annotate DOCS/tech/osd.txt @ 29571:94524110f645

Make the loop detection for mov reference files less aggressive, fixes playback of http://stream.qtv.apple.com/qtv/wgbh/http/nova_eu/nova_eu_3012c01_mp4_ref.mov
author reimar
date Tue, 01 Sep 2009 15:52:13 +0000
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children 32725ca88fed
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1 draft of new OSD engine:
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2 ========================
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3 written by A'rpi
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4 including ideas from mailing list from Jiri Svoboda, Tobias Diedrich,
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5 Artur Zaprzala, Michael Niedermayer, Felix Buenemann, LGB
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6
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7 requirements:
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8 - be able to do partial rendering, within a given bounding box
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9 useful when parts of the OSD are outside of the image and has to be
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10 updated only when OSD changes, or even has different colorspace
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11
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12 - text should be rendered in 2-pass way: 1. alpha 2. pixels
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13 so char's alpha won't overwrite previous char, and may be faster
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14
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15 - OSD elements should be cached - so rendering once into the cache and
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16 reuse this while it's unchanged
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17
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18 - color support (colorspace could be YA, YUVA, RGB)
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19
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20 - change brightness, saturation, hue of chars ???
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21
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22 - way to disable alphablending, and use black outline (FAST_OSD now)
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23
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24 - respect movie and monitor aspect, so OSD is rendered/scaled correctly
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25 eg. for SVCD/anamorphic DVD with hardware scaling (now OSD is squashed)
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26
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27 - develop some text-based apps: osdterm, osdzilla etc ;)
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28
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29 Ok. The basic idea of my design is using 'OSD objects', a data structure
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30 in a 1 (or 2?) way linked list.
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31 There would be different object types, sharing type-dependent data in a
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32 union. The basic types: box, text, symbol, progressbar, group.
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33
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34 Group would be a special type, grouping other OSD objects together,
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35 with a common x,y and boundingbox. Useful for grouping symbol+progrbar
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36 or multiline subtitle text.
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37
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38 Each object could have flags, for example:
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39 - visible (set if we should display it)
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40 - color (set if it's YUVA not YA)
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41 - cached (set when there is a cached rendered variant)
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42 - bbox updated (should be set when recalc bbox, reset when change params)
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43 - several flags to control positioning. for example, x;y could be
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44 absolute coordinates, or percent. flags to set left/center/right alignment...
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45 - start and end timestamp, to automagically set/reset visible flag
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46
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47 OK, my first draft:
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48
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49 typedef struct mp_osd_obj_s {
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50 struct mp_osd_obj_s* next;
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51 unsigned char type;
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52 unsigned char alignment; // 2 bits: x;y percentages, 2 bits: x;y relative to parent; 2 bits: alignment left/right/center
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53 unsigned short flags;
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54 int x,y; // coords
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55 unsigned char color[4]; // YUVA
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56 mp_osd_bbox_t bbox; // bounding box
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57 unsigned int start,duration; // PTS
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58 union {
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59 struct {
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60 int x1,y1,x2,y2;
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61 } line;
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62 struct {
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63 int x,y,w,h;
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64 } rect;
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65 struct {
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66 char* text;
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67 mp_font_t* font;
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68 } text;
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69 struct {
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70 int symbol; // unicode
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71 mp_font_t* font;
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72 } symbol;
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73 struct {
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74 float value;
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75 mp_font_t* font;
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76 } pbar;
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77 struct {
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78 int w,h;
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79 unsigned char* image;
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80 unsigned int* palette;
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81 } spu; // FIXME!
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82 struct {
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83 struct mp_osd_obj_s* children;
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84 } group;
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85 } params;
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86 } mp_osd_obj_t;
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87