annotate udp_sync.c @ 33898:67790ce1185e

Provide track information for playlists. The documentation says so.
author ib
date Fri, 12 Aug 2011 16:31:18 +0000
parents e46989c7f47e
children 6c1d39323b6e
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1 /*
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2 * Network playback synchronization
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3 * Copyright (C) 2009 Google Inc.
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4 *
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5 * This file is part of MPlayer.
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6 *
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7 * MPlayer is free software; you can redistribute it and/or modify
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8 * it under the terms of the GNU General Public License as published by
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9 * the Free Software Foundation; either version 2 of the License, or
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10 * (at your option) any later version.
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11 *
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12 * MPlayer is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 * GNU General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU General Public License along
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18 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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20 */
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21
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22 #include "config.h"
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23
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24 #if !HAVE_WINSOCK2_H
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25 #include <errno.h>
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26 #include <sys/types.h>
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27 #include <sys/socket.h>
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28 #include <netinet/in.h>
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29 #include <stdlib.h>
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30 #include <sys/ioctl.h>
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31 #include <fcntl.h>
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32 #include <string.h>
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33 #include <strings.h>
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34 #include <netdb.h>
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35 #include <signal.h>
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36 #else
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37 #include <winsock2.h>
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38 #include <ws2tcpip.h>
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39 #endif /* HAVE_WINSOCK2_H */
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40
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41 #include "mplayer.h"
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42 #include "mp_core.h"
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43 #include "mp_msg.h"
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44 #include "help_mp.h"
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45 #include "udp_sync.h"
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46 #include "osdep/timer.h"
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47
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48
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49 // config options for UDP sync
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50 int udp_master = 0;
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51 int udp_slave = 0;
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52 int udp_port = 23867;
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53 const char *udp_ip = "127.0.0.1"; // where the master sends datagrams
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54 // (can be a broadcast address)
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55 float udp_seek_threshold = 1.0; // how far off before we seek
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56
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57 // how far off is still considered equal
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58 #define UDP_TIMING_TOLERANCE 0.02
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59
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60 static void set_blocking(int fd, int blocking)
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61 {
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62 long sock_flags;
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63 #if HAVE_WINSOCK2_H
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64 sock_flags = blocking;
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65 ioctlsocket(fd, FIONBIO, &sock_flags);
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66 #else
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67 sock_flags = fcntl(fd, F_GETFL, 0);
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68 sock_flags = blocking ? sock_flags & ~O_NONBLOCK : sock_flags | O_NONBLOCK;
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69 fcntl(fd, F_SETFL, sock_flags);
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70 #endif /* HAVE_WINSOCK2_H */
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71 }
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72
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73 // gets a datagram from the master with or without blocking. updates
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74 // master_position if successful. if the master has exited, returns 1.
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75 // returns -1 on error or if no message received.
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76 // otherwise, returns 0.
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77 static int get_udp(int blocking, double *master_position)
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78 {
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79 char mesg[100];
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80
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81 int chars_received = -1;
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82 int n;
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83
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84 static int sockfd = -1;
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85 if (sockfd == -1) {
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86 struct timeval tv = { .tv_sec = 30 };
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87 struct sockaddr_in servaddr = { 0 };
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88
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89 sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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90 if (sockfd == -1)
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91 return -1;
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92
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93 servaddr.sin_family = AF_INET;
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94 servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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95 servaddr.sin_port = htons(udp_port);
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96 bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr));
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97
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98 setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
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99
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100 }
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101
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102 set_blocking(sockfd, blocking);
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103
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104 while (-1 != (n = recvfrom(sockfd, mesg, sizeof(mesg)-1, 0,
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105 NULL, NULL))) {
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106 char *end;
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107 // flush out any further messages so we don't get behind
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108 if (chars_received == -1)
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109 set_blocking(sockfd, 0);
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110
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111 chars_received = n;
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112 mesg[chars_received] = 0;
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113 if (strcmp(mesg, "bye") == 0)
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114 return 1;
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115 *master_position = strtod(mesg, &end);
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116 if (*end) {
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117 mp_msg(MSGT_CPLAYER, MSGL_WARN, "Could not parse udp string!\n");
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118 return -1;
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119 }
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120 }
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121 if (chars_received == -1)
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122 return -1;
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123
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124 return 0;
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125 }
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126
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127 void send_udp(const char *send_to_ip, int port, char *mesg)
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128 {
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129 static int sockfd = -1;
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130 static struct sockaddr_in socketinfo;
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131
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132 if (sockfd == -1) {
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133 static const int one = 1;
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134 int ip_valid = 0;
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135
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136 sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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137 if (sockfd == -1)
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138 exit_player(EXIT_ERROR);
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139
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140 // Enable broadcast
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141 setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof(one));
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142
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143 #if HAVE_WINSOCK2_H
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144 socketinfo.sin_addr.s_addr = inet_addr(send_to_ip);
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145 ip_valid = socketinfo.sin_addr.s_addr != INADDR_NONE;
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146 #else
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147 ip_valid = inet_aton(send_to_ip, &socketinfo.sin_addr);
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148 #endif
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149
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150 if (!ip_valid) {
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151 mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_InvalidIP);
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152 exit_player(EXIT_ERROR);
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153 }
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154
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155 socketinfo.sin_family = AF_INET;
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156 socketinfo.sin_port = htons(port);
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157 }
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158
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159 sendto(sockfd, mesg, strlen(mesg), 0, (struct sockaddr *) &socketinfo,
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160 sizeof(socketinfo));
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161 }
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162
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163 // this function makes sure we stay as close as possible to the master's
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164 // position. returns 1 if the master tells us to exit,
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165 // -1 on error and normal timing should be used again, 0 otherwise.
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166 int udp_slave_sync(MPContext *mpctx)
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167 {
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168 // remember where the master is in the file
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169 static double udp_master_position;
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170 // whether we timed out before waiting for a master message
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171 static int timed_out = -1;
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172 // last time we received a valid master message
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173 static unsigned last_success;
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174 int master_exited;
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175
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176 if (timed_out < 0) {
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177 // initialize
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178 udp_master_position = mpctx->sh_video->pts - udp_seek_threshold / 2;
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179 timed_out = 0;
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180 last_success = GetTimerMS();
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181 }
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182
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183 // grab any waiting datagrams without blocking
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184 master_exited = get_udp(0, &udp_master_position);
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185
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186 while (!master_exited || (!timed_out && master_exited < 0)) {
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187 double my_position = mpctx->sh_video->pts;
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188
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189 // if we're way off, seek to catch up
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190 if (FFABS(my_position - udp_master_position) > udp_seek_threshold) {
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191 abs_seek_pos = SEEK_ABSOLUTE;
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192 rel_seek_secs = udp_master_position;
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193 break;
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194 }
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195
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196 // normally we expect that the master will have just played the
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197 // frame we're ready to play. break out and play it, and we'll be
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198 // right in sync.
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199 // or, the master might be up to a few seconds ahead of us, in
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200 // which case we also want to play the current frame immediately,
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201 // without waiting.
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202 // UDP_TIMING_TOLERANCE is a small value that lets us consider
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203 // the master equal to us even if it's very slightly ahead.
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204 if (udp_master_position + UDP_TIMING_TOLERANCE > my_position)
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205 break;
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206
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207 // the remaining case is that we're slightly ahead of the master.
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208 // usually, it just means we called get_udp() before the datagram
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209 // arrived. call get_udp again, but this time block until we receive
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210 // a datagram.
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211 master_exited = get_udp(1, &udp_master_position);
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212 if (master_exited < 0)
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213 timed_out = 1;
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214 }
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215
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216 if (master_exited >= 0) {
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217 last_success = GetTimerMS();
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218 timed_out = 0;
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219 } else {
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220 master_exited = 0;
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221 timed_out |= GetTimerMS() - last_success > 30000;
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222 }
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223
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224 return timed_out ? -1 : master_exited;
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225 }