annotate sub/spuenc.c @ 33246:881d0b46bc62

Reduce dependencies for codecs2html binary. In particular, do no require libtermcap to be available.
author reimar
date Tue, 26 Apr 2011 18:48:19 +0000
parents 139876e79725
children
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1 /*
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2 * encode a pixmap with RLE
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3 *
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4 * Copyright (C) 2000 Alejandro J. Cura <alecu@protocultura.net>
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5 *
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6 * (modified a bit to work with the dxr3 driver...4/2/2002 cg)
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7 *
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8 * Based on the hard work of:
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9 *
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10 * Samuel Hocevar <sam@via.ecp.fr> and Michel Lespinasse <walken@via.ecp.fr>
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11 *
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12 * This file is part of MPlayer.
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13 *
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14 * MPlayer is free software; you can redistribute it and/or modify
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15 * it under the terms of the GNU General Public License as published by
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16 * the Free Software Foundation; either version 2 of the License, or
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17 * (at your option) any later version.
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18 *
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19 * MPlayer is distributed in the hope that it will be useful,
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20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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22 * GNU General Public License for more details.
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23 *
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24 * You should have received a copy of the GNU General Public License along
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25 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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26 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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27 */
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28
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29 #include <stdio.h>
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30 #include <stdlib.h>
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31 #include "unistd.h"
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32 #include "spuenc.h"
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33
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34 typedef struct {
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35 int x, y;
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36 unsigned int rgb[4];
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37 unsigned char* pixels;
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38 } pixbuf;
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39
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40 static void
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41 encode_do_control(int x,int y, encodedata* ed, pixbuf* pb) {
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42 int controlstart= ed->count;
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43 int x1;
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44 int i;
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45 unsigned int top, left, bottom, right;
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46
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47 top= 450 - pb->y/2;
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48 left=(720 / 2) - (pb->x / 2);
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49 top= 32;//this forces the first bit to be visible on a TV
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50 left= 32;//you could actually pass in x/y and do some nice
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51 //calculations for making it look right...
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52 bottom= top + pb->y - 1;
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53 right= left + pb->x - 1;
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54
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55 /* the format of this is well described by a page:
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56 * http://members.aol.com/mpucoder/DVD/spu.html
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57 *
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58 * note I changed the layout of commands to turn off the subpic as the
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59 * first command, and then turn on the new subpic...this is so we can
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60 * leave the subpic on for an arbitrary ammount of time as controlled by
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61 * mplayer (ie when we turn on the subpic we don't know how long it should
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62 * stay on when using mplayer).
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63 * with this layout we turn off the last subpic as we are turning on the
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64 * new one.
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65 * The original hd it turn on the subpic, and delay the turn off command using
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66 * the durration/delay feature.
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67 * */
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68 /* start at x0+2*/
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69 i= controlstart;
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70 /* display duration... */
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71 // ed->data[i++]= 0x00;
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72 // ed->data[i++]= 0x00; //durration before turn off command occurs
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73 //in 90000/1024 units
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74
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75 /* x1 */
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76 // x1=i+4;
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77 // ed->data[i++]= x1 >> 8;//location of next command block
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78 // ed->data[i++]= x1 & 0xff;
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79 /* finish it */
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80 // ed->data[i++]= 0x02;//turn off command
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81 // ed->data[i++]= 0xff;//end of command block
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82 x1= i; //marker for last command block address
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83
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84 /* display duration... */
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85 ed->data[i++]= 0x00;
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86 ed->data[i++]= 0x00; //durration before turn on command occurs
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87 //in 90000/1024 units
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88 /* x1 */
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89 ed->data[i++]= x1 >> 8; //since this is the last command block, this
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90 ed->data[i++]= x1 & 0xff;//points back to itself
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91
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92
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93 /* 0x01: start displaying */
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94 ed->data[i++]= 0x01;
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95
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96 /* 0x03: palette info */
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97 ed->data[i++]= 0x03;
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98 ed->data[i++]= 0x08;
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99 ed->data[i++]= 0x7f;
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100 /*
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101 * The palette is a coded index (one of 16) 0 is black, 0xf is white
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102 * (unless you screw with the default palette)
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103 * for what I am doing I only use white.
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104 * 7 is lt grey, and 8 is dk grey...
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105 * */
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106 /* 0x04: transparency info (reversed) */
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107 ed->data[i++]= 0x04;
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108 ed->data[i++]= 0xFF;//change the opacity values of the color entries
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109 ed->data[i++]= 0xF0;//say if you wanted white text on a black backround
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110 //note you will have to work harder, by finding the
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111 //bounding box of the text, and use a non transparent black palette
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112 // entry to fill the backround with, (say color 1 instead of 0)
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113
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114 /* 0x05: coordinates */
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115 ed->data[i++]= 0x05;
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116 ed->data[i++]= left >> 4;
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117 ed->data[i++]= ((left&0xf)<<4)+(right>>8);
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118 ed->data[i++]= (right&0xff);
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119 ed->data[i++]= top >> 4;
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120 ed->data[i++]= ((top&0xf)<<4)+(bottom>>8);
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121 ed->data[i++]= (bottom&0xff);
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122
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123 /* 0x06: both fields' offsets */
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124 ed->data[i++]= 0x06;
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125 ed->data[i++]= 0x00;
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126 ed->data[i++]= 0x04;
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127 ed->data[i++]= ed->oddstart >> 8;
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128 ed->data[i++]= ed->oddstart & 0xff;
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129
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130 /* 0xFF: end sequence */
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131 ed->data[i++]= 0xFF;
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132 if(! i&1 ) {
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133 ed->data[i++]= 0xff;
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134 }
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135
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136 /* x0 */
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137 ed->data[2]= (controlstart) >> 8;
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138 ed->data[3]= (controlstart) & 0xff;
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139
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140 /* packet size */
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141 ed->data[0]= i >> 8;
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142 ed->data[1]= i & 0xff;
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143
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144 ed->count= i;
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145 }
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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146
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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147 static void
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148 encode_put_nibble( encodedata* ed, unsigned char nibble ) {
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149 if( ed->nibblewaiting ) {
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150 ed->data[ed->count++]|= nibble;
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151 ed->nibblewaiting= 0;
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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152 } else {
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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153 ed->data[ed->count]= nibble<<4;
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154 ed->nibblewaiting= 1;
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155 }
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156 }
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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157
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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158 static void
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159 encode_pixels( encodedata* ed, int color, int number ) {
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160 if(number > 3) {
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161 if(number > 15) {
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162 encode_put_nibble( ed, 0 );
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163 if(number > 63) {
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164 encode_put_nibble( ed, (number & 0xC0)>>6 );
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165 }
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166 }
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167 encode_put_nibble( ed, (number & 0x3C)>>2 );
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168 }
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169 encode_put_nibble( ed, ((number & 0xF)<<2) | color);
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170 }
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171
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172 static void
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173 encode_eol( encodedata* ed ) {
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174 if( ed->nibblewaiting ) {
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175 ed->count++;
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176 ed->nibblewaiting= 0;
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177 }
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178 ed->data[ed->count++]= 0x00;
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179 ed->data[ed->count++]= 0x00;
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180 }
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181
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182 static void
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183 encode_do_row( encodedata* ed, pixbuf* pb, int row ) {
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184 int i= 0;
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185 unsigned char* pix= pb->pixels + row * pb->x;
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186 int color= *pix;
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187 int n= 0; /* the number of pixels of this color */
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188
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189 while( i++ < pb->x ) {
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190 /* FIXME: watch this space for EOL */
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191 if( *pix != color || n == 255 ) {
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192 encode_pixels( ed, color, n );
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193 color= *pix;
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194 n= 1;
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195 } else {
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196 n++;
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197 }
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198 pix++;
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199 }
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200
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201 /* this small optimization: (n>63) can save up to two bytes per line
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202 * I wonder if this is compatible with all the hardware... */
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203 if( color == 0 && n > 63 ) {
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204 encode_eol( ed );
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205 } else {
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206 encode_pixels( ed, color, n );
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207 }
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208
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209 if( ed->nibblewaiting ) {
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210 ed->count++;
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211 ed->nibblewaiting= 0;
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212 }
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213 }
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214
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215
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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216 void
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217 pixbuf_encode_rle(int x, int y, int w, int h, char *inbuf, int stride,encodedata *ed){
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218 pixbuf pb;
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219 int i, row;
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220 pb.x = w;
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221 pb.y = h;
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222
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223 pb.pixels = inbuf;
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224 ed->count= 4;
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225 ed->nibblewaiting= 0;
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226
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227 row= 0;
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228 for( i= 0; i < pb.y; i++ ) {
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229 encode_do_row(ed, &pb, row);
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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230 row+= 2;
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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231 if( row > pb.y ) {
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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232 row= 1;
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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233 ed->oddstart= ed->count;
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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234 }
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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235 }
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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236 encode_do_control(x,y, ed, &pb);
7c2afd5b5163 Subpic encoder added (used on DXR3 and similar hardware that has a subpic channel)
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237 }