annotate libaf/window.c @ 36941:865e0513b5f4

Remove redundant code. The only necessary call - uiEvent() - is performed after the switch statement anyway, so it isn't necessary to do this also in the case statement. The btnModify() calls are pointless, because these will be performed in the windows' draw handler prior to rendering anyway.
author ib
date Fri, 21 Mar 2014 15:46:15 +0000
parents 32725ca88fed
children
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1 /*
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2 * Copyright (C) 2001 Anders Johansson ajh@atri.curtin.edu.au
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3 *
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4 * This file is part of MPlayer.
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5 *
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6 * MPlayer is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 2 of the License, or
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9 * (at your option) any later version.
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10 *
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11 * MPlayer is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License along
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17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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19 */
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20
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21 /* Calculates a number of window functions. The following window
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22 functions are currently implemented: Boxcar, Triang, Hanning,
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23 Hamming, Blackman, Flattop and Kaiser. In the function call n is
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24 the number of filter taps and w the buffer in which the filter
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25 coefficients will be stored.
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26 */
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27
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28 #include <math.h>
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29 #include "dsp.h"
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30
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31 /*
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32 // Boxcar
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33 //
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34 // n window length
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35 // w buffer for the window parameters
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36 */
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37 void af_window_boxcar(int n, FLOAT_TYPE* w)
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38 {
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39 int i;
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40 // Calculate window coefficients
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41 for (i=0 ; i<n ; i++)
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42 w[i] = 1.0;
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43 }
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44
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45
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46 /*
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47 // Triang a.k.a Bartlett
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48 //
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49 // | (N-1)|
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50 // 2 * |k - -----|
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51 // | 2 |
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52 // w = 1.0 - ---------------
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53 // N+1
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54 // n window length
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55 // w buffer for the window parameters
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56 */
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57 void af_window_triang(int n, FLOAT_TYPE* w)
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58 {
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59 FLOAT_TYPE k1 = (FLOAT_TYPE)(n & 1);
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60 FLOAT_TYPE k2 = 1/((FLOAT_TYPE)n + k1);
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61 int end = (n + 1) >> 1;
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62 int i;
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63
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64 // Calculate window coefficients
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65 for (i=0 ; i<end ; i++)
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66 w[i] = w[n-i-1] = (2.0*((FLOAT_TYPE)(i+1))-(1.0-k1))*k2;
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67 }
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68
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69
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70 /*
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71 // Hanning
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72 // 2*pi*k
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73 // w = 0.5 - 0.5*cos(------), where 0 < k <= N
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74 // N+1
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75 // n window length
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76 // w buffer for the window parameters
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77 */
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78 void af_window_hanning(int n, FLOAT_TYPE* w)
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79 {
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80 int i;
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81 FLOAT_TYPE k = 2*M_PI/((FLOAT_TYPE)(n+1)); // 2*pi/(N+1)
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82
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83 // Calculate window coefficients
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84 for (i=0; i<n; i++)
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85 *w++ = 0.5*(1.0 - cos(k*(FLOAT_TYPE)(i+1)));
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86 }
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87
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88 /*
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89 // Hamming
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90 // 2*pi*k
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91 // w(k) = 0.54 - 0.46*cos(------), where 0 <= k < N
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92 // N-1
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93 //
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94 // n window length
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95 // w buffer for the window parameters
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96 */
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97 void af_window_hamming(int n,FLOAT_TYPE* w)
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98 {
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99 int i;
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100 FLOAT_TYPE k = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
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101
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102 // Calculate window coefficients
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103 for (i=0; i<n; i++)
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104 *w++ = 0.54 - 0.46*cos(k*(FLOAT_TYPE)i);
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105 }
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106
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107 /*
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108 // Blackman
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109 // 2*pi*k 4*pi*k
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110 // w(k) = 0.42 - 0.5*cos(------) + 0.08*cos(------), where 0 <= k < N
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111 // N-1 N-1
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112 //
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113 // n window length
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114 // w buffer for the window parameters
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115 */
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116 void af_window_blackman(int n,FLOAT_TYPE* w)
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117 {
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118 int i;
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119 FLOAT_TYPE k1 = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
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120 FLOAT_TYPE k2 = 2*k1; // 4*pi/(N-1)
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121
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122 // Calculate window coefficients
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123 for (i=0; i<n; i++)
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124 *w++ = 0.42 - 0.50*cos(k1*(FLOAT_TYPE)i) + 0.08*cos(k2*(FLOAT_TYPE)i);
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125 }
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126
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127 /*
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128 // Flattop
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129 // 2*pi*k 4*pi*k
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130 // w(k) = 0.2810638602 - 0.5208971735*cos(------) + 0.1980389663*cos(------), where 0 <= k < N
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131 // N-1 N-1
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132 //
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133 // n window length
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134 // w buffer for the window parameters
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135 */
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136 void af_window_flattop(int n,FLOAT_TYPE* w)
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137 {
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138 int i;
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139 FLOAT_TYPE k1 = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
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140 FLOAT_TYPE k2 = 2*k1; // 4*pi/(N-1)
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141
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142 // Calculate window coefficients
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143 for (i=0; i<n; i++)
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144 *w++ = 0.2810638602 - 0.5208971735*cos(k1*(FLOAT_TYPE)i)
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145 + 0.1980389663*cos(k2*(FLOAT_TYPE)i);
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146 }
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147
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148 /* Computes the 0th order modified Bessel function of the first kind.
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149 // (Needed to compute Kaiser window)
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150 //
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151 // y = sum( (x/(2*n))^2 )
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152 // n
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153 */
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154 #define BIZ_EPSILON 1E-21 // Max error acceptable
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155
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156 static FLOAT_TYPE besselizero(FLOAT_TYPE x)
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157 {
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158 FLOAT_TYPE temp;
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159 FLOAT_TYPE sum = 1.0;
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160 FLOAT_TYPE u = 1.0;
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161 FLOAT_TYPE halfx = x/2.0;
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162 int n = 1;
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163
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164 do {
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165 temp = halfx/(FLOAT_TYPE)n;
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166 u *=temp * temp;
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167 sum += u;
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168 n++;
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169 } while (u >= BIZ_EPSILON * sum);
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170 return sum;
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171 }
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172
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173 /*
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174 // Kaiser
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175 //
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176 // n window length
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177 // w buffer for the window parameters
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178 // b beta parameter of Kaiser window, Beta >= 1
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179 //
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180 // Beta trades the rejection of the low pass filter against the
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181 // transition width from passband to stop band. Larger Beta means a
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182 // slower transition and greater stop band rejection. See Rabiner and
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183 // Gold (Theory and Application of DSP) under Kaiser windows for more
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184 // about Beta. The following table from Rabiner and Gold gives some
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185 // feel for the effect of Beta:
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186 //
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187 // All ripples in dB, width of transition band = D*N where N = window
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188 // length
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189 //
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190 // BETA D PB RIP SB RIP
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191 // 2.120 1.50 +-0.27 -30
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192 // 3.384 2.23 0.0864 -40
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193 // 4.538 2.93 0.0274 -50
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194 // 5.658 3.62 0.00868 -60
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195 // 6.764 4.32 0.00275 -70
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196 // 7.865 5.0 0.000868 -80
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197 // 8.960 5.7 0.000275 -90
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198 // 10.056 6.4 0.000087 -100
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199 */
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200 void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b)
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201 {
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202 FLOAT_TYPE tmp;
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203 FLOAT_TYPE k1 = 1.0/besselizero(b);
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204 int k2 = 1 - (n & 1);
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205 int end = (n + 1) >> 1;
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206 int i;
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207
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208 // Calculate window coefficients
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209 for (i=0 ; i<end ; i++){
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210 tmp = (FLOAT_TYPE)(2*i + k2) / ((FLOAT_TYPE)n - 1.0);
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211 w[end-(1&(!k2))+i] = w[end-1-i] = k1 * besselizero(b*sqrt(1.0 - tmp*tmp));
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212 }
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213 }