Mercurial > mplayer.hg
annotate TOOLS/edgedetect.fp @ 24678:9aab9d7b51f0
Fix missing subtitles after seeking back
Subtitle packets that had been demuxed but whose start time had not
yet been reached were left in the demuxer stream after seeking.
When using the default (non-libass) subtitle rendering this could
block subtitles from appearing as long as the playback position stayed
below the original one before seek. External subtitle files were not
affected.
Fixed by making seek code free all packets from the subtitle stream.
author | uau |
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date | Thu, 04 Oct 2007 02:35:34 +0000 |
parents | 69785427a61e |
children | cae067bfc231 |
rev | line source |
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16488 | 1 !!ARBfp1.0 |
2 # Custom YUV->RGB conversion program for MPlayer's -vo gl. | |
3 # Copyleft (C) Reimar Döffinger, 2005 | |
4 # Licensed under the GNU GPL v2 | |
5 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp | |
6 # This is some custom edge-detect like effect. | |
7 # Try adjusting the gamma! | |
8 # program.env[0].xy contains the size of one source texel | |
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Fix for changed env parameter contents and improve speed.
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9 TEMP res, yuv, pos, tmp, sizes; |
69785427a61e
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10 SWZ sizes, program.env[0], x, y, 0, 0; |
69785427a61e
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11 TEX yuv.r, fragment.texcoord[0], texture[0], 2D; |
69785427a61e
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reimar
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12 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below |
69785427a61e
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reimar
parents:
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13 TEX tmp.r, pos.xyxy, texture[0], 2D; |
69785427a61e
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reimar
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14 MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr; |
69785427a61e
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15 TEX tmp.r, pos.zwzw, texture[0], 2D; |
69785427a61e
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16 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
69785427a61e
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reimar
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17 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above |
69785427a61e
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reimar
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18 TEX tmp.r, pos.xyxy, texture[0], 2D; |
69785427a61e
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reimar
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19 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
69785427a61e
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reimar
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20 TEX tmp.r, pos.zwzw, texture[0], 2D; |
69785427a61e
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reimar
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21 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
69785427a61e
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22 TEX yuv.g, fragment.texcoord[1], texture[1], 2D; |
69785427a61e
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23 TEX yuv.b, fragment.texcoord[2], texture[2], 2D; |
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24 # now do the normal YUV -> RGB conversion but include effect strength |
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25 # multiplication by 2 and 0.5 offset |
69785427a61e
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26 MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; |
69785427a61e
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27 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; |
69785427a61e
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28 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; |
16488 | 29 # do gamma texture lookup |
30 TEX res.r, res.raaa, texture[3], 2D; | |
31 ADD res.a, res.a, 0.25; | |
32 TEX res.g, res.gaaa, texture[3], 2D; | |
33 ADD res.a, res.a, 0.25; | |
34 TEX res.b, res.baaa, texture[3], 2D; | |
35 # move res into result, this allows easily commenting out some parts. | |
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36 MOV result.color, res; |
16488 | 37 END |