annotate libaf/filter.c @ 27375:80d93ca55238

Add video driver for Nintendo Wii/GameCube. Original patch by Jing Liu <fatersh-1@yahoo.com>, based on vo_fbdev.c and adapted to Nintendo's specific GPU. This driver handles dedicated ATI GPU, which can be found in: - Nintendo GameCube (ATI LSI Flipper @ 162 MHz) - Nintendo Wii (ATI Hollywood @ 243 MHz) Flipper and Hollywood chipsets are pretty similar, except from clock speed: - Embedded framebuffer is 2MB. - Texture cache is 1MB. - Vertex cache is 0.1 MB. - Framebuffer is YUY2, not RGB. - Best resolution is 480p (854x480)
author ben
date Sun, 03 Aug 2008 20:04:03 +0000
parents 82fd0e4c93c9
children 72d0b1444141
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1 /*=============================================================================
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2 //
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3 // This software has been released under the terms of the GNU General Public
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4 // license. See http://www.gnu.org/copyleft/gpl.html for details.
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5 //
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6 // Copyright 2001 Anders Johansson ajh@atri.curtin.edu.au
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7 //
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8 //=============================================================================
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9 */
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10
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11 /* Design and implementation of different types of digital filters
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12
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13 */
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14 #include <string.h>
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15 #include <math.h>
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16 #include "dsp.h"
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17
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18 /******************************************************************************
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19 * FIR filter implementations
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20 ******************************************************************************/
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21
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22 /* C implementation of FIR filter y=w*x
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23
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24 n number of filter taps, where mod(n,4)==0
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25 w filter taps
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26 x input signal must be a circular buffer which is indexed backwards
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27 */
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28 inline FLOAT_TYPE af_filter_fir(register unsigned int n, const FLOAT_TYPE* w,
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29 const FLOAT_TYPE* x)
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30 {
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31 register FLOAT_TYPE y; // Output
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32 y = 0.0;
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33 do{
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34 n--;
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35 y+=w[n]*x[n];
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36 }while(n != 0);
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37 return y;
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38 }
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39
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40 /* C implementation of parallel FIR filter y(k)=w(k) * x(k) (where * denotes convolution)
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41
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42 n number of filter taps, where mod(n,4)==0
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43 d number of filters
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44 xi current index in xq
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45 w filter taps k by n big
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46 x input signal must be a circular buffers which are indexed backwards
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47 y output buffer
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48 s output buffer stride
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49 */
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50 FLOAT_TYPE* af_filter_pfir(unsigned int n, unsigned int d, unsigned int xi,
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51 const FLOAT_TYPE** w, const FLOAT_TYPE** x, FLOAT_TYPE* y,
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52 unsigned int s)
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53 {
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54 register const FLOAT_TYPE* xt = *x + xi;
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55 register const FLOAT_TYPE* wt = *w;
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56 register int nt = 2*n;
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57 while(d-- > 0){
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58 *y = af_filter_fir(n,wt,xt);
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59 wt+=n;
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60 xt+=nt;
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61 y+=s;
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62 }
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63 return y;
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64 }
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65
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66 /* Add new data to circular queue designed to be used with a parallel
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67 FIR filter, with d filters. xq is the circular queue, in pointing
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68 at the new samples, xi current index in xq and n the length of the
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69 filter. xq must be n*2 by k big, s is the index for in.
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70 */
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71 int af_filter_updatepq(unsigned int n, unsigned int d, unsigned int xi,
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72 FLOAT_TYPE** xq, const FLOAT_TYPE* in, unsigned int s)
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73 {
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74 register FLOAT_TYPE* txq = *xq + xi;
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75 register int nt = n*2;
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76
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77 while(d-- >0){
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78 *txq= *(txq+n) = *in;
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79 txq+=nt;
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80 in+=s;
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81 }
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82 return (++xi)&(n-1);
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83 }
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84
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85 /******************************************************************************
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86 * FIR filter design
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87 ******************************************************************************/
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88
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89 /* Design FIR filter using the Window method
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90
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91 n filter length must be odd for HP and BS filters
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92 w buffer for the filter taps (must be n long)
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93 fc cutoff frequencies (1 for LP and HP, 2 for BP and BS)
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94 0 < fc < 1 where 1 <=> Fs/2
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95 flags window and filter type as defined in filter.h
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96 variables are ored together: i.e. LP|HAMMING will give a
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97 low pass filter designed using a hamming window
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98 opt beta constant used only when designing using kaiser windows
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99
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100 returns 0 if OK, -1 if fail
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101 */
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102 int af_filter_design_fir(unsigned int n, FLOAT_TYPE* w, const FLOAT_TYPE* fc,
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103 unsigned int flags, FLOAT_TYPE opt)
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104 {
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105 unsigned int o = n & 1; // Indicator for odd filter length
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106 unsigned int end = ((n + 1) >> 1) - o; // Loop end
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107 unsigned int i; // Loop index
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108
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109 FLOAT_TYPE k1 = 2 * M_PI; // 2*pi*fc1
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110 FLOAT_TYPE k2 = 0.5 * (FLOAT_TYPE)(1 - o);// Constant used if the filter has even length
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111 FLOAT_TYPE k3; // 2*pi*fc2 Constant used in BP and BS design
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112 FLOAT_TYPE g = 0.0; // Gain
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113 FLOAT_TYPE t1,t2,t3; // Temporary variables
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114 FLOAT_TYPE fc1,fc2; // Cutoff frequencies
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115
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116 // Sanity check
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117 if(!w || (n == 0)) return -1;
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118
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119 // Get window coefficients
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120 switch(flags & WINDOW_MASK){
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121 case(BOXCAR):
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122 af_window_boxcar(n,w); break;
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123 case(TRIANG):
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124 af_window_triang(n,w); break;
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125 case(HAMMING):
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126 af_window_hamming(n,w); break;
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127 case(HANNING):
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128 af_window_hanning(n,w); break;
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129 case(BLACKMAN):
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130 af_window_blackman(n,w); break;
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131 case(FLATTOP):
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132 af_window_flattop(n,w); break;
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133 case(KAISER):
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134 af_window_kaiser(n,w,opt); break;
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135 default:
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136 return -1;
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137 }
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138
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139 if(flags & (LP | HP)){
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140 fc1=*fc;
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141 // Cutoff frequency must be < 0.5 where 0.5 <=> Fs/2
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142 fc1 = ((fc1 <= 1.0) && (fc1 > 0.0)) ? fc1/2 : 0.25;
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143 k1 *= fc1;
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144
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145 if(flags & LP){ // Low pass filter
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146
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147 // If the filter length is odd, there is one point which is exactly
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148 // in the middle. The value at this point is 2*fCutoff*sin(x)/x,
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149 // where x is zero. To make sure nothing strange happens, we set this
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150 // value separately.
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151 if (o){
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152 w[end] = fc1 * w[end] * 2.0;
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153 g=w[end];
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154 }
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155
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156 // Create filter
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157 for (i=0 ; i<end ; i++){
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158 t1 = (FLOAT_TYPE)(i+1) - k2;
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159 w[end-i-1] = w[n-end+i] = w[end-i-1] * sin(k1 * t1)/(M_PI * t1); // Sinc
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160 g += 2*w[end-i-1]; // Total gain in filter
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161 }
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162 }
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163 else{ // High pass filter
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164 if (!o) // High pass filters must have odd length
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165 return -1;
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166 w[end] = 1.0 - (fc1 * w[end] * 2.0);
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167 g= w[end];
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168
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169 // Create filter
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170 for (i=0 ; i<end ; i++){
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171 t1 = (FLOAT_TYPE)(i+1);
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172 w[end-i-1] = w[n-end+i] = -1 * w[end-i-1] * sin(k1 * t1)/(M_PI * t1); // Sinc
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173 g += ((i&1) ? (2*w[end-i-1]) : (-2*w[end-i-1])); // Total gain in filter
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174 }
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175 }
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176 }
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177
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178 if(flags & (BP | BS)){
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179 fc1=fc[0];
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180 fc2=fc[1];
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181 // Cutoff frequencies must be < 1.0 where 1.0 <=> Fs/2
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182 fc1 = ((fc1 <= 1.0) && (fc1 > 0.0)) ? fc1/2 : 0.25;
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183 fc2 = ((fc2 <= 1.0) && (fc2 > 0.0)) ? fc2/2 : 0.25;
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184 k3 = k1 * fc2; // 2*pi*fc2
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185 k1 *= fc1; // 2*pi*fc1
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186
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187 if(flags & BP){ // Band pass
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188 // Calculate center tap
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189 if (o){
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190 g=w[end]*(fc1+fc2);
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191 w[end] = (fc2 - fc1) * w[end] * 2.0;
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192 }
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193
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194 // Create filter
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195 for (i=0 ; i<end ; i++){
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196 t1 = (FLOAT_TYPE)(i+1) - k2;
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197 t2 = sin(k3 * t1)/(M_PI * t1); // Sinc fc2
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198 t3 = sin(k1 * t1)/(M_PI * t1); // Sinc fc1
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199 g += w[end-i-1] * (t3 + t2); // Total gain in filter
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200 w[end-i-1] = w[n-end+i] = w[end-i-1] * (t2 - t3);
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201 }
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202 }
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203 else{ // Band stop
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204 if (!o) // Band stop filters must have odd length
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205 return -1;
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206 w[end] = 1.0 - (fc2 - fc1) * w[end] * 2.0;
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207 g= w[end];
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208
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209 // Create filter
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210 for (i=0 ; i<end ; i++){
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211 t1 = (FLOAT_TYPE)(i+1);
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212 t2 = sin(k1 * t1)/(M_PI * t1); // Sinc fc1
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213 t3 = sin(k3 * t1)/(M_PI * t1); // Sinc fc2
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214 w[end-i-1] = w[n-end+i] = w[end-i-1] * (t2 - t3);
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215 g += 2*w[end-i-1]; // Total gain in filter
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216 }
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217 }
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218 }
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219
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220 // Normalize gain
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221 g=1/g;
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222 for (i=0; i<n; i++)
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223 w[i] *= g;
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224
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225 return 0;
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226 }
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227
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228 /* Design polyphase FIR filter from prototype filter
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229
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230 n length of prototype filter
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231 k number of polyphase components
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232 w prototype filter taps
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233 pw Parallel FIR filter
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234 g Filter gain
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235 flags FWD forward indexing
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236 REW reverse indexing
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237 ODD multiply every 2nd filter tap by -1 => HP filter
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238
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239 returns 0 if OK, -1 if fail
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240 */
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241 int af_filter_design_pfir(unsigned int n, unsigned int k, const FLOAT_TYPE* w,
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242 FLOAT_TYPE** pw, FLOAT_TYPE g, unsigned int flags)
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243 {
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244 int l = (int)n/k; // Length of individual FIR filters
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245 int i; // Counters
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246 int j;
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247 FLOAT_TYPE t; // g * w[i]
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248
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249 // Sanity check
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250 if(l<1 || k<1 || !w || !pw)
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251 return -1;
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252
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253 // Do the stuff
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254 if(flags&REW){
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255 for(j=l-1;j>-1;j--){//Columns
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256 for(i=0;i<(int)k;i++){//Rows
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257 t=g * *w++;
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258 pw[i][j]=t * ((flags & ODD) ? ((j & 1) ? -1 : 1) : 1);
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259 }
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260 }
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261 }
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262 else{
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263 for(j=0;j<l;j++){//Columns
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264 for(i=0;i<(int)k;i++){//Rows
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265 t=g * *w++;
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266 pw[i][j]=t * ((flags & ODD) ? ((j & 1) ? 1 : -1) : 1);
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267 }
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268 }
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269 }
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270 return -1;
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271 }
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272
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273 /******************************************************************************
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274 * IIR filter design
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275 ******************************************************************************/
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276
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277 /* Helper functions for the bilinear transform */
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278
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279 /* Pre-warp the coefficients of a numerator or denominator.
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280 Note that a0 is assumed to be 1, so there is no wrapping
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281 of it.
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282 */
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283 static void af_filter_prewarp(FLOAT_TYPE* a, FLOAT_TYPE fc, FLOAT_TYPE fs)
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284 {
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285 FLOAT_TYPE wp;
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286 wp = 2.0 * fs * tan(M_PI * fc / fs);
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287 a[2] = a[2]/(wp * wp);
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288 a[1] = a[1]/wp;
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289 }
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290
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291 /* Transform the numerator and denominator coefficients of s-domain
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292 biquad section into corresponding z-domain coefficients.
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293
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294 The transfer function for z-domain is:
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295
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296 1 + alpha1 * z^(-1) + alpha2 * z^(-2)
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297 H(z) = -------------------------------------
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298 1 + beta1 * z^(-1) + beta2 * z^(-2)
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299
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300 Store the 4 IIR coefficients in array pointed by coef in following
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301 order:
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302 beta1, beta2 (denominator)
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303 alpha1, alpha2 (numerator)
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304
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305 Arguments:
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306 a - s-domain numerator coefficients
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307 b - s-domain denominator coefficients
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308 k - filter gain factor. Initially set to 1 and modified by each
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309 biquad section in such a way, as to make it the
a1578b329cc0 Adding sub-woofer filter, use this filter to add a sub channel to the audio stream
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310 coefficient by which to multiply the overall filter gain
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311 in order to achieve a desired overall filter gain,
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312 specified in initial value of k.
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313 fs - sampling rate (Hz)
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314 coef - array of z-domain coefficients to be filled in.
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315
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316 Return: On return, set coef z-domain coefficients and k to the gain
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317 required to maintain overall gain = 1.0;
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318 */
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319 static void af_filter_bilinear(const FLOAT_TYPE* a, const FLOAT_TYPE* b, FLOAT_TYPE* k,
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320 FLOAT_TYPE fs, FLOAT_TYPE *coef)
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321 {
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322 FLOAT_TYPE ad, bd;
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323
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324 /* alpha (Numerator in s-domain) */
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325 ad = 4. * a[2] * fs * fs + 2. * a[1] * fs + a[0];
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326 /* beta (Denominator in s-domain) */
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327 bd = 4. * b[2] * fs * fs + 2. * b[1] * fs + b[0];
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328
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329 /* Update gain constant for this section */
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330 *k *= ad/bd;
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331
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332 /* Denominator */
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333 *coef++ = (2. * b[0] - 8. * b[2] * fs * fs)/bd; /* beta1 */
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334 *coef++ = (4. * b[2] * fs * fs - 2. * b[1] * fs + b[0])/bd; /* beta2 */
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335
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336 /* Numerator */
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337 *coef++ = (2. * a[0] - 8. * a[2] * fs * fs)/ad; /* alpha1 */
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338 *coef = (4. * a[2] * fs * fs - 2. * a[1] * fs + a[0])/ad; /* alpha2 */
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339 }
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340
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341
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342
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343 /* IIR filter design using bilinear transform and prewarp. Transforms
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344 2nd order s domain analog filter into a digital IIR biquad link. To
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345 create a filter fill in a, b, Q and fs and make space for coef and k.
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346
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347
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348 Example Butterworth design:
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349
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350 Below are Butterworth polynomials, arranged as a series of 2nd
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351 order sections:
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352
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353 Note: n is filter order.
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354
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355 n Polynomials
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356 -------------------------------------------------------------------
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357 2 s^2 + 1.4142s + 1
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358 4 (s^2 + 0.765367s + 1) * (s^2 + 1.847759s + 1)
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359 6 (s^2 + 0.5176387s + 1) * (s^2 + 1.414214 + 1) * (s^2 + 1.931852s + 1)
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360
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361 For n=4 we have following equation for the filter transfer function:
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362 1 1
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363 T(s) = --------------------------- * ----------------------------
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364 s^2 + (1/Q) * 0.765367s + 1 s^2 + (1/Q) * 1.847759s + 1
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365
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366 The filter consists of two 2nd order sections since highest s power
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367 is 2. Now we can take the coefficients, or the numbers by which s
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368 is multiplied and plug them into a standard formula to be used by
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369 bilinear transform.
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370
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371 Our standard form for each 2nd order section is:
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372
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373 a2 * s^2 + a1 * s + a0
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374 H(s) = ----------------------
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375 b2 * s^2 + b1 * s + b0
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376
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377 Note that Butterworth numerator is 1 for all filter sections, which
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378 means s^2 = 0 and s^1 = 0
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379
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380 Let's convert standard Butterworth polynomials into this form:
8832
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381
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382 0 + 0 + 1 0 + 0 + 1
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383 --------------------------- * --------------------------
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384 1 + ((1/Q) * 0.765367) + 1 1 + ((1/Q) * 1.847759) + 1
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385
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386 Section 1:
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387 a2 = 0; a1 = 0; a0 = 1;
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388 b2 = 1; b1 = 0.765367; b0 = 1;
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389
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390 Section 2:
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391 a2 = 0; a1 = 0; a0 = 1;
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392 b2 = 1; b1 = 1.847759; b0 = 1;
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393
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394 Q is filter quality factor or resonance, in the range of 1 to
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395 1000. The overall filter Q is a product of all 2nd order stages.
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396 For example, the 6th order filter (3 stages, or biquads) with
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397 individual Q of 2 will have filter Q = 2 * 2 * 2 = 8.
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398
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399
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400 Arguments:
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401 a - s-domain numerator coefficients, a[1] is always assumed to be 1.0
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402 b - s-domain denominator coefficients
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403 Q - Q value for the filter
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404 k - filter gain factor. Initially set to 1 and modified by each
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405 biquad section in such a way, as to make it the
a1578b329cc0 Adding sub-woofer filter, use this filter to add a sub channel to the audio stream
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406 coefficient by which to multiply the overall filter gain
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407 in order to achieve a desired overall filter gain,
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408 specified in initial value of k.
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409 fs - sampling rate (Hz)
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410 coef - array of z-domain coefficients to be filled in.
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411
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412 Note: Upon return from each call, the k argument will be set to a
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413 value, by which to multiply our actual signal in order for the gain
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414 to be one. On second call to szxform() we provide k that was
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415 changed by the previous section. During actual audio filtering
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416 k can be used for gain compensation.
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417
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418 return -1 if fail 0 if success.
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419 */
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420 int af_filter_szxform(const FLOAT_TYPE* a, const FLOAT_TYPE* b, FLOAT_TYPE Q, FLOAT_TYPE fc,
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421 FLOAT_TYPE fs, FLOAT_TYPE *k, FLOAT_TYPE *coef)
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422 {
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423 FLOAT_TYPE at[3];
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424 FLOAT_TYPE bt[3];
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425
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426 if(!a || !b || !k || !coef || (Q>1000.0 || Q< 1.0))
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427 return -1;
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428
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429 memcpy(at,a,3*sizeof(FLOAT_TYPE));
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430 memcpy(bt,b,3*sizeof(FLOAT_TYPE));
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431
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432 bt[1]/=Q;
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433
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434 /* Calculate a and b and overwrite the original values */
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435 af_filter_prewarp(at, fc, fs);
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436 af_filter_prewarp(bt, fc, fs);
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437 /* Execute bilinear transform */
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438 af_filter_bilinear(at, bt, k, fs, coef);
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439
a1578b329cc0 Adding sub-woofer filter, use this filter to add a sub channel to the audio stream
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440 return 0;
a1578b329cc0 Adding sub-woofer filter, use this filter to add a sub channel to the audio stream
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441 }
a1578b329cc0 Adding sub-woofer filter, use this filter to add a sub channel to the audio stream
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442