annotate libao2/ao_dsound.c @ 13564:992960f68af0

postproc/yuv2rgb_altivec.c compile fix yuv2rgb_altivec_init_tables does initialize the SwsContext vectors. missing vec_splat. patch by (Luca Barbato <lu_zero at gentoo dot org>) and (Romain Dolbeau <dolbeau at irisa dot fr>)
author michael
date Tue, 05 Oct 2004 19:11:00 +0000
parents 70d8f1975fc8
children a7d080bc610f
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1 /******************************************************************************
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2 * ao_dsound.c: Windows DirectSound interface for MPlayer
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3 * Copyright (c) 2004 Gabor Szecsi <deje@miki.hu>
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4 *
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5 * This program is free software; you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation; either version 2 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
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18 *
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19 *****************************************************************************/
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20 /**
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21 \todo verify/extend multichannel support
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22 */
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23
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24
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25 #include <stdio.h>
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26 #include <stdlib.h>
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27 #include <windows.h>
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28 #include <mmsystem.h>
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29 #include <dsound.h>
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30
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31 #include "afmt.h"
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32 #include "audio_out.h"
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33 #include "audio_out_internal.h"
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34 #include "../mp_msg.h"
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35 #include "../libvo/fastmemcpy.h"
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36 #include "osdep/timer.h"
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37
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38
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39 static ao_info_t info =
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40 {
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41 "Windows DirectSound audio output",
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42 "dsound",
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43 "Gabor Szecsi <deje@miki.hu>",
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44 ""
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45 };
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46
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47 LIBAO_EXTERN(dsound)
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48
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49 /**
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50 \todo use the definitions from the win32 api headers when they define these
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51 */
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52 #if 1
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53 #define WAVE_FORMAT_IEEE_FLOAT 0x0003
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54 #define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
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55 #define WAVE_FORMAT_EXTENSIBLE 0xFFFE
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56
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57 static const GUID KSDATAFORMAT_SUBTYPE_PCM = {0x1,0x0000,0x0010, {0x80,0x00,0x00,0xaa,0x00,0x38,0x9b,0x71}};
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58
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59 #define SPEAKER_FRONT_LEFT 0x1
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60 #define SPEAKER_FRONT_RIGHT 0x2
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61 #define SPEAKER_FRONT_CENTER 0x4
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62 #define SPEAKER_LOW_FREQUENCY 0x8
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63 #define SPEAKER_BACK_LEFT 0x10
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64 #define SPEAKER_BACK_RIGHT 0x20
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65 #define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
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66 #define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
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67 #define SPEAKER_BACK_CENTER 0x100
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68 #define SPEAKER_SIDE_LEFT 0x200
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69 #define SPEAKER_SIDE_RIGHT 0x400
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70 #define SPEAKER_TOP_CENTER 0x800
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71 #define SPEAKER_TOP_FRONT_LEFT 0x1000
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72 #define SPEAKER_TOP_FRONT_CENTER 0x2000
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73 #define SPEAKER_TOP_FRONT_RIGHT 0x4000
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74 #define SPEAKER_TOP_BACK_LEFT 0x8000
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75 #define SPEAKER_TOP_BACK_CENTER 0x10000
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76 #define SPEAKER_TOP_BACK_RIGHT 0x20000
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77 #define SPEAKER_RESERVED 0x80000000
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78
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79 #define DSSPEAKER_HEADPHONE 0x00000001
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80 #define DSSPEAKER_MONO 0x00000002
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81 #define DSSPEAKER_QUAD 0x00000003
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82 #define DSSPEAKER_STEREO 0x00000004
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83 #define DSSPEAKER_SURROUND 0x00000005
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84 #define DSSPEAKER_5POINT1 0x00000006
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85
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86 #ifndef _WAVEFORMATEXTENSIBLE_
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87 typedef struct {
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88 WAVEFORMATEX Format;
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89 union {
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90 WORD wValidBitsPerSample; /* bits of precision */
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91 WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
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92 WORD wReserved; /* If neither applies, set to zero. */
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93 } Samples;
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94 DWORD dwChannelMask; /* which channels are */
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95 /* present in stream */
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96 GUID SubFormat;
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97 } WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
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98 #endif
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99
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100 #endif
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101
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102 static const int channel_mask[] = {
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103 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY,
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104 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
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105 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY,
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106 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY
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107 };
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108
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109 static HINSTANCE hdsound_dll = NULL; ///handle to the dll
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110 static LPDIRECTSOUND hds = NULL; ///direct sound object
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111 static LPDIRECTSOUNDBUFFER hdsbuf = NULL; ///direct sound buffer
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112 static int buffer_size = 0; ///size in bytes of the direct sound buffer
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113 static int write_offset = 0; ///offset of the write cursor in the direct sound buffer
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114 static int min_free_space = 4096; ///if the free space is below this value get_space() will return 0
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115
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116 #define BUFFERSIZE 32767 /// in samples - at 48khz 0.6 sec buffer, gets multiplied with nBlockAlign
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117
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118 /***************************************************************************************/
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119
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120 /**
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121 \brief output error message
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122 \param err error code
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123 \return string with the error message
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124 */
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125 static char * dserr2str(int err)
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126 {
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127 switch (err) {
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128 case DS_OK: return "DS_OK";
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129 case DS_NO_VIRTUALIZATION: return "DS_NO_VIRTUALIZATION";
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130 case DSERR_ALLOCATED: return "DS_NO_VIRTUALIZATION";
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131 case DSERR_CONTROLUNAVAIL: return "DSERR_CONTROLUNAVAIL";
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132 case DSERR_INVALIDPARAM: return "DSERR_INVALIDPARAM";
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133 case DSERR_INVALIDCALL: return "DSERR_INVALIDCALL";
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134 case DSERR_GENERIC: return "DSERR_GENERIC";
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135 case DSERR_PRIOLEVELNEEDED: return "DSERR_PRIOLEVELNEEDED";
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136 case DSERR_OUTOFMEMORY: return "DSERR_OUTOFMEMORY";
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137 case DSERR_BADFORMAT: return "DSERR_BADFORMAT";
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138 case DSERR_UNSUPPORTED: return "DSERR_UNSUPPORTED";
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139 case DSERR_NODRIVER: return "DSERR_NODRIVER";
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140 case DSERR_ALREADYINITIALIZED: return "DSERR_ALREADYINITIALIZED";
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141 case DSERR_NOAGGREGATION: return "DSERR_NOAGGREGATION";
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142 case DSERR_BUFFERLOST: return "DSERR_BUFFERLOST";
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143 case DSERR_OTHERAPPHASPRIO: return "DSERR_OTHERAPPHASPRIO";
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144 case DSERR_UNINITIALIZED: return "DSERR_UNINITIALIZED";
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145 case DSERR_NOINTERFACE: return "DSERR_NOINTERFACE";
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146 case DSERR_ACCESSDENIED: return "DSERR_ACCESSDENIED";
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147 default: return "unknown";
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148 }
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149 }
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150
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151 /**
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152 \brief uninitialize direct sound
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153 */
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154 static void UninitDirectSound(void)
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155 {
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156 // finally release the DirectSound object
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157 if (hds) {
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158 IDirectSound_Release(hds);
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159 hds = NULL;
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160 }
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161 // free DSOUND.DLL
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162 if (hdsound_dll) {
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163 FreeLibrary(hdsound_dll);
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164 hdsound_dll = NULL;
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165 }
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166 mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound uninitialized\n");
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167 }
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168
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169 /**
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170 \brief initilize direct sound
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171 \return 0 if error, 1 if ok
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172 */
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173 static int InitDirectSound(void)
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174 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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175 DSCAPS dscaps;
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176
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177 // initialize directsound
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178 HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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179 hdsound_dll = LoadLibrary("DSOUND.DLL");
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180 if (hdsound_dll == NULL) {
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181 mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot load DSOUND.DLL\n");
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182 return 0;
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183 }
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184 OurDirectSoundCreate = (void*)GetProcAddress(hdsound_dll, "DirectSoundCreate");
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185
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186 if (OurDirectSoundCreate == NULL) {
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187 mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: GetProcAddress FAILED\n");
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188 FreeLibrary(hdsound_dll);
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189 return 0;
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190 }
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191
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192 // Create the direct sound object
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193 if FAILED(OurDirectSoundCreate(NULL, &hds, NULL )) {
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194 mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create a DirectSound device\n");
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195 FreeLibrary(hdsound_dll);
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196 return 0;
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197 }
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198
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199 /* Set DirectSound Cooperative level, ie what control we want over Windows
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200 * sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
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201 * settings of the primary buffer, but also that only the sound of our
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202 * application will be hearable when it will have the focus.
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203 * !!! (this is not really working as intended yet because to set the
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204 * cooperative level you need the window handle of your application, and
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205 * I don't know of any easy way to get it. Especially since we might play
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206 * sound without any video, and so what window handle should we use ???
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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207 * The hack for now is to use the Desktop window handle - it seems to be
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208 * working */
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209 if (IDirectSound_SetCooperativeLevel(hds, GetDesktopWindow(), DSSCL_EXCLUSIVE)) {
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210 mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot set direct sound cooperative level\n");
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211 IDirectSound_Release(hds);
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212 FreeLibrary(hdsound_dll);
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213 return 0;
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214 }
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215 mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound initialized\n");
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216
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217 memset(&dscaps, 0, sizeof(DSCAPS));
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218 dscaps.dwSize = sizeof(DSCAPS);
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219 if (DS_OK == IDirectSound_GetCaps(hds, &dscaps)) {
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220 if (dscaps.dwFlags & DSCAPS_EMULDRIVER) mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound is emulated, waveOut may give better performance\n");
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221 } else {
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222 mp_msg(MSGT_AO, MSGL_V, "ao_dsound: cannot get device capabilities\n");
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223 }
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224
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225 return 1;
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226 }
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227
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228 /**
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229 \brief destroy the direct sound buffer
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230 */
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231 static void DestroyBuffer(void)
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232 {
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233 if (hdsbuf) {
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234 IDirectSoundBuffer_Release(hdsbuf);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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235 hdsbuf = NULL;
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236 }
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237 }
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238
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239 /**
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240 \brief fill sound buffer
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241 \param data pointer to the sound data to copy
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242 \param len length of the data to copy in bytes
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243 \return number of copyed bytes
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244 */
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245 static int write_buffer(unsigned char *data, int len)
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246 {
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247 HRESULT res;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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248 LPVOID lpvPtr1;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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249 DWORD dwBytes1;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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250 LPVOID lpvPtr2;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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251 DWORD dwBytes2;
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252
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253 // Lock the buffer
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254 res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
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255 // If the buffer was lost, restore and retry lock.
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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256 if (DSERR_BUFFERLOST == res)
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257 {
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258 IDirectSoundBuffer_Restore(hdsbuf);
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259 res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
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260 }
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261
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262
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263 if (SUCCEEDED(res))
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264 {
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265 // Write to pointers.
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266 memcpy(lpvPtr1,data,dwBytes1);
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267 if (NULL != lpvPtr2 )memcpy(lpvPtr2,data+dwBytes1,dwBytes2);
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268 write_offset+=dwBytes1+dwBytes2;
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269 if(write_offset>=buffer_size)write_offset-=buffer_size;
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270
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271 // Release the data back to DirectSound.
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272 res = IDirectSoundBuffer_Unlock(hdsbuf,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
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273 if (SUCCEEDED(res))
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274 {
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275 // Success.
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276 DWORD status;
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277 IDirectSoundBuffer_GetStatus(hdsbuf, &status);
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278 if (!(status & DSBSTATUS_PLAYING)){
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279 res = IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
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280 }
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281 return dwBytes1+dwBytes2;
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282 }
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283 }
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284 // Lock, Unlock, or Restore failed.
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285 return 0;
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286 }
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287
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288 /***************************************************************************************/
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289
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290 /**
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291 \brief handle control commands
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292 \param cmd command
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293 \param arg argument
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294 \return CONTROL_OK or -1 in case the command can't be handled
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295 */
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296 static int control(int cmd, void *arg)
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297 {
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298 DWORD volume;
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299 switch (cmd) {
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300 case AOCONTROL_GET_VOLUME: {
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301 ao_control_vol_t* vol = (ao_control_vol_t*)arg;
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302 IDirectSoundBuffer_GetVolume(hdsbuf, &volume);
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303 vol->left = vol->right = (float)(volume+10000) / 100.0;
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304 //printf("ao_dsound: volume: %f\n",vol->left);
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305 return CONTROL_OK;
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306 }
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307 case AOCONTROL_SET_VOLUME: {
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308 ao_control_vol_t* vol = (ao_control_vol_t*)arg;
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309 volume = (vol->right * 100.0)-10000;
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310 IDirectSoundBuffer_SetVolume(hdsbuf, volume);
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311 //printf("ao_dsound: volume: %f\n",vol->left);
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312 return CONTROL_OK;
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313 }
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314 }
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315 return -1;
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316 }
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317
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318 /**
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319 \brief setup sound device
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320 \param rate samplerate
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321 \param channels number of channels
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322 \param format format
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323 \param flags unused
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324 \return 1=success 0=fail
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325 */
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326 static int init(int rate, int channels, int format, int flags)
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327 {
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328 int res;
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329 if (!InitDirectSound()) return 0;
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330
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331 // ok, now create the primary buffer
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332 WAVEFORMATEXTENSIBLE wformat;
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333 DSBUFFERDESC dsbdesc;
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334
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335 //fill global ao_data
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336 ao_data.channels = channels;
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337 ao_data.samplerate = rate;
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338 ao_data.format = format;
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339 ao_data.bps = channels * rate * (audio_out_format_bits(format)>>3);
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340 if(ao_data.buffersize==-1)
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341 {
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342 ao_data.buffersize = audio_out_format_bits(format) >> 3;
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343 ao_data.buffersize *= channels;
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344 ao_data.buffersize *= BUFFERSIZE;
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345 }
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346 mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Samplerate:%iHz Channels:%i Format:%s\n", rate, channels, audio_out_format_name(format));
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347 mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Buffersize:%d bytes (%d msec)\n", ao_data.buffersize, BUFFERSIZE * 1000 / rate);
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348
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349 //fill waveformatex
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350 ZeroMemory(&wformat, sizeof(WAVEFORMATEXTENSIBLE));
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351 wformat.Format.cbSize = (channels > 2) ? sizeof(WAVEFORMATEXTENSIBLE) : 0;
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352 wformat.Format.nChannels = channels;
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353 wformat.Format.nSamplesPerSec = rate;
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354 if (format == AFMT_AC3) {
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355 wformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
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356 wformat.Format.wBitsPerSample = 16;
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357 wformat.Format.nBlockAlign = 4;
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358 } else {
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359 wformat.Format.wFormatTag = (channels > 2) ? WAVE_FORMAT_EXTENSIBLE : WAVE_FORMAT_PCM;
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360 wformat.Format.wBitsPerSample = audio_out_format_bits(format);
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361 wformat.Format.nBlockAlign = wformat.Format.nChannels * (wformat.Format.wBitsPerSample >> 3);
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362 }
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363
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364 // fill in the direct sound buffer descriptor
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365 memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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366 dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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367 dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 /** Better position accuracy */
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368 | DSBCAPS_GLOBALFOCUS /** Allows background playing */
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369 | DSBCAPS_CTRLVOLUME; /** volume control enabled */
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370
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371 if (channels > 2) {
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372 wformat.dwChannelMask = channel_mask[channels - 3];
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373 wformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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374 wformat.Samples.wValidBitsPerSample = audio_out_format_bits(format);
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375 // Needed for 5.1 on emu101k - shit soundblaster
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376 dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE;
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377 }
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378 wformat.Format.nAvgBytesPerSec = wformat.Format.nSamplesPerSec * wformat.Format.nBlockAlign;
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379
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380 dsbdesc.dwBufferBytes = wformat.Format.nBlockAlign * BUFFERSIZE;
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381 dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&wformat;
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382 buffer_size = dsbdesc.dwBufferBytes;
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383 ao_data.outburst = wformat.Format.nBlockAlign * 512;
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384
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385 // now create the sound buffer
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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386
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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387 res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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388 if (res != DS_OK) {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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389 if (dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE) {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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390 // Try without DSBCAPS_LOCHARDWARE
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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391 dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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392 res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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393 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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394 if (res != DS_OK) {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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395 UninitDirectSound();
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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396 mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create secondary buffer (%s)\n", dserr2str(res));
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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397 return 0;
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398 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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399 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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400 mp_msg(MSGT_AO, MSGL_V, "ao_dsound: secondary buffer created\n");
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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401 return 1;
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402 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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403
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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404
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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405
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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406 /**
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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407 \brief stop playing and empty buffers (for seeking/pause)
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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408 */
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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409 static void reset()
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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410 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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411 IDirectSoundBuffer_Stop(hdsbuf);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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412 // reset directsound buffer
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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413 IDirectSoundBuffer_SetCurrentPosition(hdsbuf, 0);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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414 write_offset=0;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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415 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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416
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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417 /**
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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418 \brief stop playing, keep buffers (for pause)
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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419 */
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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420 static void audio_pause()
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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421 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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422 IDirectSoundBuffer_Stop(hdsbuf);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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423 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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424
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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425 /**
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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426 \brief resume playing, after audio_pause()
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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427 */
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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428 static void audio_resume()
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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429 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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430 IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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431 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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432
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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433 /**
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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434 \brief close audio device
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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435 \param immed stop playback immediately, currently not supported
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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436 */
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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437 static void uninit(int immed)
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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438 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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439 reset();
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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440 DestroyBuffer();
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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441 UninitDirectSound();
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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442 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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443
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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444 /**
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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445 \brief find out how many bytes can be written into the audio buffer without
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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446 \return free space in bytes, has to return 0 if the buffer is almost full
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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447 */
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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448 static int get_space()
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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449 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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450 int space;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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451 DWORD play_offset;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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452 IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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453 space=buffer_size-(write_offset-play_offset);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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454 // | | <-- const --> | | |
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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455 // buffer start play_cursor write_cursor write_offset buffer end
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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456 // play_cursor is the actual postion of the play cursor
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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457 // write_cursor is the position after which it is assumed to be save to write data
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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458 // write_offset is the postion where we actually write the data to
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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459 if(space > buffer_size)space -= buffer_size; // write_offset < play_offset
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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460 if(space < min_free_space)return 0;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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461 return space;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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462 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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463
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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464 /**
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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465 \brief play 'len' bytes of 'data'
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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466 \param data pointer to the data to play
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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467 \param len size in bytes of the data buffer, gets rounded down to outburst*n
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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468 \param flags currently unused
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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469 \return number of played bytes
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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470 */
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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471 static int play(void* data, int len, int flags)
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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472 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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473 len = (len / ao_data.outburst) * ao_data.outburst;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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474 return write_buffer(data, len);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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475 }
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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476
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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477 /**
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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478 \brief get the delay between the first and last sample in the buffer
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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479 \return delay in seconds
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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480 */
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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481 static float get_delay()
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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482 {
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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483 DWORD play_offset;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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484 int space;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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485 IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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486 space=play_offset-write_offset;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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487 if(space <= 0)space += buffer_size;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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488 return (float)(buffer_size - space) / (float)ao_data.bps;
70d8f1975fc8 directsound audio output plugin, patch by Gabor Szecsi <deje at miki.hu> some minor modifications by me
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489 }