annotate libmpcodecs/vf_down3dright.c @ 24892:80180dc13565

Change decode_audio() interface Rewrite decode_audio to better deal with filters that handle input in large blocks. It now always places output in sh_audio->a_out_buffer (which was always given as a parameter before) and reallocates the buffer if needed. After the changes filters can return arbitrarily large blocks of data without some of it being lost. The new version also allows simplifying some code.
author uau
date Thu, 01 Nov 2007 06:52:19 +0000
parents a124f3abc1ec
children 00fff9a3b735
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include <inttypes.h>
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5
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6 #include "config.h"
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7 #include "mp_msg.h"
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8 #include "cpudetect.h"
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9
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10 #include "img_format.h"
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11 #include "mp_image.h"
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12 #include "vf.h"
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13
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14 #include "libvo/fastmemcpy.h"
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15
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16 struct vf_priv_s {
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17 int skipline;
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18 int scalew;
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19 int scaleh;
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20 };
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21
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22 static void toright(unsigned char *dst[3], unsigned char *src[3],
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23 int dststride[3], int srcstride[3],
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24 int w, int h, struct vf_priv_s* p)
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25 {
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26 int k;
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27
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28 for (k = 0; k < 3; k++) {
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29 unsigned char* fromL = src[k];
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30 unsigned char* fromR = src[k];
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31 unsigned char* to = dst[k];
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32 int src = srcstride[k];
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33 int dst = dststride[k];
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34 int ss;
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35 unsigned int dd;
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36 int i;
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37
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38 if (k > 0) {
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39 i = h / 4 - p->skipline / 2;
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40 ss = src * (h / 4 + p->skipline / 2);
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41 dd = w / 4;
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42 } else {
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43 i = h / 2 - p->skipline;
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44 ss = src * (h / 2 + p->skipline);
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45 dd = w / 2;
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46 }
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47 fromR += ss;
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48 for ( ; i > 0; i--) {
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49 int j;
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50 unsigned char* t = to;
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51 unsigned char* sL = fromL;
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52 unsigned char* sR = fromR;
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53
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54 if (p->scalew == 1) {
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55 for (j = dd; j > 0; j--) {
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56 *t++ = (sL[0] + sL[1]) / 2;
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57 sL+=2;
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58 }
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59 for (j = dd ; j > 0; j--) {
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60 *t++ = (sR[0] + sR[1]) / 2;
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61 sR+=2;
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62 }
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63 } else {
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64 for (j = dd * 2 ; j > 0; j--)
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65 *t++ = *sL++;
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66 for (j = dd * 2 ; j > 0; j--)
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67 *t++ = *sR++;
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68 }
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69 if (p->scaleh == 1) {
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70 fast_memcpy(to + dst, to, dst);
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71 to += dst;
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72 }
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73 to += dst;
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74 fromL += src;
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75 fromR += src;
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76 }
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77 //printf("K %d %d %d %d %d \n", k, w, h, src, dst);
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78 }
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79 }
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80
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81 static int put_image(struct vf_instance_s* vf, mp_image_t *mpi, double pts)
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82 {
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83 mp_image_t *dmpi;
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84
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85 // hope we'll get DR buffer:
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86 dmpi=vf_get_image(vf->next, IMGFMT_YV12,
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87 MP_IMGTYPE_TEMP, MP_IMGFLAG_ACCEPT_STRIDE |
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88 (vf->priv->scaleh == 1) ? MP_IMGFLAG_READABLE : 0,
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89 mpi->w * vf->priv->scalew,
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90 mpi->h / vf->priv->scaleh - vf->priv->skipline);
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91
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92 toright(dmpi->planes, mpi->planes, dmpi->stride,
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93 mpi->stride, mpi->w, mpi->h, vf->priv);
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94
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95 return vf_next_put_image(vf,dmpi, pts);
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96 }
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97
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98 static int config(struct vf_instance_s* vf,
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99 int width, int height, int d_width, int d_height,
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100 unsigned int flags, unsigned int outfmt)
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101 {
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102 /* FIXME - also support UYVY output? */
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103 return vf_next_config(vf, width * vf->priv->scalew,
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104 height / vf->priv->scaleh - vf->priv->skipline, d_width, d_height, flags, IMGFMT_YV12);
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105 }
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106
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107
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108 static int query_format(struct vf_instance_s* vf, unsigned int fmt)
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109 {
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110 /* FIXME - really any YUV 4:2:0 input format should work */
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111 switch (fmt) {
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112 case IMGFMT_YV12:
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113 case IMGFMT_IYUV:
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114 case IMGFMT_I420:
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115 return vf_next_query_format(vf, IMGFMT_YV12);
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116 }
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117 return 0;
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118 }
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119
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120 static void uninit(struct vf_instance_s* vf)
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121 {
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122 free(vf->priv);
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123 }
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124
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125 static int open(vf_instance_t *vf, char* args)
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126 {
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127 vf->config=config;
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128 vf->query_format=query_format;
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129 vf->put_image=put_image;
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130 vf->uninit=uninit;
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131
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132 vf->priv = calloc(1, sizeof (struct vf_priv_s));
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133 vf->priv->skipline = 0;
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134 vf->priv->scalew = 1;
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135 vf->priv->scaleh = 2;
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136 if (args) sscanf(args, "%d:%d:%d", &vf->priv->skipline, &vf->priv->scalew, &vf->priv->scaleh);
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137
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138 return 1;
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139 }
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140
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141 vf_info_t vf_info_down3dright = {
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142 "convert stereo movie from top-bottom to left-right field",
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143 "down3dright",
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144 "Zdenek Kabelac",
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145 "",
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146 open,
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147 NULL
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148 };
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149