Mercurial > mplayer.hg
annotate udp_sync.c @ 33556:520fb0f7544c
Rename GUI directory 'mplayer' and some files in it.
The directory 'mplayer' contains the files for the user interface and
has thus been renamed 'ui'.
Inside this directory the following files have been renamed to better
reflect their contents:
mw.c -> main.c
sw.c -> sub.c
pb.c -> playbar.c
gui_common.* -> render.*
play.* -> actions.*
author | ib |
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date | Sat, 18 Jun 2011 16:03:31 +0000 |
parents | e46989c7f47e |
children | 6c1d39323b6e |
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1 /* |
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2 * Network playback synchronization |
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3 * Copyright (C) 2009 Google Inc. |
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4 * |
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5 * This file is part of MPlayer. |
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6 * |
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7 * MPlayer is free software; you can redistribute it and/or modify |
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8 * it under the terms of the GNU General Public License as published by |
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9 * the Free Software Foundation; either version 2 of the License, or |
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10 * (at your option) any later version. |
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11 * |
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12 * MPlayer is distributed in the hope that it will be useful, |
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 * GNU General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU General Public License along |
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18 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 */ |
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21 |
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22 #include "config.h" |
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23 |
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24 #if !HAVE_WINSOCK2_H |
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25 #include <errno.h> |
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26 #include <sys/types.h> |
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27 #include <sys/socket.h> |
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28 #include <netinet/in.h> |
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29 #include <stdlib.h> |
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30 #include <sys/ioctl.h> |
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31 #include <fcntl.h> |
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32 #include <string.h> |
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33 #include <strings.h> |
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34 #include <netdb.h> |
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35 #include <signal.h> |
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36 #else |
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37 #include <winsock2.h> |
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38 #include <ws2tcpip.h> |
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39 #endif /* HAVE_WINSOCK2_H */ |
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40 |
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41 #include "mplayer.h" |
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42 #include "mp_core.h" |
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43 #include "mp_msg.h" |
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44 #include "help_mp.h" |
31985 | 45 #include "udp_sync.h" |
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46 #include "osdep/timer.h" |
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47 |
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48 |
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49 // config options for UDP sync |
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50 int udp_master = 0; |
31985 | 51 int udp_slave = 0; |
52 int udp_port = 23867; | |
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53 const char *udp_ip = "127.0.0.1"; // where the master sends datagrams |
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54 // (can be a broadcast address) |
31985 | 55 float udp_seek_threshold = 1.0; // how far off before we seek |
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56 |
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57 // how far off is still considered equal |
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58 #define UDP_TIMING_TOLERANCE 0.02 |
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59 |
32001 | 60 static void set_blocking(int fd, int blocking) |
61 { | |
62 long sock_flags; | |
63 #if HAVE_WINSOCK2_H | |
64 sock_flags = blocking; | |
65 ioctlsocket(fd, FIONBIO, &sock_flags); | |
66 #else | |
67 sock_flags = fcntl(fd, F_GETFL, 0); | |
68 sock_flags = blocking ? sock_flags & ~O_NONBLOCK : sock_flags | O_NONBLOCK; | |
69 fcntl(fd, F_SETFL, sock_flags); | |
70 #endif /* HAVE_WINSOCK2_H */ | |
71 } | |
72 | |
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73 // gets a datagram from the master with or without blocking. updates |
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74 // master_position if successful. if the master has exited, returns 1. |
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75 // returns -1 on error or if no message received. |
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76 // otherwise, returns 0. |
33153 | 77 static int get_udp(int blocking, double *master_position) |
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78 { |
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79 char mesg[100]; |
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80 |
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81 int chars_received = -1; |
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82 int n; |
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83 |
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84 static int sockfd = -1; |
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85 if (sockfd == -1) { |
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86 struct timeval tv = { .tv_sec = 30 }; |
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87 struct sockaddr_in servaddr = { 0 }; |
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88 |
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89 sockfd = socket(AF_INET, SOCK_DGRAM, 0); |
32007 | 90 if (sockfd == -1) |
91 return -1; | |
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92 |
31985 | 93 servaddr.sin_family = AF_INET; |
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94 servaddr.sin_addr.s_addr = htonl(INADDR_ANY); |
31985 | 95 servaddr.sin_port = htons(udp_port); |
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96 bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr)); |
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97 |
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98 setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv)); |
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99 |
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100 } |
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101 |
32001 | 102 set_blocking(sockfd, blocking); |
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103 |
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104 while (-1 != (n = recvfrom(sockfd, mesg, sizeof(mesg)-1, 0, |
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105 NULL, NULL))) { |
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106 char *end; |
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107 // flush out any further messages so we don't get behind |
32001 | 108 if (chars_received == -1) |
109 set_blocking(sockfd, 0); | |
110 | |
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111 chars_received = n; |
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112 mesg[chars_received] = 0; |
31991 | 113 if (strcmp(mesg, "bye") == 0) |
31985 | 114 return 1; |
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115 *master_position = strtod(mesg, &end); |
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116 if (*end) { |
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117 mp_msg(MSGT_CPLAYER, MSGL_WARN, "Could not parse udp string!\n"); |
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118 return -1; |
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119 } |
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120 } |
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121 if (chars_received == -1) |
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122 return -1; |
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123 |
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124 return 0; |
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125 } |
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126 |
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127 void send_udp(const char *send_to_ip, int port, char *mesg) |
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128 { |
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129 static int sockfd = -1; |
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130 static struct sockaddr_in socketinfo; |
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131 |
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132 if (sockfd == -1) { |
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133 static const int one = 1; |
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134 int ip_valid = 0; |
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135 |
31985 | 136 sockfd = socket(AF_INET, SOCK_DGRAM, 0); |
32007 | 137 if (sockfd == -1) |
138 exit_player(EXIT_ERROR); | |
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139 |
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140 // Enable broadcast |
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141 setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof(one)); |
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142 |
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143 #if HAVE_WINSOCK2_H |
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144 socketinfo.sin_addr.s_addr = inet_addr(send_to_ip); |
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145 ip_valid = socketinfo.sin_addr.s_addr != INADDR_NONE; |
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146 #else |
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147 ip_valid = inet_aton(send_to_ip, &socketinfo.sin_addr); |
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148 #endif |
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149 |
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150 if (!ip_valid) { |
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151 mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_InvalidIP); |
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152 exit_player(EXIT_ERROR); |
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153 } |
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154 |
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155 socketinfo.sin_family = AF_INET; |
31985 | 156 socketinfo.sin_port = htons(port); |
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157 } |
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158 |
31985 | 159 sendto(sockfd, mesg, strlen(mesg), 0, (struct sockaddr *) &socketinfo, |
160 sizeof(socketinfo)); | |
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161 } |
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162 |
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163 // this function makes sure we stay as close as possible to the master's |
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164 // position. returns 1 if the master tells us to exit, |
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165 // -1 on error and normal timing should be used again, 0 otherwise. |
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166 int udp_slave_sync(MPContext *mpctx) |
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167 { |
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168 // remember where the master is in the file |
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169 static double udp_master_position; |
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170 // whether we timed out before waiting for a master message |
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171 static int timed_out = -1; |
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172 // last time we received a valid master message |
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173 static unsigned last_success; |
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174 int master_exited; |
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175 |
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176 if (timed_out < 0) { |
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177 // initialize |
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178 udp_master_position = mpctx->sh_video->pts - udp_seek_threshold / 2; |
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179 timed_out = 0; |
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180 last_success = GetTimerMS(); |
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181 } |
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182 |
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183 // grab any waiting datagrams without blocking |
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184 master_exited = get_udp(0, &udp_master_position); |
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185 |
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186 while (!master_exited || (!timed_out && master_exited < 0)) { |
33153 | 187 double my_position = mpctx->sh_video->pts; |
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188 |
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189 // if we're way off, seek to catch up |
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190 if (FFABS(my_position - udp_master_position) > udp_seek_threshold) { |
31985 | 191 abs_seek_pos = SEEK_ABSOLUTE; |
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192 rel_seek_secs = udp_master_position; |
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193 break; |
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194 } |
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195 |
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196 // normally we expect that the master will have just played the |
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197 // frame we're ready to play. break out and play it, and we'll be |
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198 // right in sync. |
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199 // or, the master might be up to a few seconds ahead of us, in |
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200 // which case we also want to play the current frame immediately, |
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201 // without waiting. |
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202 // UDP_TIMING_TOLERANCE is a small value that lets us consider |
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203 // the master equal to us even if it's very slightly ahead. |
31991 | 204 if (udp_master_position + UDP_TIMING_TOLERANCE > my_position) |
31992 | 205 break; |
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206 |
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207 // the remaining case is that we're slightly ahead of the master. |
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208 // usually, it just means we called get_udp() before the datagram |
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209 // arrived. call get_udp again, but this time block until we receive |
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210 // a datagram. |
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211 master_exited = get_udp(1, &udp_master_position); |
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212 if (master_exited < 0) |
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213 timed_out = 1; |
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214 } |
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215 |
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216 if (master_exited >= 0) { |
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217 last_success = GetTimerMS(); |
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218 timed_out = 0; |
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219 } else { |
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220 master_exited = 0; |
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221 timed_out |= GetTimerMS() - last_success > 30000; |
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222 } |
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223 |
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224 return timed_out ? -1 : master_exited; |
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225 } |