Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 34598:877e37095c2d
Optimize midentify script to not wasted time filling the cache.
This could take particularly much time when the file is
live audio stream and the cache is set large in the configuration.
Based on suggestion by Rodrigo Campos [rodrigo [at] sdfg com ar]
author | reimar |
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date | Sat, 11 Feb 2012 17:21:14 +0000 |
parents | 2a372b469420 |
children | f1a31e5fc35f |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
31030 | 4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 * |
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24 * You can alternatively redistribute this file and/or |
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25 * modify it under the terms of the GNU Lesser General Public |
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26 * License as published by the Free Software Foundation; either |
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27 * version 2.1 of the License, or (at your option) any later version. |
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28 */ |
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29 |
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30 /** |
33882 | 31 * \file |
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32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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33 */ |
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34 |
16117 | 35 #include <stdlib.h> |
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36 #include <stdio.h> |
16117 | 37 #include <string.h> |
16592 | 38 #include <ctype.h> |
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39 #include <math.h> |
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40 |
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41 #include "mp_msg.h" |
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42 #include "gl_common.h" |
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43 #include "csputils.h" |
31035 | 44 #include "aspect.h" |
32427 | 45 #include "pnm_loader.h" |
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46 |
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47 void (GLAPIENTRY *mpglBegin)(GLenum); |
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48 void (GLAPIENTRY *mpglEnd)(void); |
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49 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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50 void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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51 void (GLAPIENTRY *mpglLoadIdentity)(void); |
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52 void (GLAPIENTRY *mpglLoadMatrixf)(float *); |
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53 void (GLAPIENTRY *mpglPushMatrix)(void); |
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54 void (GLAPIENTRY *mpglPopMatrix)(void); |
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55 void (GLAPIENTRY *mpglClear)(GLbitfield); |
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56 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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57 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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58 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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59 void (GLAPIENTRY *mpglEndList)(void); |
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60 void (GLAPIENTRY *mpglCallList)(GLuint); |
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61 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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62 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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63 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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64 void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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65 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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66 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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67 void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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68 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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69 void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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70 void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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71 void (GLAPIENTRY *mpglEnable)(GLenum); |
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72 void (GLAPIENTRY *mpglDisable)(GLenum); |
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73 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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74 void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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75 void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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76 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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77 void (GLAPIENTRY *mpglFlush)(void); |
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78 void (GLAPIENTRY *mpglFinish)(void); |
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79 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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80 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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81 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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82 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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83 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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84 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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85 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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86 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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87 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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88 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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89 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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90 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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91 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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92 void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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93 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 94 void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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95 |
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96 /** |
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97 * \defgroup glextfunctions OpenGL extension functions |
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98 * |
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99 * the pointers to these functions are acquired when the OpenGL |
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100 * context is created |
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101 * \{ |
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102 */ |
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103 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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104 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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105 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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106 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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107 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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108 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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109 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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110 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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111 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 112 GLenum); |
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113 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 114 GLenum, GLenum, GLboolean, GLboolean, |
115 GLboolean); | |
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116 void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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117 void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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118 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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119 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 120 GLuint, GLuint, GLuint, GLuint, GLuint); |
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121 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 122 GLuint, GLuint, GLuint, GLuint, GLuint, |
123 GLuint, GLuint, GLuint); | |
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124 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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125 void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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126 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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127 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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128 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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129 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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130 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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131 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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132 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *); |
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133 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 134 GLfloat, GLfloat); |
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135 int (GLAPIENTRY *mpglSwapInterval)(int); |
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136 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 137 GLint, GLenum, GLenum, const GLvoid *); |
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138 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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139 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
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140 /** \} */ // end of glextfunctions group |
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141 |
34338 | 142 |
143 void (GLAPIENTRY *mpglVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
144 void (GLAPIENTRY *mpglTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
145 void (GLAPIENTRY *mpglClientActiveTexture)(GLenum); | |
146 void (GLAPIENTRY *mpglEnableClientState)(GLenum); | |
147 void (GLAPIENTRY *mpglDisableClientState)(GLenum); | |
148 void (GLAPIENTRY *mpglDrawArrays)(GLenum, GLint, GLsizei); | |
149 | |
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150 //! \defgroup glgeneral OpenGL general helper functions |
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151 |
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152 //! \defgroup glcontext OpenGL context management helper functions |
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153 |
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154 //! \defgroup gltexture OpenGL texture handling helper functions |
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155 |
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156 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 157 |
18961 | 158 static GLint hqtexfmt; |
159 | |
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160 /** |
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161 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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162 * \param stride number of bytes per line for which alignment should fit. |
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163 * \ingroup glgeneral |
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164 */ |
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165 void glAdjustAlignment(int stride) { |
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166 GLint gl_alignment; |
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167 if (stride % 8 == 0) |
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168 gl_alignment=8; |
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169 else if (stride % 4 == 0) |
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170 gl_alignment=4; |
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171 else if (stride % 2 == 0) |
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172 gl_alignment=2; |
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173 else |
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174 gl_alignment=1; |
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175 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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176 } |
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177 |
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178 struct gl_name_map_struct { |
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179 GLint value; |
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180 const char *name; |
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181 }; |
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182 |
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183 #undef MAP |
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184 #define MAP(a) {a, #a} |
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185 //! mapping table for the glValName function |
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186 static const struct gl_name_map_struct gl_name_map[] = { |
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187 // internal format |
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188 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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189 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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190 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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191 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), MAP(GL_LUMINANCE16), |
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192 |
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193 // format |
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194 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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195 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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196 MAP(GL_COLOR_INDEX), |
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197 // rest 1.2 only |
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198 MAP(GL_BGR), MAP(GL_BGRA), |
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199 |
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200 //type |
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201 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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202 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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203 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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204 // rest 1.2 only |
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205 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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206 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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207 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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208 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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209 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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210 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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211 {0, 0} |
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212 }; |
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213 #undef MAP |
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214 |
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215 /** |
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216 * \brief return the name of an OpenGL constant |
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217 * \param value the constant |
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218 * \return name of the constant or "Unknown format!" |
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219 * \ingroup glgeneral |
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220 */ |
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221 const char *glValName(GLint value) |
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222 { |
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223 int i = 0; |
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224 |
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225 while (gl_name_map[i].name) { |
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226 if (gl_name_map[i].value == value) |
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227 return gl_name_map[i].name; |
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228 i++; |
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229 } |
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230 return "Unknown format!"; |
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231 } |
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232 |
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233 //! always return this format as internal texture format in glFindFormat |
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234 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 235 #undef TEXTUREFORMAT_ALWAYS |
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236 |
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237 /** |
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238 * \brief find the OpenGL settings coresponding to format. |
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239 * |
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240 * All parameters may be NULL. |
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241 * \param fmt MPlayer format to analyze. |
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242 * \param bpp [OUT] bits per pixel of that format. |
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243 * \param gl_texfmt [OUT] internal texture format that fits the |
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244 * image format, not necessarily the best for performance. |
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245 * \param gl_format [OUT] OpenGL format for this image format. |
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246 * \param gl_type [OUT] OpenGL type for this image format. |
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247 * \return 1 if format is supported by OpenGL, 0 if not. |
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248 * \ingroup gltexture |
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249 */ |
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250 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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251 GLenum *gl_format, GLenum *gl_type) |
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252 { |
16474 | 253 int supported = 1; |
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254 int dummy1; |
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255 GLenum dummy2; |
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256 GLint dummy3; |
28036 | 257 if (!bpp) bpp = &dummy1; |
258 if (!gl_texfmt) gl_texfmt = &dummy3; | |
259 if (!gl_format) gl_format = &dummy2; | |
260 if (!gl_type) gl_type = &dummy2; | |
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261 |
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262 if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) { |
30110 | 263 // reduce the possible cases a bit |
264 if (IMGFMT_IS_YUVP16_LE(fmt)) | |
265 fmt = IMGFMT_420P16_LE; | |
266 else if (IMGFMT_IS_YUVP16_BE(fmt)) | |
267 fmt = IMGFMT_420P16_BE; | |
268 else | |
269 fmt = IMGFMT_YV12; | |
270 } | |
30097 | 271 |
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272 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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273 *gl_texfmt = 3; |
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274 switch (fmt) { |
34572 | 275 case IMGFMT_RGB64NE: |
276 *gl_texfmt = 4; | |
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277 case IMGFMT_RGB48NE: |
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278 *gl_format = GL_RGB; |
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279 *gl_type = GL_UNSIGNED_SHORT; |
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280 break; |
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281 case IMGFMT_RGB24: |
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282 *gl_format = GL_RGB; |
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283 *gl_type = GL_UNSIGNED_BYTE; |
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284 break; |
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285 case IMGFMT_RGBA: |
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286 *gl_texfmt = 4; |
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287 *gl_format = GL_RGBA; |
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288 *gl_type = GL_UNSIGNED_BYTE; |
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289 break; |
30110 | 290 case IMGFMT_420P16: |
291 supported = 0; // no native YUV support | |
33366
9b1c1b141f04
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
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292 *gl_texfmt = GL_LUMINANCE16; |
30110 | 293 *bpp = 16; |
294 *gl_format = GL_LUMINANCE; | |
295 *gl_type = GL_UNSIGNED_SHORT; | |
296 break; | |
16474 | 297 case IMGFMT_YV12: |
298 supported = 0; // no native YV12 support | |
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299 case IMGFMT_Y800: |
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300 case IMGFMT_Y8: |
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301 *gl_texfmt = 1; |
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|
302 *bpp = 8; |
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303 *gl_format = GL_LUMINANCE; |
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304 *gl_type = GL_UNSIGNED_BYTE; |
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|
305 break; |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
306 case IMGFMT_UYVY: |
33606 | 307 // IMGFMT_YUY2 would be more logical for the _REV format, |
308 // but gives clearly swapped colors. | |
309 case IMGFMT_YVYU: | |
28059
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Add support for YCBCR MESA texture format to vo_gl.
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310 *gl_texfmt = GL_YCBCR_MESA; |
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Add support for YCBCR MESA texture format to vo_gl.
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311 *bpp = 16; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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312 *gl_format = GL_YCBCR_MESA; |
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Add support for YCBCR MESA texture format to vo_gl.
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313 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
314 break; |
14078
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|
315 #if 0 |
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316 // we do not support palettized formats, although the format the |
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317 // swscale produces works |
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318 case IMGFMT_RGB8: |
33919 | 319 *gl_format = GL_RGB; |
320 *gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; | |
14078
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|
321 break; |
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|
322 #endif |
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323 case IMGFMT_RGB15: |
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324 *gl_format = GL_RGBA; |
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325 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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326 break; |
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327 case IMGFMT_RGB16: |
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328 *gl_format = GL_RGB; |
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329 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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330 break; |
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331 #if 0 |
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332 case IMGFMT_BGR8: |
33918 | 333 // special case as red and blue have a different number of bits. |
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334 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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335 // by nVidia drivers, and in addition would give more bits to |
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336 // blue than to red, which isn't wanted |
33919 | 337 *gl_format = GL_RGB; |
338 *gl_type = GL_UNSIGNED_BYTE_3_3_2; | |
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339 break; |
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340 #endif |
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341 case IMGFMT_BGR15: |
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342 *gl_format = GL_BGRA; |
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343 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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344 break; |
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345 case IMGFMT_BGR16: |
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346 *gl_format = GL_RGB; |
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347 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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348 break; |
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349 case IMGFMT_BGR24: |
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350 *gl_format = GL_BGR; |
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351 *gl_type = GL_UNSIGNED_BYTE; |
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352 break; |
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353 case IMGFMT_BGRA: |
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354 *gl_texfmt = 4; |
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355 *gl_format = GL_BGRA; |
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356 *gl_type = GL_UNSIGNED_BYTE; |
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357 break; |
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|
358 default: |
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359 *gl_texfmt = 4; |
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360 *gl_format = GL_RGBA; |
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361 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 362 supported = 0; |
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363 } |
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364 #ifdef TEXTUREFORMAT_ALWAYS |
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365 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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366 #endif |
16474 | 367 return supported; |
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368 } |
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369 |
31024 | 370 #ifdef HAVE_LIBDL |
371 #include <dlfcn.h> | |
372 #endif | |
373 /** | |
374 * \brief find address of a linked function | |
375 * \param s name of function to find | |
376 * \return address of function or NULL if not found | |
377 */ | |
378 static void *getdladdr(const char *s) { | |
379 void *ret = NULL; | |
380 #ifdef HAVE_LIBDL | |
381 void *handle = dlopen(NULL, RTLD_LAZY); | |
382 if (!handle) | |
383 return NULL; | |
384 ret = dlsym(handle, s); | |
385 dlclose(handle); | |
386 #endif | |
387 return ret; | |
16099 | 388 } |
389 | |
17335 | 390 typedef struct { |
25762 | 391 void *funcptr; |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
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changeset
|
392 const char *extstr; |
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
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changeset
|
393 const char *funcnames[7]; |
29942
9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
reimar
parents:
29941
diff
changeset
|
394 void *fallback; |
17335 | 395 } extfunc_desc_t; |
396 | |
34338 | 397 #if !defined(CONFIG_GL_WIN32) && !defined(CONFIG_GL_X11) |
398 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, NULL} | |
399 #else | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
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400 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name} |
34338 | 401 #endif |
17335 | 402 static const extfunc_desc_t extfuncs[] = { |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
403 // these aren't extension functions but we query them anyway to allow |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
404 // different "backends" with one binary |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
405 DEF_FUNC_DESC(Begin), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
406 DEF_FUNC_DESC(End), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
407 DEF_FUNC_DESC(Viewport), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
408 DEF_FUNC_DESC(MatrixMode), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
409 DEF_FUNC_DESC(LoadIdentity), |
34337
f8c523d09e5e
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
reimar
parents:
34174
diff
changeset
|
410 DEF_FUNC_DESC(LoadMatrixf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
411 DEF_FUNC_DESC(PushMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
412 DEF_FUNC_DESC(PopMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
413 DEF_FUNC_DESC(Clear), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
414 DEF_FUNC_DESC(GenLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
415 DEF_FUNC_DESC(DeleteLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
416 DEF_FUNC_DESC(NewList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
417 DEF_FUNC_DESC(EndList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
418 DEF_FUNC_DESC(CallList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
419 DEF_FUNC_DESC(CallLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
420 DEF_FUNC_DESC(GenTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
421 DEF_FUNC_DESC(DeleteTextures), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
422 DEF_FUNC_DESC(TexEnvf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
423 DEF_FUNC_DESC(TexEnvi), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
424 DEF_FUNC_DESC(Color4ub), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
425 DEF_FUNC_DESC(Color4f), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
426 DEF_FUNC_DESC(ClearColor), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
427 DEF_FUNC_DESC(ClearDepth), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
428 DEF_FUNC_DESC(DepthFunc), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
429 DEF_FUNC_DESC(Enable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
430 DEF_FUNC_DESC(Disable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
431 DEF_FUNC_DESC(DrawBuffer), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
432 DEF_FUNC_DESC(DepthMask), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
433 DEF_FUNC_DESC(BlendFunc), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
434 DEF_FUNC_DESC(Flush), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
435 DEF_FUNC_DESC(Finish), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
436 DEF_FUNC_DESC(PixelStorei), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
437 DEF_FUNC_DESC(TexImage1D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
438 DEF_FUNC_DESC(TexImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
439 DEF_FUNC_DESC(TexSubImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
440 DEF_FUNC_DESC(TexParameteri), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
441 DEF_FUNC_DESC(TexParameterf), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
442 DEF_FUNC_DESC(TexParameterfv), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
443 DEF_FUNC_DESC(TexCoord2f), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
444 DEF_FUNC_DESC(Vertex2f), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
445 DEF_FUNC_DESC(Vertex3f), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
446 DEF_FUNC_DESC(Normal3f), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
447 DEF_FUNC_DESC(Lightfv), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
448 DEF_FUNC_DESC(ColorMaterial), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
449 DEF_FUNC_DESC(ShadeModel), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
450 DEF_FUNC_DESC(GetIntegerv), |
31567 | 451 DEF_FUNC_DESC(ColorMask), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
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452 |
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453 // here start the real extensions |
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454 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
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455 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, |
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456 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, |
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457 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, |
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458 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, |
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459 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, |
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460 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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461 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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462 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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463 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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464 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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465 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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466 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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467 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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468 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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469 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
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470 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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471 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
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472 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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473 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}}, |
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474 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, |
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475 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}}, |
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476 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}}, |
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477 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}}, |
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478 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, |
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479 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}}, |
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480 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}}, |
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481 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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482 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
34338 | 483 |
484 // Things needed to run on GLES | |
485 {&mpglVertexPointer, NULL, {"glVertexPointer", NULL}}, | |
486 {&mpglTexCoordPointer, NULL, {"glTexCoordPointer", NULL}}, | |
487 {&mpglClientActiveTexture, NULL, {"glClientActiveTexture", NULL}}, | |
488 {&mpglEnableClientState, NULL, {"glEnableClientState", NULL}}, | |
489 {&mpglDisableClientState, NULL, {"glDisableClientState", NULL}}, | |
490 {&mpglDrawArrays, NULL, {"glDrawArrays", NULL}}, | |
17335 | 491 {NULL} |
492 }; | |
493 | |
16117 | 494 /** |
495 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 496 * \param getProcAddress function to resolve function names, may be NULL |
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497 * \param ext2 an extra extension string |
16117 | 498 */ |
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499 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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500 const char *ext2) { |
17335 | 501 const extfunc_desc_t *dsc; |
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502 const char *extensions; |
17335 | 503 char *allexts; |
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504 |
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505 if (!getProcAddress) |
31024 | 506 getProcAddress = (void *)getdladdr; |
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507 |
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508 // special case, we need glGetString before starting to find the other functions |
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509 mpglGetString = getProcAddress("glGetString"); |
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510 if (!mpglGetString) |
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511 mpglGetString = glGetString; |
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512 |
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513 extensions = (const char *)mpglGetString(GL_EXTENSIONS); |
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514 if (!extensions) extensions = ""; |
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515 if (!ext2) ext2 = ""; |
18878 | 516 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 517 strcpy(allexts, extensions); |
518 strcat(allexts, " "); | |
519 strcat(allexts, ext2); | |
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520 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 521 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
522 void *ptr = NULL; | |
523 int i; | |
524 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
525 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
526 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
527 } | |
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528 if (!ptr) |
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529 ptr = dsc->fallback; |
25762 | 530 *(void **)dsc->funcptr = ptr; |
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531 } |
18961 | 532 if (strstr(allexts, "_texture_float")) |
533 hqtexfmt = GL_RGB32F; | |
534 else if (strstr(allexts, "NV_float_buffer")) | |
535 hqtexfmt = GL_FLOAT_RGB32_NV; | |
536 else | |
537 hqtexfmt = GL_RGB16; | |
17335 | 538 free(allexts); |
16099 | 539 } |
540 | |
16117 | 541 /** |
542 * \brief create a texture and set some defaults | |
543 * \param target texture taget, usually GL_TEXTURE_2D | |
544 * \param fmt internal texture format | |
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545 * \param format texture host data format |
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546 * \param type texture host data type |
16117 | 547 * \param filter filter used for scaling, e.g. GL_LINEAR |
548 * \param w texture width | |
549 * \param h texture height | |
550 * \param val luminance value to fill texture with | |
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551 * \ingroup gltexture |
16117 | 552 */ |
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553 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 554 int w, int h, unsigned char val) { |
555 GLfloat fval = (GLfloat)val / 255.0; | |
556 GLfloat border[4] = {fval, fval, fval, fval}; | |
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557 int stride; |
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558 char *init; |
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559 if (w == 0) w = 1; |
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560 if (h == 0) h = 1; |
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561 stride = w * glFmt2bpp(format, type); |
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562 if (!stride) return; |
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563 init = malloc(stride * h); |
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564 memset(init, val, stride * h); |
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565 glAdjustAlignment(stride); |
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566 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
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567 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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568 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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569 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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570 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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571 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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572 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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573 // Border texels should not be used with CLAMP_TO_EDGE |
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574 // We set a sane default anyway. |
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575 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 576 free(init); |
577 } | |
578 | |
579 /** | |
16592 | 580 * \brief creates a texture from a PPM file |
581 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 582 * \param fmt internal texture format, 0 for default |
16592 | 583 * \param filter filter used for scaling, e.g. GL_LINEAR |
584 * \param f file to read PPM from | |
585 * \param width [out] width of texture | |
586 * \param height [out] height of texture | |
587 * \param maxval [out] maxval value from PPM file | |
588 * \return 0 on error, 1 otherwise | |
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589 * \ingroup gltexture |
16592 | 590 */ |
591 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
592 FILE *f, int *width, int *height, int *maxval) { | |
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593 int w, h, m, bpp; |
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594 GLenum type; |
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595 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m); |
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596 if (!data || (bpp != 3 && bpp != 6)) { |
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597 free(data); |
16592 | 598 return 0; |
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599 } |
18961 | 600 if (!fmt) { |
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601 fmt = bpp == 6 ? hqtexfmt : 3; |
18961 | 602 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) |
603 fmt = GL_RGB16; | |
604 } | |
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605 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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606 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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607 glUploadTex(target, GL_RGB, type, |
18961 | 608 data, w * bpp, 0, 0, w, h, 0); |
16592 | 609 free(data); |
610 if (width) *width = w; | |
611 if (height) *height = h; | |
612 if (maxval) *maxval = m; | |
613 return 1; | |
614 } | |
615 | |
616 /** | |
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617 * \brief return the number of bytes per pixel for the given format |
16117 | 618 * \param format OpenGL format |
619 * \param type OpenGL type | |
620 * \return bytes per pixel | |
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621 * \ingroup glgeneral |
16117 | 622 * |
16435 | 623 * Does not handle all possible variants, just those used by MPlayer |
16117 | 624 */ |
625 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 626 int component_size = 0; |
16117 | 627 switch (type) { |
628 case GL_UNSIGNED_BYTE_3_3_2: | |
629 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
630 return 1; | |
631 case GL_UNSIGNED_SHORT_5_5_5_1: | |
632 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
633 case GL_UNSIGNED_SHORT_5_6_5: | |
634 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
635 return 2; | |
18961 | 636 case GL_UNSIGNED_BYTE: |
637 component_size = 1; | |
638 break; | |
639 case GL_UNSIGNED_SHORT: | |
640 component_size = 2; | |
641 break; | |
16117 | 642 } |
643 switch (format) { | |
644 case GL_LUMINANCE: | |
645 case GL_ALPHA: | |
18961 | 646 return component_size; |
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647 case GL_YCBCR_MESA: |
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648 return 2; |
16117 | 649 case GL_RGB: |
650 case GL_BGR: | |
18961 | 651 return 3 * component_size; |
16117 | 652 case GL_RGBA: |
653 case GL_BGRA: | |
18961 | 654 return 4 * component_size; |
16117 | 655 } |
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656 return 0; // unknown |
16117 | 657 } |
658 | |
659 /** | |
660 * \brief upload a texture, handling things like stride and slices | |
661 * \param target texture target, usually GL_TEXTURE_2D | |
662 * \param format OpenGL format of data | |
663 * \param type OpenGL type of data | |
21201 | 664 * \param dataptr data to upload |
16117 | 665 * \param stride data stride |
666 * \param x x offset in texture | |
667 * \param y y offset in texture | |
668 * \param w width of the texture part to upload | |
669 * \param h height of the texture part to upload | |
670 * \param slice height of an upload slice, 0 for all at once | |
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671 * \ingroup gltexture |
16117 | 672 */ |
673 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 674 const void *dataptr, int stride, |
16117 | 675 int x, int y, int w, int h, int slice) { |
21201 | 676 const uint8_t *data = dataptr; |
16117 | 677 int y_max = y + h; |
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678 if (w <= 0 || h <= 0) return; |
16117 | 679 if (slice <= 0) |
680 slice = h; | |
17220 | 681 if (stride < 0) { |
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682 data += (h - 1) * stride; |
17220 | 683 stride = -stride; |
684 } | |
16117 | 685 // this is not always correct, but should work for MPlayer |
686 glAdjustAlignment(stride); | |
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687 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); |
16117 | 688 for (; y + slice <= y_max; y += slice) { |
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689 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 690 data += stride * slice; |
691 } | |
692 if (y < y_max) | |
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693 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 694 } |
695 | |
16625 | 696 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
697 float uvcos, float uvsin) { | |
698 int i; | |
699 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
700 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
701 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
702 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
703 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
704 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
705 ucoef[3] = 0; | |
706 vcoef[3] = 0; | |
707 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
708 // are in [-2, 2] range, so here comes the trick: | |
709 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
710 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
711 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
712 for (i = 0; i < 4; i++) { | |
713 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
714 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
715 } | |
716 } | |
717 | |
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718 /** |
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719 * \brief Setup register combiners for YUV to RGB conversion. |
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720 * \param uvcos used for saturation and hue adjustment |
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721 * \param uvsin used for saturation and hue adjustment |
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722 */ |
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723 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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724 GLfloat ucoef[4]; |
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725 GLfloat vcoef[4]; |
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726 GLint i; |
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727 if (!mpglCombinerInput || !mpglCombinerOutput || |
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728 !mpglCombinerParameterfv || !mpglCombinerParameteri) { |
18579
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729 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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730 return; |
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731 } |
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732 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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733 if (i < 2) |
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734 mp_msg(MSGT_VO, MSGL_ERR, |
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735 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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736 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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737 if (i < 3) |
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738 mp_msg(MSGT_VO, MSGL_ERR, |
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739 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 740 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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741 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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742 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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743 |
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744 // UV first, like this green component cannot overflow |
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745 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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746 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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747 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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748 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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749 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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750 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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751 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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752 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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753 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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754 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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755 GL_FALSE, GL_FALSE); |
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756 |
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757 // stage 2 |
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758 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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759 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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760 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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761 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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762 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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763 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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764 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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765 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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766 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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767 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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768 GL_FALSE, GL_FALSE); |
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769 |
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770 // leave final combiner stage in default mode |
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771 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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772 } |
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773 |
16625 | 774 /** |
775 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
30953
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776 * \param csp_params parameters used for colorspace conversion |
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777 * \param text if set use the GL_ATI_text_fragment_shader API as |
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778 * used on OS X. |
16625 | 779 */ |
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780 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params, |
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781 int text) { |
16625 | 782 GLint i; |
30953
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783 float yuv2rgb[3][4]; |
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784 |
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785 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 786 if (i < 3) |
787 mp_msg(MSGT_VO, MSGL_ERR, | |
788 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
789 | |
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790 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb); |
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791 for (i = 0; i < 3; i++) { |
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792 int j; |
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793 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]); |
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794 for (j = 0; j < 4; j++) { |
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795 yuv2rgb[i][j] *= 0.125; |
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796 yuv2rgb[i][j] += 0.5; |
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797 if (yuv2rgb[i][j] > 1) |
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798 yuv2rgb[i][j] = 1; |
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799 if (yuv2rgb[i][j] < 0) |
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800 yuv2rgb[i][j] = 0; |
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801 } |
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802 } |
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803 if (text == 0) { |
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804 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]}; |
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805 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]}; |
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806 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]}; |
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807 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]}; |
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808 if (!mpglBeginFragmentShader || !mpglEndFragmentShader || |
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809 !mpglSetFragmentShaderConstant || !mpglSampleMap || |
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810 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) { |
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811 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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812 return; |
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813 } |
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814 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
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815 if (i < 3) |
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816 mp_msg(MSGT_VO, MSGL_ERR, |
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817 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); |
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818 mpglBeginFragmentShader(); |
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819 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0); |
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820 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1); |
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821 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); |
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822 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); |
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823 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); |
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824 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); |
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825 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); |
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826 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, |
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827 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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828 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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829 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, |
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830 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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831 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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832 GL_REG_1_ATI, GL_NONE, GL_NONE); |
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833 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, |
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834 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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835 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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836 GL_REG_2_ATI, GL_NONE, GL_NONE); |
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837 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI, |
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838 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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839 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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840 mpglEndFragmentShader(); |
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841 } else { |
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842 static const char template[] = |
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843 "!!ATIfs1.0\n" |
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844 "StartConstants;\n" |
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845 " CONSTANT c0 = {%e, %e, %e};\n" |
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846 " CONSTANT c1 = {%e, %e, %e};\n" |
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847 " CONSTANT c2 = {%e, %e, %e};\n" |
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848 " CONSTANT c3 = {%e, %e, %e};\n" |
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849 "EndConstants;\n" |
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850 "StartOutputPass;\n" |
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851 " SampleMap r0, t0.str;\n" |
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852 " SampleMap r1, t1.str;\n" |
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853 " SampleMap r2, t2.str;\n" |
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854 " MUL r1.rgb, r1.bias, c1.bias;\n" |
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855 " MAD r2.rgb, r2.bias, c2.bias, r1;\n" |
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856 " MAD r0.rgb, r0, c0.bias, r2;\n" |
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857 " ADD r0.rgb.8x, r0, c3.bias;\n" |
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858 "EndPass;\n"; |
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859 char buffer[512]; |
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860 snprintf(buffer, sizeof(buffer), template, |
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861 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], |
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862 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], |
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863 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], |
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864 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]); |
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865 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); |
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866 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); |
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867 } |
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868 } |
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869 |
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870 /** |
19221 | 871 * \brief helper function for gen_spline_lookup_tex |
872 * \param x subpixel-position ((0,1) range) to calculate weights for | |
873 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
874 * | |
875 * calculates the weights and stores them after appropriate transformation | |
876 * for the scaler fragment program. | |
877 */ | |
18622 | 878 static void store_weights(float x, GLfloat *dst) { |
879 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
880 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
881 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
882 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
883 *dst++ = 1 + x - w1 / (w0 + w1); | |
884 *dst++ = 1 - x + w3 / (w2 + w3); | |
885 *dst++ = w0 + w1; | |
886 *dst++ = 0; | |
887 } | |
888 | |
889 //! to avoid artefacts this should be rather large | |
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890 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 891 /** |
892 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
893 * \param unit texture unit to attach texture to | |
894 */ | |
895 static void gen_spline_lookup_tex(GLenum unit) { | |
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896 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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897 GLfloat *tp = tex; |
18622 | 898 int i; |
899 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
900 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
901 store_weights(x, tp); | |
902 tp += 4; | |
903 } | |
904 store_weights(0, tex); | |
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905 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
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906 mpglActiveTexture(unit); |
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907 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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908 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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909 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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910 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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911 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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912 mpglActiveTexture(GL_TEXTURE0); |
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913 free(tex); |
18622 | 914 } |
915 | |
33926 | 916 #define NOISE_RES 2048 |
917 | |
918 /** | |
919 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers. | |
920 * \param unit texture unit to attach texture to | |
921 */ | |
922 static void gen_noise_lookup_tex(GLenum unit) { | |
923 GLfloat *tex = calloc(NOISE_RES, sizeof(*tex)); | |
924 uint32_t lcg = 0x79381c11; | |
925 int i; | |
926 for (i = 0; i < NOISE_RES; i++) | |
927 tex[i] = (double)i / (NOISE_RES - 1); | |
928 for (i = 0; i < NOISE_RES - 1; i++) { | |
929 int remain = NOISE_RES - i; | |
930 int idx = i + (lcg >> 16) % remain; | |
931 GLfloat tmp = tex[i]; | |
932 tex[i] = tex[idx]; | |
933 tex[idx] = tmp; | |
934 lcg = lcg * 1664525 + 1013904223; | |
935 } | |
936 mpglActiveTexture(unit); | |
937 mpglTexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex); | |
938 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); | |
939 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
940 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
941 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
942 mpglActiveTexture(GL_TEXTURE0); | |
943 free(tex); | |
944 } | |
945 | |
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946 static const char bilin_filt_template[] = |
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947 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; |
18619
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948 |
18622 | 949 #define BICUB_FILT_MAIN(textype) \ |
950 /* first y-interpolation */ \ | |
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951 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ |
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952 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ |
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953 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ |
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954 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ |
18787
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955 /* second y-interpolation */ \ |
30840
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956 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ |
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957 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ |
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958 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ |
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959 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ |
18622 | 960 /* x-interpolation */ \ |
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961 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" |
18622 | 962 |
33928
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963 static const char bicub_filt_template_2D[] = |
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964 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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965 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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966 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
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967 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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968 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
18622 | 969 BICUB_FILT_MAIN("2D"); |
970 | |
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971 static const char bicub_filt_template_RECT[] = |
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972 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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973 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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974 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
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975 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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976 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
18622 | 977 BICUB_FILT_MAIN("RECT"); |
978 | |
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979 #define CALCWEIGHTS(t, s) \ |
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980 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ |
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981 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ |
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982 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ |
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983 "RCP a.x, "t".z;\n" \ |
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984 "RCP a.y, "t".w;\n" \ |
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985 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ |
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|
986 "ADD "t".x, "t".xxxx, "s";\n" \ |
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987 "SUB "t".y, "t".yyyy, "s";\n" |
24318
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|
988 |
33928
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|
989 static const char bicub_notex_filt_template_2D[] = |
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990 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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|
991 "FRC coord.xy, coord.xyxy;\n" |
24318
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992 CALCWEIGHTS("parmx", "coord.xxxx") |
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|
993 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
24318
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994 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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995 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
24318
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996 BICUB_FILT_MAIN("2D"); |
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|
997 |
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|
998 static const char bicub_notex_filt_template_RECT[] = |
30840
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999 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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1000 "FRC coord.xy, coord.xyxy;\n" |
24318
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changeset
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1001 CALCWEIGHTS("parmx", "coord.xxxx") |
30840
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1002 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
24318
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changeset
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1003 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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|
1004 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
24318
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changeset
|
1005 BICUB_FILT_MAIN("RECT"); |
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1006 |
22489 | 1007 #define BICUB_X_FILT_MAIN(textype) \ |
30840
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1008 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ |
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changeset
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1009 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ |
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|
1010 "TEX a.r, coord, texture[%c], "textype";\n" \ |
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changeset
|
1011 "TEX b.r, coord2, texture[%c], "textype";\n" \ |
22489 | 1012 /* x-interpolation */ \ |
30840
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changeset
|
1013 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" |
22489 | 1014 |
33928
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changeset
|
1015 static const char bicub_x_filt_template_2D[] = |
30840
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changeset
|
1016 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" |
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changeset
|
1017 "TEX parmx, coord, texture[%c], 1D;\n" |
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changeset
|
1018 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" |
22489 | 1019 BICUB_X_FILT_MAIN("2D"); |
1020 | |
33928
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changeset
|
1021 static const char bicub_x_filt_template_RECT[] = |
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changeset
|
1022 "ADD coord.x, fragment.texcoord[%c], {0.5};\n" |
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changeset
|
1023 "TEX parmx, coord, texture[%c], 1D;\n" |
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changeset
|
1024 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" |
22489 | 1025 BICUB_X_FILT_MAIN("RECT"); |
1026 | |
33928
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changeset
|
1027 static const char unsharp_filt_template[] = |
30840
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changeset
|
1028 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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changeset
|
1029 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
1030 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
1031 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
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changeset
|
1032 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1033 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
1034 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1035 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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changeset
|
1036 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
1037 "DP3 b, b, {0.25, 0.25, 0.25};\n" |
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changeset
|
1038 "SUB b.r, a.r, b.r;\n" |
34478 | 1039 // NOTE: destination component is only write mask, not swizzle |
1040 // so calculate result in all three components | |
1041 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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|
1042 |
33928
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changeset
|
1043 static const char unsharp_filt_template2[] = |
30840
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changeset
|
1044 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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changeset
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1045 "PARAM dcoord2%c = {%e, 0, 0, %e};\n" |
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changeset
|
1046 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
1047 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
1048 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
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changeset
|
1049 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1050 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
1051 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1052 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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changeset
|
1053 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
1054 "ADD b.r, b.r, b.b;\n" |
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changeset
|
1055 "ADD b.a, b.r, b.g;\n" |
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changeset
|
1056 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
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changeset
|
1057 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
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changeset
|
1058 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1059 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
1060 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1061 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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changeset
|
1062 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
1063 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" |
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|
1064 "MAD b.r, a.r, {0.859375}, b.r;\n" |
34478 | 1065 // NOTE: destination component is only write mask, not swizzle |
1066 // so calculate result in all three components | |
1067 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25758 | 1068 |
33928
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changeset
|
1069 static const char yuv_prog_template[] = |
30840
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changeset
|
1070 "PARAM ycoef = {%e, %e, %e};\n" |
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changeset
|
1071 "PARAM ucoef = {%e, %e, %e};\n" |
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|
1072 "PARAM vcoef = {%e, %e, %e};\n" |
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|
1073 "PARAM offsets = {%e, %e, %e};\n" |
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changeset
|
1074 "TEMP res;\n" |
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changeset
|
1075 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1076 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
33926 | 1077 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"; |
18619
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changeset
|
1078 |
33928
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changeset
|
1079 static const char yuv_pow_prog_template[] = |
30840
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changeset
|
1080 "PARAM ycoef = {%e, %e, %e};\n" |
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changeset
|
1081 "PARAM ucoef = {%e, %e, %e};\n" |
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changeset
|
1082 "PARAM vcoef = {%e, %e, %e};\n" |
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changeset
|
1083 "PARAM offsets = {%e, %e, %e};\n" |
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changeset
|
1084 "PARAM gamma = {%e, %e, %e};\n" |
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changeset
|
1085 "TEMP res;\n" |
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changeset
|
1086 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1087 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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changeset
|
1088 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1089 "POW res.r, res.r, gamma.r;\n" |
1090 "POW res.g, res.g, gamma.g;\n" | |
1091 "POW res.b, res.b, gamma.b;\n"; | |
16488
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changeset
|
1092 |
33928
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changeset
|
1093 static const char yuv_lookup_prog_template[] = |
30840
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changeset
|
1094 "PARAM ycoef = {%e, %e, %e, 0};\n" |
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changeset
|
1095 "PARAM ucoef = {%e, %e, %e, 0};\n" |
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changeset
|
1096 "PARAM vcoef = {%e, %e, %e, 0};\n" |
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changeset
|
1097 "PARAM offsets = {%e, %e, %e, 0.125};\n" |
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changeset
|
1098 "TEMP res;\n" |
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changeset
|
1099 "MAD res, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1100 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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|
1101 "MAD res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1102 "TEX res.r, res.raaa, texture[%c], 2D;\n" |
30840
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|
1103 "ADD res.a, res.a, 0.25;\n" |
33926 | 1104 "TEX res.g, res.gaaa, texture[%c], 2D;\n" |
30840
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|
1105 "ADD res.a, res.a, 0.25;\n" |
33926 | 1106 "TEX res.b, res.baaa, texture[%c], 2D;\n"; |
16488
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changeset
|
1107 |
33928
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changeset
|
1108 static const char yuv_lookup3d_prog_template[] = |
33926 | 1109 "TEMP res;\n" |
1110 "TEX res, yuv, texture[%c], 3D;\n"; | |
1111 | |
33928
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changeset
|
1112 static const char noise_filt_template[] = |
33926 | 1113 "MUL coord.xy, fragment.texcoord[0], {%e, %e};\n" |
1114 "TEMP rand;\n" | |
1115 "TEX rand.r, coord.x, texture[%c], 1D;\n" | |
1116 "ADD rand.r, rand.r, coord.y;\n" | |
1117 "TEX rand.r, rand.r, texture[%c], 1D;\n" | |
1118 "MAD res.rgb, rand.rrrr, {%e, %e, %e}, res;\n"; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
1119 |
19221 | 1120 /** |
1121 * \brief creates and initializes helper textures needed for scaling texture read | |
1122 * \param scaler scaler type to create texture for | |
1123 * \param texu contains next free texture unit number | |
1124 * \param texs texture unit ids for the scaler are stored in this array | |
1125 */ | |
18619
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changeset
|
1126 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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changeset
|
1127 switch (scaler) { |
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changeset
|
1128 case YUV_SCALER_BILIN: |
25727
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Add a forgotten case to create_scaler_textures, avoids an incorrect warning.
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changeset
|
1129 case YUV_SCALER_BICUB_NOTEX: |
25729
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changeset
|
1130 case YUV_SCALER_UNSHARP: |
25758 | 1131 case YUV_SCALER_UNSHARP2: |
18619
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changeset
|
1132 break; |
18622 | 1133 case YUV_SCALER_BICUB: |
22489 | 1134 case YUV_SCALER_BICUB_X: |
18622 | 1135 texs[0] = (*texu)++; |
1136 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1137 texs[0] += '0'; | |
1138 break; | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1139 default: |
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|
1140 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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|
1141 } |
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|
1142 } |
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changeset
|
1143 |
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|
1144 //! resolution of texture for gamma lookup table |
106a0c366002
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|
1145 #define LOOKUP_RES 512 |
18655
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|
1146 //! resolution for 3D yuv->rgb conversion lookup table |
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|
1147 #define LOOKUP_3DRES 32 |
19221 | 1148 /** |
1149 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1150 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1151 * \param texu contains next free texture unit number |
1152 * \param texs texture unit ids for the conversion are stored in this array | |
1153 */ | |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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diff
changeset
|
1154 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1155 unsigned char *lookup_data = NULL; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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diff
changeset
|
1156 int conv = YUV_CONVERSION(params->type); |
18619
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changeset
|
1157 switch (conv) { |
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|
1158 case YUV_CONVERSION_FRAGMENT: |
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changeset
|
1159 case YUV_CONVERSION_FRAGMENT_POW: |
30028 | 1160 break; |
18619
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|
1161 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1162 texs[0] = (*texu)++; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1163 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1164 lookup_data = malloc(4 * LOOKUP_RES); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
reimar
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30107
diff
changeset
|
1165 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); |
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
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parents:
30107
diff
changeset
|
1166 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); |
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
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diff
changeset
|
1167 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); |
27621
53b5cf466361
Change glCreateClearTex to use the same host data format as later uploads.
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27509
diff
changeset
|
1168 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1169 LOOKUP_RES, 4, 0); |
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changeset
|
1170 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
106a0c366002
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diff
changeset
|
1171 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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changeset
|
1172 mpglActiveTexture(GL_TEXTURE0); |
18619
106a0c366002
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|
1173 texs[0] += '0'; |
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|
1174 break; |
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|
1175 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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Add yuv to rgb conversion using a 3D lookup texture
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|
1176 { |
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1177 int sz = LOOKUP_3DRES + 2; // texture size including borders |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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changeset
|
1178 if (!mpglTexImage3D) { |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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|
1179 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
1180 break; |
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diff
changeset
|
1181 } |
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changeset
|
1182 texs[0] = (*texu)++; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1183 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1184 lookup_data = malloc(3 * sz * sz * sz); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
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parents:
30107
diff
changeset
|
1185 mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
1186 glAdjustAlignment(sz); |
30945
55917a674d7d
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parents:
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diff
changeset
|
1187 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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parents:
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diff
changeset
|
1188 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
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diff
changeset
|
1189 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
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diff
changeset
|
1190 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1191 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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parents:
30840
diff
changeset
|
1192 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1193 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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parents:
30840
diff
changeset
|
1194 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1195 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1196 mpglActiveTexture(GL_TEXTURE0); |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
1197 texs[0] += '0'; |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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18653
diff
changeset
|
1198 } |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
1199 break; |
18619
106a0c366002
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parents:
18579
diff
changeset
|
1200 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1201 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1202 } |
32537
8fa2f43cb760
Remove most of the NULL pointer check before free all over the code
cboesch
parents:
32427
diff
changeset
|
1203 free(lookup_data); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1204 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1205 |
19221 | 1206 /** |
1207 * \brief adds a scaling texture read at the current fragment program position | |
1208 * \param scaler type of scaler to insert | |
1209 * \param prog_pos current position in fragment program | |
1210 * \param remain how many bytes remain in the buffer given by prog_pos | |
1211 * \param texs array containing the texture unit identifiers for this scaler | |
1212 * \param in_tex texture unit the scaler should read from | |
1213 * \param out_comp component of the yuv variable the scaler stores the result in | |
1214 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1215 * \param texw width of the in_tex texture | |
1216 * \param texh height of the in_tex texture | |
26837 | 1217 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1218 */ |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1219 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1220 char in_tex, char out_comp, int rect, int texw, int texh, |
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1221 double strength) { |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1222 const char *ttype = rect ? "RECT" : "2D"; |
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1223 const float ptw = rect ? 1.0 : 1.0 / texw; |
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
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25745
diff
changeset
|
1224 const float pth = rect ? 1.0 : 1.0 / texh; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1225 switch (scaler) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1226 case YUV_SCALER_BILIN: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1227 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1228 in_tex, ttype); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1229 break; |
18622 | 1230 case YUV_SCALER_BICUB: |
1231 if (rect) | |
1232 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1233 in_tex, texs[0], texs[0], | |
1234 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1235 else | |
1236 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1237 in_tex, (float)texw, (float)texh, | |
25756 | 1238 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1239 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1240 break; | |
22489 | 1241 case YUV_SCALER_BICUB_X: |
1242 if (rect) | |
1243 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1244 in_tex, texs[0], | |
1245 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1246 else | |
1247 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
reimar
parents:
25953
diff
changeset
|
1248 in_tex, (float)texw, |
25756 | 1249 texs[0], ptw, ptw, |
22489 | 1250 in_tex, in_tex, in_tex, in_tex, out_comp); |
1251 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1252 case YUV_SCALER_BICUB_NOTEX: |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1253 if (rect) |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1254 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1255 in_tex, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1256 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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24315
diff
changeset
|
1257 else |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1258 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1259 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1260 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1261 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1262 case YUV_SCALER_UNSHARP: |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1263 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1264 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1265 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
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25745
diff
changeset
|
1266 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
34478 | 1267 in_tex, ttype, out_comp, strength, strength, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1268 break; |
25758 | 1269 case YUV_SCALER_UNSHARP2: |
1270 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1271 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1272 out_comp, 1.5 * ptw, 1.5 * pth, | |
1273 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1274 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1275 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1276 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
34478 | 1277 in_tex, ttype, out_comp, strength, strength, strength); |
25758 | 1278 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1279 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1280 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1281 *prog_pos += strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1282 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1283 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1284 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1285 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1286 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1287 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1288 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1289 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1290 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1291 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1292 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1293 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1294 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1295 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1296 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1297 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1298 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1299 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1300 {"native ALU instructions", 0x8808, 0x880E}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1301 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1302 {"native TEX indirections", 0x880A, 0x8810}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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parents:
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diff
changeset
|
1303 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1304 }; |
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diff
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|
1305 |
19221 | 1306 /** |
1307 * \brief load the specified GPU Program | |
1308 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1309 * \param prog program string | |
1310 * \return 1 on success, 0 otherwise | |
1311 */ | |
18653
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1312 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
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diff
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|
1313 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1314 GLint cur = 0, max = 0, err = 0; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1315 if (!mpglProgramString) { |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1316 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1317 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1318 } |
30945
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Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1319 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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changeset
|
1320 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1321 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1322 mp_msg(MSGT_VO, MSGL_ERR, |
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loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
1323 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1324 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1325 "[gl] Error message:\n %s at %.10s\n", |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1326 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1327 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1328 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
changeset
|
1329 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1330 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1331 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1332 for (i = 0; progstats[i].name; i++) { |
30945
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Add mpgl prefix to all OpenGL-related function pointers.
reimar
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diff
changeset
|
1333 mpglGetProgramiv(target, progstats[i].cur, &cur); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
1334 mpglGetProgramiv(target, progstats[i].max, &max); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
1335 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1336 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
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diff
changeset
|
1337 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
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diff
changeset
|
1338 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1339 |
25885 | 1340 #define MAX_PROGSZ (1024*1024) |
1341 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1342 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1343 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1344 * \param parms struct containing parameters like conversion and scaler type, |
1345 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1346 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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26195
diff
changeset
|
1347 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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changeset
|
1348 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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parents:
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|
1349 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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diff
changeset
|
1350 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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diff
changeset
|
1351 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1352 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1353 "!!ARBfp1.0\n" |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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30409
diff
changeset
|
1354 "OPTION ARB_precision_hint_fastest;\n" |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1355 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1356 // multiple times when the same scaler is used more than once |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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30409
diff
changeset
|
1357 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; |
25885 | 1358 int prog_remain; |
1359 char *yuv_prog, *prog_pos; | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1360 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1361 char lum_scale_texs[1]; |
106a0c366002
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parents:
18579
diff
changeset
|
1362 char chrom_scale_texs[1]; |
106a0c366002
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parents:
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diff
changeset
|
1363 char conv_texs[1]; |
33927 | 1364 char filt_texs[1] = {0}; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1365 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1366 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1367 // for red, green, blue and the constant offsets |
26839 | 1368 float yuv2rgb[3][4]; |
33927 | 1369 int noise = params->noise_strength != 0; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1370 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1371 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1372 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1373 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1374 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1375 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
33926 | 1376 |
1377 if (noise) { | |
1378 gen_noise_lookup_tex(cur_texu); | |
1379 filt_texs[0] = '0' + cur_texu++; | |
1380 } | |
1381 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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30840
diff
changeset
|
1382 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1383 if (i < cur_texu) |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1384 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1385 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1386 cur_texu, i); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
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30840
diff
changeset
|
1387 if (!mpglProgramString) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1388 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1389 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1390 } |
25885 | 1391 yuv_prog = malloc(MAX_PROGSZ); |
1392 strcpy(yuv_prog, prog_hdr); | |
1393 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1394 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1395 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1396 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1397 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1398 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1399 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1400 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
reimar
parents:
30107
diff
changeset
|
1401 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); |
18619
106a0c366002
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parents:
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diff
changeset
|
1402 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1403 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1404 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1405 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1406 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1407 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1408 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1409 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1410 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1411 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1412 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1413 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1414 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1415 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1416 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1417 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1418 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1419 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1420 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1421 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1422 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1423 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1424 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1425 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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18653
diff
changeset
|
1426 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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18653
diff
changeset
|
1427 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1428 break; |
18619
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18579
diff
changeset
|
1429 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1430 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1431 break; |
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18579
diff
changeset
|
1432 } |
33926 | 1433 prog_remain -= strlen(prog_pos); |
1434 prog_pos += strlen(prog_pos); | |
1435 | |
1436 if (noise) { | |
33927 | 1437 // 1.0 strength is suitable for dithering 8 to 6 bit |
1438 double str = params->noise_strength * (1.0 / 64); | |
33926 | 1439 double scale_x = (double)NOISE_RES / texw; |
1440 double scale_y = (double)NOISE_RES / texh; | |
1441 if (rect) { | |
1442 scale_x /= texw; | |
1443 scale_y /= texh; | |
1444 } | |
1445 snprintf(prog_pos, prog_remain, noise_filt_template, | |
1446 scale_x, scale_y, | |
1447 filt_texs[0], filt_texs[0], | |
1448 str, str, str); | |
1449 prog_remain -= strlen(prog_pos); | |
1450 prog_pos += strlen(prog_pos); | |
1451 } | |
1452 snprintf(prog_pos, prog_remain, "MOV result.color.rgb, res;\nEND"); | |
1453 | |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1454 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1455 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1456 free(yuv_prog); |
16488
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diff
changeset
|
1457 } |
3191dcb27a12
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diff
changeset
|
1458 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1459 /** |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1460 * \brief detect the best YUV->RGB conversion method available |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1461 */ |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1462 int glAutodetectYUVConversion(void) { |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1463 const char *extensions = mpglGetString(GL_EXTENSIONS); |
31021 | 1464 if (!extensions || !mpglMultiTexCoord2f) |
1465 return YUV_CONVERSION_NONE; | |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1466 if (strstr(extensions, "GL_ARB_fragment_program")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1467 return YUV_CONVERSION_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1468 if (strstr(extensions, "GL_ATI_text_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1469 return YUV_CONVERSION_TEXT_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1470 if (strstr(extensions, "GL_ATI_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1471 return YUV_CONVERSION_COMBINERS_ATI; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1472 return YUV_CONVERSION_NONE; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1473 } |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1474 |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1475 /** |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1476 * \brief setup YUV->RGB conversion |
26837 | 1477 * \param parms struct containing parameters like conversion and scaler type, |
1478 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1479 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1480 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1481 void glSetupYUVConversion(gl_conversion_params_t *params) { |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1482 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); |
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1483 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); |
31086
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1484 if (params->chrom_texw == 0) params->chrom_texw = 1; |
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1485 if (params->chrom_texh == 0) params->chrom_texh = 1; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1486 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1487 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1488 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1489 break; |
16625 | 1490 case YUV_CONVERSION_COMBINERS_ATI: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1491 glSetupYUVFragmentATI(¶ms->csp_params, 0); |
16625 | 1492 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1493 case YUV_CONVERSION_TEXT_FRAGMENT: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1494 glSetupYUVFragmentATI(¶ms->csp_params, 1); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1495 break; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1496 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1497 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1498 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1499 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1500 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1501 break; |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1502 case YUV_CONVERSION_NONE: |
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1503 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1504 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1505 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1506 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1507 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1508 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1509 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1510 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1511 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1512 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1513 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1514 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1515 void glEnableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1516 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1517 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1518 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1519 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1520 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1521 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1522 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1523 mpglEnable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1524 break; |
16625 | 1525 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1526 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1527 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1528 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1529 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1530 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1531 mpglEnable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1532 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1533 case YUV_CONVERSION_TEXT_FRAGMENT: |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1534 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1535 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1536 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1537 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1538 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1539 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1540 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1541 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1542 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1543 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1544 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1545 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1546 mpglEnable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1547 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1548 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1549 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1550 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1551 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1552 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1553 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1554 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1555 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1556 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1557 void glDisableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1558 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1559 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1560 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1561 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1562 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1563 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1564 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1565 mpglDisable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1566 break; |
16625 | 1567 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1568 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1569 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1570 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1571 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1572 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1573 mpglDisable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1574 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1575 case YUV_CONVERSION_TEXT_FRAGMENT: |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1576 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); |
31029
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1577 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1578 // without this disable the texture units while the program is still |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1579 // running (10.4 PPC seems to work without this though). |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1580 mpglFlush(); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1581 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1582 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1583 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1584 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1585 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1586 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1587 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1588 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1589 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1590 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1591 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1592 mpglDisable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1593 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1594 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1595 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1596 |
31567 | 1597 void glEnable3DLeft(int type) { |
1598 GLint buffer; | |
34375 | 1599 if (type & GL_3D_SWAP) |
1600 return glEnable3DRight(type & ~GL_3D_SWAP); | |
31567 | 1601 switch (type) { |
1602 case GL_3D_RED_CYAN: | |
1603 mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | |
1604 break; | |
1605 case GL_3D_GREEN_MAGENTA: | |
1606 mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); | |
1607 break; | |
1608 case GL_3D_QUADBUFFER: | |
1609 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1610 switch (buffer) { | |
1611 case GL_FRONT: | |
1612 case GL_FRONT_LEFT: | |
1613 case GL_FRONT_RIGHT: | |
1614 buffer = GL_FRONT_LEFT; | |
1615 break; | |
1616 case GL_BACK: | |
1617 case GL_BACK_LEFT: | |
1618 case GL_BACK_RIGHT: | |
1619 buffer = GL_BACK_LEFT; | |
1620 break; | |
1621 } | |
1622 mpglDrawBuffer(buffer); | |
1623 break; | |
1624 } | |
1625 } | |
1626 | |
1627 void glEnable3DRight(int type) { | |
1628 GLint buffer; | |
34375 | 1629 if (type & GL_3D_SWAP) |
1630 return glEnable3DLeft(type & ~GL_3D_SWAP); | |
31567 | 1631 switch (type) { |
1632 case GL_3D_RED_CYAN: | |
1633 mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); | |
1634 break; | |
1635 case GL_3D_GREEN_MAGENTA: | |
1636 mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); | |
1637 break; | |
1638 case GL_3D_QUADBUFFER: | |
1639 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1640 switch (buffer) { | |
1641 case GL_FRONT: | |
1642 case GL_FRONT_LEFT: | |
1643 case GL_FRONT_RIGHT: | |
1644 buffer = GL_FRONT_RIGHT; | |
1645 break; | |
1646 case GL_BACK: | |
1647 case GL_BACK_LEFT: | |
1648 case GL_BACK_RIGHT: | |
1649 buffer = GL_BACK_RIGHT; | |
1650 break; | |
1651 } | |
1652 mpglDrawBuffer(buffer); | |
1653 break; | |
1654 } | |
1655 } | |
1656 | |
1657 void glDisable3D(int type) { | |
1658 GLint buffer; | |
1659 switch (type) { | |
1660 case GL_3D_RED_CYAN: | |
1661 case GL_3D_GREEN_MAGENTA: | |
1662 mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
1663 break; | |
1664 case GL_3D_QUADBUFFER: | |
1665 mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); | |
1666 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1667 switch (buffer) { | |
1668 case GL_FRONT: | |
1669 case GL_FRONT_LEFT: | |
1670 case GL_FRONT_RIGHT: | |
1671 buffer = GL_FRONT; | |
1672 break; | |
1673 case GL_BACK: | |
1674 case GL_BACK_LEFT: | |
1675 case GL_BACK_RIGHT: | |
1676 buffer = GL_BACK; | |
1677 break; | |
1678 } | |
1679 mpglDrawBuffer(buffer); | |
1680 break; | |
1681 } | |
1682 } | |
1683 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1684 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1685 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1686 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1687 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1688 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1689 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1690 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1691 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1692 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1693 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1694 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1695 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1696 * \param rect_tex whether this texture uses texture_rectangle extension |
30097 | 1697 * \param is_yv12 if != 0, also draw the textures from units 1 and 2, |
1698 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures | |
17220 | 1699 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1700 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1701 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1702 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1703 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1704 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
30097 | 1705 int chroma_x_shift = (is_yv12 >> 8) & 31; |
1706 int chroma_y_shift = (is_yv12 >> 16) & 31; | |
1707 GLfloat xscale = 1 << chroma_x_shift; | |
1708 GLfloat yscale = 1 << chroma_y_shift; | |
1709 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1710 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1711 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1712 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1713 } |
17220 | 1714 if (flip) { |
1715 y += h; | |
1716 h = -h; | |
1717 } | |
34338 | 1718 |
1719 if (!mpglBegin) { | |
1720 GLfloat vertices [8] = { x, y, x, y + h, x + w, y, x + w, y + h}; | |
1721 GLfloat texcoords [8] = {tx, ty, tx, ty + th, tx + tw, ty, tx + tw, ty + th}; | |
1722 GLfloat texcoords2[8] = {tx2, ty2, tx2, ty2 + th2, tx2 + tw2, ty2, tx2 + tw2, ty2 + th2}; | |
1723 mpglEnableClientState(GL_VERTEX_ARRAY); | |
1724 mpglVertexPointer(2, GL_FLOAT, 0, vertices); | |
1725 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1726 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |
1727 if (is_yv12) { | |
1728 mpglClientActiveTexture(GL_TEXTURE1); | |
1729 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1730 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1731 mpglClientActiveTexture(GL_TEXTURE2); | |
1732 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1733 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1734 mpglClientActiveTexture(GL_TEXTURE0); | |
1735 } | |
1736 mpglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
1737 if (is_yv12) { | |
1738 mpglClientActiveTexture(GL_TEXTURE1); | |
1739 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1740 mpglClientActiveTexture(GL_TEXTURE2); | |
1741 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1742 mpglClientActiveTexture(GL_TEXTURE0); | |
1743 } | |
1744 mpglDisableClientState(GL_VERTEX_ARRAY); | |
1745 return; | |
1746 } | |
1747 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1748 mpglBegin(GL_QUADS); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1749 mpglTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1750 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1751 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1752 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1753 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1754 mpglVertex2f(x, y); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1755 mpglTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1756 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1757 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1758 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1759 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1760 mpglVertex2f(x, y + h); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1761 mpglTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1762 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1763 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1764 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1765 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1766 mpglVertex2f(x + w, y + h); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1767 mpglTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1768 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1769 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1770 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1771 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1772 mpglVertex2f(x + w, y); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1773 mpglEnd(); |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1774 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1775 |
30023 | 1776 #ifdef CONFIG_GL_WIN32 |
17116 | 1777 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1778 /** |
29263
0f1b5b68af32
whitespace cosmetics: Remove all trailing whitespace.
diego
parents:
29183
diff
changeset
|
1779 * \brief little helper since wglGetProcAddress definition does not fit our |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1780 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1781 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1782 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1783 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1784 static void *w32gpa(const GLubyte *procName) { |
25953 | 1785 HMODULE oglmod; |
1786 void *res = wglGetProcAddress(procName); | |
1787 if (res) return res; | |
1788 oglmod = GetModuleHandle("opengl32.dll"); | |
1789 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1790 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1791 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1792 static int setGlWindow_w32(MPGLContext *ctx) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1793 { |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1794 HWND win = vo_w32_window; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1795 int *vinfo = &ctx->vinfo.w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1796 HGLRC *context = &ctx->context.w32; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1797 int new_vinfo; |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1798 HDC windc = vo_w32_get_dc(win); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1799 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1800 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1801 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1802 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1803 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1804 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1805 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1806 mpglFinish(); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1807 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1808 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1809 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1810 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1811 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1812 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1813 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1814 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1815 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1816 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1817 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1818 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1819 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1820 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1821 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1822 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1823 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
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1824 if (!keep_context) { |
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1825 wglDeleteContext(new_context); |
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|
1826 } |
24314
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1827 goto out; |
14142
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1828 } |
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1829 |
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1830 // set new values |
21631 | 1831 vo_w32_window = win; |
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1832 { |
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1833 RECT rect; |
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1834 GetClientRect(win, &rect); |
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1835 vo_dwidth = rect.right; |
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1836 vo_dheight = rect.bottom; |
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|
1837 } |
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1838 if (!keep_context) { |
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1839 if (*context) |
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1840 wglDeleteContext(*context); |
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1841 *context = new_context; |
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1842 *vinfo = new_vinfo; |
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1843 getFunctions(w32gpa, NULL); |
14142
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|
1844 |
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|
1845 // and inform that reinit is neccessary |
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1846 res = SET_WINDOW_REINIT; |
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1847 } else |
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1848 res = SET_WINDOW_OK; |
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1849 |
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1850 out: |
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1851 vo_w32_release_dc(win, windc); |
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1852 return res; |
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|
1853 } |
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|
1854 |
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1855 static void releaseGlContext_w32(MPGLContext *ctx) { |
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1856 int *vinfo = &ctx->vinfo.w32; |
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1857 HGLRC *context = &ctx->context.w32; |
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1858 *vinfo = 0; |
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1859 if (*context) { |
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1860 wglMakeCurrent(0, 0); |
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1861 wglDeleteContext(*context); |
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1862 } |
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1863 *context = 0; |
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1864 } |
17116 | 1865 |
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1866 static void swapGlBuffers_w32(MPGLContext *ctx) { |
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1867 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 1868 SwapBuffers(vo_hdc); |
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1869 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 1870 } |
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1871 #endif |
30023 | 1872 #ifdef CONFIG_GL_X11 |
17116 | 1873 #include "x11_common.h" |
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1874 |
13843 | 1875 /** |
14269 | 1876 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1877 * \param win Window whose XVisualInfo is returne. |
1878 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1879 */ | |
1880 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1881 XWindowAttributes xw_attr; | |
1882 XVisualInfo vinfo_template; | |
1883 int tmp; | |
1884 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1885 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1886 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1887 } | |
1888 | |
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1889 static void appendstr(char **dst, const char *str) |
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1890 { |
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1891 int newsize; |
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1892 char *newstr; |
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1893 if (!str) |
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1894 return; |
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1895 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
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1896 newstr = realloc(*dst, newsize); |
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1897 if (!newstr) |
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1898 return; |
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1899 *dst = newstr; |
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1900 strcat(*dst, " "); |
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1901 strcat(*dst, str); |
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1902 } |
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1903 |
13843 | 1904 /** |
1905 * \brief Changes the window in which video is displayed. | |
1906 * If possible only transfers the context to the new window, otherwise | |
1907 * creates a new one, which must be initialized by the caller. | |
1908 * \param vinfo Currently used visual. | |
1909 * \param context Currently used context. | |
1910 * \param win window that should be used for drawing. | |
1911 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1912 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1913 * and the caller must initialize it correctly. | |
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1914 * \ingroup glcontext |
13843 | 1915 */ |
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1916 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 1917 { |
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1918 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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1919 GLXContext *context = &ctx->context.x11; |
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1920 Window win = vo_window; |
13843 | 1921 XVisualInfo *new_vinfo; |
1922 GLXContext new_context = NULL; | |
1923 int keep_context = 0; | |
1924 | |
1925 // should only be needed when keeping context, but not doing glFinish | |
1926 // can cause flickering even when we do not keep it. | |
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1927 if (*context) |
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1928 mpglFinish(); |
13843 | 1929 new_vinfo = getWindowVisualInfo(win); |
1930 if (*context && *vinfo && new_vinfo && | |
1931 (*vinfo)->visualid == new_vinfo->visualid) { | |
1932 // we can keep the GLXContext | |
1933 new_context = *context; | |
1934 XFree(new_vinfo); | |
1935 new_vinfo = *vinfo; | |
1936 keep_context = 1; | |
1937 } else { | |
1938 // create a context | |
1939 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1940 if (!new_context) { | |
1941 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1942 XFree(new_vinfo); | |
1943 return SET_WINDOW_FAILED; | |
1944 } | |
1945 } | |
1946 | |
1947 // set context | |
1948 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 1949 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 1950 if (!keep_context) { |
28036 | 1951 glXDestroyContext(mDisplay, new_context); |
13843 | 1952 XFree(new_vinfo); |
1953 } | |
1954 return SET_WINDOW_FAILED; | |
1955 } | |
1956 | |
1957 // set new values | |
1958 vo_window = win; | |
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1959 vo_x11_update_geometry(); |
13843 | 1960 if (!keep_context) { |
16588 | 1961 void *(*getProcAddress)(const GLubyte *); |
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1962 const char *(*glXExtStr)(Display *, int); |
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1963 char *glxstr = strdup(""); |
13843 | 1964 if (*context) |
1965 glXDestroyContext(mDisplay, *context); | |
1966 *context = new_context; | |
1967 if (*vinfo) | |
1968 XFree(*vinfo); | |
1969 *vinfo = new_vinfo; | |
30946 | 1970 getProcAddress = getdladdr("glXGetProcAddress"); |
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1971 if (!getProcAddress) |
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1972 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1973 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1974 if (glXExtStr) |
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1975 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
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1976 glXExtStr = getdladdr("glXGetClientString"); |
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1977 if (glXExtStr) |
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1978 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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1979 glXExtStr = getdladdr("glXGetServerString"); |
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1980 if (glXExtStr) |
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1981 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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1982 |
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1983 getFunctions(getProcAddress, glxstr); |
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1984 if (!mpglGenPrograms && mpglGetString && |
31024 | 1985 getProcAddress && |
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|
1986 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) { |
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1987 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n"); |
31024 | 1988 getFunctions(NULL, glxstr); |
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1989 } |
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1990 free(glxstr); |
13843 | 1991 |
1992 // and inform that reinit is neccessary | |
1993 return SET_WINDOW_REINIT; | |
1994 } | |
1995 return SET_WINDOW_OK; | |
1996 } | |
1997 | |
1998 /** | |
1999 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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2000 * \ingroup glcontext |
13843 | 2001 */ |
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2002 static void releaseGlContext_x11(MPGLContext *ctx) { |
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2003 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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2004 GLXContext *context = &ctx->context.x11; |
13843 | 2005 if (*vinfo) |
2006 XFree(*vinfo); | |
2007 *vinfo = NULL; | |
2008 if (*context) | |
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Make the context not current before destroying it.
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|
2009 { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
2010 mpglFinish(); |
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Make the context not current before destroying it.
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2011 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 2012 glXDestroyContext(mDisplay, *context); |
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2013 } |
13843 | 2014 *context = 0; |
2015 } | |
17116 | 2016 |
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2017 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 2018 glXSwapBuffers(mDisplay, vo_window); |
2019 } | |
34338 | 2020 #endif |
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2021 |
34338 | 2022 #if defined(CONFIG_GL_X11) || defined(CONFIG_GL_EGL_X11) |
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2023 static int x11_check_events(void) { |
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2024 return vo_x11_check_events(mDisplay); |
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2025 } |
13843 | 2026 #endif |
2027 | |
31020
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2028 #ifdef CONFIG_GL_SDL |
31032
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2029 #include "sdl_common.h" |
31020
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2030 |
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2031 static void swapGlBuffers_sdl(MPGLContext *ctx) { |
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2032 SDL_GL_SwapBuffers(); |
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2033 } |
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2034 |
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|
2035 static void *sdlgpa(const GLubyte *name) { |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2036 return SDL_GL_GetProcAddress(name); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2037 } |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2038 |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2039 static int setGlWindow_sdl(MPGLContext *ctx) { |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2040 if (sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE) < 0) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2041 return SET_WINDOW_FAILED; |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2042 SDL_GL_LoadLibrary(NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2043 getFunctions(sdlgpa, NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2044 return SET_WINDOW_OK; |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2045 } |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2046 |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2047 static int sdl_check_events(void) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2048 int res = 0; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2049 SDL_Event event; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2050 while (SDL_PollEvent(&event)) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2051 res |= sdl_default_handle_event(&event); |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2052 } |
31043
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2053 // poll "events" from within MPlayer code |
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2054 res |= sdl_default_handle_event(NULL); |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2055 if (res & VO_EVENT_RESIZE) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2056 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE); |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2057 return res; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2058 } |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2059 |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2060 #endif |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2061 |
34338 | 2062 #ifdef CONFIG_GL_EGL_X11 |
2063 static EGLDisplay eglDisplay = EGL_NO_DISPLAY; | |
2064 static EGLSurface eglSurface = EGL_NO_SURFACE; | |
2065 | |
2066 /* | |
2067 * Some genius thought it a good idea to make | |
2068 * eglGetProcAddress not work for core functions. | |
2069 * So we have to use a non-portable way that in addition | |
2070 * might also return symbols from a different library | |
2071 * that the one providing the current context, great job! | |
2072 */ | |
2073 static void *eglgpa(const GLubyte *name) { | |
2074 void *res = eglGetProcAddress(name); | |
2075 if (!res) { | |
2076 void *h = dlopen("/usr/lib/libGLESv1_CM.so", RTLD_LAZY); | |
2077 res = dlsym(h, name); | |
2078 dlclose(h); | |
2079 } | |
2080 return res; | |
2081 } | |
2082 | |
2083 static int setGlWindow_egl(MPGLContext *ctx) | |
2084 { | |
2085 static const EGLint cfg_attribs[] = { EGL_NONE }; | |
2086 static const EGLint ctx_attribs[] = { EGL_NONE }; | |
2087 EGLContext *context = &ctx->context.egl; | |
2088 Window win = vo_window; | |
2089 EGLContext new_context = NULL; | |
2090 EGLConfig eglConfig; | |
2091 int num_configs; | |
2092 if (eglDisplay == EGL_NO_DISPLAY) { | |
2093 eglDisplay = eglGetDisplay(mDisplay); | |
2094 if (eglDisplay == EGL_NO_DISPLAY) { | |
2095 mp_msg(MSGT_VO, MSGL_FATAL, "eglGetDisplay failed: 0x%x\n", eglGetError()); | |
2096 return SET_WINDOW_FAILED; | |
2097 } | |
2098 if (!eglInitialize(eglDisplay, NULL, NULL)) { | |
2099 mp_msg(MSGT_VO, MSGL_FATAL, "eglInitialize failed: 0x%x\n", eglGetError()); | |
2100 return SET_WINDOW_FAILED; | |
2101 } | |
2102 } | |
2103 if (*context != EGL_NO_CONTEXT) { | |
2104 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2105 eglDestroyContext(eglDisplay, *context); | |
2106 eglDestroySurface(eglDisplay, eglSurface); | |
2107 } | |
2108 if (!eglChooseConfig(eglDisplay, cfg_attribs, &eglConfig, 1, &num_configs) || | |
2109 num_configs != 1) | |
2110 return SET_WINDOW_FAILED; | |
2111 eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, win, NULL); | |
2112 if (eglSurface == EGL_NO_SURFACE) | |
2113 return SET_WINDOW_FAILED; | |
2114 | |
2115 new_context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); | |
2116 if (new_context == EGL_NO_CONTEXT) | |
2117 return SET_WINDOW_FAILED; | |
2118 if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, new_context)) | |
2119 return SET_WINDOW_FAILED; | |
2120 | |
2121 // set new values | |
2122 vo_window = win; | |
2123 vo_x11_update_geometry(); | |
2124 *context = new_context; | |
2125 | |
2126 getFunctions(eglgpa, eglQueryString(eglDisplay, EGL_EXTENSIONS)); | |
2127 mpglBegin = NULL; | |
2128 mpglDrawBuffer = NULL; | |
2129 | |
2130 // and inform that reinit is necessary | |
2131 return SET_WINDOW_REINIT; | |
2132 } | |
2133 | |
2134 /** | |
2135 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
2136 * \ingroup glcontext | |
2137 */ | |
2138 static void releaseGlContext_egl(MPGLContext *ctx) { | |
2139 EGLContext *context = &ctx->context.egl; | |
2140 if (*context != EGL_NO_CONTEXT) | |
2141 { | |
2142 mpglFinish(); | |
2143 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2144 eglDestroyContext(eglDisplay, *context); | |
2145 } | |
2146 *context = EGL_NO_CONTEXT; | |
2147 } | |
2148 | |
2149 static void swapGlBuffers_egl(MPGLContext *ctx) { | |
2150 eglSwapBuffers(eglDisplay, eglSurface); | |
2151 } | |
2152 | |
2153 #endif | |
2154 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2155 static int setGlWindow_dummy(MPGLContext *ctx) { |
31024 | 2156 getFunctions(NULL, NULL); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2157 return SET_WINDOW_OK; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2158 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2159 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2160 static void releaseGlContext_dummy(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2161 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2162 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2163 static int dummy_check_events(void) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2164 return 0; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2165 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2166 |
31035 | 2167 static void dummy_update_xinerama_info(void) { |
2168 if (vo_screenwidth <= 0 || vo_screenheight <= 0) { | |
31041 | 2169 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions " |
31035 | 2170 "with -screenw and -screenh\n"); |
2171 vo_screenwidth = 1280; | |
2172 vo_screenheight = 768; | |
2173 } | |
2174 aspect_save_screenres(vo_screenwidth, vo_screenheight); | |
2175 } | |
2176 | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2177 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
31044 | 2178 if (type == GLTYPE_AUTO) { |
2179 int res = init_mpglcontext(ctx, GLTYPE_W32); | |
2180 if (res) return res; | |
2181 res = init_mpglcontext(ctx, GLTYPE_X11); | |
2182 if (res) return res; | |
2183 res = init_mpglcontext(ctx, GLTYPE_SDL); | |
34338 | 2184 if (res) return res; |
2185 res = init_mpglcontext(ctx, GLTYPE_EGL_X11); | |
31044 | 2186 return res; |
2187 } | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2188 memset(ctx, 0, sizeof(*ctx)); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2189 ctx->setGlWindow = setGlWindow_dummy; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2190 ctx->releaseGlContext = releaseGlContext_dummy; |
31035 | 2191 ctx->update_xinerama_info = dummy_update_xinerama_info; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2192 ctx->check_events = dummy_check_events; |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2193 ctx->type = type; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2194 switch (ctx->type) { |
30023 | 2195 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2196 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2197 ctx->setGlWindow = setGlWindow_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2198 ctx->releaseGlContext = releaseGlContext_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2199 ctx->swapGlBuffers = swapGlBuffers_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2200 ctx->update_xinerama_info = w32_update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2201 ctx->border = vo_w32_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2202 ctx->check_events = vo_w32_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2203 ctx->fullscreen = vo_w32_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2204 ctx->ontop = vo_w32_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2205 return vo_w32_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2206 #endif |
30023 | 2207 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2208 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2209 ctx->setGlWindow = setGlWindow_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2210 ctx->releaseGlContext = releaseGlContext_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2211 ctx->swapGlBuffers = swapGlBuffers_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2212 ctx->update_xinerama_info = update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2213 ctx->border = vo_x11_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2214 ctx->check_events = x11_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2215 ctx->fullscreen = vo_x11_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2216 ctx->ontop = vo_x11_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2217 return vo_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2218 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2219 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2220 case GLTYPE_SDL: |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2221 SDL_Init(SDL_INIT_VIDEO); |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2222 ctx->setGlWindow = setGlWindow_sdl; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2223 ctx->swapGlBuffers = swapGlBuffers_sdl; |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2224 ctx->check_events = sdl_check_events; |
31035 | 2225 ctx->fullscreen = vo_sdl_fullscreen; |
31037 | 2226 return vo_sdl_init(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2227 #endif |
34338 | 2228 #ifdef CONFIG_GL_EGL_X11 |
2229 case GLTYPE_EGL_X11: | |
2230 ctx->setGlWindow = setGlWindow_egl; | |
2231 ctx->releaseGlContext = releaseGlContext_egl; | |
2232 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2233 ctx->update_xinerama_info = update_xinerama_info; | |
2234 ctx->border = vo_x11_border; | |
2235 ctx->check_events = x11_check_events; | |
2236 ctx->fullscreen = vo_x11_fullscreen; | |
2237 ctx->ontop = vo_x11_ontop; | |
2238 return vo_init(); | |
2239 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2240 default: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2241 return 0; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2242 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2243 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2244 |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2245 void uninit_mpglcontext(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2246 ctx->releaseGlContext(ctx); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2247 switch (ctx->type) { |
30023 | 2248 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2249 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2250 vo_w32_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2251 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2252 #endif |
30023 | 2253 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2254 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2255 vo_x11_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2256 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2257 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2258 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2259 case GLTYPE_SDL: |
31037 | 2260 vo_sdl_uninit(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2261 break; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2262 #endif |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2263 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2264 memset(ctx, 0, sizeof(*ctx)); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2265 } |