annotate libvo/vo_gl.c @ 1393:5eef9e69b145

Beginning sse optimization of dct code.
author atmos4
date Fri, 27 Jul 2001 17:21:23 +0000
parents 2460ebcb6e69
children d40f2b686846
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1
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1 #define DISP
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2
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3 // this can be 3 or 4 (regarding 24bpp and 32bpp)
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4 #define BYTES_PP 3
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5
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6 #define TEXTUREFORMAT_32BPP
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7
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8 /*
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9 * video_out_gl.c, X11/OpenGL interface
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10 * based on video_out_x11 by Aaron Holtzman,
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11 * and WS opengl window manager by Pontscho/Fresh!
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12 */
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13
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14 #include <stdio.h>
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15 #include <stdlib.h>
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16 #include <string.h>
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17 #include <math.h>
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18
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19 #include "config.h"
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20 #include "video_out.h"
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21 #include "video_out_internal.h"
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22
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23
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24 LIBVO_EXTERN(gl)
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25
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26 #include <X11/Xlib.h>
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27 #include <X11/Xutil.h>
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28 //#include <X11/keysym.h>
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29 #include <GL/glx.h>
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30 #include <errno.h>
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31 #include "yuv2rgb.h"
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32
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33 #include <GL/gl.h>
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34
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35 #include "x11_common.h"
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36
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37 static vo_info_t vo_info =
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38 {
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39 "X11 (OpenGL)",
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40 "gl",
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41 "Arpad Gereoffy <arpi@esp-team.scene.hu>",
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42 ""
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43 };
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44
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45 /* private prototypes */
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46 // static void Display_Image (unsigned char *ImageData);
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47
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48 /* local data */
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49 static unsigned char *ImageData=NULL;
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50
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51 /* X11 related variables */
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52 static Display *mydisplay;
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53 static Window mywindow;
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54 //static GC mygc;
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55 //static XImage *myximage;
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56 //static int depth,mode;
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57 static XWindowAttributes attribs;
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58 static int X_already_started = 0;
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59
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60 //static int texture_id=1;
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61
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62 static GLXContext wsGLXContext;
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63 //XVisualInfo * wsVisualInfo;
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64 int wsGLXAttrib[] = { GLX_RGBA,
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65 GLX_RED_SIZE,1,
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66 GLX_GREEN_SIZE,1,
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67 GLX_BLUE_SIZE,1,
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68 // GLX_DEPTH_SIZE,16,
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69 GLX_DOUBLEBUFFER,
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70 None };
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71
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72
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73 static uint32_t image_width;
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74 static uint32_t image_height;
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75 static uint32_t image_format;
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76 static uint32_t image_bpp;
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77 static uint32_t image_bytes;
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78
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79 static uint32_t texture_width;
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80 static uint32_t texture_height;
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81
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82 static void resize(int x,int y){
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83 printf("[gl] Resize: %dx%d\n",x,y);
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84 glViewport( 0, 0, x, y );
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85
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86 glMatrixMode(GL_PROJECTION);
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87 glLoadIdentity();
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88 glOrtho(0, image_width, image_height, 0, -1,1);
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89
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90 glMatrixMode(GL_MODELVIEW);
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91 glLoadIdentity();
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92 }
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93
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94 /* connect to server, create and map window,
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95 * allocate colors and (shared) memory
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96 */
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97 static uint32_t
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98 init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format)
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99 {
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100 int screen;
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101 unsigned int fg, bg;
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102 char *hello = (title == NULL) ? "OpenGL rulez" : title;
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103 char *name = ":0.0";
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104 XSizeHints hint;
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105 XVisualInfo *vinfo;
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106 XEvent xev;
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107
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108 // XGCValues xgcv;
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109 XSetWindowAttributes xswa;
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110 unsigned long xswamask;
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111
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112 image_height = height;
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113 image_width = width;
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114 image_format = format;
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115
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116 if (X_already_started) return -1;
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117
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118 if(getenv("DISPLAY")) name = getenv("DISPLAY");
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119
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120 mydisplay = XOpenDisplay(name);
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121
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122 if (mydisplay == NULL)
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123 {
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124 printf("[gl] Can not open display\n");
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125 return -1;
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126 }
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127
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128 screen = DefaultScreen(mydisplay);
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129
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130 hint.x = 0;
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131 hint.y = 0;
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132 hint.width = d_width;
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133 hint.height = d_height;
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134 hint.flags = PPosition | PSize;
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135
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136 /* Get some colors */
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137
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138 bg = WhitePixel(mydisplay, screen);
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139 fg = BlackPixel(mydisplay, screen);
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140
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141 /* Make the window */
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142
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143 XGetWindowAttributes(mydisplay, DefaultRootWindow(mydisplay), &attribs);
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144
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145 #if 0
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146 /*
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147 *
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148 * depth in X11 terminology land is the number of bits used to
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149 * actually represent the colour.
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150 *
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151 * bpp in X11 land means how many bits in the frame buffer per
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152 * pixel.
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153 *
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154 * ex. 15 bit color is 15 bit depth and 16 bpp. Also 24 bit
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155 * color is 24 bit depth, but can be 24 bpp or 32 bpp.
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156 */
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157
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158 depth = attribs.depth;
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159
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160 if (depth != 15 && depth != 16 && depth != 24 && depth != 32)
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161 {
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162 /* The root window may be 8bit but there might still be
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163 * visuals with other bit depths. For example this is the
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164 * case on Sun/Solaris machines.
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165 */
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166 depth = 24;
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167 }
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168 //BEGIN HACK
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169 //mywindow = XCreateSimpleWindow(mydisplay, DefaultRootWindow(mydisplay),
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170 //hint.x, hint.y, hint.width, hint.height, 4, fg, bg);
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171 //
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172 #endif
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173
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174 // XMatchVisualInfo(mydisplay, screen, depth, TrueColor, &vinfo);
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175 vinfo=glXChooseVisual( mydisplay,screen,wsGLXAttrib );
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176 if (vinfo == NULL)
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177 {
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178 printf("[gl] no GLX support present\n");
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179 return -1;
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180 }
1
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181
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182 xswa.background_pixel = 0;
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183 xswa.border_pixel = 1;
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184 // xswa.colormap = XCreateColormap(mydisplay, RootWindow(mydisplay,screen), vinfo.visual, AllocNone);
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185 xswa.colormap = XCreateColormap(mydisplay, RootWindow(mydisplay,screen), vinfo->visual, AllocNone);
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186 xswamask = CWBackPixel | CWBorderPixel | CWColormap;
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187 // xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
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188
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189 mywindow = XCreateWindow(mydisplay, RootWindow(mydisplay,screen),
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190 hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
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191
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192 vo_x11_classhint( mydisplay,mywindow,"gl" );
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193 vo_hidecursor(mydisplay,mywindow);
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194
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195 wsGLXContext=glXCreateContext( mydisplay,vinfo,NULL,True );
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196 // XStoreName( wsDisplay,wsMyWin,wsSysName );
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197
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198 // printf("GLXcontext ok\n");
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199
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200 if ( fullscreen ) vo_x11_decoration( mydisplay,mywindow,0 );
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201
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202 XSelectInput(mydisplay, mywindow, StructureNotifyMask);
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203
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204 /* Tell other applications about this window */
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205
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206 XSetStandardProperties(mydisplay, mywindow, hello, hello, None, NULL, 0, &hint);
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207
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208 /* Map window. */
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209
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210 XMapWindow(mydisplay, mywindow);
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211
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212 /* Wait for map. */
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213 do
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214 {
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215 XNextEvent(mydisplay, &xev);
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216 }
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217 while (xev.type != MapNotify || xev.xmap.event != mywindow);
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218
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219 XSelectInput(mydisplay, mywindow, NoEventMask);
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220
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221 glXMakeCurrent( mydisplay,mywindow,wsGLXContext );
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222
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223 XFlush(mydisplay);
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224 XSync(mydisplay, False);
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225
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226 // mygc = XCreateGC(mydisplay, mywindow, 0L, &xgcv);
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227
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228 // myximage = XGetImage(mydisplay, mywindow, 0, 0,
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229 // width, image_height, AllPlanes, ZPixmap);
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230 // ImageData = myximage->data;
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231 // bpp = myximage->bits_per_pixel;
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232
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233 //XSelectInput(mydisplay, mywindow, StructureNotifyMask); // !!!!
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234 XSelectInput(mydisplay, mywindow, StructureNotifyMask | KeyPressMask );
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235
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236 // printf("Window setup ok\n");
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237
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238 #if 0
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239 // If we have blue in the lowest bit then obviously RGB
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240 mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
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241 #ifdef WORDS_BIGENDIAN
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242 if (myximage->byte_order != MSBFirst)
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243 #else
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244 if (myximage->byte_order != LSBFirst)
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245 #endif
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246 {
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247 printf("[gl] no support for non-native XImage byte order!\n");
1
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248 return -1;
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249 }
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250
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251 printf("DEPTH=%d BPP=%d\n",depth,bpp);
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252 #endif
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253
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254 /*
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255 * If depth is 24 then it may either be a 3 or 4 byte per pixel
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256 * format. We can't use bpp because then we would lose the
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257 * distinction between 15/16bit depth (2 byte formate assumed).
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258 *
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259 * FIXME - change yuv2rgb_init to take both depth and bpp
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260 * parameters
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261 */
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262
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263 texture_width=32;
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264 while(texture_width<image_width) texture_width*=2;
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265 while(texture_width<image_height) texture_width*=2;
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266 texture_height=texture_width;
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267
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268 if(format==IMGFMT_YV12){
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269 yuv2rgb_init(8*BYTES_PP, MODE_BGR);
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270 printf("[gl] YUV init OK!\n");
1
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271 image_bpp=8*BYTES_PP;
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272 image_bytes=BYTES_PP;
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273 } else {
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274 image_bpp=format&0xFF;
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275 image_bytes=(image_bpp+7)/8;
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276 }
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277
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278 ImageData=malloc(texture_width*texture_height*image_bytes);
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279 memset(ImageData,128,texture_width*texture_height*image_bytes);
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280
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281 glDisable(GL_BLEND);
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282 glDisable(GL_DEPTH_TEST);
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283 glDepthMask(GL_FALSE);
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284 glDisable(GL_CULL_FACE);
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285
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286 glEnable(GL_TEXTURE_2D);
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287
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288 printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
1
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289
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290 #if 1
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291 // glBindTexture(GL_TEXTURE_2D, texture_id);
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292 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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293 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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294 #ifdef TEXTUREFORMAT_32BPP
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295 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
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296 #else
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297 glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
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298 #endif
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299 (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
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300 #endif
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301
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302 resize(d_width,d_height);
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303
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304 glClearColor( 1.0f,0.0f,1.0f,0.0f );
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305 glClear( GL_COLOR_BUFFER_BIT );
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306
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307 // printf("OpenGL setup OK!\n");
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308
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309 X_already_started++;
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310 return 0;
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311 }
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312
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313 static const vo_info_t*
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314 get_info(void)
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315 {
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316 return &vo_info;
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317 }
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318
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319 static void
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320 Terminate_Display_Process(void)
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321 {
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322 getchar(); /* wait for enter to remove window */
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323 XDestroyWindow(mydisplay, mywindow);
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324 XCloseDisplay(mydisplay);
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325 X_already_started = 0;
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326 }
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327
31
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328
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329 static void check_events(void)
1
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330 {
31
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331 int e=vo_x11_check_events(mydisplay);
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332 if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
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333 }
1
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334
31
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335
1fc618eba830 added check_events() interface
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336 static void
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337 flip_page(void)
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338 {
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339
1fc618eba830 added check_events() interface
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340 check_events();
1
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341
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342 // glEnable(GL_TEXTURE_2D);
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343 // glBindTexture(GL_TEXTURE_2D, texture_id);
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344
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345 glColor3f(1,1,1);
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346 glBegin(GL_QUADS);
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347 glTexCoord2f(0,0);glVertex2i(0,0);
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348 glTexCoord2f(0,1);glVertex2i(0,texture_height);
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349 glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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350 glTexCoord2f(1,0);glVertex2i(texture_width,0);
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351 glEnd();
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352
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353 // glFlush();
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354 glFinish();
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355 glXSwapBuffers( mydisplay,mywindow );
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356
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357 }
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358
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359 //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
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360 static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
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361 {
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362 int i;
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363 int dstride=w*BYTES_PP;
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364
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365 // dstride=(dstride+15)&(~15);
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366
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367 yuv2rgb(ImageData, src[0], src[1], src[2],
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368 w,h, dstride, stride[0],stride[1]);
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369
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370 // emms ();
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371
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372 for(i=0;i<h;i++){
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373 glTexSubImage2D( GL_TEXTURE_2D, // target
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374 0, // level
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375 x, // x offset
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376 y+i, // y offset
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377 w, // width
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378 1, // height
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379 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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380 GL_UNSIGNED_BYTE, // type
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381 ImageData+i*dstride ); // *pixels
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382 }
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383
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384 return 0;
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385 }
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386
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387 static inline uint32_t
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388 draw_frame_x11_yv12(uint8_t *src[])
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389 {
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390 int i;
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391 // printf("Converting YUV->RGB...\n");
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392 yuv2rgb(ImageData, src[0], src[1], src[2],
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393 image_width, image_height,
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394 image_width*BYTES_PP, image_width, image_width/2 );
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395 // printf("Ready!\n");
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396
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397 // emms ();
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398
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399 for(i=0;i<image_height;i++){
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400 glTexSubImage2D( GL_TEXTURE_2D, // target
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401 0, // level
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402 0, // x offset
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403 i, // y offset
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404 image_width, // width
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405 1, // height
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406 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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407 GL_UNSIGNED_BYTE, // type
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408 ImageData+i*BYTES_PP*image_width ); // *pixels
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409 }
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410
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411 // Display_Image(ImageData);
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412 return 0;
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413 }
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414
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415
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416 static inline uint32_t
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417 draw_frame_x11_bgr(uint8_t *src[])
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418 {
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419 int i;
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420 uint8_t *s=src[0];
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421 uint8_t *de=&ImageData[3*image_width];
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422
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423 for(i=0;i<image_height;i++){
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424 uint8_t *d=ImageData;
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425 while(d<de){
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426 d[0]=s[2];
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427 d[1]=s[1];
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428 d[2]=s[0];
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429 s+=3;d+=3;
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430 }
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431 glTexSubImage2D( GL_TEXTURE_2D, // target
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432 0, // level
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433 0, // x offset
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434 // image_height-1-i, // y offset
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435 i, // y offset
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436 image_width, // width
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437 1, // height
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438 (image_bytes==4)?GL_RGBA:GL_RGB, // format
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439 GL_UNSIGNED_BYTE, // type
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440 ImageData); // *pixels
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441 }
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442
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443 // Display_Image(ImageData);
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444 return 0;
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445 }
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446
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447 static inline uint32_t
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448 draw_frame_x11_rgb(uint8_t *src[])
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449 {
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450 int i;
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451 uint8_t *ImageData=src[0];
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452
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453 for(i=0;i<image_height;i++){
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454 glTexSubImage2D( GL_TEXTURE_2D, // target
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455 0, // level
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456 0, // x offset
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parents:
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457 // image_height-1-i, // y offset
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parents:
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458 i, // y offset
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parents:
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459 image_width, // width
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parents:
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460 1, // height
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parents:
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461 (image_bytes==4)?GL_RGBA:GL_RGB, // format
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462 GL_UNSIGNED_BYTE, // type
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parents:
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463 ImageData+i*image_bytes*image_width ); // *pixels
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parents:
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464 }
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465
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466 // Display_Image(ImageData);
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467 return 0;
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parents:
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468 }
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parents:
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469
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parents:
diff changeset
470
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parents:
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471 static uint32_t
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472 draw_frame(uint8_t *src[])
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parents:
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473 {
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474 if(image_format==IMGFMT_YV12)
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parents:
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475 return draw_frame_x11_yv12(src);
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parents:
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476 else
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parents:
diff changeset
477 if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
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parents:
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478 return draw_frame_x11_rgb(src);
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parents:
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479 else
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parents:
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480 return draw_frame_x11_bgr(src);
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parents:
diff changeset
481 }
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parents:
diff changeset
482
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parents:
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483 static uint32_t
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parents:
diff changeset
484 query_format(uint32_t format)
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parents:
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485 {
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parents:
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486 switch(format){
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parents:
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487 case IMGFMT_YV12:
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parents:
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488 case IMGFMT_RGB|24:
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parents:
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489 case IMGFMT_BGR|24:
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parents:
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490 return 1;
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parents:
diff changeset
491 }
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parents:
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492 return 0;
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parents:
diff changeset
493 }
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parents:
diff changeset
494
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parents:
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495
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parents:
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496 static void
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parents:
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497 uninit(void)
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parents:
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498 {
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parents:
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499 }