489 | 1012 |
33928
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changeset
|
1013 static const char bicub_x_filt_template_2D[] = |
30840
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changeset
|
1014 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" |
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changeset
|
1015 "TEX parmx, coord, texture[%c], 1D;\n" |
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changeset
|
1016 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" |
22489 | 1017 BICUB_X_FILT_MAIN("2D"); |
1018 | |
33928
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changeset
|
1019 static const char bicub_x_filt_template_RECT[] = |
30840
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changeset
|
1020 "ADD coord.x, fragment.texcoord[%c], {0.5};\n" |
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changeset
|
1021 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1022 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" |
22489 | 1023 BICUB_X_FILT_MAIN("RECT"); |
1024 | |
33928
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changeset
|
1025 static const char unsharp_filt_template[] = |
30840
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changeset
|
1026 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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changeset
|
1027 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1028 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
1029 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1030 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1031 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
1032 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1033 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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parents:
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changeset
|
1034 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
1035 "DP3 b, b, {0.25, 0.25, 0.25};\n" |
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changeset
|
1036 "SUB b.r, a.r, b.r;\n" |
34478 | 1037 // NOTE: destination component is only write mask, not swizzle |
1038 // so calculate result in all three components | |
1039 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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|
1040 |
33928
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Remove pointless pointer indirection for shader program strings.
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changeset
|
1041 static const char unsharp_filt_template2[] = |
30840
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changeset
|
1042 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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changeset
|
1043 "PARAM dcoord2%c = {%e, 0, 0, %e};\n" |
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changeset
|
1044 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
1045 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1046 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
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changeset
|
1047 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1048 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
1049 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1050 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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changeset
|
1051 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
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changeset
|
1052 "ADD b.r, b.r, b.b;\n" |
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changeset
|
1053 "ADD b.a, b.r, b.g;\n" |
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changeset
|
1054 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
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parents:
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changeset
|
1055 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
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changeset
|
1056 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1057 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
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diff
changeset
|
1058 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1059 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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changeset
|
1060 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
1061 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" |
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changeset
|
1062 "MAD b.r, a.r, {0.859375}, b.r;\n" |
34478 | 1063 // NOTE: destination component is only write mask, not swizzle |
1064 // so calculate result in all three components | |
1065 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25758 | 1066 |
33928
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changeset
|
1067 static const char yuv_prog_template[] = |
30840
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changeset
|
1068 "PARAM ycoef = {%e, %e, %e};\n" |
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changeset
|
1069 "PARAM ucoef = {%e, %e, %e};\n" |
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changeset
|
1070 "PARAM vcoef = {%e, %e, %e};\n" |
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changeset
|
1071 "PARAM offsets = {%e, %e, %e};\n" |
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changeset
|
1072 "TEMP res;\n" |
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changeset
|
1073 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1074 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
33926 | 1075 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"; |
18619
106a0c366002
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18579
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changeset
|
1076 |
33928
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changeset
|
1077 static const char yuv_pow_prog_template[] = |
30840
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changeset
|
1078 "PARAM ycoef = {%e, %e, %e};\n" |
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changeset
|
1079 "PARAM ucoef = {%e, %e, %e};\n" |
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changeset
|
1080 "PARAM vcoef = {%e, %e, %e};\n" |
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changeset
|
1081 "PARAM offsets = {%e, %e, %e};\n" |
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changeset
|
1082 "PARAM gamma = {%e, %e, %e};\n" |
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changeset
|
1083 "TEMP res;\n" |
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changeset
|
1084 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1085 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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changeset
|
1086 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1087 "POW res.r, res.r, gamma.r;\n" |
1088 "POW res.g, res.g, gamma.g;\n" | |
1089 "POW res.b, res.b, gamma.b;\n"; | |
16488
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changeset
|
1090 |
33928
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changeset
|
1091 static const char yuv_lookup_prog_template[] = |
30840
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changeset
|
1092 "PARAM ycoef = {%e, %e, %e, 0};\n" |
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changeset
|
1093 "PARAM ucoef = {%e, %e, %e, 0};\n" |
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changeset
|
1094 "PARAM vcoef = {%e, %e, %e, 0};\n" |
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changeset
|
1095 "PARAM offsets = {%e, %e, %e, 0.125};\n" |
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changeset
|
1096 "TEMP res;\n" |
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changeset
|
1097 "MAD res, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1098 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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changeset
|
1099 "MAD res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1100 "TEX res.r, res.raaa, texture[%c], 2D;\n" |
30840
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|
1101 "ADD res.a, res.a, 0.25;\n" |
33926 | 1102 "TEX res.g, res.gaaa, texture[%c], 2D;\n" |
30840
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changeset
|
1103 "ADD res.a, res.a, 0.25;\n" |
33926 | 1104 "TEX res.b, res.baaa, texture[%c], 2D;\n"; |
16488
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changeset
|
1105 |
33928
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changeset
|
1106 static const char yuv_lookup3d_prog_template[] = |
33926 | 1107 "TEMP res;\n" |
1108 "TEX res, yuv, texture[%c], 3D;\n"; | |
1109 | |
33928
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changeset
|
1110 static const char noise_filt_template[] = |
33926 | 1111 "MUL coord.xy, fragment.texcoord[0], {%e, %e};\n" |
1112 "TEMP rand;\n" | |
1113 "TEX rand.r, coord.x, texture[%c], 1D;\n" | |
1114 "ADD rand.r, rand.r, coord.y;\n" | |
1115 "TEX rand.r, rand.r, texture[%c], 1D;\n" | |
1116 "MAD res.rgb, rand.rrrr, {%e, %e, %e}, res;\n"; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
1117 |
19221 | 1118 /** |
1119 * \brief creates and initializes helper textures needed for scaling texture read | |
1120 * \param scaler scaler type to create texture for | |
1121 * \param texu contains next free texture unit number | |
1122 * \param texs texture unit ids for the scaler are stored in this array | |
1123 */ | |
18619
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changeset
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1124 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
106a0c366002
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changeset
|
1125 switch (scaler) { |
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changeset
|
1126 case YUV_SCALER_BILIN: |
25727
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Add a forgotten case to create_scaler_textures, avoids an incorrect warning.
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changeset
|
1127 case YUV_SCALER_BICUB_NOTEX: |
25729
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changeset
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1128 case YUV_SCALER_UNSHARP: |
25758 | 1129 case YUV_SCALER_UNSHARP2: |
18619
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changeset
|
1130 break; |
18622 | 1131 case YUV_SCALER_BICUB: |
22489 | 1132 case YUV_SCALER_BICUB_X: |
18622 | 1133 texs[0] = (*texu)++; |
1134 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1135 texs[0] += '0'; | |
1136 break; | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1137 default: |
106a0c366002
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changeset
|
1138 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
106a0c366002
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1139 } |
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|
1140 } |
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|
1141 |
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|
1142 //! resolution of texture for gamma lookup table |
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|
1143 #define LOOKUP_RES 512 |
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|
1144 //! resolution for 3D yuv->rgb conversion lookup table |
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|
1145 #define LOOKUP_3DRES 32 |
19221 | 1146 /** |
1147 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1148 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1149 * \param texu contains next free texture unit number |
1150 * \param texs texture unit ids for the conversion are stored in this array | |
1151 */ | |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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changeset
|
1152 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1153 unsigned char *lookup_data = NULL; |
26834
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Use a struct instead of a huge and further growing argument list.
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|
1154 int conv = YUV_CONVERSION(params->type); |
18619
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changeset
|
1155 switch (conv) { |
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|
1156 case YUV_CONVERSION_FRAGMENT: |
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|
1157 case YUV_CONVERSION_FRAGMENT_POW: |
30028 | 1158 break; |
18619
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|
1159 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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|
1160 texs[0] = (*texu)++; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
1161 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1162 lookup_data = malloc(4 * LOOKUP_RES); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
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diff
changeset
|
1163 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); |
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
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parents:
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diff
changeset
|
1164 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); |
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
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diff
changeset
|
1165 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); |
27621
53b5cf466361
Change glCreateClearTex to use the same host data format as later uploads.
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27509
diff
changeset
|
1166 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1167 LOOKUP_RES, 4, 0); |
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|
1168 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1169 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
1170 mpglActiveTexture(GL_TEXTURE0); |
18619
106a0c366002
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|
1171 texs[0] += '0'; |
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|
1172 break; |
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|
1173 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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Add yuv to rgb conversion using a 3D lookup texture
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|
1174 { |
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1175 int sz = LOOKUP_3DRES + 2; // texture size including borders |
30945
55917a674d7d
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|
1176 if (!mpglTexImage3D) { |
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Add yuv to rgb conversion using a 3D lookup texture
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|
1177 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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Add yuv to rgb conversion using a 3D lookup texture
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|
1178 break; |
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diff
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|
1179 } |
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|
1180 texs[0] = (*texu)++; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1181 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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|
1182 lookup_data = malloc(3 * sz * sz * sz); |
30108
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Extract functions to generate yuv->rgb matrices and lookup tables into a
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30107
diff
changeset
|
1183 mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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|
1184 glAdjustAlignment(sz); |
30945
55917a674d7d
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|
1185 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
1186 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1187 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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parents:
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diff
changeset
|
1188 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
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diff
changeset
|
1189 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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parents:
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diff
changeset
|
1190 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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parents:
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diff
changeset
|
1191 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1192 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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changeset
|
1193 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1194 mpglActiveTexture(GL_TEXTURE0); |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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diff
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|
1195 texs[0] += '0'; |
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Add yuv to rgb conversion using a 3D lookup texture
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18653
diff
changeset
|
1196 } |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1197 break; |
18619
106a0c366002
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parents:
18579
diff
changeset
|
1198 default: |
106a0c366002
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18579
diff
changeset
|
1199 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1200 } |
32537
8fa2f43cb760
Remove most of the NULL pointer check before free all over the code
cboesch
parents:
32427
diff
changeset
|
1201 free(lookup_data); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
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|
1202 } |
106a0c366002
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diff
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|
1203 |
19221 | 1204 /** |
1205 * \brief adds a scaling texture read at the current fragment program position | |
1206 * \param scaler type of scaler to insert | |
1207 * \param prog_pos current position in fragment program | |
1208 * \param remain how many bytes remain in the buffer given by prog_pos | |
1209 * \param texs array containing the texture unit identifiers for this scaler | |
1210 * \param in_tex texture unit the scaler should read from | |
1211 * \param out_comp component of the yuv variable the scaler stores the result in | |
1212 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1213 * \param texw width of the in_tex texture | |
1214 * \param texh height of the in_tex texture | |
26837 | 1215 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1216 */ |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1217 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1218 char in_tex, char out_comp, int rect, int texw, int texh, |
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1219 double strength) { |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1220 const char *ttype = rect ? "RECT" : "2D"; |
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
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25745
diff
changeset
|
1221 const float ptw = rect ? 1.0 : 1.0 / texw; |
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
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25745
diff
changeset
|
1222 const float pth = rect ? 1.0 : 1.0 / texh; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1223 switch (scaler) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1224 case YUV_SCALER_BILIN: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1225 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
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25745
diff
changeset
|
1226 in_tex, ttype); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1227 break; |
18622 | 1228 case YUV_SCALER_BICUB: |
1229 if (rect) | |
1230 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1231 in_tex, texs[0], texs[0], | |
1232 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1233 else | |
1234 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1235 in_tex, (float)texw, (float)texh, | |
25756 | 1236 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1237 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1238 break; | |
22489 | 1239 case YUV_SCALER_BICUB_X: |
1240 if (rect) | |
1241 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1242 in_tex, texs[0], | |
1243 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1244 else | |
1245 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
reimar
parents:
25953
diff
changeset
|
1246 in_tex, (float)texw, |
25756 | 1247 texs[0], ptw, ptw, |
22489 | 1248 in_tex, in_tex, in_tex, in_tex, out_comp); |
1249 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1250 case YUV_SCALER_BICUB_NOTEX: |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1251 if (rect) |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1252 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1253 in_tex, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1254 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1255 else |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1256 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1257 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1258 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1259 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1260 case YUV_SCALER_UNSHARP: |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1261 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1262 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1263 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
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25745
diff
changeset
|
1264 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
34478 | 1265 in_tex, ttype, out_comp, strength, strength, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1266 break; |
25758 | 1267 case YUV_SCALER_UNSHARP2: |
1268 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1269 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1270 out_comp, 1.5 * ptw, 1.5 * pth, | |
1271 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1272 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1273 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1274 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
34478 | 1275 in_tex, ttype, out_comp, strength, strength, strength); |
25758 | 1276 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1277 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1278 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1279 *prog_pos += strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1280 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1281 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1282 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1283 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1284 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1285 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1286 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1287 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1288 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1289 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1290 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
1291 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1292 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1293 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1294 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1295 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1296 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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diff
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|
1297 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1298 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1299 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1300 {"native TEX indirections", 0x880A, 0x8810}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1301 {NULL, 0, 0} |
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diff
changeset
|
1302 }; |
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diff
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|
1303 |
19221 | 1304 /** |
1305 * \brief load the specified GPU Program | |
1306 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1307 * \param prog program string | |
1308 * \return 1 on success, 0 otherwise | |
1309 */ | |
18653
5af43a16abc3
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18622
diff
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|
1310 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1311 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1312 GLint cur = 0, max = 0, err = 0; |
30945
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Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1313 if (!mpglProgramString) { |
18653
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1314 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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|
1315 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1316 } |
30945
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Add mpgl prefix to all OpenGL-related function pointers.
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changeset
|
1317 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
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Add mpgl prefix to all OpenGL-related function pointers.
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|
1318 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1319 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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|
1320 mp_msg(MSGT_VO, MSGL_ERR, |
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loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
1321 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1322 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1323 "[gl] Error message:\n %s at %.10s\n", |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
1324 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1325 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1326 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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changeset
|
1327 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1328 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1329 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1330 for (i = 0; progstats[i].name; i++) { |
30945
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Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1331 mpglGetProgramiv(target, progstats[i].cur, &cur); |
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Add mpgl prefix to all OpenGL-related function pointers.
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|
1332 mpglGetProgramiv(target, progstats[i].max, &max); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
1333 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1334 } |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1335 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1336 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1337 |
25885 | 1338 #define MAX_PROGSZ (1024*1024) |
1339 | |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1340 /** |
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diff
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|
1341 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1342 * \param parms struct containing parameters like conversion and scaler type, |
1343 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1344 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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26195
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changeset
|
1345 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
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Use a struct instead of a huge and further growing argument list.
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changeset
|
1346 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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|
1347 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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changeset
|
1348 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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diff
changeset
|
1349 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1350 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1351 "!!ARBfp1.0\n" |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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30409
diff
changeset
|
1352 "OPTION ARB_precision_hint_fastest;\n" |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1353 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1354 // multiple times when the same scaler is used more than once |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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30409
diff
changeset
|
1355 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; |
25885 | 1356 int prog_remain; |
1357 char *yuv_prog, *prog_pos; | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1358 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1359 char lum_scale_texs[1]; |
106a0c366002
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parents:
18579
diff
changeset
|
1360 char chrom_scale_texs[1]; |
106a0c366002
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parents:
18579
diff
changeset
|
1361 char conv_texs[1]; |
33927 | 1362 char filt_texs[1] = {0}; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1363 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1364 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1365 // for red, green, blue and the constant offsets |
26839 | 1366 float yuv2rgb[3][4]; |
33927 | 1367 int noise = params->noise_strength != 0; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1368 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1369 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1370 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1371 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1372 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1373 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
33926 | 1374 |
1375 if (noise) { | |
1376 gen_noise_lookup_tex(cur_texu); | |
1377 filt_texs[0] = '0' + cur_texu++; | |
1378 } | |
1379 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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30840
diff
changeset
|
1380 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1381 if (i < cur_texu) |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1382 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1383 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1384 cur_texu, i); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1385 if (!mpglProgramString) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1386 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1387 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1388 } |
25885 | 1389 yuv_prog = malloc(MAX_PROGSZ); |
1390 strcpy(yuv_prog, prog_hdr); | |
1391 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1392 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1393 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1394 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1395 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1396 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
18619
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diff
changeset
|
1397 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1398 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
reimar
parents:
30107
diff
changeset
|
1399 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); |
18619
106a0c366002
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diff
changeset
|
1400 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1401 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1402 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1403 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1404 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1405 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1406 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1407 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1408 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1409 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1410 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1411 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1412 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1413 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1414 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1415 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1416 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1417 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1418 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1419 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1420 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1421 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1422 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1423 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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parents:
18653
diff
changeset
|
1424 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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18653
diff
changeset
|
1425 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1426 break; |
18619
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parents:
18579
diff
changeset
|
1427 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1428 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
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diff
changeset
|
1429 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1430 } |
33926 | 1431 prog_remain -= strlen(prog_pos); |
1432 prog_pos += strlen(prog_pos); | |
1433 | |
1434 if (noise) { | |
33927 | 1435 // 1.0 strength is suitable for dithering 8 to 6 bit |
1436 double str = params->noise_strength * (1.0 / 64); | |
33926 | 1437 double scale_x = (double)NOISE_RES / texw; |
1438 double scale_y = (double)NOISE_RES / texh; | |
1439 if (rect) { | |
1440 scale_x /= texw; | |
1441 scale_y /= texh; | |
1442 } | |
1443 snprintf(prog_pos, prog_remain, noise_filt_template, | |
1444 scale_x, scale_y, | |
1445 filt_texs[0], filt_texs[0], | |
1446 str, str, str); | |
1447 prog_remain -= strlen(prog_pos); | |
1448 prog_pos += strlen(prog_pos); | |
1449 } | |
1450 snprintf(prog_pos, prog_remain, "MOV result.color.rgb, res;\nEND"); | |
1451 | |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1452 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1453 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1454 free(yuv_prog); |
16488
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diff
changeset
|
1455 } |
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changeset
|
1456 |
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diff
changeset
|
1457 /** |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
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parents:
30953
diff
changeset
|
1458 * \brief detect the best YUV->RGB conversion method available |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
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parents:
30953
diff
changeset
|
1459 */ |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1460 int glAutodetectYUVConversion(void) { |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1461 const char *extensions = mpglGetString(GL_EXTENSIONS); |
31021 | 1462 if (!extensions || !mpglMultiTexCoord2f) |
1463 return YUV_CONVERSION_NONE; | |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1464 if (strstr(extensions, "GL_ARB_fragment_program")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1465 return YUV_CONVERSION_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1466 if (strstr(extensions, "GL_ATI_text_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1467 return YUV_CONVERSION_TEXT_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1468 if (strstr(extensions, "GL_ATI_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1469 return YUV_CONVERSION_COMBINERS_ATI; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1470 return YUV_CONVERSION_NONE; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1471 } |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1472 |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1473 /** |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1474 * \brief setup YUV->RGB conversion |
26837 | 1475 * \param parms struct containing parameters like conversion and scaler type, |
1476 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1477 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1478 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1479 void glSetupYUVConversion(gl_conversion_params_t *params) { |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1480 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); |
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1481 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); |
31086
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1482 if (params->chrom_texw == 0) params->chrom_texw = 1; |
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1483 if (params->chrom_texh == 0) params->chrom_texh = 1; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1484 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1485 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1486 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1487 break; |
16625 | 1488 case YUV_CONVERSION_COMBINERS_ATI: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1489 glSetupYUVFragmentATI(¶ms->csp_params, 0); |
16625 | 1490 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1491 case YUV_CONVERSION_TEXT_FRAGMENT: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1492 glSetupYUVFragmentATI(¶ms->csp_params, 1); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1493 break; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1494 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1495 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1496 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1497 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1498 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1499 break; |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1500 case YUV_CONVERSION_NONE: |
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1501 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1502 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1503 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1504 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1505 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1506 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1507 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1508 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1509 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1510 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1511 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1512 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1513 void glEnableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1514 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1515 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1516 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1517 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1518 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1519 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1520 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1521 mpglEnable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1522 break; |
16625 | 1523 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1524 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1525 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1526 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1527 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1528 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1529 mpglEnable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1530 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1531 case YUV_CONVERSION_TEXT_FRAGMENT: |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1532 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1533 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1534 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1535 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1536 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1537 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1538 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1539 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1540 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1541 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1542 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1543 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1544 mpglEnable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1545 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1546 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1547 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1548 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1549 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1550 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1551 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1552 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1553 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1554 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1555 void glDisableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1556 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1557 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1558 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1559 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1560 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1561 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1562 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1563 mpglDisable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1564 break; |
16625 | 1565 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1566 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1567 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1568 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1569 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1570 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1571 mpglDisable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1572 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1573 case YUV_CONVERSION_TEXT_FRAGMENT: |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1574 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); |
31029
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1575 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1576 // without this disable the texture units while the program is still |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1577 // running (10.4 PPC seems to work without this though). |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1578 mpglFlush(); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1579 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1580 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1581 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1582 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1583 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1584 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1585 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1586 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1587 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1588 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1589 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1590 mpglDisable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1591 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1592 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1593 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1594 |
31567 | 1595 void glEnable3DLeft(int type) { |
1596 GLint buffer; | |
34375 | 1597 if (type & GL_3D_SWAP) |
1598 return glEnable3DRight(type & ~GL_3D_SWAP); | |
31567 | 1599 switch (type) { |
1600 case GL_3D_RED_CYAN: | |
1601 mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | |
1602 break; | |
1603 case GL_3D_GREEN_MAGENTA: | |
1604 mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); | |
1605 break; | |
1606 case GL_3D_QUADBUFFER: | |
1607 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1608 switch (buffer) { | |
1609 case GL_FRONT: | |
1610 case GL_FRONT_LEFT: | |
1611 case GL_FRONT_RIGHT: | |
1612 buffer = GL_FRONT_LEFT; | |
1613 break; | |
1614 case GL_BACK: | |
1615 case GL_BACK_LEFT: | |
1616 case GL_BACK_RIGHT: | |
1617 buffer = GL_BACK_LEFT; | |
1618 break; | |
1619 } | |
1620 mpglDrawBuffer(buffer); | |
1621 break; | |
1622 } | |
1623 } | |
1624 | |
1625 void glEnable3DRight(int type) { | |
1626 GLint buffer; | |
34375 | 1627 if (type & GL_3D_SWAP) |
1628 return glEnable3DLeft(type & ~GL_3D_SWAP); | |
31567 | 1629 switch (type) { |
1630 case GL_3D_RED_CYAN: | |
1631 mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); | |
1632 break; | |
1633 case GL_3D_GREEN_MAGENTA: | |
1634 mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); | |
1635 break; | |
1636 case GL_3D_QUADBUFFER: | |
1637 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1638 switch (buffer) { | |
1639 case GL_FRONT: | |
1640 case GL_FRONT_LEFT: | |
1641 case GL_FRONT_RIGHT: | |
1642 buffer = GL_FRONT_RIGHT; | |
1643 break; | |
1644 case GL_BACK: | |
1645 case GL_BACK_LEFT: | |
1646 case GL_BACK_RIGHT: | |
1647 buffer = GL_BACK_RIGHT; | |
1648 break; | |
1649 } | |
1650 mpglDrawBuffer(buffer); | |
1651 break; | |
1652 } | |
1653 } | |
1654 | |
1655 void glDisable3D(int type) { | |
1656 GLint buffer; | |
1657 switch (type) { | |
1658 case GL_3D_RED_CYAN: | |
1659 case GL_3D_GREEN_MAGENTA: | |
1660 mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
1661 break; | |
1662 case GL_3D_QUADBUFFER: | |
1663 mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); | |
1664 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1665 switch (buffer) { | |
1666 case GL_FRONT: | |
1667 case GL_FRONT_LEFT: | |
1668 case GL_FRONT_RIGHT: | |
1669 buffer = GL_FRONT; | |
1670 break; | |
1671 case GL_BACK: | |
1672 case GL_BACK_LEFT: | |
1673 case GL_BACK_RIGHT: | |
1674 buffer = GL_BACK; | |
1675 break; | |
1676 } | |
1677 mpglDrawBuffer(buffer); | |
1678 break; | |
1679 } | |
1680 } | |
1681 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1682 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1683 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1684 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1685 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1686 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1687 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1688 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1689 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1690 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1691 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1692 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1693 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1694 * \param rect_tex whether this texture uses texture_rectangle extension |
30097 | 1695 * \param is_yv12 if != 0, also draw the textures from units 1 and 2, |
1696 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures | |
17220 | 1697 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1698 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1699 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1700 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1701 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1702 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
30097 | 1703 int chroma_x_shift = (is_yv12 >> 8) & 31; |
1704 int chroma_y_shift = (is_yv12 >> 16) & 31; | |
1705 GLfloat xscale = 1 << chroma_x_shift; | |
1706 GLfloat yscale = 1 << chroma_y_shift; | |
1707 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1708 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1709 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1710 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1711 } |
17220 | 1712 if (flip) { |
1713 y += h; | |
1714 h = -h; | |
1715 } | |
34338 | 1716 |
1717 if (!mpglBegin) { | |
1718 GLfloat vertices [8] = { x, y, x, y + h, x + w, y, x + w, y + h}; | |
1719 GLfloat texcoords [8] = {tx, ty, tx, ty + th, tx + tw, ty, tx + tw, ty + th}; | |
1720 GLfloat texcoords2[8] = {tx2, ty2, tx2, ty2 + th2, tx2 + tw2, ty2, tx2 + tw2, ty2 + th2}; | |
1721 mpglEnableClientState(GL_VERTEX_ARRAY); | |
1722 mpglVertexPointer(2, GL_FLOAT, 0, vertices); | |
1723 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1724 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |
1725 if (is_yv12) { | |
1726 mpglClientActiveTexture(GL_TEXTURE1); | |
1727 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1728 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1729 mpglClientActiveTexture(GL_TEXTURE2); | |
1730 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1731 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1732 mpglClientActiveTexture(GL_TEXTURE0); | |
1733 } | |
1734 mpglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
1735 if (is_yv12) { | |
1736 mpglClientActiveTexture(GL_TEXTURE1); | |
1737 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1738 mpglClientActiveTexture(GL_TEXTURE2); | |
1739 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1740 mpglClientActiveTexture(GL_TEXTURE0); | |
1741 } | |
1742 mpglDisableClientState(GL_VERTEX_ARRAY); | |
1743 return; | |
1744 } | |
1745 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1746 mpglBegin(GL_QUADS); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1747 mpglTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1748 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1749 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1750 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1751 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1752 mpglVertex2f(x, y); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1753 mpglTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1754 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1755 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1756 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1757 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1758 mpglVertex2f(x, y + h); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1759 mpglTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1760 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1761 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1762 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1763 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1764 mpglVertex2f(x + w, y + h); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1765 mpglTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1766 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1767 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1768 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1769 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1770 mpglVertex2f(x + w, y); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1771 mpglEnd(); |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1772 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1773 |
30023 | 1774 #ifdef CONFIG_GL_WIN32 |
17116 | 1775 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1776 /** |
29263
0f1b5b68af32
whitespace cosmetics: Remove all trailing whitespace.
diego
parents:
29183
diff
changeset
|
1777 * \brief little helper since wglGetProcAddress definition does not fit our |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1778 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1779 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1780 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1781 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1782 static void *w32gpa(const GLubyte *procName) { |
25953 | 1783 HMODULE oglmod; |
1784 void *res = wglGetProcAddress(procName); | |
1785 if (res) return res; | |
1786 oglmod = GetModuleHandle("opengl32.dll"); | |
1787 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1788 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1789 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1790 static int setGlWindow_w32(MPGLContext *ctx) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1791 { |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1792 HWND win = vo_w32_window; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1793 int *vinfo = &ctx->vinfo.w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1794 HGLRC *context = &ctx->context.w32; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1795 int new_vinfo; |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1796 HDC windc = vo_w32_get_dc(win); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1797 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1798 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1799 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1800 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1801 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1802 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1803 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1804 mpglFinish(); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1805 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1806 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1807 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1808 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1809 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1810 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1811 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1812 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1813 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1814 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1815 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1816 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1817 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1818 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1819 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1820 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1821 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1822 if (!keep_context) { |
f0c1ee83b216
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1823 wglDeleteContext(new_context); |
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|
1824 } |
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|
1825 goto out; |
14142
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|
1826 } |
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|
1827 |
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1828 // set new values |
21631 | 1829 vo_w32_window = win; |
14142
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1830 { |
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|
1831 RECT rect; |
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|
1832 GetClientRect(win, &rect); |
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1833 vo_dwidth = rect.right; |
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1834 vo_dheight = rect.bottom; |
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|
1835 } |
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|
1836 if (!keep_context) { |
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|
1837 if (*context) |
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|
1838 wglDeleteContext(*context); |
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1839 *context = new_context; |
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1840 *vinfo = new_vinfo; |
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1841 getFunctions(w32gpa, NULL); |
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|
1842 |
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|
1843 // and inform that reinit is neccessary |
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1844 res = SET_WINDOW_REINIT; |
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1845 } else |
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1846 res = SET_WINDOW_OK; |
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|
1847 |
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1848 out: |
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1849 vo_w32_release_dc(win, windc); |
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1850 return res; |
14142
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|
1851 } |
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|
1852 |
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|
1853 static void releaseGlContext_w32(MPGLContext *ctx) { |
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1854 int *vinfo = &ctx->vinfo.w32; |
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1855 HGLRC *context = &ctx->context.w32; |
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1856 *vinfo = 0; |
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1857 if (*context) { |
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1858 wglMakeCurrent(0, 0); |
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1859 wglDeleteContext(*context); |
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|
1860 } |
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1861 *context = 0; |
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1862 } |
17116 | 1863 |
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1864 static void swapGlBuffers_w32(MPGLContext *ctx) { |
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1865 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 1866 SwapBuffers(vo_hdc); |
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1867 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 1868 } |
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1869 #endif |
30023 | 1870 #ifdef CONFIG_GL_X11 |
17116 | 1871 #include "x11_common.h" |
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1872 |
13843 | 1873 /** |
14269 | 1874 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1875 * \param win Window whose XVisualInfo is returne. |
1876 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1877 */ | |
1878 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1879 XWindowAttributes xw_attr; | |
1880 XVisualInfo vinfo_template; | |
1881 int tmp; | |
1882 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1883 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1884 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1885 } | |
1886 | |
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1887 static void appendstr(char **dst, const char *str) |
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1888 { |
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1889 int newsize; |
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1890 char *newstr; |
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1891 if (!str) |
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1892 return; |
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1893 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
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1894 newstr = realloc(*dst, newsize); |
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1895 if (!newstr) |
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1896 return; |
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1897 *dst = newstr; |
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1898 strcat(*dst, " "); |
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1899 strcat(*dst, str); |
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1900 } |
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1901 |
13843 | 1902 /** |
1903 * \brief Changes the window in which video is displayed. | |
1904 * If possible only transfers the context to the new window, otherwise | |
1905 * creates a new one, which must be initialized by the caller. | |
1906 * \param vinfo Currently used visual. | |
1907 * \param context Currently used context. | |
1908 * \param win window that should be used for drawing. | |
1909 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1910 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1911 * and the caller must initialize it correctly. | |
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1912 * \ingroup glcontext |
13843 | 1913 */ |
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1914 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 1915 { |
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1916 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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1917 GLXContext *context = &ctx->context.x11; |
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1918 Window win = vo_window; |
13843 | 1919 XVisualInfo *new_vinfo; |
1920 GLXContext new_context = NULL; | |
1921 int keep_context = 0; | |
1922 | |
1923 // should only be needed when keeping context, but not doing glFinish | |
1924 // can cause flickering even when we do not keep it. | |
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1925 if (*context) |
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1926 mpglFinish(); |
13843 | 1927 new_vinfo = getWindowVisualInfo(win); |
1928 if (*context && *vinfo && new_vinfo && | |
1929 (*vinfo)->visualid == new_vinfo->visualid) { | |
1930 // we can keep the GLXContext | |
1931 new_context = *context; | |
1932 XFree(new_vinfo); | |
1933 new_vinfo = *vinfo; | |
1934 keep_context = 1; | |
1935 } else { | |
1936 // create a context | |
1937 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1938 if (!new_context) { | |
1939 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1940 XFree(new_vinfo); | |
1941 return SET_WINDOW_FAILED; | |
1942 } | |
1943 } | |
1944 | |
1945 // set context | |
1946 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 1947 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 1948 if (!keep_context) { |
28036 | 1949 glXDestroyContext(mDisplay, new_context); |
13843 | 1950 XFree(new_vinfo); |
1951 } | |
1952 return SET_WINDOW_FAILED; | |
1953 } | |
1954 | |
1955 // set new values | |
1956 vo_window = win; | |
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1957 vo_x11_update_geometry(); |
13843 | 1958 if (!keep_context) { |
16588 | 1959 void *(*getProcAddress)(const GLubyte *); |
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1960 const char *(*glXExtStr)(Display *, int); |
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1961 char *glxstr = strdup(""); |
13843 | 1962 if (*context) |
1963 glXDestroyContext(mDisplay, *context); | |
1964 *context = new_context; | |
1965 if (*vinfo) | |
1966 XFree(*vinfo); | |
1967 *vinfo = new_vinfo; | |
30946 | 1968 getProcAddress = getdladdr("glXGetProcAddress"); |
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1969 if (!getProcAddress) |
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1970 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1971 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1972 if (glXExtStr) |
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1973 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
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1974 glXExtStr = getdladdr("glXGetClientString"); |
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1975 if (glXExtStr) |
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1976 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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1977 glXExtStr = getdladdr("glXGetServerString"); |
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1978 if (glXExtStr) |
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1979 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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1980 |
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1981 getFunctions(getProcAddress, glxstr); |
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1982 if (!mpglGenPrograms && mpglGetString && |
31024 | 1983 getProcAddress && |
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1984 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) { |
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1985 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n"); |
31024 | 1986 getFunctions(NULL, glxstr); |
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1987 } |
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1988 free(glxstr); |
13843 | 1989 |
1990 // and inform that reinit is neccessary | |
1991 return SET_WINDOW_REINIT; | |
1992 } | |
1993 return SET_WINDOW_OK; | |
1994 } | |
1995 | |
1996 /** | |
1997 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1998 * \ingroup glcontext |
13843 | 1999 */ |
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2000 static void releaseGlContext_x11(MPGLContext *ctx) { |
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2001 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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2002 GLXContext *context = &ctx->context.x11; |
13843 | 2003 if (*vinfo) |
2004 XFree(*vinfo); | |
2005 *vinfo = NULL; | |
2006 if (*context) | |
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|
2007 { |
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|
2008 mpglFinish(); |
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2009 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 2010 glXDestroyContext(mDisplay, *context); |
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2011 } |
13843 | 2012 *context = 0; |
2013 } | |
17116 | 2014 |
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2015 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 2016 glXSwapBuffers(mDisplay, vo_window); |
2017 } | |
34338 | 2018 #endif |
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2019 |
34338 | 2020 #if defined(CONFIG_GL_X11) || defined(CONFIG_GL_EGL_X11) |
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2021 static int x11_check_events(void) { |
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2022 return vo_x11_check_events(mDisplay); |
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2023 } |
13843 | 2024 #endif |
2025 | |
31020
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2026 #ifdef CONFIG_GL_SDL |
31032
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2027 #include "sdl_common.h" |
31020
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2028 |
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2029 static void swapGlBuffers_sdl(MPGLContext *ctx) { |
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2030 SDL_GL_SwapBuffers(); |
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2031 } |
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2032 |
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2033 static void *sdlgpa(const GLubyte *name) { |
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2034 return SDL_GL_GetProcAddress(name); |
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31030
diff
changeset
|
2035 } |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2036 |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2037 static int setGlWindow_sdl(MPGLContext *ctx) { |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2038 if (sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE) < 0) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2039 return SET_WINDOW_FAILED; |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2040 SDL_GL_LoadLibrary(NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2041 getFunctions(sdlgpa, NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2042 return SET_WINDOW_OK; |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2043 } |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2044 |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2045 static int sdl_check_events(void) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2046 int res = 0; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2047 SDL_Event event; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2048 while (SDL_PollEvent(&event)) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2049 res |= sdl_default_handle_event(&event); |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2050 } |
31043
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2051 // poll "events" from within MPlayer code |
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2052 res |= sdl_default_handle_event(NULL); |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2053 if (res & VO_EVENT_RESIZE) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2054 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE); |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2055 return res; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2056 } |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2057 |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2058 #endif |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2059 |
34338 | 2060 #ifdef CONFIG_GL_EGL_X11 |
2061 static EGLDisplay eglDisplay = EGL_NO_DISPLAY; | |
2062 static EGLSurface eglSurface = EGL_NO_SURFACE; | |
2063 | |
2064 /* | |
2065 * Some genius thought it a good idea to make | |
2066 * eglGetProcAddress not work for core functions. | |
2067 * So we have to use a non-portable way that in addition | |
2068 * might also return symbols from a different library | |
2069 * that the one providing the current context, great job! | |
2070 */ | |
2071 static void *eglgpa(const GLubyte *name) { | |
2072 void *res = eglGetProcAddress(name); | |
2073 if (!res) { | |
2074 void *h = dlopen("/usr/lib/libGLESv1_CM.so", RTLD_LAZY); | |
2075 res = dlsym(h, name); | |
2076 dlclose(h); | |
2077 } | |
2078 return res; | |
2079 } | |
2080 | |
2081 static int setGlWindow_egl(MPGLContext *ctx) | |
2082 { | |
2083 static const EGLint cfg_attribs[] = { EGL_NONE }; | |
2084 static const EGLint ctx_attribs[] = { EGL_NONE }; | |
2085 EGLContext *context = &ctx->context.egl; | |
2086 Window win = vo_window; | |
2087 EGLContext new_context = NULL; | |
2088 EGLConfig eglConfig; | |
2089 int num_configs; | |
2090 if (eglDisplay == EGL_NO_DISPLAY) { | |
2091 eglDisplay = eglGetDisplay(mDisplay); | |
2092 if (eglDisplay == EGL_NO_DISPLAY) { | |
2093 mp_msg(MSGT_VO, MSGL_FATAL, "eglGetDisplay failed: 0x%x\n", eglGetError()); | |
2094 return SET_WINDOW_FAILED; | |
2095 } | |
2096 if (!eglInitialize(eglDisplay, NULL, NULL)) { | |
2097 mp_msg(MSGT_VO, MSGL_FATAL, "eglInitialize failed: 0x%x\n", eglGetError()); | |
2098 return SET_WINDOW_FAILED; | |
2099 } | |
2100 } | |
2101 if (*context != EGL_NO_CONTEXT) { | |
2102 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2103 eglDestroyContext(eglDisplay, *context); | |
2104 eglDestroySurface(eglDisplay, eglSurface); | |
2105 } | |
2106 if (!eglChooseConfig(eglDisplay, cfg_attribs, &eglConfig, 1, &num_configs) || | |
2107 num_configs != 1) | |
2108 return SET_WINDOW_FAILED; | |
2109 eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, win, NULL); | |
2110 if (eglSurface == EGL_NO_SURFACE) | |
2111 return SET_WINDOW_FAILED; | |
2112 | |
2113 new_context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); | |
2114 if (new_context == EGL_NO_CONTEXT) | |
2115 return SET_WINDOW_FAILED; | |
2116 if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, new_context)) | |
2117 return SET_WINDOW_FAILED; | |
2118 | |
2119 // set new values | |
2120 vo_window = win; | |
2121 vo_x11_update_geometry(); | |
2122 *context = new_context; | |
2123 | |
2124 getFunctions(eglgpa, eglQueryString(eglDisplay, EGL_EXTENSIONS)); | |
2125 mpglBegin = NULL; | |
2126 mpglDrawBuffer = NULL; | |
2127 | |
2128 // and inform that reinit is necessary | |
2129 return SET_WINDOW_REINIT; | |
2130 } | |
2131 | |
2132 /** | |
2133 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
2134 * \ingroup glcontext | |
2135 */ | |
2136 static void releaseGlContext_egl(MPGLContext *ctx) { | |
2137 EGLContext *context = &ctx->context.egl; | |
2138 if (*context != EGL_NO_CONTEXT) | |
2139 { | |
2140 mpglFinish(); | |
2141 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2142 eglDestroyContext(eglDisplay, *context); | |
2143 } | |
2144 *context = EGL_NO_CONTEXT; | |
2145 } | |
2146 | |
2147 static void swapGlBuffers_egl(MPGLContext *ctx) { | |
2148 eglSwapBuffers(eglDisplay, eglSurface); | |
2149 } | |
2150 | |
2151 #endif | |
2152 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2153 static int setGlWindow_dummy(MPGLContext *ctx) { |
31024 | 2154 getFunctions(NULL, NULL); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2155 return SET_WINDOW_OK; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2156 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2157 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2158 static void releaseGlContext_dummy(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2159 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2160 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2161 static int dummy_check_events(void) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2162 return 0; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2163 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2164 |
31035 | 2165 static void dummy_update_xinerama_info(void) { |
2166 if (vo_screenwidth <= 0 || vo_screenheight <= 0) { | |
31041 | 2167 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions " |
31035 | 2168 "with -screenw and -screenh\n"); |
2169 vo_screenwidth = 1280; | |
2170 vo_screenheight = 768; | |
2171 } | |
2172 aspect_save_screenres(vo_screenwidth, vo_screenheight); | |
2173 } | |
2174 | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2175 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
31044 | 2176 if (type == GLTYPE_AUTO) { |
2177 int res = init_mpglcontext(ctx, GLTYPE_W32); | |
2178 if (res) return res; | |
2179 res = init_mpglcontext(ctx, GLTYPE_X11); | |
2180 if (res) return res; | |
2181 res = init_mpglcontext(ctx, GLTYPE_SDL); | |
34338 | 2182 if (res) return res; |
2183 res = init_mpglcontext(ctx, GLTYPE_EGL_X11); | |
31044 | 2184 return res; |
2185 } | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2186 memset(ctx, 0, sizeof(*ctx)); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2187 ctx->setGlWindow = setGlWindow_dummy; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2188 ctx->releaseGlContext = releaseGlContext_dummy; |
31035 | 2189 ctx->update_xinerama_info = dummy_update_xinerama_info; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2190 ctx->check_events = dummy_check_events; |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2191 ctx->type = type; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2192 switch (ctx->type) { |
30023 | 2193 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2194 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2195 ctx->setGlWindow = setGlWindow_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2196 ctx->releaseGlContext = releaseGlContext_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2197 ctx->swapGlBuffers = swapGlBuffers_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2198 ctx->update_xinerama_info = w32_update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2199 ctx->border = vo_w32_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2200 ctx->check_events = vo_w32_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2201 ctx->fullscreen = vo_w32_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2202 ctx->ontop = vo_w32_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2203 return vo_w32_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2204 #endif |
30023 | 2205 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2206 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2207 ctx->setGlWindow = setGlWindow_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2208 ctx->releaseGlContext = releaseGlContext_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2209 ctx->swapGlBuffers = swapGlBuffers_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2210 ctx->update_xinerama_info = update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2211 ctx->border = vo_x11_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2212 ctx->check_events = x11_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2213 ctx->fullscreen = vo_x11_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2214 ctx->ontop = vo_x11_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2215 return vo_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2216 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2217 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2218 case GLTYPE_SDL: |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2219 SDL_Init(SDL_INIT_VIDEO); |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2220 ctx->setGlWindow = setGlWindow_sdl; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2221 ctx->swapGlBuffers = swapGlBuffers_sdl; |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2222 ctx->check_events = sdl_check_events; |
31035 | 2223 ctx->fullscreen = vo_sdl_fullscreen; |
31037 | 2224 return vo_sdl_init(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2225 #endif |
34338 | 2226 #ifdef CONFIG_GL_EGL_X11 |
2227 case GLTYPE_EGL_X11: | |
2228 ctx->setGlWindow = setGlWindow_egl; | |
2229 ctx->releaseGlContext = releaseGlContext_egl; | |
2230 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2231 ctx->update_xinerama_info = update_xinerama_info; | |
2232 ctx->border = vo_x11_border; | |
2233 ctx->check_events = x11_check_events; | |
2234 ctx->fullscreen = vo_x11_fullscreen; | |
2235 ctx->ontop = vo_x11_ontop; | |
2236 return vo_init(); | |
2237 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2238 default: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2239 return 0; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2240 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2241 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2242 |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2243 void uninit_mpglcontext(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2244 ctx->releaseGlContext(ctx); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2245 switch (ctx->type) { |
30023 | 2246 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2247 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2248 vo_w32_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2249 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2250 #endif |
30023 | 2251 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2252 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2253 vo_x11_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2254 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2255 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2256 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2257 case GLTYPE_SDL: |
31037 | 2258 vo_sdl_uninit(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2259 break; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2260 #endif |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2261 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2262 memset(ctx, 0, sizeof(*ctx)); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2263 } |