annotate mangle.h @ 10578:b9d289fd8a57

10000l, the old code was slow as hell, copying stuff extra times and actually broken -- blanking the whole screen at each 'page flip' with -dr enabled. benchmarks: before: 56% cpu for decode 56% cpu for vo with no -dr 25% cpu for vo with -dr after: 56% cpu for decode 25% cpu for vo without -dr 0% cpu for vo with -dr if vo_fbdev is going to do pageflip, it needs to do it for REAL, using vertical scroll registers (like g2), not copying a temp buffer (which will shear anyway and is super-slow).
author rfelker
date Tue, 12 Aug 2003 08:24:24 +0000
parents 4e2d477981e2
children 7b408d60de9e
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05ad38cc0338 mangle.h does symbolmangling on win32
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1 /* mangle.h - This file has some CPP macros to deal with different symbol
05ad38cc0338 mangle.h does symbolmangling on win32
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2 * mangling across binary formats.
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3 * (c)2002 by Felix Buenemann <atmosfear at users.sourceforge.net>
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4 * File licensed under the GPL, see http://www.fsf.org/ for more info.
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5 */
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6
05ad38cc0338 mangle.h does symbolmangling on win32
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7 #ifndef __MANGLE_H
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8 #define __MANGLE_H
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05ad38cc0338 mangle.h does symbolmangling on win32
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10 /* Feel free to add more to the list, eg. a.out IMO */
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4e2d477981e2 MINGW32 port
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11 #if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__OS2__) || \
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9d55352cea20 OpenBSD && ELF fix
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12 (defined(__OpenBSD__) && !defined(__ELF__))
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05ad38cc0338 mangle.h does symbolmangling on win32
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13 #define MANGLE(a) "_" #a
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14 #else
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15 #define MANGLE(a) #a
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16 #endif
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18 #endif /* !__MANGLE_H */
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