annotate libmpdemux/aac_hdr.c @ 36959:97a4746e7888

Utilize item defaults given in the skin configuration as start values. Do so for movie position, volume and balance (and hence show these values before playback). Add new btnValue() to retrieve the value and replace the btnModify() calls with btnValue() calls. (The btnModify() calls will be performed in the windows' draw handler prior to rendering anyway.) Initialize last_balance with -1 in order to be able to initialize balance (and volume) with the start values prior to playback (in GUI_SET_AUDIO).
author ib
date Mon, 24 Mar 2014 10:48:55 +0000
parents e5fc26f7067a
children
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1 /*
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2 * Copyright (C) 2005 Nico Sabbi
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3 *
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4 * This file is part of MPlayer.
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5 *
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6 * MPlayer is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 2 of the License, or
fa91545f01bb Split the aac header parsing out of aac demuxer to allow using libmpmux
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9 * (at your option) any later version.
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10 *
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11 * MPlayer is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License along
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17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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19 */
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20
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21 #include <stdint.h>
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22 #include "aac_hdr.h"
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23
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24 /// \param srate (out) sample rate
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25 /// \param num (out) number of audio frames in this ADTS frame
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26 /// \return size of the ADTS frame in bytes
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27 /// aac_parse_frames needs a buffer at least 8 bytes long
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28 int aac_parse_frame(uint8_t *buf, int *srate, int *num)
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29 {
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30 int i = 0, sr, fl = 0;
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31 static const int srates[] = {96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 0, 0, 0};
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32
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33 if((buf[i] != 0xFF) || ((buf[i+1] & 0xF6) != 0xF0))
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34 return 0;
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35
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36 sr = (buf[i+2] >> 2) & 0x0F;
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37 if(sr > 11)
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38 return 0;
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39 *srate = srates[sr];
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40
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41 fl = ((buf[i+3] & 0x03) << 11) | (buf[i+4] << 3) | ((buf[i+5] >> 5) & 0x07);
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42 *num = (buf[i+6] & 0x02) + 1;
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43
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44 return fl;
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45 }