Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 14745:bb78c0613aaa
small updates
author | diego |
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date | Mon, 21 Feb 2005 09:25:00 +0000 |
parents | 718ec28220d6 |
children | 629c54dc7e0d |
rev | line source |
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13653
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1 #include "gl_common.h" |
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2 |
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3 /** |
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4 * \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride. |
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5 * \param stride number of bytes per line for which alignment should fit. |
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6 */ |
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7 void glAdjustAlignment(int stride) { |
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8 GLint gl_alignment; |
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9 if (stride % 8 == 0) |
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10 gl_alignment=8; |
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11 else if (stride % 4 == 0) |
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12 gl_alignment=4; |
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13 else if (stride % 2 == 0) |
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14 gl_alignment=2; |
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15 else |
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16 gl_alignment=1; |
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17 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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18 } |
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19 |
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20 #include "img_format.h" |
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21 |
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22 struct gl_name_map_struct { |
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23 GLint value; |
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24 char *name; |
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25 }; |
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26 |
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27 #undef MAP |
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28 #define MAP(a) {a, #a} |
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29 static const struct gl_name_map_struct gl_name_map[] = { |
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30 // internal format |
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31 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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32 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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33 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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34 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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35 |
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36 // format |
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37 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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38 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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39 MAP(GL_COLOR_INDEX), |
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40 // rest 1.2 only |
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41 #ifdef GL_VERSION_1_2 |
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42 MAP(GL_BGR), MAP(GL_BGRA), |
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43 #endif |
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44 |
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45 //type |
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46 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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47 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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48 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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49 // rest 1.2 only |
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50 #ifdef GL_VERSION_1_2 |
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51 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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52 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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53 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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54 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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55 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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56 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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57 #endif |
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58 {0, 0} |
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59 }; |
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60 #undef MAP |
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61 |
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62 /** |
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63 * \brief return the name of an OpenGL constant |
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64 * \param value the constant |
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65 * \return name of the constant or "Unknown format!" |
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66 */ |
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67 const char *glValName(GLint value) |
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68 { |
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69 int i = 0; |
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70 |
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71 while (gl_name_map[i].name) { |
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72 if (gl_name_map[i].value == value) |
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73 return gl_name_map[i].name; |
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74 i++; |
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75 } |
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76 return "Unknown format!"; |
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77 } |
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78 |
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79 #undef TEXTUREFORMAT_ALWAYS |
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80 //! always return this format as internal texture format in glFindFormat |
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81 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
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82 |
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83 /** |
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84 * \brief find the OpenGL settings coresponding to format. |
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85 * |
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86 * All parameters may be NULL. |
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87 * \param fmt MPlayer format to analyze. |
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88 * \param bpp [OUT] bits per pixel of that format. |
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89 * \param gl_texfmt [OUT] internal texture format that fits the |
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90 * image format, not necessarily the best for performance. |
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91 * \param gl_format [OUT] OpenGL format for this image format. |
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92 * \param gl_type [OUT] OpenGL type for this image format. |
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93 * \return 1 if format is supported by OpenGL, 0 if not. |
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94 */ |
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95 int glFindFormat(uint32_t fmt, uint32_t *bpp, GLenum *gl_texfmt, |
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96 GLenum *gl_format, GLenum *gl_type) |
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97 { |
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98 int dummy1; |
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99 GLenum dummy2; |
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100 if (bpp == NULL) bpp = &dummy1; |
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101 if (gl_texfmt == NULL) gl_texfmt = &dummy2; |
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102 if (gl_format == NULL) gl_format = &dummy2; |
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103 if (gl_type == NULL) gl_type = &dummy2; |
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104 |
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105 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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106 *gl_texfmt = 3; |
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107 switch (fmt) { |
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108 case IMGFMT_RGB24: |
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109 *gl_format = GL_RGB; |
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110 *gl_type = GL_UNSIGNED_BYTE; |
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111 break; |
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112 case IMGFMT_RGBA: |
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113 *gl_texfmt = 4; |
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114 *gl_format = GL_RGBA; |
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115 *gl_type = GL_UNSIGNED_BYTE; |
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116 break; |
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117 case IMGFMT_Y800: |
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118 case IMGFMT_Y8: |
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119 *gl_texfmt = 1; |
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120 *bpp = 8; |
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121 *gl_format = GL_LUMINANCE; |
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122 *gl_type = GL_UNSIGNED_BYTE; |
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123 break; |
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124 #ifdef GL_VERSION_1_2 |
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125 #if 0 |
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126 // we do not support palettized formats, although the format the |
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127 // swscale produces works |
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128 case IMGFMT_RGB8: |
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129 gl_format = GL_RGB; |
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130 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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131 break; |
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132 #endif |
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133 case IMGFMT_RGB15: |
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134 *gl_format = GL_RGBA; |
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135 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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136 break; |
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137 case IMGFMT_RGB16: |
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138 *gl_format = GL_RGB; |
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139 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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140 break; |
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141 #if 0 |
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142 case IMGFMT_BGR8: |
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143 // special case as red and blue have a differen number of bits. |
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144 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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145 // by nVidia drivers, and in addition would give more bits to |
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146 // blue than to red, which isn't wanted |
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147 gl_format = GL_RGB; |
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148 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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149 break; |
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150 #endif |
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151 case IMGFMT_BGR15: |
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152 *gl_format = GL_BGRA; |
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153 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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154 break; |
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155 case IMGFMT_BGR16: |
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156 *gl_format = GL_RGB; |
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157 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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158 break; |
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159 case IMGFMT_BGR24: |
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160 *gl_format = GL_BGR; |
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161 *gl_type = GL_UNSIGNED_BYTE; |
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162 break; |
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163 case IMGFMT_BGRA: |
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164 *gl_texfmt = 4; |
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165 *gl_format = GL_BGRA; |
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166 *gl_type = GL_UNSIGNED_BYTE; |
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167 break; |
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168 #endif |
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169 default: |
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170 *gl_texfmt = 4; |
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171 *gl_format = GL_RGBA; |
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172 *gl_type = GL_UNSIGNED_BYTE; |
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173 return 0; |
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174 } |
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175 #ifdef TEXTUREFORMAT_ALWAYS |
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176 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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177 #endif |
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178 return 1; |
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179 } |
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180 |
14142
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181 #ifdef GL_WIN32 |
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182 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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183 { |
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184 int new_vinfo; |
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185 HDC windc = GetDC(win); |
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186 HGLRC new_context = 0; |
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187 int keep_context = 0; |
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188 |
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189 // should only be needed when keeping context, but not doing glFinish |
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190 // can cause flickering even when we do not keep it. |
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191 glFinish(); |
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192 new_vinfo = GetPixelFormat(windc); |
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193 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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194 // we can keep the wglContext |
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195 new_context = *context; |
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196 keep_context = 1; |
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197 } else { |
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198 // create a context |
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199 new_context = wglCreateContext(windc); |
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200 if (!new_context) { |
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201 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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202 return SET_WINDOW_FAILED; |
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203 } |
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204 } |
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205 |
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206 // set context |
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207 if (!wglMakeCurrent(windc, new_context)) { |
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208 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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209 if (!keep_context) { |
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210 wglDeleteContext(new_context); |
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211 } |
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212 return SET_WINDOW_FAILED; |
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213 } |
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214 |
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215 // set new values |
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216 vo_window = win; |
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217 vo_hdc = windc; |
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218 { |
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219 RECT rect; |
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220 GetClientRect(win, &rect); |
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221 vo_dwidth = rect.right; |
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222 vo_dheight = rect.bottom; |
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223 } |
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224 if (!keep_context) { |
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225 if (*context) |
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226 wglDeleteContext(*context); |
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227 *context = new_context; |
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228 *vinfo = new_vinfo; |
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229 |
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230 // and inform that reinit is neccessary |
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231 return SET_WINDOW_REINIT; |
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232 } |
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233 return SET_WINDOW_OK; |
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234 } |
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235 |
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236 void releaseGlContext(int *vinfo, HGLRC *context) { |
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237 *vinfo = 0; |
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238 if (*context) { |
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239 wglMakeCurrent(0, 0); |
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240 wglDeleteContext(*context); |
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241 } |
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242 *context = 0; |
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243 } |
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244 #else |
13843 | 245 /** |
14269 | 246 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 247 * \param win Window whose XVisualInfo is returne. |
248 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
249 */ | |
250 static XVisualInfo *getWindowVisualInfo(Window win) { | |
251 XWindowAttributes xw_attr; | |
252 XVisualInfo vinfo_template; | |
253 int tmp; | |
254 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
255 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
256 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
257 } | |
258 | |
259 /** | |
260 * \brief Changes the window in which video is displayed. | |
261 * If possible only transfers the context to the new window, otherwise | |
262 * creates a new one, which must be initialized by the caller. | |
263 * \param vinfo Currently used visual. | |
264 * \param context Currently used context. | |
265 * \param win window that should be used for drawing. | |
266 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
267 * In case of SET_WINDOW_REINIT the context could not be transfered | |
268 * and the caller must initialize it correctly. | |
269 */ | |
270 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
271 { | |
272 XVisualInfo *new_vinfo; | |
273 GLXContext new_context = NULL; | |
274 int keep_context = 0; | |
275 | |
276 // should only be needed when keeping context, but not doing glFinish | |
277 // can cause flickering even when we do not keep it. | |
278 glFinish(); | |
279 new_vinfo = getWindowVisualInfo(win); | |
280 if (*context && *vinfo && new_vinfo && | |
281 (*vinfo)->visualid == new_vinfo->visualid) { | |
282 // we can keep the GLXContext | |
283 new_context = *context; | |
284 XFree(new_vinfo); | |
285 new_vinfo = *vinfo; | |
286 keep_context = 1; | |
287 } else { | |
288 // create a context | |
289 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
290 if (!new_context) { | |
291 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
292 XFree(new_vinfo); | |
293 return SET_WINDOW_FAILED; | |
294 } | |
295 } | |
296 | |
297 // set context | |
298 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
299 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
300 if (!keep_context) { | |
301 glXDestroyContext (mDisplay, new_context); | |
302 XFree(new_vinfo); | |
303 } | |
304 return SET_WINDOW_FAILED; | |
305 } | |
306 | |
307 // set new values | |
308 vo_window = win; | |
309 { | |
310 Window root; | |
311 int tmp; | |
312 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, | |
313 &vo_dwidth, &vo_dheight, &tmp, &tmp); | |
314 } | |
315 if (!keep_context) { | |
316 if (*context) | |
317 glXDestroyContext(mDisplay, *context); | |
318 *context = new_context; | |
319 if (*vinfo) | |
320 XFree(*vinfo); | |
321 *vinfo = new_vinfo; | |
322 | |
323 // and inform that reinit is neccessary | |
324 return SET_WINDOW_REINIT; | |
325 } | |
326 return SET_WINDOW_OK; | |
327 } | |
328 | |
329 /** | |
330 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
331 */ | |
332 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
333 if (*vinfo) | |
334 XFree(*vinfo); | |
335 *vinfo = NULL; | |
336 if (*context) | |
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337 { |
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338 glFinish(); |
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339 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 340 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
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341 } |
13843 | 342 *context = 0; |
343 } | |
344 #endif | |
345 |