Mercurial > mplayer.hg
annotate TOOLS/edgedetect.fp @ 19619:a83e5b8d2e63
Patch from Karolina Lindqvist <karolina.lindqvist@kramnet.se>
"There is a bug in the zoran -vo zr driver, that makes the output garbled
always. It also probably affects the zrmjpeg filter. This patch takes care of
the problem."
Patch tested and OK. And 10l to me, because this bug probably has existed for a
looong time.
author | rik |
---|---|
date | Fri, 01 Sep 2006 18:49:40 +0000 |
parents | 69785427a61e |
children | cae067bfc231 |
rev | line source |
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16488 | 1 !!ARBfp1.0 |
2 # Custom YUV->RGB conversion program for MPlayer's -vo gl. | |
3 # Copyleft (C) Reimar Döffinger, 2005 | |
4 # Licensed under the GNU GPL v2 | |
5 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp | |
6 # This is some custom edge-detect like effect. | |
7 # Try adjusting the gamma! | |
8 # program.env[0].xy contains the size of one source texel | |
19018
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Fix for changed env parameter contents and improve speed.
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9 TEMP res, yuv, pos, tmp, sizes; |
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10 SWZ sizes, program.env[0], x, y, 0, 0; |
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11 TEX yuv.r, fragment.texcoord[0], texture[0], 2D; |
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12 ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below |
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13 TEX tmp.r, pos.xyxy, texture[0], 2D; |
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14 MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr; |
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15 TEX tmp.r, pos.zwzw, texture[0], 2D; |
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16 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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17 SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above |
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18 TEX tmp.r, pos.xyxy, texture[0], 2D; |
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19 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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20 TEX tmp.r, pos.zwzw, texture[0], 2D; |
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21 SUB yuv.r, yuv.rrrr, tmp.rrrr; |
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22 TEX yuv.g, fragment.texcoord[1], texture[1], 2D; |
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23 TEX yuv.b, fragment.texcoord[2], texture[2], 2D; |
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24 # now do the normal YUV -> RGB conversion but include effect strength |
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25 # multiplication by 2 and 0.5 offset |
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26 MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; |
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27 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; |
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28 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; |
16488 | 29 # do gamma texture lookup |
30 TEX res.r, res.raaa, texture[3], 2D; | |
31 ADD res.a, res.a, 0.25; | |
32 TEX res.g, res.gaaa, texture[3], 2D; | |
33 ADD res.a, res.a, 0.25; | |
34 TEX res.b, res.baaa, texture[3], 2D; | |
35 # move res into result, this allows easily commenting out some parts. | |
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36 MOV result.color, res; |
16488 | 37 END |