annotate libvo/vo_gl.c @ 3044:606bb6943ae9

Added a network read function call and a seek network function call.
author bertrand
date Tue, 20 Nov 2001 22:22:21 +0000
parents ae79207a3055
children 21a75ab24703
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1
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1 #define DISP
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2
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3 // this can be 3 or 4 (regarding 24bpp and 32bpp)
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4 #define BYTES_PP 3
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5
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6 #define TEXTUREFORMAT_32BPP
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7
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8 /*
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9 * video_out_gl.c, X11/OpenGL interface
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10 * based on video_out_x11 by Aaron Holtzman,
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11 * and WS opengl window manager by Pontscho/Fresh!
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12 */
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13
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14 #include <stdio.h>
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15 #include <stdlib.h>
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16 #include <string.h>
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17 #include <math.h>
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18
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19 #include "config.h"
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20 #include "video_out.h"
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21 #include "video_out_internal.h"
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22
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23
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24 LIBVO_EXTERN(gl)
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25
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26 #include <X11/Xlib.h>
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27 #include <X11/Xutil.h>
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28 //#include <X11/keysym.h>
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29 #include <GL/glx.h>
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30 #include <errno.h>
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31 #include "../postproc/rgb2rgb.h"
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32
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33 #include <GL/gl.h>
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34
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35 #include "x11_common.h"
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36 #include "aspect.h"
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37
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38 static vo_info_t vo_info =
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39 {
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40 "X11 (OpenGL)",
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41 "gl",
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42 "Arpad Gereoffy <arpi@esp-team.scene.hu>",
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43 ""
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44 };
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45
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46 /* private prototypes */
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47 // static void Display_Image (unsigned char *ImageData);
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48
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49 /* local data */
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50 static unsigned char *ImageData=NULL;
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51
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52 /* X11 related variables */
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53 //static Display *mydisplay;
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54 static Window mywindow;
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55 //static GC mygc;
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56 //static XImage *myximage;
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57 //static int depth,mode;
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58 //static XWindowAttributes attribs;
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59 static int X_already_started = 0;
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60
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61 //static int texture_id=1;
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62
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63 static GLXContext wsGLXContext;
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64 //XVisualInfo * wsVisualInfo;
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65 static int wsGLXAttrib[] = { GLX_RGBA,
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66 GLX_RED_SIZE,1,
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67 GLX_GREEN_SIZE,1,
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68 GLX_BLUE_SIZE,1,
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69 // GLX_DEPTH_SIZE,16,
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70 GLX_DOUBLEBUFFER,
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71 None };
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72
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73
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74 static uint32_t image_width;
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75 static uint32_t image_height;
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76 static uint32_t image_format;
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77 static uint32_t image_bpp;
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78 static uint32_t image_bytes;
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79
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80 static uint32_t texture_width;
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81 static uint32_t texture_height;
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82
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83 static void resize(int x,int y){
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84 printf("[gl] Resize: %dx%d\n",x,y);
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85 glViewport( 0, 0, x, y );
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86
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87 glMatrixMode(GL_PROJECTION);
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88 glLoadIdentity();
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89 glOrtho(0, image_width, image_height, 0, -1,1);
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90
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91 glMatrixMode(GL_MODELVIEW);
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92 glLoadIdentity();
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93 }
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94
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95 /* connect to server, create and map window,
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96 * allocate colors and (shared) memory
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97 */
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98 static uint32_t
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99 init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
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100 {
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101 // int screen;
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102 unsigned int fg, bg;
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103 char *hello = (title == NULL) ? "OpenGL rulez" : title;
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104 // char *name = ":0.0";
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105 XSizeHints hint;
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106 XVisualInfo *vinfo;
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107 XEvent xev;
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108
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109 // XGCValues xgcv;
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110 XSetWindowAttributes xswa;
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111 unsigned long xswamask;
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112
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113 image_height = height;
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114 image_width = width;
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115 image_format = format;
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116
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117 if (X_already_started) return -1;
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118 if(!vo_init()) return -1;
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119
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120 aspect_save_orig(width,height);
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121 aspect_save_prescale(d_width,d_height);
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122 aspect_save_screenres(vo_screenwidth,vo_screenheight);
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123
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124 X_already_started++;
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125
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126 aspect(&d_width,&d_height,A_NOZOOM);
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127 #ifdef X11_FULLSCREEN
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128 if( flags&0x01 ){ // (-fs)
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129 aspect(&d_width,&d_height,A_ZOOM);
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130 }
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131 #endif
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132 hint.x = 0;
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133 hint.y = 0;
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134 hint.width = d_width;
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135 hint.height = d_height;
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136 hint.flags = PPosition | PSize;
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137
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138 /* Get some colors */
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139
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140 bg = WhitePixel(mDisplay, mScreen);
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141 fg = BlackPixel(mDisplay, mScreen);
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142
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143 /* Make the window */
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144
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145 // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
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146
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147 // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
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148 vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
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149 if (vinfo == NULL)
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150 {
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151 printf("[gl] no GLX support present\n");
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152 return -1;
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153 }
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154
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155 xswa.background_pixel = 0;
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156 xswa.border_pixel = 1;
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157 // xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo.visual, AllocNone);
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158 xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone);
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159 xswamask = CWBackPixel | CWBorderPixel | CWColormap;
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160 // xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
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161
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162 mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen),
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163 hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
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164
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165 vo_x11_classhint( mDisplay,mywindow,"gl" );
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166 vo_hidecursor(mDisplay,mywindow);
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167
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168 wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
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169 // XStoreName( wsDisplay,wsMyWin,wsSysName );
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170
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171 // printf("GLXcontext ok\n");
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172
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173 if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 );
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174
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175 XSelectInput(mDisplay, mywindow, StructureNotifyMask);
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176
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177 /* Tell other applications about this window */
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178
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179 XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint);
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180
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181 /* Map window. */
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182
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183 XMapWindow(mDisplay, mywindow);
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184
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185 /* Wait for map. */
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186 do
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187 {
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188 XNextEvent(mDisplay, &xev);
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189 }
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190 while (xev.type != MapNotify || xev.xmap.event != mywindow);
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191
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192 XSelectInput(mDisplay, mywindow, NoEventMask);
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193
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194 glXMakeCurrent( mDisplay,mywindow,wsGLXContext );
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195
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196 XFlush(mDisplay);
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197 XSync(mDisplay, False);
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198
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199 // mygc = XCreateGC(mDisplay, mywindow, 0L, &xgcv);
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200
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201 // myximage = XGetImage(mDisplay, mywindow, 0, 0,
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202 // width, image_height, AllPlanes, ZPixmap);
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203 // ImageData = myximage->data;
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204 // bpp = myximage->bits_per_pixel;
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205
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206 //XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!!
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207 XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask );
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208
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209 // printf("Window setup ok\n");
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210
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211 #if 0
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212 // If we have blue in the lowest bit then obviously RGB
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213 mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
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214 #ifdef WORDS_BIGENDIAN
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215 if (myximage->byte_order != MSBFirst)
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216 #else
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217 if (myximage->byte_order != LSBFirst)
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218 #endif
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219 {
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220 printf("[gl] no support for non-native XImage byte order!\n");
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221 return -1;
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222 }
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223
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224 printf("DEPTH=%d BPP=%d\n",depth,bpp);
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225 #endif
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226
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227 /*
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228 * If depth is 24 then it may either be a 3 or 4 byte per pixel
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229 * format. We can't use bpp because then we would lose the
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230 * distinction between 15/16bit depth (2 byte formate assumed).
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231 *
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232 * FIXME - change yuv2rgb_init to take both depth and bpp
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233 * parameters
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234 */
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235
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236 texture_width=32;
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237 while(texture_width<image_width) texture_width*=2;
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238 while(texture_width<image_height) texture_width*=2;
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239 texture_height=texture_width;
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240
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241 if(format==IMGFMT_YV12){
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242 yuv2rgb_init(8*BYTES_PP, MODE_BGR);
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243 printf("[gl] YUV init OK!\n");
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244 image_bpp=8*BYTES_PP;
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245 image_bytes=BYTES_PP;
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246 } else {
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247 image_bpp=format&0xFF;
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248 image_bytes=(image_bpp+7)/8;
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249 }
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250
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251 ImageData=malloc(texture_width*texture_height*image_bytes);
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252 memset(ImageData,128,texture_width*texture_height*image_bytes);
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253
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254 glDisable(GL_BLEND);
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255 glDisable(GL_DEPTH_TEST);
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256 glDepthMask(GL_FALSE);
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257 glDisable(GL_CULL_FACE);
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258
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259 glEnable(GL_TEXTURE_2D);
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260
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261 printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
1
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262
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263 #if 1
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264 // glBindTexture(GL_TEXTURE_2D, texture_id);
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265 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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266 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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267 #ifdef TEXTUREFORMAT_32BPP
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268 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
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269 #else
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270 glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
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271 #endif
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272 (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
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273 #endif
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274
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275 resize(d_width,d_height);
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276
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277 glClearColor( 1.0f,0.0f,1.0f,0.0f );
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278 glClear( GL_COLOR_BUFFER_BIT );
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279
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280 // printf("OpenGL setup OK!\n");
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281
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282 saver_off(mDisplay); // turning off screen saver
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283
1
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284 return 0;
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285 }
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286
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287 static const vo_info_t*
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288 get_info(void)
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289 {
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290 return &vo_info;
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291 }
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292
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293 static void
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294 Terminate_Display_Process(void)
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295 {
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296 getchar(); /* wait for enter to remove window */
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297 XDestroyWindow(mDisplay, mywindow);
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298 XCloseDisplay(mDisplay);
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299 X_already_started = 0;
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300 }
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301
31
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302
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303 static void check_events(void)
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304 {
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305 int e=vo_x11_check_events(mDisplay);
31
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306 if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
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307 }
1
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308
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309 static void draw_osd(void)
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310 {
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311 }
31
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312
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313 static void
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314 flip_page(void)
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315 {
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316
1
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317 // glEnable(GL_TEXTURE_2D);
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318 // glBindTexture(GL_TEXTURE_2D, texture_id);
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319
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320 glColor3f(1,1,1);
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321 glBegin(GL_QUADS);
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322 glTexCoord2f(0,0);glVertex2i(0,0);
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323 glTexCoord2f(0,1);glVertex2i(0,texture_height);
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324 glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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325 glTexCoord2f(1,0);glVertex2i(texture_width,0);
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326 glEnd();
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327
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328 // glFlush();
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329 glFinish();
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330 glXSwapBuffers( mDisplay,mywindow );
1
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331
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332 }
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333
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334 //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
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335 static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
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336 {
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337 int i;
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338 int dstride=w*BYTES_PP;
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339
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340 // dstride=(dstride+15)&(~15);
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341
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342 yuv2rgb(ImageData, src[0], src[1], src[2],
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343 w,h, dstride, stride[0],stride[1]);
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344
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345 // emms ();
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346
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347 for(i=0;i<h;i++){
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348 glTexSubImage2D( GL_TEXTURE_2D, // target
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349 0, // level
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350 x, // x offset
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351 y+i, // y offset
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352 w, // width
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353 1, // height
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354 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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355 GL_UNSIGNED_BYTE, // type
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356 ImageData+i*dstride ); // *pixels
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357 }
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358
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359 return 0;
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360 }
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361
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362 static inline uint32_t
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363 draw_frame_x11_yv12(uint8_t *src[])
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364 {
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365 int i;
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366 // printf("Converting YUV->RGB...\n");
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367 yuv2rgb(ImageData, src[0], src[1], src[2],
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368 image_width, image_height,
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369 image_width*BYTES_PP, image_width, image_width/2 );
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370 // printf("Ready!\n");
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371
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372 // emms ();
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373
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374 for(i=0;i<image_height;i++){
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375 glTexSubImage2D( GL_TEXTURE_2D, // target
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376 0, // level
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377 0, // x offset
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378 i, // y offset
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379 image_width, // width
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380 1, // height
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381 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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382 GL_UNSIGNED_BYTE, // type
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383 ImageData+i*BYTES_PP*image_width ); // *pixels
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384 }
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385
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386 // Display_Image(ImageData);
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387 return 0;
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388 }
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389
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390
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391 static inline uint32_t
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392 draw_frame_x11_bgr(uint8_t *src[])
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393 {
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394 int i;
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395 uint8_t *s=src[0];
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396 uint8_t *de=&ImageData[3*image_width];
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397
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398 for(i=0;i<image_height;i++){
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399 uint8_t *d=ImageData;
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400 while(d<de){
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401 d[0]=s[2];
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402 d[1]=s[1];
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403 d[2]=s[0];
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404 s+=3;d+=3;
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405 }
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406 glTexSubImage2D( GL_TEXTURE_2D, // target
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407 0, // level
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408 0, // x offset
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409 // image_height-1-i, // y offset
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410 i, // y offset
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411 image_width, // width
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412 1, // height
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413 (image_bytes==4)?GL_RGBA:GL_RGB, // format
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414 GL_UNSIGNED_BYTE, // type
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415 ImageData); // *pixels
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416 }
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417
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418 // Display_Image(ImageData);
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419 return 0;
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420 }
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421
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422 static inline uint32_t
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423 draw_frame_x11_rgb(uint8_t *src[])
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424 {
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425 int i;
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426 uint8_t *ImageData=src[0];
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427
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428 for(i=0;i<image_height;i++){
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429 glTexSubImage2D( GL_TEXTURE_2D, // target
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430 0, // level
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431 0, // x offset
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432 // image_height-1-i, // y offset
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433 i, // y offset
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434 image_width, // width
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435 1, // height
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436 (image_bytes==4)?GL_RGBA:GL_RGB, // format
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437 GL_UNSIGNED_BYTE, // type
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438 ImageData+i*image_bytes*image_width ); // *pixels
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439 }
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440
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441 // Display_Image(ImageData);
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442 return 0;
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443 }
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444
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445
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446 static uint32_t
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447 draw_frame(uint8_t *src[])
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448 {
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449 if(image_format==IMGFMT_YV12)
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450 return draw_frame_x11_yv12(src);
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451 else
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452 if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
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453 return draw_frame_x11_rgb(src);
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454 else
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455 return draw_frame_x11_bgr(src);
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456 }
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457
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458 static uint32_t
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459 query_format(uint32_t format)
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460 {
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461 switch(format){
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462 case IMGFMT_YV12:
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463 case IMGFMT_RGB|24:
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464 case IMGFMT_BGR|24:
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465 return 1;
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466 }
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467 return 0;
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468 }
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469
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470
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471 static void
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472 uninit(void)
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473 {
2041
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474 saver_on(mDisplay); // screen saver back on
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475 XDestroyWindow( mDisplay,mywindow );
1
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476 }