Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 32669:956db4f28a62
Attempt to fix example configure line.
author | reimar |
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date | Wed, 05 Jan 2011 15:13:47 +0000 |
parents | 8fa2f43cb760 |
children | 706871635af7 |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
31030 | 4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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23 * |
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24 * You can alternatively redistribute this file and/or |
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25 * modify it under the terms of the GNU Lesser General Public |
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26 * License as published by the Free Software Foundation; either |
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27 * version 2.1 of the License, or (at your option) any later version. |
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28 */ |
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29 |
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30 /** |
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31 * \file gl_common.c |
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32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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33 */ |
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34 |
16117 | 35 #include <stdlib.h> |
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36 #include <stdio.h> |
16117 | 37 #include <string.h> |
16592 | 38 #include <ctype.h> |
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39 #include <math.h> |
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40 #include "gl_common.h" |
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41 #include "csputils.h" |
31035 | 42 #include "aspect.h" |
32427 | 43 #include "pnm_loader.h" |
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44 |
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45 void (GLAPIENTRY *mpglBegin)(GLenum); |
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46 void (GLAPIENTRY *mpglEnd)(void); |
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47 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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48 void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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49 void (GLAPIENTRY *mpglLoadIdentity)(void); |
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50 void (GLAPIENTRY *mpglTranslated)(double, double, double); |
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51 void (GLAPIENTRY *mpglScaled)(double, double, double); |
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52 void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double); |
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53 void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double); |
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54 void (GLAPIENTRY *mpglPushMatrix)(void); |
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55 void (GLAPIENTRY *mpglPopMatrix)(void); |
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56 void (GLAPIENTRY *mpglClear)(GLbitfield); |
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57 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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58 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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59 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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60 void (GLAPIENTRY *mpglEndList)(void); |
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61 void (GLAPIENTRY *mpglCallList)(GLuint); |
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62 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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63 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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64 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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65 void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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66 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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67 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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68 void (GLAPIENTRY *mpglColor3f)(GLfloat, GLfloat, GLfloat); |
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69 void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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70 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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71 void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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72 void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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73 void (GLAPIENTRY *mpglEnable)(GLenum); |
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74 void (GLAPIENTRY *mpglDisable)(GLenum); |
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75 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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76 void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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77 void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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78 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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79 void (GLAPIENTRY *mpglFlush)(void); |
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80 void (GLAPIENTRY *mpglFinish)(void); |
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81 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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82 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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83 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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84 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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85 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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86 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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87 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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88 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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89 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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90 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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91 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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92 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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93 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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94 void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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95 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 96 void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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97 |
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98 /** |
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99 * \defgroup glextfunctions OpenGL extension functions |
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100 * |
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101 * the pointers to these functions are acquired when the OpenGL |
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102 * context is created |
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103 * \{ |
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104 */ |
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105 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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106 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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107 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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108 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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109 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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110 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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111 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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112 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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113 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 114 GLenum); |
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115 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 116 GLenum, GLenum, GLboolean, GLboolean, |
117 GLboolean); | |
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118 void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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119 void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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120 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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121 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 122 GLuint, GLuint, GLuint, GLuint, GLuint); |
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123 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 124 GLuint, GLuint, GLuint, GLuint, GLuint, |
125 GLuint, GLuint, GLuint); | |
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126 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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127 void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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128 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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129 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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130 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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131 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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132 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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133 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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134 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *); |
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135 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 136 GLfloat, GLfloat); |
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137 int (GLAPIENTRY *mpglSwapInterval)(int); |
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138 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 139 GLint, GLenum, GLenum, const GLvoid *); |
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140 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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141 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
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142 /** \} */ // end of glextfunctions group |
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143 |
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144 //! \defgroup glgeneral OpenGL general helper functions |
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145 |
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146 //! \defgroup glcontext OpenGL context management helper functions |
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147 |
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148 //! \defgroup gltexture OpenGL texture handling helper functions |
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149 |
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150 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 151 |
18961 | 152 static GLint hqtexfmt; |
153 | |
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154 /** |
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155 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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156 * \param stride number of bytes per line for which alignment should fit. |
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157 * \ingroup glgeneral |
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158 */ |
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159 void glAdjustAlignment(int stride) { |
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160 GLint gl_alignment; |
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161 if (stride % 8 == 0) |
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162 gl_alignment=8; |
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163 else if (stride % 4 == 0) |
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164 gl_alignment=4; |
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165 else if (stride % 2 == 0) |
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166 gl_alignment=2; |
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167 else |
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168 gl_alignment=1; |
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169 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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170 } |
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171 |
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172 struct gl_name_map_struct { |
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173 GLint value; |
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174 const char *name; |
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175 }; |
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176 |
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177 #undef MAP |
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178 #define MAP(a) {a, #a} |
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179 //! mapping table for the glValName function |
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180 static const struct gl_name_map_struct gl_name_map[] = { |
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181 // internal format |
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182 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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183 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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184 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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185 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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186 |
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187 // format |
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188 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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189 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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190 MAP(GL_COLOR_INDEX), |
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191 // rest 1.2 only |
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192 MAP(GL_BGR), MAP(GL_BGRA), |
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193 |
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194 //type |
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195 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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196 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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197 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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198 // rest 1.2 only |
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199 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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200 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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201 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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202 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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203 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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204 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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205 {0, 0} |
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206 }; |
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207 #undef MAP |
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208 |
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209 /** |
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210 * \brief return the name of an OpenGL constant |
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211 * \param value the constant |
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212 * \return name of the constant or "Unknown format!" |
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213 * \ingroup glgeneral |
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214 */ |
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215 const char *glValName(GLint value) |
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216 { |
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217 int i = 0; |
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218 |
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219 while (gl_name_map[i].name) { |
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220 if (gl_name_map[i].value == value) |
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221 return gl_name_map[i].name; |
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222 i++; |
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223 } |
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224 return "Unknown format!"; |
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225 } |
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226 |
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227 //! always return this format as internal texture format in glFindFormat |
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228 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 229 #undef TEXTUREFORMAT_ALWAYS |
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230 |
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231 /** |
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232 * \brief find the OpenGL settings coresponding to format. |
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233 * |
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234 * All parameters may be NULL. |
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235 * \param fmt MPlayer format to analyze. |
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236 * \param bpp [OUT] bits per pixel of that format. |
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237 * \param gl_texfmt [OUT] internal texture format that fits the |
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238 * image format, not necessarily the best for performance. |
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239 * \param gl_format [OUT] OpenGL format for this image format. |
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240 * \param gl_type [OUT] OpenGL type for this image format. |
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241 * \return 1 if format is supported by OpenGL, 0 if not. |
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242 * \ingroup gltexture |
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243 */ |
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244 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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245 GLenum *gl_format, GLenum *gl_type) |
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246 { |
16474 | 247 int supported = 1; |
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248 int dummy1; |
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249 GLenum dummy2; |
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250 GLint dummy3; |
28036 | 251 if (!bpp) bpp = &dummy1; |
252 if (!gl_texfmt) gl_texfmt = &dummy3; | |
253 if (!gl_format) gl_format = &dummy2; | |
254 if (!gl_type) gl_type = &dummy2; | |
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255 |
30110 | 256 if (mp_get_chroma_shift(fmt, NULL, NULL)) { |
257 // reduce the possible cases a bit | |
258 if (IMGFMT_IS_YUVP16_LE(fmt)) | |
259 fmt = IMGFMT_420P16_LE; | |
260 else if (IMGFMT_IS_YUVP16_BE(fmt)) | |
261 fmt = IMGFMT_420P16_BE; | |
262 else | |
263 fmt = IMGFMT_YV12; | |
264 } | |
30097 | 265 |
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266 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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267 *gl_texfmt = 3; |
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268 switch (fmt) { |
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269 case IMGFMT_RGB48NE: |
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270 *gl_format = GL_RGB; |
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271 *gl_type = GL_UNSIGNED_SHORT; |
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272 break; |
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273 case IMGFMT_RGB24: |
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274 *gl_format = GL_RGB; |
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275 *gl_type = GL_UNSIGNED_BYTE; |
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276 break; |
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|
277 case IMGFMT_RGBA: |
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|
278 *gl_texfmt = 4; |
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279 *gl_format = GL_RGBA; |
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280 *gl_type = GL_UNSIGNED_BYTE; |
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|
281 break; |
30110 | 282 case IMGFMT_420P16: |
283 supported = 0; // no native YUV support | |
284 *gl_texfmt = 1; | |
285 *bpp = 16; | |
286 *gl_format = GL_LUMINANCE; | |
287 *gl_type = GL_UNSIGNED_SHORT; | |
288 break; | |
16474 | 289 case IMGFMT_YV12: |
290 supported = 0; // no native YV12 support | |
14078
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291 case IMGFMT_Y800: |
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|
292 case IMGFMT_Y8: |
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|
293 *gl_texfmt = 1; |
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|
294 *bpp = 8; |
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|
295 *gl_format = GL_LUMINANCE; |
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|
296 *gl_type = GL_UNSIGNED_BYTE; |
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|
297 break; |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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diff
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|
298 case IMGFMT_UYVY: |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
reimar
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diff
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|
299 case IMGFMT_YUY2: |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
300 *gl_texfmt = GL_YCBCR_MESA; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
301 *bpp = 16; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
302 *gl_format = GL_YCBCR_MESA; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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303 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
304 break; |
14078
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|
305 #if 0 |
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306 // we do not support palettized formats, although the format the |
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307 // swscale produces works |
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|
308 case IMGFMT_RGB8: |
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|
309 gl_format = GL_RGB; |
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310 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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311 break; |
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312 #endif |
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313 case IMGFMT_RGB15: |
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314 *gl_format = GL_RGBA; |
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315 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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316 break; |
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317 case IMGFMT_RGB16: |
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318 *gl_format = GL_RGB; |
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319 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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|
320 break; |
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|
321 #if 0 |
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322 case IMGFMT_BGR8: |
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323 // special case as red and blue have a differen number of bits. |
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324 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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325 // by nVidia drivers, and in addition would give more bits to |
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326 // blue than to red, which isn't wanted |
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327 gl_format = GL_RGB; |
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328 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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|
329 break; |
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|
330 #endif |
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331 case IMGFMT_BGR15: |
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332 *gl_format = GL_BGRA; |
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333 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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|
334 break; |
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335 case IMGFMT_BGR16: |
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336 *gl_format = GL_RGB; |
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|
337 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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338 break; |
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339 case IMGFMT_BGR24: |
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340 *gl_format = GL_BGR; |
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341 *gl_type = GL_UNSIGNED_BYTE; |
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342 break; |
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|
343 case IMGFMT_BGRA: |
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344 *gl_texfmt = 4; |
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345 *gl_format = GL_BGRA; |
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346 *gl_type = GL_UNSIGNED_BYTE; |
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347 break; |
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348 default: |
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349 *gl_texfmt = 4; |
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350 *gl_format = GL_RGBA; |
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351 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 352 supported = 0; |
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353 } |
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354 #ifdef TEXTUREFORMAT_ALWAYS |
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355 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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356 #endif |
16474 | 357 return supported; |
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358 } |
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359 |
31024 | 360 #ifdef HAVE_LIBDL |
361 #include <dlfcn.h> | |
362 #endif | |
363 /** | |
364 * \brief find address of a linked function | |
365 * \param s name of function to find | |
366 * \return address of function or NULL if not found | |
367 */ | |
368 static void *getdladdr(const char *s) { | |
369 void *ret = NULL; | |
370 #ifdef HAVE_LIBDL | |
371 void *handle = dlopen(NULL, RTLD_LAZY); | |
372 if (!handle) | |
373 return NULL; | |
374 ret = dlsym(handle, s); | |
375 dlclose(handle); | |
376 #endif | |
377 return ret; | |
16099 | 378 } |
379 | |
17335 | 380 typedef struct { |
25762 | 381 void *funcptr; |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
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19167
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changeset
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382 const char *extstr; |
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
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changeset
|
383 const char *funcnames[7]; |
29942
9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
reimar
parents:
29941
diff
changeset
|
384 void *fallback; |
17335 | 385 } extfunc_desc_t; |
386 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
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30840
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387 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name} |
17335 | 388 static const extfunc_desc_t extfuncs[] = { |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
389 // these aren't extension functions but we query them anyway to allow |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
390 // different "backends" with one binary |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
391 DEF_FUNC_DESC(Begin), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
392 DEF_FUNC_DESC(End), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
393 DEF_FUNC_DESC(Viewport), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
394 DEF_FUNC_DESC(MatrixMode), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
395 DEF_FUNC_DESC(LoadIdentity), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
396 DEF_FUNC_DESC(Translated), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
397 DEF_FUNC_DESC(Scaled), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
398 DEF_FUNC_DESC(Ortho), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
399 DEF_FUNC_DESC(Frustum), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
400 DEF_FUNC_DESC(PushMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
401 DEF_FUNC_DESC(PopMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
402 DEF_FUNC_DESC(Clear), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
403 DEF_FUNC_DESC(GenLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
404 DEF_FUNC_DESC(DeleteLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
405 DEF_FUNC_DESC(NewList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
406 DEF_FUNC_DESC(EndList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
407 DEF_FUNC_DESC(CallList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
408 DEF_FUNC_DESC(CallLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
409 DEF_FUNC_DESC(GenTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
410 DEF_FUNC_DESC(DeleteTextures), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
411 DEF_FUNC_DESC(TexEnvf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
412 DEF_FUNC_DESC(TexEnvi), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
413 DEF_FUNC_DESC(Color4ub), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
414 DEF_FUNC_DESC(Color3f), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
415 DEF_FUNC_DESC(Color4f), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
416 DEF_FUNC_DESC(ClearColor), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
417 DEF_FUNC_DESC(ClearDepth), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
418 DEF_FUNC_DESC(DepthFunc), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
419 DEF_FUNC_DESC(Enable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
420 DEF_FUNC_DESC(Disable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
421 DEF_FUNC_DESC(DrawBuffer), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
422 DEF_FUNC_DESC(DepthMask), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
423 DEF_FUNC_DESC(BlendFunc), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
424 DEF_FUNC_DESC(Flush), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
425 DEF_FUNC_DESC(Finish), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
426 DEF_FUNC_DESC(PixelStorei), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
427 DEF_FUNC_DESC(TexImage1D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
428 DEF_FUNC_DESC(TexImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
429 DEF_FUNC_DESC(TexSubImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
430 DEF_FUNC_DESC(TexParameteri), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
431 DEF_FUNC_DESC(TexParameterf), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
432 DEF_FUNC_DESC(TexParameterfv), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
433 DEF_FUNC_DESC(TexCoord2f), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
434 DEF_FUNC_DESC(Vertex2f), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
435 DEF_FUNC_DESC(Vertex3f), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
436 DEF_FUNC_DESC(Normal3f), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
437 DEF_FUNC_DESC(Lightfv), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
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438 DEF_FUNC_DESC(ColorMaterial), |
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439 DEF_FUNC_DESC(ShadeModel), |
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440 DEF_FUNC_DESC(GetIntegerv), |
31567 | 441 DEF_FUNC_DESC(ColorMask), |
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442 |
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443 // here start the real extensions |
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444 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
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445 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, |
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446 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, |
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447 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, |
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448 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, |
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449 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, |
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450 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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451 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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452 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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453 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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454 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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455 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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456 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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457 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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458 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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459 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
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460 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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461 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
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462 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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463 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}}, |
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464 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, |
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465 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}}, |
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466 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}}, |
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467 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}}, |
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468 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, |
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469 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}}, |
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470 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}}, |
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471 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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472 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
17335 | 473 {NULL} |
474 }; | |
475 | |
16117 | 476 /** |
477 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 478 * \param getProcAddress function to resolve function names, may be NULL |
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479 * \param ext2 an extra extension string |
16117 | 480 */ |
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481 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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482 const char *ext2) { |
17335 | 483 const extfunc_desc_t *dsc; |
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484 const char *extensions; |
17335 | 485 char *allexts; |
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486 |
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487 if (!getProcAddress) |
31024 | 488 getProcAddress = (void *)getdladdr; |
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489 |
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490 // special case, we need glGetString before starting to find the other functions |
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491 mpglGetString = getProcAddress("glGetString"); |
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492 if (!mpglGetString) |
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493 mpglGetString = glGetString; |
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494 |
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495 extensions = (const char *)mpglGetString(GL_EXTENSIONS); |
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496 if (!extensions) extensions = ""; |
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497 if (!ext2) ext2 = ""; |
18878 | 498 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 499 strcpy(allexts, extensions); |
500 strcat(allexts, " "); | |
501 strcat(allexts, ext2); | |
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502 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 503 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
504 void *ptr = NULL; | |
505 int i; | |
506 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
507 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
508 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
509 } | |
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510 if (!ptr) |
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511 ptr = dsc->fallback; |
25762 | 512 *(void **)dsc->funcptr = ptr; |
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513 } |
18961 | 514 if (strstr(allexts, "_texture_float")) |
515 hqtexfmt = GL_RGB32F; | |
516 else if (strstr(allexts, "NV_float_buffer")) | |
517 hqtexfmt = GL_FLOAT_RGB32_NV; | |
518 else | |
519 hqtexfmt = GL_RGB16; | |
17335 | 520 free(allexts); |
16099 | 521 } |
522 | |
16117 | 523 /** |
524 * \brief create a texture and set some defaults | |
525 * \param target texture taget, usually GL_TEXTURE_2D | |
526 * \param fmt internal texture format | |
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527 * \param format texture host data format |
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528 * \param type texture host data type |
16117 | 529 * \param filter filter used for scaling, e.g. GL_LINEAR |
530 * \param w texture width | |
531 * \param h texture height | |
532 * \param val luminance value to fill texture with | |
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533 * \ingroup gltexture |
16117 | 534 */ |
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535 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 536 int w, int h, unsigned char val) { |
537 GLfloat fval = (GLfloat)val / 255.0; | |
538 GLfloat border[4] = {fval, fval, fval, fval}; | |
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539 int stride; |
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540 char *init; |
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541 if (w == 0) w = 1; |
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542 if (h == 0) h = 1; |
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543 stride = w * glFmt2bpp(format, type); |
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544 if (!stride) return; |
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545 init = malloc(stride * h); |
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546 memset(init, val, stride * h); |
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547 glAdjustAlignment(stride); |
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548 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
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549 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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550 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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551 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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552 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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553 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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554 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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555 // Border texels should not be used with CLAMP_TO_EDGE |
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556 // We set a sane default anyway. |
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557 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 558 free(init); |
559 } | |
560 | |
561 /** | |
16592 | 562 * \brief creates a texture from a PPM file |
563 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 564 * \param fmt internal texture format, 0 for default |
16592 | 565 * \param filter filter used for scaling, e.g. GL_LINEAR |
566 * \param f file to read PPM from | |
567 * \param width [out] width of texture | |
568 * \param height [out] height of texture | |
569 * \param maxval [out] maxval value from PPM file | |
570 * \return 0 on error, 1 otherwise | |
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571 * \ingroup gltexture |
16592 | 572 */ |
573 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
574 FILE *f, int *width, int *height, int *maxval) { | |
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575 int w, h, m, bpp; |
27621
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576 GLenum type; |
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577 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m); |
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578 if (!data || (bpp != 3 && bpp != 6)) { |
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579 free(data); |
16592 | 580 return 0; |
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581 } |
18961 | 582 if (!fmt) { |
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583 fmt = bpp == 6 ? hqtexfmt : 3; |
18961 | 584 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) |
585 fmt = GL_RGB16; | |
586 } | |
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587 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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588 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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589 glUploadTex(target, GL_RGB, type, |
18961 | 590 data, w * bpp, 0, 0, w, h, 0); |
16592 | 591 free(data); |
592 if (width) *width = w; | |
593 if (height) *height = h; | |
594 if (maxval) *maxval = m; | |
595 return 1; | |
596 } | |
597 | |
598 /** | |
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599 * \brief return the number of bytes per pixel for the given format |
16117 | 600 * \param format OpenGL format |
601 * \param type OpenGL type | |
602 * \return bytes per pixel | |
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603 * \ingroup glgeneral |
16117 | 604 * |
16435 | 605 * Does not handle all possible variants, just those used by MPlayer |
16117 | 606 */ |
607 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 608 int component_size = 0; |
16117 | 609 switch (type) { |
610 case GL_UNSIGNED_BYTE_3_3_2: | |
611 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
612 return 1; | |
613 case GL_UNSIGNED_SHORT_5_5_5_1: | |
614 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
615 case GL_UNSIGNED_SHORT_5_6_5: | |
616 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
617 return 2; | |
18961 | 618 case GL_UNSIGNED_BYTE: |
619 component_size = 1; | |
620 break; | |
621 case GL_UNSIGNED_SHORT: | |
622 component_size = 2; | |
623 break; | |
16117 | 624 } |
625 switch (format) { | |
626 case GL_LUMINANCE: | |
627 case GL_ALPHA: | |
18961 | 628 return component_size; |
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629 case GL_YCBCR_MESA: |
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630 return 2; |
16117 | 631 case GL_RGB: |
632 case GL_BGR: | |
18961 | 633 return 3 * component_size; |
16117 | 634 case GL_RGBA: |
635 case GL_BGRA: | |
18961 | 636 return 4 * component_size; |
16117 | 637 } |
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638 return 0; // unknown |
16117 | 639 } |
640 | |
641 /** | |
642 * \brief upload a texture, handling things like stride and slices | |
643 * \param target texture target, usually GL_TEXTURE_2D | |
644 * \param format OpenGL format of data | |
645 * \param type OpenGL type of data | |
21201 | 646 * \param dataptr data to upload |
16117 | 647 * \param stride data stride |
648 * \param x x offset in texture | |
649 * \param y y offset in texture | |
650 * \param w width of the texture part to upload | |
651 * \param h height of the texture part to upload | |
652 * \param slice height of an upload slice, 0 for all at once | |
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653 * \ingroup gltexture |
16117 | 654 */ |
655 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 656 const void *dataptr, int stride, |
16117 | 657 int x, int y, int w, int h, int slice) { |
21201 | 658 const uint8_t *data = dataptr; |
16117 | 659 int y_max = y + h; |
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660 if (w <= 0 || h <= 0) return; |
16117 | 661 if (slice <= 0) |
662 slice = h; | |
17220 | 663 if (stride < 0) { |
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664 data += (h - 1) * stride; |
17220 | 665 stride = -stride; |
666 } | |
16117 | 667 // this is not always correct, but should work for MPlayer |
668 glAdjustAlignment(stride); | |
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669 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); |
16117 | 670 for (; y + slice <= y_max; y += slice) { |
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671 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 672 data += stride * slice; |
673 } | |
674 if (y < y_max) | |
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675 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 676 } |
677 | |
16625 | 678 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
679 float uvcos, float uvsin) { | |
680 int i; | |
681 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
682 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
683 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
684 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
685 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
686 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
687 ucoef[3] = 0; | |
688 vcoef[3] = 0; | |
689 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
690 // are in [-2, 2] range, so here comes the trick: | |
691 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
692 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
693 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
694 for (i = 0; i < 4; i++) { | |
695 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
696 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
697 } | |
698 } | |
699 | |
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700 /** |
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701 * \brief Setup register combiners for YUV to RGB conversion. |
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702 * \param uvcos used for saturation and hue adjustment |
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703 * \param uvsin used for saturation and hue adjustment |
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704 */ |
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705 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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706 GLfloat ucoef[4]; |
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707 GLfloat vcoef[4]; |
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708 GLint i; |
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709 if (!mpglCombinerInput || !mpglCombinerOutput || |
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710 !mpglCombinerParameterfv || !mpglCombinerParameteri) { |
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711 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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712 return; |
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713 } |
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714 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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715 if (i < 2) |
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716 mp_msg(MSGT_VO, MSGL_ERR, |
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717 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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718 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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719 if (i < 3) |
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720 mp_msg(MSGT_VO, MSGL_ERR, |
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721 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 722 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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723 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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724 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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725 |
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726 // UV first, like this green component cannot overflow |
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727 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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728 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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729 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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730 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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731 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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732 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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733 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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734 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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735 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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736 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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737 GL_FALSE, GL_FALSE); |
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738 |
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739 // stage 2 |
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740 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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741 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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742 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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743 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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744 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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745 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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746 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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747 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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748 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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749 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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750 GL_FALSE, GL_FALSE); |
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751 |
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752 // leave final combiner stage in default mode |
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753 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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754 } |
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755 |
16625 | 756 /** |
757 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
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758 * \param csp_params parameters used for colorspace conversion |
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759 * \param text if set use the GL_ATI_text_fragment_shader API as |
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760 * used on OS X. |
16625 | 761 */ |
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762 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params, |
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763 int text) { |
16625 | 764 GLint i; |
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765 float yuv2rgb[3][4]; |
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766 |
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767 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 768 if (i < 3) |
769 mp_msg(MSGT_VO, MSGL_ERR, | |
770 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
771 | |
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772 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb); |
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773 for (i = 0; i < 3; i++) { |
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774 int j; |
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775 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]); |
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776 for (j = 0; j < 4; j++) { |
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777 yuv2rgb[i][j] *= 0.125; |
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778 yuv2rgb[i][j] += 0.5; |
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779 if (yuv2rgb[i][j] > 1) |
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780 yuv2rgb[i][j] = 1; |
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781 if (yuv2rgb[i][j] < 0) |
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782 yuv2rgb[i][j] = 0; |
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783 } |
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784 } |
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785 if (text == 0) { |
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786 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]}; |
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787 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]}; |
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788 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]}; |
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789 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]}; |
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790 if (!mpglBeginFragmentShader || !mpglEndFragmentShader || |
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791 !mpglSetFragmentShaderConstant || !mpglSampleMap || |
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792 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) { |
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793 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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794 return; |
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795 } |
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796 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
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797 if (i < 3) |
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798 mp_msg(MSGT_VO, MSGL_ERR, |
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799 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); |
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800 mpglBeginFragmentShader(); |
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801 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0); |
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802 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1); |
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803 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); |
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804 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); |
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805 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); |
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806 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); |
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807 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); |
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808 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, |
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809 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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810 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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811 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, |
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812 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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813 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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814 GL_REG_1_ATI, GL_NONE, GL_NONE); |
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815 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, |
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816 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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817 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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818 GL_REG_2_ATI, GL_NONE, GL_NONE); |
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819 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI, |
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820 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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821 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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822 mpglEndFragmentShader(); |
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823 } else { |
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824 static const char template[] = |
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825 "!!ATIfs1.0\n" |
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826 "StartConstants;\n" |
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827 " CONSTANT c0 = {%e, %e, %e};\n" |
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828 " CONSTANT c1 = {%e, %e, %e};\n" |
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829 " CONSTANT c2 = {%e, %e, %e};\n" |
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830 " CONSTANT c3 = {%e, %e, %e};\n" |
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831 "EndConstants;\n" |
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832 "StartOutputPass;\n" |
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833 " SampleMap r0, t0.str;\n" |
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834 " SampleMap r1, t1.str;\n" |
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835 " SampleMap r2, t2.str;\n" |
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836 " MUL r1.rgb, r1.bias, c1.bias;\n" |
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837 " MAD r2.rgb, r2.bias, c2.bias, r1;\n" |
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838 " MAD r0.rgb, r0, c0.bias, r2;\n" |
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839 " ADD r0.rgb.8x, r0, c3.bias;\n" |
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840 "EndPass;\n"; |
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841 char buffer[512]; |
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842 snprintf(buffer, sizeof(buffer), template, |
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843 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], |
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844 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], |
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845 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], |
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846 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]); |
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847 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); |
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848 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); |
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849 } |
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850 } |
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851 |
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852 /** |
19221 | 853 * \brief helper function for gen_spline_lookup_tex |
854 * \param x subpixel-position ((0,1) range) to calculate weights for | |
855 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
856 * | |
857 * calculates the weights and stores them after appropriate transformation | |
858 * for the scaler fragment program. | |
859 */ | |
18622 | 860 static void store_weights(float x, GLfloat *dst) { |
861 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
862 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
863 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
864 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
865 *dst++ = 1 + x - w1 / (w0 + w1); | |
866 *dst++ = 1 - x + w3 / (w2 + w3); | |
867 *dst++ = w0 + w1; | |
868 *dst++ = 0; | |
869 } | |
870 | |
871 //! to avoid artefacts this should be rather large | |
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872 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 873 /** |
874 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
875 * \param unit texture unit to attach texture to | |
876 */ | |
877 static void gen_spline_lookup_tex(GLenum unit) { | |
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878 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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879 GLfloat *tp = tex; |
18622 | 880 int i; |
881 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
882 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
883 store_weights(x, tp); | |
884 tp += 4; | |
885 } | |
886 store_weights(0, tex); | |
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887 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
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888 mpglActiveTexture(unit); |
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889 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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890 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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891 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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892 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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893 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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894 mpglActiveTexture(GL_TEXTURE0); |
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895 free(tex); |
18622 | 896 } |
897 | |
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898 static const char *bilin_filt_template = |
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899 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; |
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900 |
18622 | 901 #define BICUB_FILT_MAIN(textype) \ |
902 /* first y-interpolation */ \ | |
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903 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ |
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904 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ |
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905 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ |
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906 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ |
18787
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907 /* second y-interpolation */ \ |
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908 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ |
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909 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ |
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910 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ |
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911 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ |
18622 | 912 /* x-interpolation */ \ |
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|
913 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" |
18622 | 914 |
915 static const char *bicub_filt_template_2D = | |
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916 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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917 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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918 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
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919 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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920 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
18622 | 921 BICUB_FILT_MAIN("2D"); |
922 | |
923 static const char *bicub_filt_template_RECT = | |
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|
924 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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925 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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926 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
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927 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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|
928 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
18622 | 929 BICUB_FILT_MAIN("RECT"); |
930 | |
24318
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931 #define CALCWEIGHTS(t, s) \ |
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|
932 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ |
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changeset
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933 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ |
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changeset
|
934 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ |
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changeset
|
935 "RCP a.x, "t".z;\n" \ |
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|
936 "RCP a.y, "t".w;\n" \ |
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|
937 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ |
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|
938 "ADD "t".x, "t".xxxx, "s";\n" \ |
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|
939 "SUB "t".y, "t".yyyy, "s";\n" |
24318
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|
940 |
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|
941 static const char *bicub_notex_filt_template_2D = |
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changeset
|
942 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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changeset
|
943 "FRC coord.xy, coord.xyxy;\n" |
24318
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|
944 CALCWEIGHTS("parmx", "coord.xxxx") |
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changeset
|
945 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
24318
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946 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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changeset
|
947 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
24318
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|
948 BICUB_FILT_MAIN("2D"); |
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949 |
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|
950 static const char *bicub_notex_filt_template_RECT = |
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changeset
|
951 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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changeset
|
952 "FRC coord.xy, coord.xyxy;\n" |
24318
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953 CALCWEIGHTS("parmx", "coord.xxxx") |
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changeset
|
954 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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diff
changeset
|
955 CALCWEIGHTS("parmy", "coord.yyyy") |
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changeset
|
956 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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changeset
|
957 BICUB_FILT_MAIN("RECT"); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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|
958 |
22489 | 959 #define BICUB_X_FILT_MAIN(textype) \ |
30840
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changeset
|
960 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
961 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
962 "TEX a.r, coord, texture[%c], "textype";\n" \ |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
963 "TEX b.r, coord2, texture[%c], "textype";\n" \ |
22489 | 964 /* x-interpolation */ \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
965 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" |
22489 | 966 |
967 static const char *bicub_x_filt_template_2D = | |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
968 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" |
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changeset
|
969 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
970 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" |
22489 | 971 BICUB_X_FILT_MAIN("2D"); |
972 | |
973 static const char *bicub_x_filt_template_RECT = | |
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changeset
|
974 "ADD coord.x, fragment.texcoord[%c], {0.5};\n" |
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changeset
|
975 "TEX parmx, coord, texture[%c], 1D;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
976 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" |
22489 | 977 BICUB_X_FILT_MAIN("RECT"); |
978 | |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
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changeset
|
979 static const char *unsharp_filt_template = |
30840
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changeset
|
980 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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changeset
|
981 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
982 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
983 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
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changeset
|
984 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
985 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
986 "ADD b.r, b.r, b.g;\n" |
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changeset
|
987 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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changeset
|
988 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
989 "DP3 b, b, {0.25, 0.25, 0.25};\n" |
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changeset
|
990 "SUB b.r, a.r, b.r;\n" |
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changeset
|
991 "MAD yuv.%c, b.r, {%e}, a.r;\n"; |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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|
992 |
25758 | 993 static const char *unsharp_filt_template2 = |
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changeset
|
994 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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changeset
|
995 "PARAM dcoord2%c = {%e, 0, 0, %e};\n" |
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changeset
|
996 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
997 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
998 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
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changeset
|
999 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1000 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
1001 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1002 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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changeset
|
1003 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
1004 "ADD b.r, b.r, b.b;\n" |
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changeset
|
1005 "ADD b.a, b.r, b.g;\n" |
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changeset
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1006 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
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changeset
|
1007 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
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changeset
|
1008 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
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changeset
|
1009 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
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changeset
|
1010 "ADD b.r, b.r, b.g;\n" |
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changeset
|
1011 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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|
1012 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
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changeset
|
1013 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" |
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|
1014 "MAD b.r, a.r, {0.859375}, b.r;\n" |
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changeset
|
1015 "MAD yuv.%c, b.r, {%e}, a.r;\n"; |
25758 | 1016 |
16488
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changeset
|
1017 static const char *yuv_prog_template = |
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|
1018 "PARAM ycoef = {%e, %e, %e};\n" |
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|
1019 "PARAM ucoef = {%e, %e, %e};\n" |
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|
1020 "PARAM vcoef = {%e, %e, %e};\n" |
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1021 "PARAM offsets = {%e, %e, %e};\n" |
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|
1022 "TEMP res;\n" |
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|
1023 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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|
1024 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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|
1025 "MAD result.color.rgb, yuv.bbbb, vcoef, res;\n" |
18619
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|
1026 "END"; |
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|
1027 |
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|
1028 static const char *yuv_pow_prog_template = |
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changeset
|
1029 "PARAM ycoef = {%e, %e, %e};\n" |
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changeset
|
1030 "PARAM ucoef = {%e, %e, %e};\n" |
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|
1031 "PARAM vcoef = {%e, %e, %e};\n" |
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changeset
|
1032 "PARAM offsets = {%e, %e, %e};\n" |
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changeset
|
1033 "PARAM gamma = {%e, %e, %e};\n" |
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changeset
|
1034 "TEMP res;\n" |
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changeset
|
1035 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1036 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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|
1037 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" |
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changeset
|
1038 "POW result.color.r, res.r, gamma.r;\n" |
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changeset
|
1039 "POW result.color.g, res.g, gamma.g;\n" |
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changeset
|
1040 "POW result.color.b, res.b, gamma.b;\n" |
16488
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changeset
|
1041 "END"; |
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|
1042 |
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changeset
|
1043 static const char *yuv_lookup_prog_template = |
30840
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|
1044 "PARAM ycoef = {%e, %e, %e, 0};\n" |
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changeset
|
1045 "PARAM ucoef = {%e, %e, %e, 0};\n" |
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|
1046 "PARAM vcoef = {%e, %e, %e, 0};\n" |
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changeset
|
1047 "PARAM offsets = {%e, %e, %e, 0.125};\n" |
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changeset
|
1048 "TEMP res;\n" |
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|
1049 "MAD res, yuv.rrrr, ycoef, offsets;\n" |
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changeset
|
1050 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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changeset
|
1051 "MAD res.rgb, yuv.bbbb, vcoef, res;\n" |
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|
1052 "TEX result.color.r, res.raaa, texture[%c], 2D;\n" |
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changeset
|
1053 "ADD res.a, res.a, 0.25;\n" |
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|
1054 "TEX result.color.g, res.gaaa, texture[%c], 2D;\n" |
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changeset
|
1055 "ADD res.a, res.a, 0.25;\n" |
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changeset
|
1056 "TEX result.color.b, res.baaa, texture[%c], 2D;\n" |
16488
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changeset
|
1057 "END"; |
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|
1058 |
18655
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changeset
|
1059 static const char *yuv_lookup3d_prog_template = |
30840
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changeset
|
1060 "TEX result.color, yuv, texture[%c], 3D;\n" |
18655
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changeset
|
1061 "END"; |
6aa0b26d584b
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|
1062 |
19221 | 1063 /** |
1064 * \brief creates and initializes helper textures needed for scaling texture read | |
1065 * \param scaler scaler type to create texture for | |
1066 * \param texu contains next free texture unit number | |
1067 * \param texs texture unit ids for the scaler are stored in this array | |
1068 */ | |
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|
1069 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
106a0c366002
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changeset
|
1070 switch (scaler) { |
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changeset
|
1071 case YUV_SCALER_BILIN: |
25727
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Add a forgotten case to create_scaler_textures, avoids an incorrect warning.
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|
1072 case YUV_SCALER_BICUB_NOTEX: |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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|
1073 case YUV_SCALER_UNSHARP: |
25758 | 1074 case YUV_SCALER_UNSHARP2: |
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changeset
|
1075 break; |
18622 | 1076 case YUV_SCALER_BICUB: |
22489 | 1077 case YUV_SCALER_BICUB_X: |
18622 | 1078 texs[0] = (*texu)++; |
1079 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1080 texs[0] += '0'; | |
1081 break; | |
18619
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changeset
|
1082 default: |
106a0c366002
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changeset
|
1083 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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changeset
|
1084 } |
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changeset
|
1085 } |
106a0c366002
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changeset
|
1086 |
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changeset
|
1087 //! resolution of texture for gamma lookup table |
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changeset
|
1088 #define LOOKUP_RES 512 |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
1089 //! resolution for 3D yuv->rgb conversion lookup table |
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1090 #define LOOKUP_3DRES 32 |
19221 | 1091 /** |
1092 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1093 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1094 * \param texu contains next free texture unit number |
1095 * \param texs texture unit ids for the conversion are stored in this array | |
1096 */ | |
26834
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1097 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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1098 unsigned char *lookup_data = NULL; |
26834
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1099 int conv = YUV_CONVERSION(params->type); |
18619
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1100 switch (conv) { |
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|
1101 case YUV_CONVERSION_FRAGMENT: |
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|
1102 case YUV_CONVERSION_FRAGMENT_POW: |
30028 | 1103 break; |
18619
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|
1104 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1105 texs[0] = (*texu)++; |
30945
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|
1106 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18619
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|
1107 lookup_data = malloc(4 * LOOKUP_RES); |
30108
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Extract functions to generate yuv->rgb matrices and lookup tables into a
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changeset
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1108 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); |
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1109 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); |
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changeset
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1110 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); |
27621
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Change glCreateClearTex to use the same host data format as later uploads.
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changeset
|
1111 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
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1112 LOOKUP_RES, 4, 0); |
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1113 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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1114 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
30945
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|
1115 mpglActiveTexture(GL_TEXTURE0); |
18619
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|
1116 texs[0] += '0'; |
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|
1117 break; |
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|
1118 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1119 { |
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1120 int sz = LOOKUP_3DRES + 2; // texture size including borders |
30945
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1121 if (!mpglTexImage3D) { |
18655
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1122 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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|
1123 break; |
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|
1124 } |
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1125 texs[0] = (*texu)++; |
30945
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|
1126 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18655
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|
1127 lookup_data = malloc(3 * sz * sz * sz); |
30108
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|
1128 mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); |
18655
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|
1129 glAdjustAlignment(sz); |
30945
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|
1130 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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|
1131 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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|
1132 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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changeset
|
1133 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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Add mpgl prefix to all OpenGL-related function pointers.
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1134 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
55917a674d7d
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|
1135 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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changeset
|
1136 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
55917a674d7d
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|
1137 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
1138 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
55917a674d7d
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|
1139 mpglActiveTexture(GL_TEXTURE0); |
18655
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|
1140 texs[0] += '0'; |
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|
1141 } |
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changeset
|
1142 break; |
18619
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|
1143 default: |
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diff
changeset
|
1144 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
106a0c366002
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|
1145 } |
32537
8fa2f43cb760
Remove most of the NULL pointer check before free all over the code
cboesch
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32427
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changeset
|
1146 free(lookup_data); |
18619
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|
1147 } |
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|
1148 |
19221 | 1149 /** |
1150 * \brief adds a scaling texture read at the current fragment program position | |
1151 * \param scaler type of scaler to insert | |
1152 * \param prog_pos current position in fragment program | |
1153 * \param remain how many bytes remain in the buffer given by prog_pos | |
1154 * \param texs array containing the texture unit identifiers for this scaler | |
1155 * \param in_tex texture unit the scaler should read from | |
1156 * \param out_comp component of the yuv variable the scaler stores the result in | |
1157 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1158 * \param texw width of the in_tex texture | |
1159 * \param texh height of the in_tex texture | |
26837 | 1160 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1161 */ |
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|
1162 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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1163 char in_tex, char out_comp, int rect, int texw, int texh, |
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|
1164 double strength) { |
25755
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changeset
|
1165 const char *ttype = rect ? "RECT" : "2D"; |
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1166 const float ptw = rect ? 1.0 : 1.0 / texw; |
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|
1167 const float pth = rect ? 1.0 : 1.0 / texh; |
18619
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|
1168 switch (scaler) { |
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|
1169 case YUV_SCALER_BILIN: |
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|
1170 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
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|
1171 in_tex, ttype); |
18619
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diff
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|
1172 break; |
18622 | 1173 case YUV_SCALER_BICUB: |
1174 if (rect) | |
1175 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1176 in_tex, texs[0], texs[0], | |
1177 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1178 else | |
1179 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1180 in_tex, (float)texw, (float)texh, | |
25756 | 1181 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1182 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1183 break; | |
22489 | 1184 case YUV_SCALER_BICUB_X: |
1185 if (rect) | |
1186 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1187 in_tex, texs[0], | |
1188 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1189 else | |
1190 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
reimar
parents:
25953
diff
changeset
|
1191 in_tex, (float)texw, |
25756 | 1192 texs[0], ptw, ptw, |
22489 | 1193 in_tex, in_tex, in_tex, in_tex, out_comp); |
1194 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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|
1195 case YUV_SCALER_BICUB_NOTEX: |
e6e8bf060dae
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|
1196 if (rect) |
e6e8bf060dae
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1197 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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24315
diff
changeset
|
1198 in_tex, |
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Add a bicubic scaler that needs a lot more instruction but no
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|
1199 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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diff
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|
1200 else |
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diff
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|
1201 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1202 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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1203 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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|
1204 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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changeset
|
1205 case YUV_SCALER_UNSHARP: |
25755
4ece7bfc77b7
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diff
changeset
|
1206 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1207 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1208 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
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Use the same unsharp filter template for 2D and RECT textures
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diff
changeset
|
1209 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
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changeset
|
1210 in_tex, ttype, out_comp, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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25727
diff
changeset
|
1211 break; |
25758 | 1212 case YUV_SCALER_UNSHARP2: |
1213 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1214 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1215 out_comp, 1.5 * ptw, 1.5 * pth, | |
1216 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1217 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1218 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1219 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
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26834
diff
changeset
|
1220 in_tex, ttype, out_comp, strength); |
25758 | 1221 break; |
18619
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|
1222 } |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1223 *remain -= strlen(*prog_pos); |
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|
1224 *prog_pos += strlen(*prog_pos); |
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|
1225 } |
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|
1226 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1227 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1228 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1229 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1230 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1231 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1232 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1233 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1234 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1235 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1236 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1237 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1238 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1239 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1240 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1241 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1242 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1243 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1244 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1245 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1246 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1247 }; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1248 |
19221 | 1249 /** |
1250 * \brief load the specified GPU Program | |
1251 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1252 * \param prog program string | |
1253 * \return 1 on success, 0 otherwise | |
1254 */ | |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1255 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1256 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1257 GLint cur = 0, max = 0, err = 0; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1258 if (!mpglProgramString) { |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1259 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1260 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1261 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1262 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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parents:
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diff
changeset
|
1263 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1264 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1265 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1266 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1267 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1268 "[gl] Error message:\n %s at %.10s\n", |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1269 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
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diff
changeset
|
1270 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1271 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1272 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1273 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1274 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1275 for (i = 0; progstats[i].name; i++) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1276 mpglGetProgramiv(target, progstats[i].cur, &cur); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
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diff
changeset
|
1277 mpglGetProgramiv(target, progstats[i].max, &max); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1278 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
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diff
changeset
|
1279 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
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diff
changeset
|
1280 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
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diff
changeset
|
1281 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1282 |
25885 | 1283 #define MAX_PROGSZ (1024*1024) |
1284 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1285 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1286 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1287 * \param parms struct containing parameters like conversion and scaler type, |
1288 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1289 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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parents:
26195
diff
changeset
|
1290 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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parents:
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diff
changeset
|
1291 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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parents:
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diff
changeset
|
1292 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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parents:
26195
diff
changeset
|
1293 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1294 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1295 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1296 "!!ARBfp1.0\n" |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1297 "OPTION ARB_precision_hint_fastest;\n" |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1298 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1299 // multiple times when the same scaler is used more than once |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1300 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; |
25885 | 1301 int prog_remain; |
1302 char *yuv_prog, *prog_pos; | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1303 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1304 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1305 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1306 char conv_texs[1]; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1307 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1308 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1309 // for red, green, blue and the constant offsets |
26839 | 1310 float yuv2rgb[3][4]; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1311 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1312 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1313 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1314 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1315 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1316 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
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diff
changeset
|
1317 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1318 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1319 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1320 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1321 cur_texu, i); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1322 if (!mpglProgramString) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1323 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1324 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1325 } |
25885 | 1326 yuv_prog = malloc(MAX_PROGSZ); |
1327 strcpy(yuv_prog, prog_hdr); | |
1328 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1329 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1330 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1331 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1332 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1333 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1334 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1335 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
reimar
parents:
30107
diff
changeset
|
1336 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1337 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1338 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1339 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1340 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1341 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1342 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1343 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1344 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1345 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1346 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1347 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1348 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1349 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1350 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1351 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1352 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1353 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1354 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1355 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1356 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1357 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1358 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1359 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1360 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1361 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1362 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1363 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1364 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1365 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1366 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1367 } |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1368 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1369 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1370 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1371 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1372 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1373 /** |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1374 * \brief detect the best YUV->RGB conversion method available |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1375 */ |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1376 int glAutodetectYUVConversion(void) { |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1377 const char *extensions = mpglGetString(GL_EXTENSIONS); |
31021 | 1378 if (!extensions || !mpglMultiTexCoord2f) |
1379 return YUV_CONVERSION_NONE; | |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1380 if (strstr(extensions, "GL_ARB_fragment_program")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1381 return YUV_CONVERSION_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1382 if (strstr(extensions, "GL_ATI_text_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1383 return YUV_CONVERSION_TEXT_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1384 if (strstr(extensions, "GL_ATI_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1385 return YUV_CONVERSION_COMBINERS_ATI; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1386 return YUV_CONVERSION_NONE; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1387 } |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1388 |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1389 /** |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1390 * \brief setup YUV->RGB conversion |
26837 | 1391 * \param parms struct containing parameters like conversion and scaler type, |
1392 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1393 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1394 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1395 void glSetupYUVConversion(gl_conversion_params_t *params) { |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1396 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); |
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1397 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); |
31086
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1398 if (params->chrom_texw == 0) params->chrom_texw = 1; |
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1399 if (params->chrom_texh == 0) params->chrom_texh = 1; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1400 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1401 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1402 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1403 break; |
16625 | 1404 case YUV_CONVERSION_COMBINERS_ATI: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1405 glSetupYUVFragmentATI(¶ms->csp_params, 0); |
16625 | 1406 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1407 case YUV_CONVERSION_TEXT_FRAGMENT: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1408 glSetupYUVFragmentATI(¶ms->csp_params, 1); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1409 break; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1410 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1411 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1412 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1413 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1414 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1415 break; |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1416 case YUV_CONVERSION_NONE: |
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1417 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1418 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1419 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1420 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1421 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1422 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1423 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1424 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1425 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1426 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1427 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1428 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1429 void glEnableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1430 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1431 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1432 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1433 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1434 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1435 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1436 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1437 mpglEnable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1438 break; |
16625 | 1439 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1440 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1441 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1442 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1443 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1444 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1445 mpglEnable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1446 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1447 case YUV_CONVERSION_TEXT_FRAGMENT: |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1448 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1449 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1450 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1451 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1452 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1453 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1454 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1455 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1456 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1457 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1458 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1459 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1460 mpglEnable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1461 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1462 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1463 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1464 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1465 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1466 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1467 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1468 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1469 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1470 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1471 void glDisableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1472 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1473 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1474 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1475 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1476 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1477 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1478 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1479 mpglDisable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1480 break; |
16625 | 1481 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1482 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1483 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1484 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1485 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1486 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1487 mpglDisable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1488 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1489 case YUV_CONVERSION_TEXT_FRAGMENT: |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1490 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); |
31029
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1491 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1492 // without this disable the texture units while the program is still |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1493 // running (10.4 PPC seems to work without this though). |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1494 mpglFlush(); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1495 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1496 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1497 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1498 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1499 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1500 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1501 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1502 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1503 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1504 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1505 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1506 mpglDisable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1507 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1508 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1509 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1510 |
31567 | 1511 void glEnable3DLeft(int type) { |
1512 GLint buffer; | |
1513 switch (type) { | |
1514 case GL_3D_RED_CYAN: | |
1515 mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | |
1516 break; | |
1517 case GL_3D_GREEN_MAGENTA: | |
1518 mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); | |
1519 break; | |
1520 case GL_3D_QUADBUFFER: | |
1521 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1522 switch (buffer) { | |
1523 case GL_FRONT: | |
1524 case GL_FRONT_LEFT: | |
1525 case GL_FRONT_RIGHT: | |
1526 buffer = GL_FRONT_LEFT; | |
1527 break; | |
1528 case GL_BACK: | |
1529 case GL_BACK_LEFT: | |
1530 case GL_BACK_RIGHT: | |
1531 buffer = GL_BACK_LEFT; | |
1532 break; | |
1533 } | |
1534 mpglDrawBuffer(buffer); | |
1535 break; | |
1536 } | |
1537 } | |
1538 | |
1539 void glEnable3DRight(int type) { | |
1540 GLint buffer; | |
1541 switch (type) { | |
1542 case GL_3D_RED_CYAN: | |
1543 mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); | |
1544 break; | |
1545 case GL_3D_GREEN_MAGENTA: | |
1546 mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); | |
1547 break; | |
1548 case GL_3D_QUADBUFFER: | |
1549 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1550 switch (buffer) { | |
1551 case GL_FRONT: | |
1552 case GL_FRONT_LEFT: | |
1553 case GL_FRONT_RIGHT: | |
1554 buffer = GL_FRONT_RIGHT; | |
1555 break; | |
1556 case GL_BACK: | |
1557 case GL_BACK_LEFT: | |
1558 case GL_BACK_RIGHT: | |
1559 buffer = GL_BACK_RIGHT; | |
1560 break; | |
1561 } | |
1562 mpglDrawBuffer(buffer); | |
1563 break; | |
1564 } | |
1565 } | |
1566 | |
1567 void glDisable3D(int type) { | |
1568 GLint buffer; | |
1569 switch (type) { | |
1570 case GL_3D_RED_CYAN: | |
1571 case GL_3D_GREEN_MAGENTA: | |
1572 mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
1573 break; | |
1574 case GL_3D_QUADBUFFER: | |
1575 mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); | |
1576 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1577 switch (buffer) { | |
1578 case GL_FRONT: | |
1579 case GL_FRONT_LEFT: | |
1580 case GL_FRONT_RIGHT: | |
1581 buffer = GL_FRONT; | |
1582 break; | |
1583 case GL_BACK: | |
1584 case GL_BACK_LEFT: | |
1585 case GL_BACK_RIGHT: | |
1586 buffer = GL_BACK; | |
1587 break; | |
1588 } | |
1589 mpglDrawBuffer(buffer); | |
1590 break; | |
1591 } | |
1592 } | |
1593 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1594 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1595 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1596 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1597 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1598 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1599 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1600 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1601 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1602 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1603 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1604 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1605 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1606 * \param rect_tex whether this texture uses texture_rectangle extension |
30097 | 1607 * \param is_yv12 if != 0, also draw the textures from units 1 and 2, |
1608 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures | |
17220 | 1609 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1610 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1611 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1612 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1613 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1614 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
30097 | 1615 int chroma_x_shift = (is_yv12 >> 8) & 31; |
1616 int chroma_y_shift = (is_yv12 >> 16) & 31; | |
1617 GLfloat xscale = 1 << chroma_x_shift; | |
1618 GLfloat yscale = 1 << chroma_y_shift; | |
1619 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1620 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1621 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1622 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1623 } |
17220 | 1624 if (flip) { |
1625 y += h; | |
1626 h = -h; | |
1627 } | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1628 mpglBegin(GL_QUADS); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1629 mpglTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1630 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1631 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1632 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1633 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1634 mpglVertex2f(x, y); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1635 mpglTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1636 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1637 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1638 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1639 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1640 mpglVertex2f(x, y + h); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1641 mpglTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1642 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1643 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1644 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1645 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1646 mpglVertex2f(x + w, y + h); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1647 mpglTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1648 if (is_yv12) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1649 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1650 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1651 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1652 mpglVertex2f(x + w, y); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1653 mpglEnd(); |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1654 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1655 |
30023 | 1656 #ifdef CONFIG_GL_WIN32 |
17116 | 1657 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1658 /** |
29263
0f1b5b68af32
whitespace cosmetics: Remove all trailing whitespace.
diego
parents:
29183
diff
changeset
|
1659 * \brief little helper since wglGetProcAddress definition does not fit our |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1660 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1661 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1662 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1663 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1664 static void *w32gpa(const GLubyte *procName) { |
25953 | 1665 HMODULE oglmod; |
1666 void *res = wglGetProcAddress(procName); | |
1667 if (res) return res; | |
1668 oglmod = GetModuleHandle("opengl32.dll"); | |
1669 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1670 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1671 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1672 static int setGlWindow_w32(MPGLContext *ctx) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1673 { |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1674 HWND win = vo_w32_window; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1675 int *vinfo = &ctx->vinfo.w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1676 HGLRC *context = &ctx->context.w32; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1677 int new_vinfo; |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1678 HDC windc = vo_w32_get_dc(win); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1679 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1680 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1681 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1682 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1683 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1684 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1685 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1686 mpglFinish(); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1687 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1688 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1689 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1690 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1691 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1692 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1693 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1694 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1695 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1696 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1697 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1698 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1699 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1700 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1701 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1702 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1703 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1704 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1705 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1706 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1707 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1708 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1709 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1710 // set new values |
21631 | 1711 vo_w32_window = win; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1712 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1713 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1714 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1715 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1716 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1717 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1718 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1719 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1720 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1721 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1722 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1723 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1724 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1725 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1726 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1727 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1728 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
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|
1729 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
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|
1730 out: |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1731 vo_w32_release_dc(win, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
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diff
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|
1732 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1733 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1734 |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1735 static void releaseGlContext_w32(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
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diff
changeset
|
1736 int *vinfo = &ctx->vinfo.w32; |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1737 HGLRC *context = &ctx->context.w32; |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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14089
diff
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|
1738 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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14089
diff
changeset
|
1739 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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14089
diff
changeset
|
1740 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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14089
diff
changeset
|
1741 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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14089
diff
changeset
|
1742 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1743 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1744 } |
17116 | 1745 |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
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diff
changeset
|
1746 static void swapGlBuffers_w32(MPGLContext *ctx) { |
29904
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Add support for Windows OpenGL rendering onto a device instead of into a window.
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29902
diff
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|
1747 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 1748 SwapBuffers(vo_hdc); |
29904
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Add support for Windows OpenGL rendering onto a device instead of into a window.
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diff
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|
1749 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 1750 } |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1751 #endif |
30023 | 1752 #ifdef CONFIG_GL_X11 |
17116 | 1753 #include "x11_common.h" |
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5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1754 |
13843 | 1755 /** |
14269 | 1756 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1757 * \param win Window whose XVisualInfo is returne. |
1758 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1759 */ | |
1760 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1761 XWindowAttributes xw_attr; | |
1762 XVisualInfo vinfo_template; | |
1763 int tmp; | |
1764 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1765 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1766 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1767 } | |
1768 | |
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465247b46e39
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|
1769 static void appendstr(char **dst, const char *str) |
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|
1770 { |
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|
1771 int newsize; |
465247b46e39
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changeset
|
1772 char *newstr; |
465247b46e39
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|
1773 if (!str) |
465247b46e39
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|
1774 return; |
465247b46e39
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|
1775 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
465247b46e39
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diff
changeset
|
1776 newstr = realloc(*dst, newsize); |
465247b46e39
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diff
changeset
|
1777 if (!newstr) |
465247b46e39
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diff
changeset
|
1778 return; |
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diff
changeset
|
1779 *dst = newstr; |
465247b46e39
Also check GLX client and server strings for extensions
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diff
changeset
|
1780 strcat(*dst, " "); |
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|
1781 strcat(*dst, str); |
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|
1782 } |
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|
1783 |
13843 | 1784 /** |
1785 * \brief Changes the window in which video is displayed. | |
1786 * If possible only transfers the context to the new window, otherwise | |
1787 * creates a new one, which must be initialized by the caller. | |
1788 * \param vinfo Currently used visual. | |
1789 * \param context Currently used context. | |
1790 * \param win window that should be used for drawing. | |
1791 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1792 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1793 * and the caller must initialize it correctly. | |
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1794 * \ingroup glcontext |
13843 | 1795 */ |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1796 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 1797 { |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1798 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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|
1799 GLXContext *context = &ctx->context.x11; |
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|
1800 Window win = vo_window; |
13843 | 1801 XVisualInfo *new_vinfo; |
1802 GLXContext new_context = NULL; | |
1803 int keep_context = 0; | |
1804 | |
1805 // should only be needed when keeping context, but not doing glFinish | |
1806 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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|
1807 if (*context) |
30945
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Add mpgl prefix to all OpenGL-related function pointers.
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|
1808 mpglFinish(); |
13843 | 1809 new_vinfo = getWindowVisualInfo(win); |
1810 if (*context && *vinfo && new_vinfo && | |
1811 (*vinfo)->visualid == new_vinfo->visualid) { | |
1812 // we can keep the GLXContext | |
1813 new_context = *context; | |
1814 XFree(new_vinfo); | |
1815 new_vinfo = *vinfo; | |
1816 keep_context = 1; | |
1817 } else { | |
1818 // create a context | |
1819 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1820 if (!new_context) { | |
1821 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1822 XFree(new_vinfo); | |
1823 return SET_WINDOW_FAILED; | |
1824 } | |
1825 } | |
1826 | |
1827 // set context | |
1828 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 1829 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 1830 if (!keep_context) { |
28036 | 1831 glXDestroyContext(mDisplay, new_context); |
13843 | 1832 XFree(new_vinfo); |
1833 } | |
1834 return SET_WINDOW_FAILED; | |
1835 } | |
1836 | |
1837 // set new values | |
1838 vo_window = win; | |
27885
9829cfa41d6d
Replace some of the different inconsistent XGetGeometry uses by a
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|
1839 vo_x11_update_geometry(); |
13843 | 1840 if (!keep_context) { |
16588 | 1841 void *(*getProcAddress)(const GLubyte *); |
17019
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Also parse glX extension string, makes -vo gl:swapinterval work again on linux
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16984
diff
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|
1842 const char *(*glXExtStr)(Display *, int); |
29679
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|
1843 char *glxstr = strdup(""); |
13843 | 1844 if (*context) |
1845 glXDestroyContext(mDisplay, *context); | |
1846 *context = new_context; | |
1847 if (*vinfo) | |
1848 XFree(*vinfo); | |
1849 *vinfo = new_vinfo; | |
30946 | 1850 getProcAddress = getdladdr("glXGetProcAddress"); |
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1851 if (!getProcAddress) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1852 getProcAddress = getdladdr("glXGetProcAddressARB"); |
17019
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|
1853 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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|
1854 if (glXExtStr) |
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|
1855 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
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|
1856 glXExtStr = getdladdr("glXGetClientString"); |
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|
1857 if (glXExtStr) |
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|
1858 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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|
1859 glXExtStr = getdladdr("glXGetServerString"); |
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|
1860 if (glXExtStr) |
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|
1861 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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|
1862 |
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|
1863 getFunctions(getProcAddress, glxstr); |
30952
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|
1864 if (!mpglGenPrograms && mpglGetString && |
31024 | 1865 getProcAddress && |
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|
1866 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) { |
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Try to detect and work around broken glXGetProcAddress on at
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|
1867 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n"); |
31024 | 1868 getFunctions(NULL, glxstr); |
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|
1869 } |
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|
1870 free(glxstr); |
13843 | 1871 |
1872 // and inform that reinit is neccessary | |
1873 return SET_WINDOW_REINIT; | |
1874 } | |
1875 return SET_WINDOW_OK; | |
1876 } | |
1877 | |
1878 /** | |
1879 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1880 * \ingroup glcontext |
13843 | 1881 */ |
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1882 static void releaseGlContext_x11(MPGLContext *ctx) { |
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|
1883 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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1884 GLXContext *context = &ctx->context.x11; |
13843 | 1885 if (*vinfo) |
1886 XFree(*vinfo); | |
1887 *vinfo = NULL; | |
1888 if (*context) | |
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Make the context not current before destroying it.
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|
1889 { |
30945
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Add mpgl prefix to all OpenGL-related function pointers.
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|
1890 mpglFinish(); |
14089
00283cb37fd0
Make the context not current before destroying it.
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1891 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1892 glXDestroyContext(mDisplay, *context); |
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Make the context not current before destroying it.
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|
1893 } |
13843 | 1894 *context = 0; |
1895 } | |
17116 | 1896 |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1897 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 1898 glXSwapBuffers(mDisplay, vo_window); |
1899 } | |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1900 |
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|
1901 static int x11_check_events(void) { |
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|
1902 return vo_x11_check_events(mDisplay); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1903 } |
13843 | 1904 #endif |
1905 | |
31020
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|
1906 #ifdef CONFIG_GL_SDL |
31032
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Add sdl_common file and use it to share the input handling between -vo gl
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diff
changeset
|
1907 #include "sdl_common.h" |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
1908 |
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|
1909 static void swapGlBuffers_sdl(MPGLContext *ctx) { |
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1910 SDL_GL_SwapBuffers(); |
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|
1911 } |
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1912 |
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1913 static void *sdlgpa(const GLubyte *name) { |
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1914 return SDL_GL_GetProcAddress(name); |
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|
1915 } |
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1916 |
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1917 static int setGlWindow_sdl(MPGLContext *ctx) { |
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1918 if (sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE) < 0) |
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1919 return SET_WINDOW_FAILED; |
31031
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1920 SDL_GL_LoadLibrary(NULL); |
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1921 getFunctions(sdlgpa, NULL); |
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|
1922 return SET_WINDOW_OK; |
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|
1923 } |
31032
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1924 |
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1925 static int sdl_check_events(void) { |
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|
1926 int res = 0; |
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1927 SDL_Event event; |
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1928 while (SDL_PollEvent(&event)) { |
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1929 res |= sdl_default_handle_event(&event); |
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|
1930 } |
31043
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1931 // poll "events" from within MPlayer code |
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1932 res |= sdl_default_handle_event(NULL); |
31033
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1933 if (res & VO_EVENT_RESIZE) |
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1934 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE); |
31032
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1935 return res; |
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1936 } |
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1937 |
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1938 #endif |
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1939 |
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1940 static int setGlWindow_dummy(MPGLContext *ctx) { |
31024 | 1941 getFunctions(NULL, NULL); |
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1942 return SET_WINDOW_OK; |
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1943 } |
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1944 |
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1945 static void releaseGlContext_dummy(MPGLContext *ctx) { |
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1946 } |
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1947 |
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1948 static int dummy_check_events(void) { |
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1949 return 0; |
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1950 } |
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1951 |
31035 | 1952 static void dummy_update_xinerama_info(void) { |
1953 if (vo_screenwidth <= 0 || vo_screenheight <= 0) { | |
31041 | 1954 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions " |
31035 | 1955 "with -screenw and -screenh\n"); |
1956 vo_screenwidth = 1280; | |
1957 vo_screenheight = 768; | |
1958 } | |
1959 aspect_save_screenres(vo_screenwidth, vo_screenheight); | |
1960 } | |
1961 | |
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1962 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
31044 | 1963 if (type == GLTYPE_AUTO) { |
1964 int res = init_mpglcontext(ctx, GLTYPE_W32); | |
1965 if (res) return res; | |
1966 res = init_mpglcontext(ctx, GLTYPE_X11); | |
1967 if (res) return res; | |
1968 res = init_mpglcontext(ctx, GLTYPE_SDL); | |
1969 return res; | |
1970 } | |
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1971 memset(ctx, 0, sizeof(*ctx)); |
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1972 ctx->setGlWindow = setGlWindow_dummy; |
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1973 ctx->releaseGlContext = releaseGlContext_dummy; |
31035 | 1974 ctx->update_xinerama_info = dummy_update_xinerama_info; |
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1975 ctx->check_events = dummy_check_events; |
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1976 ctx->type = type; |
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1977 switch (ctx->type) { |
30023 | 1978 #ifdef CONFIG_GL_WIN32 |
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1979 case GLTYPE_W32: |
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1980 ctx->setGlWindow = setGlWindow_w32; |
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1981 ctx->releaseGlContext = releaseGlContext_w32; |
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1982 ctx->swapGlBuffers = swapGlBuffers_w32; |
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1983 ctx->update_xinerama_info = w32_update_xinerama_info; |
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1984 ctx->border = vo_w32_border; |
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1985 ctx->check_events = vo_w32_check_events; |
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1986 ctx->fullscreen = vo_w32_fullscreen; |
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1987 ctx->ontop = vo_w32_ontop; |
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1988 return vo_w32_init(); |
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1989 #endif |
30023 | 1990 #ifdef CONFIG_GL_X11 |
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1991 case GLTYPE_X11: |
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1992 ctx->setGlWindow = setGlWindow_x11; |
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1993 ctx->releaseGlContext = releaseGlContext_x11; |
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1994 ctx->swapGlBuffers = swapGlBuffers_x11; |
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1995 ctx->update_xinerama_info = update_xinerama_info; |
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1996 ctx->border = vo_x11_border; |
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1997 ctx->check_events = x11_check_events; |
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1998 ctx->fullscreen = vo_x11_fullscreen; |
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1999 ctx->ontop = vo_x11_ontop; |
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2000 return vo_init(); |
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2001 #endif |
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2002 #ifdef CONFIG_GL_SDL |
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2003 case GLTYPE_SDL: |
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2004 SDL_Init(SDL_INIT_VIDEO); |
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2005 ctx->setGlWindow = setGlWindow_sdl; |
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2006 ctx->swapGlBuffers = swapGlBuffers_sdl; |
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2007 ctx->check_events = sdl_check_events; |
31035 | 2008 ctx->fullscreen = vo_sdl_fullscreen; |
31037 | 2009 return vo_sdl_init(); |
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2010 #endif |
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2011 default: |
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2012 return 0; |
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2013 } |
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2014 } |
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2015 |
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2016 void uninit_mpglcontext(MPGLContext *ctx) { |
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2017 ctx->releaseGlContext(ctx); |
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2018 switch (ctx->type) { |
30023 | 2019 #ifdef CONFIG_GL_WIN32 |
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2020 case GLTYPE_W32: |
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2021 vo_w32_uninit(); |
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2022 break; |
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2023 #endif |
30023 | 2024 #ifdef CONFIG_GL_X11 |
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2025 case GLTYPE_X11: |
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2026 vo_x11_uninit(); |
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2027 break; |
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2028 #endif |
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2029 #ifdef CONFIG_GL_SDL |
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2030 case GLTYPE_SDL: |
31037 | 2031 vo_sdl_uninit(); |
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2032 break; |
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2033 #endif |
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2034 } |
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2035 memset(ctx, 0, sizeof(*ctx)); |
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2036 } |