annotate libvo/csputils.c @ 34969:7974179b9471

Add support for depth textures to simplify some experiments.
author reimar
date Tue, 07 Aug 2012 21:39:47 +0000
parents 9bc9e1851a13
children c6215f816368
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1 /*
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2 * Common code related to colorspaces and conversion
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3 *
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4 * Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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5 *
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6 * This file is part of MPlayer.
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7 *
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8 * MPlayer is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * MPlayer is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License along
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19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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21 *
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22 * You can alternatively redistribute this file and/or
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23 * modify it under the terms of the GNU Lesser General Public
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24 * License as published by the Free Software Foundation; either
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25 * version 2.1 of the License, or (at your option) any later version.
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26 */
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27
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28 #include <stdint.h>
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29 #include <math.h>
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30 #include "libavutil/common.h"
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31 #include "csputils.h"
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32
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33 /**
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34 * \brief little helper function to create a lookup table for gamma
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35 * \param map buffer to create map into
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36 * \param size size of buffer
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37 * \param gamma gamma value
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38 */
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39 void mp_gen_gamma_map(uint8_t *map, int size, float gamma) {
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40 int i;
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41 if (gamma == 1.0) {
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42 for (i = 0; i < size; i++)
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43 map[i] = 255 * i / (size - 1);
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44 return;
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45 }
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46 gamma = 1.0 / gamma;
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47 for (i = 0; i < size; i++) {
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48 float tmp = (float)i / (size - 1.0);
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49 tmp = pow(tmp, gamma);
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50 if (tmp > 1.0) tmp = 1.0;
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51 if (tmp < 0.0) tmp = 0.0;
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52 map[i] = 255 * tmp;
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53 }
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54 }
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55
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56 /**
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57 * \brief get the coefficients of the yuv -> rgb conversion matrix
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58 * \param params struct specifying the properties of the conversion like brightness, ...
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59 * \param yuv2rgb array to store coefficients into
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60 *
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61 * Note: contrast, hue and saturation will only work as expected with YUV formats,
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62 * not with e.g. MP_CSP_XYZ
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63 */
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64 void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
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65 float depth_multiplier = params->input_shift >= 0 ?
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66 (1 << params->input_shift) :
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67 (1.0 / (1 << -params->input_shift));
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68 float uvcos = params->saturation * cos(params->hue);
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69 float uvsin = params->saturation * sin(params->hue);
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70 int format = params->format;
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71 int levelconv = params->levelconv;
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72 int i;
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73 const float (*uv_coeffs)[3];
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74 const float *level_adjust;
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75 static const float yuv_level_adjust[MP_CSP_LEVELCONV_COUNT][4] = {
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76 {-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164},
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77 { 16 / 255.0 * 1.164, -128 / 255.0, -128 / 255.0, 1.0/1.164},
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78 { 0, -128 / 255.0, -128 / 255.0, 1},
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79 };
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80 static const float xyz_level_adjust[4] = {0, 0, 0, 0};
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81 static const float uv_coeffs_table[MP_CSP_COUNT][3][3] = {
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82 [MP_CSP_DEFAULT] = {
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83 {1, 0.000, 1.596},
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84 {1, -0.391, -0.813},
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85 {1, 2.018, 0.000}
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86 },
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87 [MP_CSP_BT_601] = {
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88 {1, 0.000, 1.403},
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89 {1, -0.344, -0.714},
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90 {1, 1.773, 0.000}
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91 },
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92 [MP_CSP_BT_709] = {
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93 {1, 0.0000, 1.5701},
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94 {1, -0.1870, -0.4664},
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95 {1, 1.8556, 0.0000}
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96 },
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97 [MP_CSP_SMPTE_240M] = {
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98 {1, 0.0000, 1.5756},
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99 {1, -0.2253, -0.5000},
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100 {1, 1.8270, 0.0000}
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101 },
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102 [MP_CSP_EBU] = {
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103 {1, 0.000, 1.140},
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104 {1, -0.396, -0.581},
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105 {1, 2.029, 0.000}
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106 },
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107 [MP_CSP_XYZ] = {
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108 { 3.2404542, -1.5371385, -0.4985314},
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109 {-0.9692660, 1.8760108, 0.0415560},
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110 { 0.0556434, -0.2040259, 1.0572252}
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111 },
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112 };
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113
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114 if (format < 0 || format >= MP_CSP_COUNT)
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115 format = MP_CSP_DEFAULT;
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116 uv_coeffs = uv_coeffs_table[format];
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117 if (levelconv < 0 || levelconv >= MP_CSP_LEVELCONV_COUNT)
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118 levelconv = MP_CSP_LEVELCONV_TV_TO_PC;
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119 level_adjust = yuv_level_adjust[levelconv];
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120 if (format == MP_CSP_XYZ)
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121 level_adjust = xyz_level_adjust;
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122
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123 for (i = 0; i < 3; i++) {
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124 yuv2rgb[i][COL_C] = params->brightness;
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125 yuv2rgb[i][COL_Y] = uv_coeffs[i][COL_Y] * level_adjust[COL_C] * params->contrast;
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126 yuv2rgb[i][COL_C] += level_adjust[COL_Y] * yuv2rgb[i][COL_Y];
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127 yuv2rgb[i][COL_U] = uv_coeffs[i][COL_U] * uvcos + uv_coeffs[i][COL_V] * uvsin;
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128 yuv2rgb[i][COL_C] += level_adjust[COL_U] * yuv2rgb[i][COL_U];
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129 yuv2rgb[i][COL_V] = uv_coeffs[i][COL_U] * uvsin + uv_coeffs[i][COL_V] * uvcos;
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130 yuv2rgb[i][COL_C] += level_adjust[COL_V] * yuv2rgb[i][COL_V];
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131 // this "centers" contrast control so that e.g. a contrast of 0
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132 // leads to a grey image, not a black one
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133 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
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134 yuv2rgb[i][COL_Y] *= depth_multiplier;
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135 yuv2rgb[i][COL_U] *= depth_multiplier;
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136 yuv2rgb[i][COL_V] *= depth_multiplier;
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137 }
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138 }
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139
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140 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
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141 #define GMAP_SIZE (1024)
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142 /**
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143 * \brief generate a 3D YUV -> RGB map
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144 * \param params struct containing parameters like brightness, gamma, ...
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145 * \param map where to store map. Must provide space for (size + 2)^3 elements
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146 * \param size size of the map, excluding border
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147 */
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148 void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size) {
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149 int i, j, k, l;
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150 float step = 1.0 / size;
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151 float y, u, v;
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152 float yuv2rgb[3][4];
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153 unsigned char gmaps[3][GMAP_SIZE];
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154 mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
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155 mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
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156 mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
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157 mp_get_yuv2rgb_coeffs(params, yuv2rgb);
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158 for (i = 0; i < 3; i++)
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159 for (j = 0; j < 4; j++)
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160 yuv2rgb[i][j] *= GMAP_SIZE - 1;
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161 v = 0;
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162 for (i = -1; i <= size; i++) {
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163 u = 0;
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164 for (j = -1; j <= size; j++) {
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165 y = 0;
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166 for (k = -1; k <= size; k++) {
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167 for (l = 0; l < 3; l++) {
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168 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
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169 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
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170 }
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171 y += (k == -1 || k == size - 1) ? step / 2 : step;
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172 }
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173 u += (j == -1 || j == size - 1) ? step / 2 : step;
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174 }
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175 v += (i == -1 || i == size - 1) ? step / 2 : step;
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176 }
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177 }