Mercurial > mplayer.hg
annotate TOOLS/edgedetect.fp @ 36182:8587ae275646
Rename HAVE_CMOV to HAVE_I686 for FFmpeg.
Keep the cmov name in configure since it is less
confusing, since cmov is what we test for and
also since for example VIA C3 sometimes is considered
i686 that does not implement the optional CMOV
instruction.
author | reimar |
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date | Fri, 17 May 2013 15:59:38 +0000 |
parents | cae067bfc231 |
children |
rev | line source |
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16488 | 1 !!ARBfp1.0 |
2 # Custom YUV->RGB conversion program for MPlayer's -vo gl. | |
3 # Copyleft (C) Reimar Döffinger, 2005 | |
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cae067bfc231
Relicense to GPL v2 or later with Reimar's permission.
diego
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4 # Licensed under the GNU GPL v2 or later |
16488 | 5 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp |
6 # This is some custom edge-detect like effect. | |
7 # Try adjusting the gamma! | |
8 # program.env[0].xy contains the size of one source texel | |
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Fix for changed env parameter contents and improve speed.
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9 TEMP res, yuv, pos, tmp, sizes; |
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10 SWZ sizes, program.env[0], x, y, 0, 0; |
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11 TEX yuv.r, fragment.texcoord[0], texture[0], 2D; |
69785427a61e
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12 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below |
69785427a61e
Fix for changed env parameter contents and improve speed.
reimar
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13 TEX tmp.r, pos.xyxy, texture[0], 2D; |
69785427a61e
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reimar
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14 MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr; |
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15 TEX tmp.r, pos.zwzw, texture[0], 2D; |
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16 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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reimar
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17 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above |
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reimar
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18 TEX tmp.r, pos.xyxy, texture[0], 2D; |
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reimar
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19 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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20 TEX tmp.r, pos.zwzw, texture[0], 2D; |
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reimar
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21 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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reimar
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22 TEX yuv.g, fragment.texcoord[1], texture[1], 2D; |
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reimar
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23 TEX yuv.b, fragment.texcoord[2], texture[2], 2D; |
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24 # now do the normal YUV -> RGB conversion but include effect strength |
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25 # multiplication by 2 and 0.5 offset |
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reimar
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26 MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; |
69785427a61e
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reimar
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27 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; |
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reimar
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28 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; |
16488 | 29 # do gamma texture lookup |
30 TEX res.r, res.raaa, texture[3], 2D; | |
31 ADD res.a, res.a, 0.25; | |
32 TEX res.g, res.gaaa, texture[3], 2D; | |
33 ADD res.a, res.a, 0.25; | |
34 TEX res.b, res.baaa, texture[3], 2D; | |
35 # move res into result, this allows easily commenting out some parts. | |
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36 MOV result.color, res; |
16488 | 37 END |