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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <inttypes.h>
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4 #include <unistd.h>
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5 #include <string.h>
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6 #include <sys/types.h>
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7 #include "m_option.h"
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8 #include "../mp_msg.h"
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9 #include "aviheader.h"
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10 #include "../libaf/af_format.h"
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11 #include "ms_hdr.h"
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12 #include "muxer.h"
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13 #include "ae_pcm.h"
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14
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15
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16 static int bind_pcm(audio_encoder_t *encoder, muxer_stream_t *mux_a)
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17 {
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18 mux_a->h.dwScale=1;
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19 mux_a->h.dwRate=encoder->params.sample_rate;
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20 mux_a->wf=malloc(sizeof(WAVEFORMATEX));
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21 mux_a->wf->wFormatTag=0x1; // PCM
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22 mux_a->wf->nChannels=encoder->params.channels;
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23 mux_a->h.dwSampleSize=2*mux_a->wf->nChannels;
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24 mux_a->wf->nBlockAlign=mux_a->h.dwSampleSize;
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25 mux_a->wf->nSamplesPerSec=mux_a->h.dwRate;
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26 mux_a->wf->nAvgBytesPerSec=mux_a->h.dwSampleSize*mux_a->wf->nSamplesPerSec;
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27 mux_a->wf->wBitsPerSample=16;
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28 mux_a->wf->cbSize=0; // FIXME for l3codeca.acm
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29
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30 encoder->input_format = (mux_a->wf->wBitsPerSample==8) ? AF_FORMAT_U8 : AF_FORMAT_S16_LE;
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31 encoder->min_buffer_size = 16384;
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32 encoder->max_buffer_size = mux_a->wf->nAvgBytesPerSec;
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33
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34 return 1;
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35 }
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36
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37 static int encode_pcm(audio_encoder_t *encoder, uint8_t *dest, void *src, int nsamples, int max_size)
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38 {
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39 max_size = min(nsamples, max_size);
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40 memcpy(dest, src, max_size);
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41 return max_size;
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42 }
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43
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44 static int set_decoded_len(audio_encoder_t *encoder, int len)
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45 {
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46 return len;
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47 }
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48
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49 static int close_pcm(audio_encoder_t *encoder)
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50 {
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51 return 1;
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52 }
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53
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54 static int get_frame_size(audio_encoder_t *encoder)
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55 {
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56 return 0;
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57 }
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58
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59 int mpae_init_pcm(audio_encoder_t *encoder)
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60 {
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61 encoder->params.samples_per_frame = encoder->params.sample_rate;
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62 encoder->params.bitrate = encoder->params.sample_rate * encoder->params.channels * 2 * 8;
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63
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64 encoder->decode_buffer_size = encoder->params.bitrate / 8;
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65 encoder->bind = bind_pcm;
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66 encoder->get_frame_size = get_frame_size;
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67 encoder->set_decoded_len = set_decoded_len;
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68 encoder->encode = encode_pcm;
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69 encoder->close = close_pcm;
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70
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71 return 1;
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72 }
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73
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