2053
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1 /* Stuff for correct aspect scaling. */
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2 #include "aspect.h"
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3
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4 float monitor_aspect=4.0/3.0;
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5
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6 /* aspect is called with the source resolution and the
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7 * resolution, that the scaled image should fit into
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8 */
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9
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10 rect_t aspect(int srcw, int srch, int fitinw, int fitinh){
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11 rect_t r,z;
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12 r.w=fitinw;
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13 r.x=0;
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14 r.h=(int)(((float)fitinw / (float)srcw * (float)srch)
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15 * ((float)fitinh/((float)fitinw/monitor_aspect)));
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16 r.h+=r.h%2; // round
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17 r.y=(fitinh-r.h)/2;
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18 z=r;
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19 //printf("aspect rez x: %d y: %d wh: %dx%d\n",r.x,r.y,r.w,r.h);
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20 if(r.h>fitinh || r.h<srch){
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21 r.h=fitinh;
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22 r.y=0;
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23 r.w=(int)(((float)fitinh / (float)srch * (float)srcw)
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24 * ((float)fitinw/((float)fitinh/(1/monitor_aspect))));
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25 r.w+=r.w%2; // round
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26 r.x=(fitinw-r.w)/2;
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27 }
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28 if(r.w>fitinw) r=z;
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29 //printf("aspect ret x: %d y: %d wh: %dx%d\n",r.x,r.y,r.w,r.h);
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30 return r;
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31 }
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32
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