Mercurial > mplayer.hg
annotate TOOLS/edgedetect.fp @ 36559:85b5f38299fb
cddb: fix multiple leaks, both for error and normal use cases.
author | reimar |
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date | Sun, 19 Jan 2014 22:24:52 +0000 |
parents | cae067bfc231 |
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rev | line source |
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16488 | 1 !!ARBfp1.0 |
2 # Custom YUV->RGB conversion program for MPlayer's -vo gl. | |
3 # Copyleft (C) Reimar Döffinger, 2005 | |
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Relicense to GPL v2 or later with Reimar's permission.
diego
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4 # Licensed under the GNU GPL v2 or later |
16488 | 5 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp |
6 # This is some custom edge-detect like effect. | |
7 # Try adjusting the gamma! | |
8 # program.env[0].xy contains the size of one source texel | |
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Fix for changed env parameter contents and improve speed.
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9 TEMP res, yuv, pos, tmp, sizes; |
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10 SWZ sizes, program.env[0], x, y, 0, 0; |
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11 TEX yuv.r, fragment.texcoord[0], texture[0], 2D; |
69785427a61e
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12 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below |
69785427a61e
Fix for changed env parameter contents and improve speed.
reimar
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13 TEX tmp.r, pos.xyxy, texture[0], 2D; |
69785427a61e
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reimar
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14 MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr; |
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reimar
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15 TEX tmp.r, pos.zwzw, texture[0], 2D; |
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16 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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reimar
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17 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above |
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reimar
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18 TEX tmp.r, pos.xyxy, texture[0], 2D; |
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reimar
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19 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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reimar
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20 TEX tmp.r, pos.zwzw, texture[0], 2D; |
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reimar
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21 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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22 TEX yuv.g, fragment.texcoord[1], texture[1], 2D; |
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reimar
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23 TEX yuv.b, fragment.texcoord[2], texture[2], 2D; |
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reimar
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24 # now do the normal YUV -> RGB conversion but include effect strength |
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25 # multiplication by 2 and 0.5 offset |
69785427a61e
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reimar
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26 MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; |
69785427a61e
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reimar
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27 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; |
69785427a61e
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reimar
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28 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; |
16488 | 29 # do gamma texture lookup |
30 TEX res.r, res.raaa, texture[3], 2D; | |
31 ADD res.a, res.a, 0.25; | |
32 TEX res.g, res.gaaa, texture[3], 2D; | |
33 ADD res.a, res.a, 0.25; | |
34 TEX res.b, res.baaa, texture[3], 2D; | |
35 # move res into result, this allows easily commenting out some parts. | |
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36 MOV result.color, res; |
16488 | 37 END |