annotate tremor/misc.h @ 31629:82958b5ad419

Fix indentation.
author reimar
date Sun, 11 Jul 2010 09:05:22 +0000
parents 997ae534ebfe
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 /********************************************************************
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2 * *
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3 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
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4 * *
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5 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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6 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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7 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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8 * *
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9 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
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10 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
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11 * *
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12 ********************************************************************
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13
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14 function: miscellaneous math and prototypes
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15
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16 ********************************************************************/
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17
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18 #ifndef _V_RANDOM_H_
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19 #define _V_RANDOM_H_
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20 #include "ivorbiscodec.h"
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21 #include "codec_internal.h"
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22 #include "os_types.h"
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23
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24 #include "asm_arm.h"
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25
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26 #ifndef _V_WIDE_MATH
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27 #define _V_WIDE_MATH
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28
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29 #ifndef _LOW_ACCURACY_
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30 /* 64 bit multiply */
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31
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32 #include <sys/types.h>
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33 #include <stdlib.h>
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34 #include "config.h"
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35
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36 #if !HAVE_BIGENDIAN
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37 union magic {
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38 struct {
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39 ogg_int32_t lo;
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40 ogg_int32_t hi;
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41 } halves;
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42 ogg_int64_t whole;
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43 };
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44 #else
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45 union magic {
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46 struct {
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47 ogg_int32_t hi;
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48 ogg_int32_t lo;
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49 } halves;
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50 ogg_int64_t whole;
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51 };
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52 #endif
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53
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54 static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
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55 union magic magic;
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56 magic.whole = (ogg_int64_t)x * y;
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57 return magic.halves.hi;
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58 }
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59
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60 static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
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61 return MULT32(x,y)<<1;
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62 }
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63
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64 static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
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65 union magic magic;
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66 magic.whole = (ogg_int64_t)x * y;
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67 return ((ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);
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68 }
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69
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70 #else
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71 /* 32 bit multiply, more portable but less accurate */
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72
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73 /*
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74 * Note: Precision is biased towards the first argument therefore ordering
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75 * is important. Shift values were chosen for the best sound quality after
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76 * many listening tests.
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77 */
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78
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79 /*
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80 * For MULT32 and MULT31: The second argument is always a lookup table
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81 * value already preshifted from 31 to 8 bits. We therefore take the
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82 * opportunity to save on text space and use unsigned char for those
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83 * tables in this case.
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84 */
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85
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86 static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
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87 return (x >> 9) * y; /* y preshifted >>23 */
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88 }
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89
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90 static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
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91 return (x >> 8) * y; /* y preshifted >>23 */
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92 }
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93
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94 static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
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95 return (x >> 6) * y; /* y preshifted >>9 */
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96 }
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97
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98 #endif
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99
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100 /*
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101 * This should be used as a memory barrier, forcing all cached values in
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102 * registers to wr writen back to memory. Might or might not be beneficial
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103 * depending on the architecture and compiler.
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104 */
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105 #define MB()
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106
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107 /*
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108 * The XPROD functions are meant to optimize the cross products found all
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109 * over the place in mdct.c by forcing memory operation ordering to avoid
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110 * unnecessary register reloads as soon as memory is being written to.
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111 * However this is only beneficial on CPUs with a sane number of general
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112 * purpose registers which exclude the Intel x86. On Intel, better let the
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113 * compiler actually reload registers directly from original memory by using
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114 * macros.
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115 */
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116
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117 #ifdef __i386__
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118
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119 #define XPROD32(_a, _b, _t, _v, _x, _y) \
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120 { *(_x)=MULT32(_a,_t)+MULT32(_b,_v); \
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121 *(_y)=MULT32(_b,_t)-MULT32(_a,_v); }
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122 #define XPROD31(_a, _b, _t, _v, _x, _y) \
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123 { *(_x)=MULT31(_a,_t)+MULT31(_b,_v); \
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124 *(_y)=MULT31(_b,_t)-MULT31(_a,_v); }
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125 #define XNPROD31(_a, _b, _t, _v, _x, _y) \
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126 { *(_x)=MULT31(_a,_t)-MULT31(_b,_v); \
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127 *(_y)=MULT31(_b,_t)+MULT31(_a,_v); }
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128
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129 #else
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130
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131 static inline void XPROD32(ogg_int32_t a, ogg_int32_t b,
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132 ogg_int32_t t, ogg_int32_t v,
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133 ogg_int32_t *x, ogg_int32_t *y)
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134 {
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135 *x = MULT32(a, t) + MULT32(b, v);
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136 *y = MULT32(b, t) - MULT32(a, v);
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137 }
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138
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139 static inline void XPROD31(ogg_int32_t a, ogg_int32_t b,
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140 ogg_int32_t t, ogg_int32_t v,
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141 ogg_int32_t *x, ogg_int32_t *y)
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142 {
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143 *x = MULT31(a, t) + MULT31(b, v);
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144 *y = MULT31(b, t) - MULT31(a, v);
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145 }
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146
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147 static inline void XNPROD31(ogg_int32_t a, ogg_int32_t b,
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148 ogg_int32_t t, ogg_int32_t v,
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149 ogg_int32_t *x, ogg_int32_t *y)
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150 {
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151 *x = MULT31(a, t) - MULT31(b, v);
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152 *y = MULT31(b, t) + MULT31(a, v);
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153 }
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154
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155 #endif
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156
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157 #endif
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158
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159 #ifndef _V_CLIP_MATH
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160 #define _V_CLIP_MATH
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161
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162 static inline ogg_int32_t CLIP_TO_15(ogg_int32_t x) {
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163 int ret=x;
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164 ret-= ((x<=32767)-1)&(x-32767);
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165 ret-= ((x>=-32768)-1)&(x+32768);
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166 return(ret);
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167 }
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168
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169 #endif
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170
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171 static inline ogg_int32_t VFLOAT_MULT(ogg_int32_t a,ogg_int32_t ap,
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172 ogg_int32_t b,ogg_int32_t bp,
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173 ogg_int32_t *p){
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174 if(a && b){
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175 #ifndef _LOW_ACCURACY_
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176 *p=ap+bp+32;
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177 return MULT32(a,b);
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178 #else
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179 *p=ap+bp+31;
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180 return (a>>15)*(b>>16);
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181 #endif
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182 }else
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183 return 0;
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184 }
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185
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186 static inline ogg_int32_t VFLOAT_MULTI(ogg_int32_t a,ogg_int32_t ap,
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187 ogg_int32_t i,
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188 ogg_int32_t *p){
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189
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190 int ip=_ilog(abs(i))-31;
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191 return VFLOAT_MULT(a,ap,i<<-ip,ip,p);
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192 }
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193
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194 static inline ogg_int32_t VFLOAT_ADD(ogg_int32_t a,ogg_int32_t ap,
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195 ogg_int32_t b,ogg_int32_t bp,
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196 ogg_int32_t *p){
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197
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198 if(!a){
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199 *p=bp;
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200 return b;
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201 }else if(!b){
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202 *p=ap;
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203 return a;
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204 }
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205
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206 /* yes, this can leak a bit. */
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207 if(ap>bp){
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208 int shift=ap-bp+1;
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209 *p=ap+1;
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210 a>>=1;
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211 if(shift<32){
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212 b=(b+(1<<(shift-1)))>>shift;
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213 }else{
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214 b=0;
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215 }
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216 }else{
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217 int shift=bp-ap+1;
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218 *p=bp+1;
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219 b>>=1;
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220 if(shift<32){
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221 a=(a+(1<<(shift-1)))>>shift;
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222 }else{
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223 a=0;
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224 }
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225 }
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226
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227 a+=b;
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228 if((a&0xc0000000)==0xc0000000 ||
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229 (a&0xc0000000)==0){
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230 a<<=1;
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231 (*p)--;
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232 }
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233 return(a);
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234 }
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235
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236 #endif
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237
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238
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239
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240