Mercurial > mplayer.hg
annotate libvo/vo_direct3d.c @ 28567:a0374525d6ad
Remove unnecessary #ifdef around internal #include.
author | diego |
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date | Sun, 15 Feb 2009 17:38:47 +0000 |
parents | db19e31a2c7c |
children | 4172d83194f2 |
rev | line source |
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27921 | 1 /* |
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> | |
3 * | |
4 * This file is part of MPlayer. | |
5 * | |
6 * MPlayer is free software; you can redistribute it and/or modify | |
7 * it under the terms of the GNU General Public License as published by | |
8 * the Free Software Foundation; either version 2 of the License, or | |
9 * (at your option) any later version. | |
10 * | |
11 * MPlayer is distributed in the hope that it will be useful, | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 * GNU General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU General Public License along | |
17 * with MPlayer; if not, write to the Free Software Foundation, Inc., | |
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | |
19 */ | |
20 | |
21 #include <windows.h> | |
22 #include <errno.h> | |
23 #include <stdio.h> | |
24 #include <d3d9.h> | |
25 #include "config.h" | |
26 #include "video_out.h" | |
27 #include "video_out_internal.h" | |
28 #include "fastmemcpy.h" | |
29 #include "mp_msg.h" | |
30 #include "aspect.h" | |
31 #include "w32_common.h" | |
27937 | 32 #include "libavutil/common.h" |
28084 | 33 #include "font_load.h" |
34 #include "sub.h" | |
27921 | 35 |
36 static const vo_info_t info = | |
37 { | |
38 "Direct3D 9 Renderer", | |
39 "direct3d", | |
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", | |
41 "" | |
42 }; | |
43 | |
44 /* | |
45 * Link essential libvo functions: preinit, config, control, draw_frame, | |
46 * draw_slice, draw_osd, flip_page, check_events, uninit and | |
47 * the structure info. | |
48 */ | |
49 const LIBVO_EXTERN(direct3d) | |
50 | |
51 | |
27928 | 52 /* Global variables "priv" structure. I try to keep their count low. |
27921 | 53 */ |
27928 | 54 static struct global_priv { |
55 int is_paused; /**< 1 = Movie is paused, | |
56 0 = Movie is not paused */ | |
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57 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect |
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58 0 = (default) Don't clear it */ |
28418 | 59 D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ |
27928 | 60 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed |
61 in fullscreen */ | |
62 RECT fs_panscan_rect; /**< PanScan source surface cropping in | |
63 fullscreen */ | |
64 int src_width; /**< Source (movie) width */ | |
65 int src_height; /**< Source (movie) heigth */ | |
27921 | 66 |
27928 | 67 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on |
68 the movie's codec) */ | |
69 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. | |
70 Usually XRGB */ | |
71 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ | |
72 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ | |
73 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer | |
74 renders inside it. Uses colorspace | |
75 priv->movie_src_fmt */ | |
28084 | 76 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ |
77 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory | |
78 cannot lock a normal texture. Uses RGBA */ | |
27928 | 79 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to |
80 display next frame) */ | |
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81 int cur_backbuf_width; /**< Current backbuffer width */ |
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82 int cur_backbuf_height; /**< Current backbuffer height */ |
28084 | 83 int is_osd_populated; /**< 1 = OSD texture has something to display, |
84 0 = OSD texture is clear */ | |
85 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 | |
86 0 = texture sizes can be anything */ | |
87 int device_caps_square_only; /**< 1 = textures have to be square | |
88 0 = textures do not have to be square */ | |
89 int device_texture_sys; /**< 1 = device can texture from system memory | |
90 0 = device requires shadow */ | |
91 int max_texture_width; /**< from the device capabilities */ | |
92 int max_texture_height; /**< from the device capabilities */ | |
93 int osd_width; /**< current width of the OSD */ | |
94 int osd_height; /**< current height of the OSD */ | |
95 int osd_texture_width; /**< current width of the OSD texture */ | |
96 int osd_texture_height; /**< current height of the OSD texture */ | |
27928 | 97 } *priv; |
98 | |
99 typedef struct { | |
100 const unsigned int mplayer_fmt; /**< Given by MPlayer */ | |
101 const D3DFORMAT fourcc; /**< Required by D3D's test function */ | |
102 } struct_fmt_table; | |
27921 | 103 |
104 /* Map table from reported MPlayer format to the required | |
27928 | 105 fourcc. This is needed to perform the format query. */ |
27921 | 106 |
27928 | 107 static const struct_fmt_table fmt_table[] = { |
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108 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, |
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109 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, |
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110 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, |
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111 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, |
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112 {IMGFMT_YUY2, D3DFMT_YUY2}, |
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113 {IMGFMT_UYVY, D3DFMT_UYVY}, |
28006 | 114 {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, |
115 {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, | |
116 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested | |
117 {IMGFMT_BGR16, D3DFMT_R5G6B5}, | |
118 {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, | |
119 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested | |
27921 | 120 }; |
121 | |
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122 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) |
27921 | 123 |
28084 | 124 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) |
125 | |
126 typedef struct { | |
127 float x, y, z; /* Position of vertex in 3D space */ | |
128 float tu, tv; /* Texture coordinates */ | |
129 } struct_vertex; | |
130 | |
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131 typedef enum back_buffer_action { |
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132 BACKBUFFER_CREATE, |
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133 BACKBUFFER_RESET |
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134 } back_buffer_action_e; |
27921 | 135 /**************************************************************************** |
136 * * | |
137 * * | |
138 * * | |
139 * Direct3D specific implementation functions * | |
140 * * | |
141 * * | |
142 * * | |
143 ****************************************************************************/ | |
144 | |
145 /** @brief Calculate scaled fullscreen movie rectangle with | |
146 * preserved aspect ratio. | |
147 */ | |
27928 | 148 static void calc_fs_rect(void) |
27921 | 149 { |
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150 struct vo_rect src_rect; |
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151 struct vo_rect dst_rect; |
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152 calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, NULL); |
27921 | 153 |
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154 priv->fs_movie_rect.left = dst_rect.left; |
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155 priv->fs_movie_rect.right = dst_rect.right; |
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156 priv->fs_movie_rect.top = dst_rect.top; |
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157 priv->fs_movie_rect.bottom = dst_rect.bottom; |
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158 priv->fs_panscan_rect.left = src_rect.left; |
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159 priv->fs_panscan_rect.right = src_rect.right; |
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160 priv->fs_panscan_rect.top = src_rect.top; |
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161 priv->fs_panscan_rect.bottom = src_rect.bottom; |
27921 | 162 |
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163 mp_msg(MSGT_VO, MSGL_V, |
28433 | 164 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", |
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165 priv->fs_movie_rect.top, priv->fs_movie_rect.left, |
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166 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); |
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167 |
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168 /* The backbuffer should be cleared before next StretchRect. This is |
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169 * necessary because our new draw area could be smaller than the |
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170 * previous one used by StretchRect and without it, leftovers from the |
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171 * previous frame will be left. */ |
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172 priv->is_clear_needed = 1; |
27921 | 173 } |
174 | |
28026 | 175 /** @brief Destroy D3D Offscreen and Backbuffer surfaces. |
27921 | 176 */ |
28026 | 177 static void destroy_d3d_surfaces(void) |
27921 | 178 { |
28433 | 179 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); |
28026 | 180 /* Let's destroy the old (if any) D3D Surfaces */ |
27921 | 181 |
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182 if (priv->locked_rect.pBits) |
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183 IDirect3DSurface9_UnlockRect(priv->d3d_surface); |
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184 priv->locked_rect.pBits = NULL; |
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185 |
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186 if (priv->d3d_surface) |
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187 IDirect3DSurface9_Release(priv->d3d_surface); |
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188 priv->d3d_surface = NULL; |
27921 | 189 |
28084 | 190 /* kill the OSD texture and its shadow copy */ |
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191 if (priv->d3d_texture_osd) |
28084 | 192 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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193 priv->d3d_texture_osd = NULL; |
28084 | 194 |
28085
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195 if (priv->d3d_texture_system) |
28084 | 196 IDirect3DTexture9_Release(priv->d3d_texture_system); |
28085
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197 priv->d3d_texture_system = NULL; |
28084 | 198 |
28085
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199 if (priv->d3d_backbuf) |
28026 | 200 IDirect3DSurface9_Release(priv->d3d_backbuf); |
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201 priv->d3d_backbuf = NULL; |
28026 | 202 } |
203 | |
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204 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each |
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205 * surface is created only if it's not already present. |
28026 | 206 * @return 1 on success, 0 on failure |
207 */ | |
208 static int create_d3d_surfaces(void) | |
209 { | |
28084 | 210 int osd_width = vo_dwidth, osd_height = vo_dheight; |
211 int tex_width = osd_width, tex_height = osd_height; | |
28433 | 212 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); |
28026 | 213 |
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214 if (!priv->d3d_surface && |
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215 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( |
28026 | 216 priv->d3d_device, priv->src_width, priv->src_height, |
217 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { | |
218 mp_msg(MSGT_VO, MSGL_ERR, | |
28433 | 219 "<vo_direct3d>Allocating offscreen surface failed.\n"); |
28026 | 220 return 0; |
221 } | |
222 | |
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223 if (!priv->d3d_backbuf && |
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224 FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, |
28026 | 225 D3DBACKBUFFER_TYPE_MONO, |
28029 | 226 &priv->d3d_backbuf))) { |
28433 | 227 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); |
28026 | 228 return 0; |
27921 | 229 } |
230 | |
28084 | 231 /* calculate the best size for the OSD depending on the factors from the device */ |
232 if (priv->device_caps_power2_only) { | |
233 tex_width = 1; | |
234 tex_height = 1; | |
235 while (tex_width < osd_width ) tex_width <<= 1; | |
236 while (tex_height < osd_height) tex_height <<= 1; | |
237 } | |
238 if (priv->device_caps_square_only) | |
239 /* device only supports square textures */ | |
240 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height; | |
241 // better round up to a multiple of 16 | |
242 tex_width = (tex_width + 15) & ~15; | |
243 tex_height = (tex_height + 15) & ~15; | |
244 | |
245 // make sure we respect the size limits without breaking aspect or pow2-requirements | |
246 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) { | |
28418 | 247 osd_width >>= 1; |
248 osd_height >>= 1; | |
249 tex_width >>= 1; | |
250 tex_height >>= 1; | |
28084 | 251 } |
252 | |
253 priv->osd_width = osd_width; | |
254 priv->osd_height = osd_height; | |
255 priv->osd_texture_width = tex_width; | |
256 priv->osd_texture_height = tex_height; | |
257 | |
28433 | 258 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n", |
28084 | 259 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height); |
260 | |
261 /* create OSD */ | |
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262 if (!priv->d3d_texture_system && |
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263 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 264 priv->osd_texture_width, |
265 priv->osd_texture_height, | |
266 1, | |
267 D3DUSAGE_DYNAMIC, | |
268 D3DFMT_A8L8, | |
269 D3DPOOL_SYSTEMMEM, | |
270 &priv->d3d_texture_system, | |
271 NULL))) { | |
272 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 273 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n"); |
28084 | 274 return 0; |
275 } | |
276 | |
277 if (!priv->device_texture_sys) { | |
278 /* only create if we need a shadow version on the external device */ | |
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279 if (!priv->d3d_texture_osd && |
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280 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 281 priv->osd_texture_width, |
282 priv->osd_texture_height, | |
283 1, | |
284 D3DUSAGE_DYNAMIC, | |
285 D3DFMT_A8L8, | |
286 D3DPOOL_DEFAULT, | |
287 &priv->d3d_texture_osd, | |
288 NULL))) { | |
289 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 290 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n"); |
28084 | 291 return 0; |
292 } | |
293 } | |
294 | |
295 /* setup default renderstate */ | |
296 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); | |
297 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
298 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); | |
299 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); | |
300 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); | |
301 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | |
302 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | |
303 | |
28026 | 304 return 1; |
27921 | 305 } |
306 | |
28026 | 307 /** @brief Fill D3D Presentation parameters |
308 */ | |
309 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params) | |
310 { | |
311 /* Prepare Direct3D initialization parameters. */ | |
312 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); | |
313 present_params->Windowed = TRUE; | |
314 present_params->SwapEffect = D3DSWAPEFFECT_COPY; | |
315 present_params->Flags = D3DPRESENTFLAG_VIDEO; | |
316 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */ | |
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317 present_params->BackBufferWidth = priv->cur_backbuf_width; |
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318 present_params->BackBufferHeight = priv->cur_backbuf_height; |
28026 | 319 present_params->MultiSampleType = D3DMULTISAMPLE_NONE; |
320 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |
321 present_params->BackBufferFormat = priv->desktop_fmt; | |
322 present_params->BackBufferCount = 1; | |
323 present_params->EnableAutoDepthStencil = FALSE; | |
324 } | |
27921 | 325 |
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326 |
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327 /** @brief Create a new backbuffer. Create or Reset the D3D |
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328 * device. |
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329 * @return 1 on success, 0 on failure |
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330 */ |
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331 static int change_d3d_backbuffer(back_buffer_action_e action) |
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332 { |
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333 D3DPRESENT_PARAMETERS present_params; |
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334 |
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335 destroy_d3d_surfaces(); |
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336 |
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337 /* Grow the backbuffer in the required dimension. */ |
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338 if (vo_dwidth > priv->cur_backbuf_width) |
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339 priv->cur_backbuf_width = vo_dwidth; |
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340 |
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341 if (vo_dheight > priv->cur_backbuf_height) |
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342 priv->cur_backbuf_height = vo_dheight; |
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343 |
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344 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams |
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345 * will use them, so we can reset the device. |
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346 */ |
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347 fill_d3d_presentparams(&present_params); |
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348 |
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349 /* vo_w32_window is w32_common variable. It's a handle to the window. */ |
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350 if (action == BACKBUFFER_CREATE && |
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351 FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, |
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352 D3DADAPTER_DEFAULT, |
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353 D3DDEVTYPE_HAL, vo_w32_window, |
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354 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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355 &present_params, &priv->d3d_device))) { |
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356 mp_msg(MSGT_VO, MSGL_V, |
28433 | 357 "<vo_direct3d>Creating Direct3D device failed.\n"); |
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358 return 0; |
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359 } |
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360 |
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361 if (action == BACKBUFFER_RESET && |
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362 FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { |
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363 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 364 "<vo_direct3d>Reseting Direct3D device failed.\n"); |
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365 return 0; |
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366 } |
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367 |
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368 mp_msg(MSGT_VO, MSGL_V, |
28433 | 369 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", |
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370 present_params.BackBufferWidth, present_params.BackBufferHeight, |
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371 vo_dwidth, vo_dheight); |
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372 |
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373 return 1; |
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374 } |
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375 |
28026 | 376 /** @brief Configure initial Direct3D context. The first |
377 * function called to initialize the D3D context. | |
27921 | 378 * @return 1 on success, 0 on failure |
379 */ | |
28026 | 380 static int configure_d3d(void) |
27921 | 381 { |
27928 | 382 D3DDISPLAYMODE disp_mode; |
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383 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
27921 | 384 |
28433 | 385 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n"); |
27921 | 386 |
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387 destroy_d3d_surfaces(); |
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388 |
27921 | 389 /* Get the current desktop display mode, so we can set up a back buffer |
390 * of the same format. */ | |
27928 | 391 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
392 D3DADAPTER_DEFAULT, | |
393 &disp_mode))) { | |
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394 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 395 "<vo_direct3d>Reading adapter display mode failed.\n"); |
27921 | 396 return 0; |
397 } | |
398 | |
399 /* Write current Desktop's colorspace format in the global storage. */ | |
27928 | 400 priv->desktop_fmt = disp_mode.Format; |
27921 | 401 |
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402 if (!change_d3d_backbuffer(BACKBUFFER_CREATE)) |
27921 | 403 return 0; |
404 | |
28026 | 405 if (!create_d3d_surfaces()) |
406 return 0; | |
407 | |
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408 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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409 &vp))) { |
28433 | 410 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 411 return 0; |
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412 } |
27921 | 413 |
28026 | 414 calc_fs_rect(); |
415 | |
416 return 1; | |
417 } | |
418 | |
419 /** @brief Reconfigure the whole Direct3D. Called only | |
420 * when the video adapter becomes uncooperative. | |
421 * @return 1 on success, 0 on failure | |
422 */ | |
423 static int reconfigure_d3d(void) | |
424 { | |
28433 | 425 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); |
28026 | 426 |
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427 /* Destroy the offscreen, OSD and backbuffer surfaces */ |
28026 | 428 destroy_d3d_surfaces(); |
429 | |
430 /* Destroy the D3D Device */ | |
28085
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431 if (priv->d3d_device) |
28026 | 432 IDirect3DDevice9_Release(priv->d3d_device); |
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433 priv->d3d_device = NULL; |
28026 | 434 |
435 /* Stop the whole Direct3D */ | |
436 IDirect3D9_Release(priv->d3d_handle); | |
437 | |
438 /* Initialize Direct3D from the beginning */ | |
439 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION); | |
440 if (!priv->d3d_handle) { | |
28433 | 441 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
28416 | 442 return 0; |
28026 | 443 } |
444 | |
445 /* Configure Direct3D */ | |
446 if (!configure_d3d()) | |
447 return 0; | |
448 | |
449 return 1; | |
450 } | |
451 | |
452 /** @brief Resize Direct3D context on window resize. | |
453 * @return 1 on success, 0 on failure | |
454 */ | |
455 static int resize_d3d(void) | |
456 { | |
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457 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
28026 | 458 |
28433 | 459 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); |
28026 | 460 |
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461 /* Make sure that backbuffer is large enough to accomodate the new |
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462 viewport dimensions. Grow it if necessary. */ |
28026 | 463 |
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464 if (vo_dwidth > priv->cur_backbuf_width || |
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465 vo_dheight > priv->cur_backbuf_height) { |
28417 | 466 if (!change_d3d_backbuffer(BACKBUFFER_RESET)) |
467 return 0; | |
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468 } |
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469 |
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470 /* Destroy the OSD textures. They should always match the new dimensions |
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471 * of the onscreen window, so on each resize we need new OSD dimensions. |
28026 | 472 */ |
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473 |
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474 if (priv->d3d_texture_osd) |
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475 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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476 priv->d3d_texture_osd = NULL; |
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477 |
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478 if (priv->d3d_texture_system) |
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479 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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480 priv->d3d_texture_system = NULL; |
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481 |
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482 |
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483 /* Recreate the OSD. The function will observe that the offscreen plain |
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484 * surface and the backbuffer are not destroyed and will skip their creation, |
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485 * effectively recreating only the OSD. |
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486 */ |
27921 | 487 |
28026 | 488 if (!create_d3d_surfaces()) |
27921 | 489 return 0; |
28026 | 490 |
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491 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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492 &vp))) { |
28433 | 493 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 494 return 0; |
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495 } |
27921 | 496 |
27937 | 497 calc_fs_rect(); |
27921 | 498 |
28084 | 499 #ifdef CONFIG_FREETYPE |
500 // font needs to be adjusted | |
501 force_load_font = 1; | |
502 #endif | |
503 // OSD needs to be drawn fresh for new size | |
504 vo_osd_changed(OSDTYPE_OSD); | |
505 | |
27921 | 506 return 1; |
507 } | |
508 | |
509 /** @brief Uninitialize Direct3D and close the window. | |
510 */ | |
27928 | 511 static void uninit_d3d(void) |
27921 | 512 { |
28433 | 513 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); |
27921 | 514 |
28026 | 515 destroy_d3d_surfaces(); |
516 | |
517 /* Destroy the D3D Device */ | |
28086 | 518 if (priv->d3d_device) |
28026 | 519 IDirect3DDevice9_Release(priv->d3d_device); |
28086 | 520 priv->d3d_device = NULL; |
27921 | 521 |
522 /* Stop the whole D3D. */ | |
28028
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523 if (priv->d3d_handle) { |
28433 | 524 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); |
27928 | 525 IDirect3D9_Release(priv->d3d_handle); |
27921 | 526 } |
28087 | 527 priv->d3d_handle = NULL; |
27921 | 528 } |
529 | |
530 /** @brief Render a frame on the screen. | |
531 * @param mpi mpi structure with the decoded frame inside | |
532 * @return VO_TRUE on success, VO_ERROR on failure | |
533 */ | |
27928 | 534 static uint32_t render_d3d_frame(mp_image_t *mpi) |
27921 | 535 { |
536 /* Uncomment when direct rendering is implemented. | |
537 * if (mpi->flags & MP_IMGFLAG_DIRECT) ... | |
538 */ | |
539 | |
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540 /* If the D3D device is uncooperative (not initialized), return success. |
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541 The device will be probed for reinitialization in the next flip_page() */ |
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542 if (!priv->d3d_device) |
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543 return VO_TRUE; |
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544 |
27921 | 545 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) |
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546 goto skip_upload; |
27921 | 547 |
27928 | 548 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ |
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549 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); |
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550 goto skip_upload; |
27921 | 551 } |
552 | |
27969
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553 /* If we're here, then we should lock the rect and copy a packed frame */ |
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554 if (!priv->locked_rect.pBits) { |
27970 | 555 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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556 &priv->locked_rect, NULL, 0))) { |
28433 | 557 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); |
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558 return VO_ERROR; |
27970 | 559 } |
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560 } |
27921 | 561 |
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562 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], |
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563 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); |
27921 | 564 |
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565 skip_upload: |
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566 /* This unlock is used for both slice_draw path and render_d3d_frame path. */ |
27928 | 567 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { |
28433 | 568 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n"); |
27921 | 569 return VO_ERROR; |
570 } | |
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571 priv->locked_rect.pBits = NULL; |
27921 | 572 |
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573 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { |
28433 | 574 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); |
27970 | 575 return VO_ERROR; |
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576 } |
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577 |
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578 if (priv->is_clear_needed) { |
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579 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, |
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580 D3DCLEAR_TARGET, 0, 0, 0); |
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581 priv->is_clear_needed = 0; |
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582 } |
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583 |
27928 | 584 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, |
585 priv->d3d_surface, | |
27937 | 586 &priv->fs_panscan_rect, |
27928 | 587 priv->d3d_backbuf, |
27937 | 588 &priv->fs_movie_rect, |
27928 | 589 D3DTEXF_LINEAR))) { |
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590 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 591 "<vo_direct3d>Copying frame to the backbuffer failed.\n"); |
27921 | 592 return VO_ERROR; |
593 } | |
594 | |
27928 | 595 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { |
28433 | 596 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n"); |
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597 return VO_ERROR; |
27921 | 598 } |
599 | |
600 return VO_TRUE; | |
601 } | |
602 | |
603 | |
604 /** @brief Query if movie colorspace is supported by the HW. | |
605 * @return 0 on failure, device capabilities (not probed | |
606 * currently) on success. | |
607 */ | |
27928 | 608 static int query_format(uint32_t movie_fmt) |
27921 | 609 { |
610 int i; | |
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611 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { |
27928 | 612 if (fmt_table[i].mplayer_fmt == movie_fmt) { |
27921 | 613 /* Test conversion from Movie colorspace to |
614 * display's target colorspace. */ | |
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615 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, |
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616 D3DADAPTER_DEFAULT, |
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617 D3DDEVTYPE_HAL, |
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618 fmt_table[i].fourcc, |
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619 priv->desktop_fmt))) { |
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620 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", |
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621 vo_format_name(fmt_table[i].mplayer_fmt)); |
27928 | 622 return 0; |
623 } | |
27921 | 624 |
27928 | 625 priv->movie_src_fmt = fmt_table[i].fourcc; |
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626 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", |
27928 | 627 vo_format_name(fmt_table[i].mplayer_fmt)); |
27921 | 628 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
28084 | 629 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); |
27921 | 630 |
631 } | |
632 } | |
633 | |
634 return 0; | |
635 } | |
636 | |
637 /**************************************************************************** | |
638 * * | |
639 * * | |
640 * * | |
641 * libvo Control / Callback functions * | |
642 * * | |
643 * * | |
644 * * | |
645 ****************************************************************************/ | |
646 | |
647 | |
648 | |
649 | |
650 /** @brief libvo Callback: Preinitialize the video card. | |
651 * Preinit the hardware just enough to be queried about | |
652 * supported formats. | |
653 * | |
654 * @return 0 on success, -1 on failure | |
655 */ | |
27928 | 656 |
27921 | 657 static int preinit(const char *arg) |
658 { | |
27928 | 659 D3DDISPLAYMODE disp_mode; |
28084 | 660 D3DCAPS9 disp_caps; |
661 DWORD texture_caps; | |
662 DWORD dev_caps; | |
27928 | 663 |
27921 | 664 /* Set to zero all global variables. */ |
28027 | 665 priv = calloc(1, sizeof(struct global_priv)); |
27928 | 666 if (!priv) { |
28433 | 667 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n"); |
27928 | 668 return -1; |
669 } | |
27921 | 670 |
671 /* FIXME | |
672 > Please use subopt-helper.h for this, see vo_gl.c:preinit for | |
673 > an example of how to use it. | |
674 */ | |
675 | |
27928 | 676 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION); |
677 if (!priv->d3d_handle) { | |
28433 | 678 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
27921 | 679 return -1; |
680 } | |
681 | |
27928 | 682 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
683 D3DADAPTER_DEFAULT, | |
684 &disp_mode))) { | |
28433 | 685 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n"); |
27921 | 686 return -1; |
687 } | |
688 | |
27928 | 689 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ |
690 priv->desktop_fmt = disp_mode.Format; | |
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691 priv->cur_backbuf_width = disp_mode.Width; |
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692 priv->cur_backbuf_height = disp_mode.Height; |
27921 | 693 |
28433 | 694 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", |
27928 | 695 disp_mode.Width, disp_mode.Height); |
27921 | 696 |
28084 | 697 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, |
698 D3DADAPTER_DEFAULT, | |
699 D3DDEVTYPE_HAL, | |
700 &disp_caps))) { | |
28433 | 701 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n"); |
28084 | 702 return -1; |
703 } | |
704 | |
705 /* Store relevant information reguarding caps of device */ | |
706 texture_caps = disp_caps.TextureCaps; | |
707 dev_caps = disp_caps.DevCaps; | |
708 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && | |
709 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); | |
710 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; | |
711 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; | |
712 priv->max_texture_width = disp_caps.MaxTextureWidth; | |
713 priv->max_texture_height = disp_caps.MaxTextureHeight; | |
714 | |
715 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" | |
716 "<vo_direct3d>device_texture_sys %d\n" | |
717 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", | |
718 priv->device_caps_power2_only, priv->device_caps_square_only, | |
719 priv->device_texture_sys, priv->max_texture_width, | |
720 priv->max_texture_height); | |
721 | |
27921 | 722 /* w32_common framework call. Configures window on the screen, gets |
723 * fullscreen dimensions and does other useful stuff. | |
724 */ | |
27928 | 725 if (!vo_w32_init()) { |
28433 | 726 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n"); |
27921 | 727 return -1; |
728 } | |
729 | |
730 return 0; | |
731 } | |
732 | |
733 | |
734 | |
735 /** @brief libvo Callback: Handle control requests. | |
736 * @return VO_TRUE on success, VO_NOTIMPL when not implemented | |
737 */ | |
738 static int control(uint32_t request, void *data, ...) | |
739 { | |
27928 | 740 switch (request) { |
27921 | 741 case VOCTRL_QUERY_FORMAT: |
27928 | 742 return query_format(*(uint32_t*) data); |
27921 | 743 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ |
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744 mp_msg(MSGT_VO, MSGL_V, |
28433 | 745 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n"); |
27921 | 746 return VO_NOTIMPL; |
747 case VOCTRL_DRAW_IMAGE: | |
27928 | 748 return render_d3d_frame(data); |
27921 | 749 case VOCTRL_FULLSCREEN: |
750 vo_w32_fullscreen(); | |
28026 | 751 resize_d3d(); |
27921 | 752 return VO_TRUE; |
753 case VOCTRL_RESET: | |
754 return VO_NOTIMPL; | |
755 case VOCTRL_PAUSE: | |
27928 | 756 priv->is_paused = 1; |
27921 | 757 return VO_TRUE; |
758 case VOCTRL_RESUME: | |
27928 | 759 priv->is_paused = 0; |
27921 | 760 return VO_TRUE; |
761 case VOCTRL_GUISUPPORT: | |
762 return VO_NOTIMPL; | |
763 case VOCTRL_SET_EQUALIZER: | |
764 return VO_NOTIMPL; | |
765 case VOCTRL_GET_EQUALIZER: | |
766 return VO_NOTIMPL; | |
767 case VOCTRL_ONTOP: | |
768 vo_w32_ontop(); | |
769 return VO_TRUE; | |
770 case VOCTRL_BORDER: | |
771 vo_w32_border(); | |
28026 | 772 resize_d3d(); |
27921 | 773 return VO_TRUE; |
774 case VOCTRL_UPDATE_SCREENINFO: | |
775 w32_update_xinerama_info(); | |
776 return VO_TRUE; | |
777 case VOCTRL_SET_PANSCAN: | |
28027 | 778 calc_fs_rect(); |
27921 | 779 return VO_TRUE; |
780 case VOCTRL_GET_PANSCAN: | |
781 return VO_TRUE; | |
782 } | |
783 return VO_FALSE; | |
784 } | |
785 | |
786 /** @brief libvo Callback: Configre the Direct3D adapter. | |
787 * @param width Movie source width | |
788 * @param height Movie source height | |
789 * @param d_width Screen (destination) width | |
790 * @param d_height Screen (destination) height | |
791 * @param options Options bitmap | |
792 * @param title Window title | |
793 * @param format Movie colorspace format (using MPlayer's | |
794 * defines, e.g. IMGFMT_YUY2) | |
795 * @return 0 on success, VO_ERROR on failure | |
796 */ | |
797 static int config(uint32_t width, uint32_t height, uint32_t d_width, | |
798 uint32_t d_height, uint32_t options, char *title, | |
799 uint32_t format) | |
800 { | |
27928 | 801 |
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802 priv->src_width = width; |
27928 | 803 priv->src_height = height; |
27921 | 804 |
805 /* w32_common framework call. Creates window on the screen with | |
806 * the given coordinates. | |
807 */ | |
27928 | 808 if (!vo_w32_config(d_width, d_height, options)) { |
28433 | 809 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n"); |
27921 | 810 return VO_ERROR; |
811 } | |
812 | |
28026 | 813 /* "config" may be called several times, so if this is not the first |
814 * call, we should destroy Direct3D adapter and surfaces before | |
815 * calling configure_d3d, which will create them again. | |
816 */ | |
817 | |
818 destroy_d3d_surfaces(); | |
819 | |
820 /* Destroy the D3D Device */ | |
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821 if (priv->d3d_device) |
28026 | 822 IDirect3DDevice9_Release(priv->d3d_device); |
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823 priv->d3d_device = NULL; |
28026 | 824 |
825 if (!configure_d3d()) | |
27966 | 826 return VO_ERROR; |
827 | |
27921 | 828 return 0; /* Success */ |
829 } | |
830 | |
831 /** @brief libvo Callback: Flip next already drawn frame on the | |
832 * screen. | |
833 */ | |
834 static void flip_page(void) | |
835 { | |
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836 RECT rect = {0, 0, vo_dwidth, vo_dheight}; |
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837 if (!priv->d3d_device || |
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838 FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { |
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839 mp_msg(MSGT_VO, MSGL_V, |
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840 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); |
27928 | 841 if (!reconfigure_d3d()) { |
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842 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n"); |
27921 | 843 return; |
844 } | |
845 else | |
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846 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); |
27921 | 847 } |
848 } | |
849 | |
850 /** @brief libvo Callback: Uninitializes all pointers and closes | |
851 * all D3D related stuff, | |
852 */ | |
853 static void uninit(void) | |
854 { | |
28433 | 855 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n"); |
27921 | 856 |
27928 | 857 uninit_d3d(); |
27921 | 858 vo_w32_uninit(); /* w32_common framework call */ |
28027 | 859 free(priv); |
27928 | 860 priv = NULL; |
27921 | 861 } |
862 | |
863 /** @brief libvo Callback: Handles video window events. | |
864 */ | |
865 static void check_events(void) | |
866 { | |
867 int flags; | |
868 /* w32_common framework call. Handles video window events. | |
869 * Updates global libvo's vo_dwidth/vo_dheight upon resize | |
870 * with the new window width/height. | |
871 */ | |
872 flags = vo_w32_check_events(); | |
873 if (flags & VO_EVENT_RESIZE) | |
28026 | 874 resize_d3d(); |
27921 | 875 |
27928 | 876 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) |
27921 | 877 flip_page(); |
878 } | |
879 | |
880 /** @brief libvo Callback: Draw slice | |
881 * @return 0 on success | |
882 */ | |
883 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) | |
884 { | |
27971 | 885 char *my_src; /**< Pointer to the source image */ |
886 char *dst; /**< Pointer to the destination image */ | |
887 int uv_stride; /**< Stride of the U/V planes */ | |
27921 | 888 |
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889 /* If the D3D device is uncooperative (not initialized), return success. |
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890 The device will be probed for reinitialization in the next flip_page() */ |
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891 if (!priv->d3d_device) |
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892 return 0; |
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893 |
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894 /* Lock the offscreen surface if it's not already locked. */ |
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895 if (!priv->locked_rect.pBits) { |
27970 | 896 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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897 &priv->locked_rect, NULL, 0))) { |
28433 | 898 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n"); |
27970 | 899 return VO_FALSE; |
900 } | |
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901 } |
27921 | 902 |
27971 | 903 uv_stride = priv->locked_rect.Pitch / 2; |
27921 | 904 |
905 /* Copy Y */ | |
27971 | 906 dst = priv->locked_rect.pBits; |
907 dst = dst + priv->locked_rect.Pitch * y + x; | |
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908 my_src = src[0]; |
27971 | 909 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); |
27921 | 910 |
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911 w /= 2; |
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912 h /= 2; |
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913 x /= 2; |
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914 y /= 2; |
27921 | 915 |
916 /* Copy U */ | |
27971 | 917 dst = priv->locked_rect.pBits; |
918 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
919 + uv_stride * y + x; | |
27928 | 920 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
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921 my_src = src[2]; |
27921 | 922 else |
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923 my_src = src[1]; |
27921 | 924 |
27971 | 925 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); |
27921 | 926 |
927 /* Copy V */ | |
27971 | 928 dst = priv->locked_rect.pBits; |
929 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
930 + uv_stride * (priv->src_height / 2) + uv_stride * y + x; | |
27928 | 931 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
27971 | 932 my_src=src[1]; |
27921 | 933 else |
27971 | 934 my_src=src[2]; |
27921 | 935 |
27971 | 936 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); |
27921 | 937 |
938 return 0; /* Success */ | |
939 } | |
940 | |
941 /** @brief libvo Callback: Unused function | |
942 */ | |
943 static int draw_frame(uint8_t *src[]) | |
944 { | |
28433 | 945 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n"); |
27921 | 946 return VO_FALSE; |
947 } | |
28084 | 948 |
949 /** @brief Maps MPlayer alpha to D3D | |
950 * 0x0 -> transparent and discarded by alpha test | |
951 * 0x1 -> 0xFF to become opaque | |
952 * other alpha values are inverted +1 (2 = -2) | |
953 * These values are then inverted again with | |
954 the texture filter D3DBLEND_INVSRCALPHA | |
955 */ | |
956 void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca, | |
957 int srcstride, unsigned char* dstbase, int dststride) | |
958 { | |
959 int y; | |
960 for (y = 0; y < h; y++) { | |
961 unsigned short *dst = (unsigned short*)dstbase; | |
962 int x; | |
963 for (x = 0; x < w; x++) { | |
964 dst[x] = (-srca[x] << 8) | src[x]; | |
965 } | |
966 src += srcstride; | |
967 srca += srcstride; | |
968 dstbase += dststride; | |
969 } | |
970 } | |
971 | |
972 /** @brief Callback function to render the OSD to the texture | |
973 */ | |
974 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, | |
975 unsigned char *srca, int stride) | |
976 { | |
977 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
978 to copy MPlayer's frame inside it.*/ | |
979 | |
980 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
981 &locked_rect, NULL, 0))) { | |
28433 | 982 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 983 return; |
984 } | |
985 | |
986 vo_draw_alpha_l8a8(w, h, src, srca, stride, | |
987 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch); | |
988 | |
989 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
990 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 991 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 992 return; |
993 } | |
994 | |
995 priv->is_osd_populated = 1; | |
996 } | |
997 | |
998 /** @brief libvo Callback: Draw OSD/Subtitles, | |
999 */ | |
1000 static void draw_osd(void) | |
1001 { | |
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1002 // we can not render OSD if we lost the device e.g. because it was uncooperative |
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1003 if (!priv->d3d_device) |
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1004 return; |
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1005 |
28084 | 1006 if (vo_osd_changed(0)) { |
1007 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1008 to copy MPlayer's frame inside it.*/ | |
1009 | |
1010 /* clear the OSD */ | |
1011 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1012 &locked_rect, NULL, 0))) { | |
28433 | 1013 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1014 return; |
1015 } | |
1016 | |
1017 /* clear the whole texture to avoid issues due to interpolation */ | |
1018 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height); | |
1019 | |
1020 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1021 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1022 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1023 return; |
1024 } | |
1025 | |
1026 priv->is_osd_populated = 0; | |
1027 /* required for if subs are in the boarder region */ | |
1028 priv->is_clear_needed = 1; | |
1029 | |
1030 vo_draw_text(priv->osd_width, priv->osd_height, draw_alpha); | |
1031 | |
1032 if (!priv->device_texture_sys) | |
1033 { | |
1034 /* only DMA to the shadow if its required */ | |
1035 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, | |
1036 (IDirect3DBaseTexture9 *)priv->d3d_texture_system, | |
1037 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { | |
28433 | 1038 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n"); |
28084 | 1039 return; |
1040 } | |
1041 } | |
1042 } | |
1043 | |
1044 /* update OSD */ | |
1045 | |
1046 if (priv->is_osd_populated) { | |
1047 | |
1048 struct_vertex osd_quad_vb[] = { | |
1049 {-1.0f, 1.0f, 0.0f, 0, 0 }, | |
1050 { 1.0f, 1.0f, 0.0f, 1, 0 }, | |
1051 {-1.0f,-1.0f, 0.0f, 0, 1 }, | |
1052 { 1.0f,-1.0f, 0.0f, 1, 1 } | |
1053 }; | |
1054 | |
1055 /* calculate the texture coordinates */ | |
1056 osd_quad_vb[1].tu = | |
1057 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width; | |
1058 osd_quad_vb[2].tv = | |
1059 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height; | |
1060 | |
1061 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { | |
28433 | 1062 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n"); |
28084 | 1063 return; |
1064 } | |
1065 | |
1066 /* turn on alpha test */ | |
1067 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); | |
1068 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); | |
1069 | |
1070 /* need to use a texture here (done here as we may be able to texture from system memory) */ | |
1071 IDirect3DDevice9_SetTexture(priv->d3d_device, 0, | |
1072 (IDirect3DBaseTexture9 *)(priv->device_texture_sys | |
1073 ? priv->d3d_texture_system : priv->d3d_texture_osd)); | |
1074 | |
1075 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); | |
1076 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex)); | |
1077 | |
1078 /* turn off alpha test */ | |
1079 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); | |
1080 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); | |
1081 | |
1082 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { | |
28433 | 1083 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n"); |
28084 | 1084 return; |
1085 } | |
1086 } | |
1087 } |