annotate libvo/sdl_common.c @ 34175:a345e7162d0a

Move TranslateFilename() to util/string.c. Now that the Win32 GUI uses symbolic constants for its messages, the code of TranslateFilename() both GUIs use is almost identical. So, share the code.
author ib
date Wed, 26 Oct 2011 15:14:06 +0000
parents 2211cc2fb0c3
children 3c51a42da09c
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 /*
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2 * common SDL routines
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3 *
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4 * This file is part of MPlayer.
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5 *
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6 * MPlayer is free software; you can redistribute it and/or modify
362425fe3de8 Add sdl_common file and use it to share the input handling between -vo gl
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7 * it under the terms of the GNU General Public License as published by
362425fe3de8 Add sdl_common file and use it to share the input handling between -vo gl
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8 * the Free Software Foundation; either version 2 of the License, or
362425fe3de8 Add sdl_common file and use it to share the input handling between -vo gl
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9 * (at your option) any later version.
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10 *
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11 * MPlayer is distributed in the hope that it will be useful,
362425fe3de8 Add sdl_common file and use it to share the input handling between -vo gl
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
362425fe3de8 Add sdl_common file and use it to share the input handling between -vo gl
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License along
362425fe3de8 Add sdl_common file and use it to share the input handling between -vo gl
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17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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19 */
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20
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21 #include "sdl_common.h"
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22 #include "mp_msg.h"
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23 #include "mp_fifo.h"
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24 #include "osdep/keycodes.h"
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25 #include "input/input.h"
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26 #include "input/mouse.h"
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27 #include "video_out.h"
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28
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29 static int old_w;
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30 static int old_h;
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31 static int mode_flags;
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32 static int reinit;
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33
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34 int vo_sdl_init(void)
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35 {
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36 reinit = 0;
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37
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38 if (!SDL_WasInit(SDL_INIT_VIDEO) &&
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39 SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0)
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40 return 0;
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41
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42 // Setup Keyrepeats (500/30 are defaults)
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43 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, 100 /*SDL_DEFAULT_REPEAT_INTERVAL*/);
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44
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45 // Easiest way to get uppercase characters
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46 SDL_EnableUNICODE(1);
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47
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48 // We don't want those in our event queue.
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49 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
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50 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
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51 SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
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52
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53 return 1;
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54 }
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55
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56 void vo_sdl_uninit(void)
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57 {
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58 if (SDL_WasInit(SDL_INIT_VIDEO))
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59 SDL_QuitSubSystem(SDL_INIT_VIDEO);
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60 }
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61
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62 void vo_sdl_fullscreen(void)
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63 {
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64 if (vo_fs) {
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65 vo_dwidth = old_w;
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66 vo_dheight = old_h;
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67 } else {
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68 old_w = vo_dwidth;
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69 old_h = vo_dheight;
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70 vo_dwidth = vo_screenwidth;
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71 vo_dheight = vo_screenheight;
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72 }
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73 vo_fs = !vo_fs;
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74 sdl_set_mode(0, mode_flags);
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75 // on OSX at least we now need to do a full reinit.
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76 // TODO: this should only be set if really necessary.
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77 reinit = 1;
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78 }
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79
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80 int sdl_set_mode(int bpp, uint32_t flags)
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81 {
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82 SDL_Surface *s;
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83 mode_flags = flags;
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84 if (vo_fs) flags |= SDL_FULLSCREEN;
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85 // doublebuf with opengl creates flickering
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86 if (vo_doublebuffering && !(flags & SDL_OPENGL))
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87 flags |= SDL_DOUBLEBUF;
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88 s = SDL_SetVideoMode(vo_dwidth, vo_dheight, bpp, flags);
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89 if (!s) {
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90 mp_msg(MSGT_VO, MSGL_FATAL, "SDL SetVideoMode failed: %s\n", SDL_GetError());
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91 return -1;
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92 }
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93 vo_dwidth = s->w;
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94 vo_dheight = s->h;
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95 return 0;
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96 }
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97
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98 static const struct mp_keymap keysym_map[] = {
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99 {SDLK_RETURN, KEY_ENTER}, {SDLK_ESCAPE, KEY_ESC},
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100 {SDLK_F1, KEY_F+1}, {SDLK_F2, KEY_F+2}, {SDLK_F3, KEY_F+3},
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101 {SDLK_F4, KEY_F+4}, {SDLK_F5, KEY_F+5}, {SDLK_F6, KEY_F+6},
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102 {SDLK_F7, KEY_F+7}, {SDLK_F8, KEY_F+8}, {SDLK_F9, KEY_F+9},
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103 {SDLK_F10, KEY_F+10}, {SDLK_F11, KEY_F+11}, {SDLK_F12, KEY_F+12},
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104 {SDLK_KP_PLUS, '+'}, {SDLK_KP_MINUS, '-'}, {SDLK_TAB, KEY_TAB},
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105 {SDLK_PAGEUP, KEY_PAGE_UP}, {SDLK_PAGEDOWN, KEY_PAGE_DOWN},
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106 {SDLK_UP, KEY_UP}, {SDLK_DOWN, KEY_DOWN},
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107 {SDLK_LEFT, KEY_LEFT}, {SDLK_RIGHT, KEY_RIGHT},
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108 {SDLK_KP_MULTIPLY, '*'}, {SDLK_KP_DIVIDE, '/'},
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109 {SDLK_KP0, KEY_KP0}, {SDLK_KP1, KEY_KP1}, {SDLK_KP2, KEY_KP2},
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110 {SDLK_KP3, KEY_KP3}, {SDLK_KP4, KEY_KP4}, {SDLK_KP5, KEY_KP5},
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111 {SDLK_KP6, KEY_KP6}, {SDLK_KP7, KEY_KP7}, {SDLK_KP8, KEY_KP8},
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112 {SDLK_KP9, KEY_KP9},
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113 {SDLK_KP_PERIOD, KEY_KPDEC}, {SDLK_KP_ENTER, KEY_KPENTER},
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114 {0, 0}
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115 };
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116
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117 int sdl_default_handle_event(SDL_Event *event)
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118 {
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119 int mpkey;
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120 if (!event) {
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121 int res = reinit ? VO_EVENT_REINIT : 0;
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122 reinit = 0;
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123 return res;
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124 }
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125 switch (event->type) {
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126 case SDL_VIDEORESIZE:
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127 vo_dwidth = event->resize.w;
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128 vo_dheight = event->resize.h;
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129 return VO_EVENT_RESIZE;
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130
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131 case SDL_VIDEOEXPOSE:
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132 return VO_EVENT_EXPOSE;
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133
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134 case SDL_MOUSEMOTION:
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135 vo_mouse_movement(event->motion.x, event->motion.y);
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136 break;
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137
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138 case SDL_MOUSEBUTTONDOWN:
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139 if (!vo_nomouse_input)
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140 mplayer_put_key((MOUSE_BTN0 + event->button.button - 1) | MP_KEY_DOWN);
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141 break;
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142
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143 case SDL_MOUSEBUTTONUP:
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144 if (!vo_nomouse_input)
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145 mplayer_put_key(MOUSE_BTN0 + event->button.button - 1);
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146 break;
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147
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148 case SDL_KEYDOWN:
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149 mpkey = lookup_keymap_table(keysym_map, event->key.keysym.sym);
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150 if (!mpkey &&
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151 event->key.keysym.unicode > 0 &&
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152 event->key.keysym.unicode < 128)
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153 mpkey = event->key.keysym.unicode;
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154 if (mpkey)
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155 mplayer_put_key(mpkey);
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156 break;
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157
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158 case SDL_QUIT:
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159 mplayer_put_key(KEY_CLOSE_WIN);
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160 break;
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161 }
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162 return 0;
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163 }