Mercurial > mplayer.hg
annotate libvo/vo_direct3d.c @ 28691:bd49d53e0cdb
cosmetics: Use $() instead of ``, the former can be nested more easily.
author | diego |
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date | Tue, 24 Feb 2009 22:57:55 +0000 |
parents | 4172d83194f2 |
children | 517a800e940e |
rev | line source |
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27921 | 1 /* |
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> | |
3 * | |
4 * This file is part of MPlayer. | |
5 * | |
6 * MPlayer is free software; you can redistribute it and/or modify | |
7 * it under the terms of the GNU General Public License as published by | |
8 * the Free Software Foundation; either version 2 of the License, or | |
9 * (at your option) any later version. | |
10 * | |
11 * MPlayer is distributed in the hope that it will be useful, | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 * GNU General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU General Public License along | |
17 * with MPlayer; if not, write to the Free Software Foundation, Inc., | |
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | |
19 */ | |
20 | |
21 #include <windows.h> | |
22 #include <errno.h> | |
23 #include <stdio.h> | |
24 #include <d3d9.h> | |
25 #include "config.h" | |
26 #include "video_out.h" | |
27 #include "video_out_internal.h" | |
28 #include "fastmemcpy.h" | |
29 #include "mp_msg.h" | |
30 #include "aspect.h" | |
31 #include "w32_common.h" | |
27937 | 32 #include "libavutil/common.h" |
28084 | 33 #include "font_load.h" |
34 #include "sub.h" | |
27921 | 35 |
36 static const vo_info_t info = | |
37 { | |
38 "Direct3D 9 Renderer", | |
39 "direct3d", | |
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", | |
41 "" | |
42 }; | |
43 | |
44 /* | |
45 * Link essential libvo functions: preinit, config, control, draw_frame, | |
46 * draw_slice, draw_osd, flip_page, check_events, uninit and | |
47 * the structure info. | |
48 */ | |
49 const LIBVO_EXTERN(direct3d) | |
50 | |
51 | |
27928 | 52 /* Global variables "priv" structure. I try to keep their count low. |
27921 | 53 */ |
27928 | 54 static struct global_priv { |
55 int is_paused; /**< 1 = Movie is paused, | |
56 0 = Movie is not paused */ | |
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57 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect |
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58 0 = (default) Don't clear it */ |
28418 | 59 D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ |
27928 | 60 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed |
61 in fullscreen */ | |
62 RECT fs_panscan_rect; /**< PanScan source surface cropping in | |
63 fullscreen */ | |
64 int src_width; /**< Source (movie) width */ | |
65 int src_height; /**< Source (movie) heigth */ | |
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66 int border_x; /**< horizontal border value for OSD */ |
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67 int border_y; /**< vertical border value for OSD */ |
27921 | 68 |
27928 | 69 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on |
70 the movie's codec) */ | |
71 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. | |
72 Usually XRGB */ | |
73 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ | |
74 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ | |
75 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer | |
76 renders inside it. Uses colorspace | |
77 priv->movie_src_fmt */ | |
28084 | 78 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ |
79 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory | |
80 cannot lock a normal texture. Uses RGBA */ | |
27928 | 81 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to |
82 display next frame) */ | |
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83 int cur_backbuf_width; /**< Current backbuffer width */ |
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84 int cur_backbuf_height; /**< Current backbuffer height */ |
28084 | 85 int is_osd_populated; /**< 1 = OSD texture has something to display, |
86 0 = OSD texture is clear */ | |
87 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 | |
88 0 = texture sizes can be anything */ | |
89 int device_caps_square_only; /**< 1 = textures have to be square | |
90 0 = textures do not have to be square */ | |
91 int device_texture_sys; /**< 1 = device can texture from system memory | |
92 0 = device requires shadow */ | |
93 int max_texture_width; /**< from the device capabilities */ | |
94 int max_texture_height; /**< from the device capabilities */ | |
95 int osd_width; /**< current width of the OSD */ | |
96 int osd_height; /**< current height of the OSD */ | |
97 int osd_texture_width; /**< current width of the OSD texture */ | |
98 int osd_texture_height; /**< current height of the OSD texture */ | |
27928 | 99 } *priv; |
100 | |
101 typedef struct { | |
102 const unsigned int mplayer_fmt; /**< Given by MPlayer */ | |
103 const D3DFORMAT fourcc; /**< Required by D3D's test function */ | |
104 } struct_fmt_table; | |
27921 | 105 |
106 /* Map table from reported MPlayer format to the required | |
27928 | 107 fourcc. This is needed to perform the format query. */ |
27921 | 108 |
27928 | 109 static const struct_fmt_table fmt_table[] = { |
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110 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, |
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111 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, |
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112 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, |
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113 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, |
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114 {IMGFMT_YUY2, D3DFMT_YUY2}, |
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115 {IMGFMT_UYVY, D3DFMT_UYVY}, |
28006 | 116 {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, |
117 {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, | |
118 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested | |
119 {IMGFMT_BGR16, D3DFMT_R5G6B5}, | |
120 {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, | |
121 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested | |
27921 | 122 }; |
123 | |
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124 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) |
27921 | 125 |
28084 | 126 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) |
127 | |
128 typedef struct { | |
129 float x, y, z; /* Position of vertex in 3D space */ | |
130 float tu, tv; /* Texture coordinates */ | |
131 } struct_vertex; | |
132 | |
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133 typedef enum back_buffer_action { |
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134 BACKBUFFER_CREATE, |
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135 BACKBUFFER_RESET |
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136 } back_buffer_action_e; |
27921 | 137 /**************************************************************************** |
138 * * | |
139 * * | |
140 * * | |
141 * Direct3D specific implementation functions * | |
142 * * | |
143 * * | |
144 * * | |
145 ****************************************************************************/ | |
146 | |
147 /** @brief Calculate scaled fullscreen movie rectangle with | |
148 * preserved aspect ratio. | |
149 */ | |
27928 | 150 static void calc_fs_rect(void) |
27921 | 151 { |
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152 struct vo_rect src_rect; |
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153 struct vo_rect dst_rect; |
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154 struct vo_rect borders; |
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155 calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL); |
27921 | 156 |
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157 priv->fs_movie_rect.left = dst_rect.left; |
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158 priv->fs_movie_rect.right = dst_rect.right; |
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159 priv->fs_movie_rect.top = dst_rect.top; |
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160 priv->fs_movie_rect.bottom = dst_rect.bottom; |
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161 priv->fs_panscan_rect.left = src_rect.left; |
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162 priv->fs_panscan_rect.right = src_rect.right; |
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163 priv->fs_panscan_rect.top = src_rect.top; |
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164 priv->fs_panscan_rect.bottom = src_rect.bottom; |
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165 priv->border_x = borders.left; |
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166 priv->border_y = borders.top; |
27921 | 167 |
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168 mp_msg(MSGT_VO, MSGL_V, |
28433 | 169 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", |
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170 priv->fs_movie_rect.top, priv->fs_movie_rect.left, |
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171 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); |
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172 |
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173 /* The backbuffer should be cleared before next StretchRect. This is |
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174 * necessary because our new draw area could be smaller than the |
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175 * previous one used by StretchRect and without it, leftovers from the |
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176 * previous frame will be left. */ |
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177 priv->is_clear_needed = 1; |
27921 | 178 } |
179 | |
28026 | 180 /** @brief Destroy D3D Offscreen and Backbuffer surfaces. |
27921 | 181 */ |
28026 | 182 static void destroy_d3d_surfaces(void) |
27921 | 183 { |
28433 | 184 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); |
28026 | 185 /* Let's destroy the old (if any) D3D Surfaces */ |
27921 | 186 |
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187 if (priv->locked_rect.pBits) |
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188 IDirect3DSurface9_UnlockRect(priv->d3d_surface); |
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189 priv->locked_rect.pBits = NULL; |
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190 |
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191 if (priv->d3d_surface) |
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192 IDirect3DSurface9_Release(priv->d3d_surface); |
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193 priv->d3d_surface = NULL; |
27921 | 194 |
28084 | 195 /* kill the OSD texture and its shadow copy */ |
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196 if (priv->d3d_texture_osd) |
28084 | 197 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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198 priv->d3d_texture_osd = NULL; |
28084 | 199 |
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200 if (priv->d3d_texture_system) |
28084 | 201 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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202 priv->d3d_texture_system = NULL; |
28084 | 203 |
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204 if (priv->d3d_backbuf) |
28026 | 205 IDirect3DSurface9_Release(priv->d3d_backbuf); |
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206 priv->d3d_backbuf = NULL; |
28026 | 207 } |
208 | |
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209 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each |
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210 * surface is created only if it's not already present. |
28026 | 211 * @return 1 on success, 0 on failure |
212 */ | |
213 static int create_d3d_surfaces(void) | |
214 { | |
28084 | 215 int osd_width = vo_dwidth, osd_height = vo_dheight; |
216 int tex_width = osd_width, tex_height = osd_height; | |
28433 | 217 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); |
28026 | 218 |
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219 if (!priv->d3d_surface && |
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220 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( |
28026 | 221 priv->d3d_device, priv->src_width, priv->src_height, |
222 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { | |
223 mp_msg(MSGT_VO, MSGL_ERR, | |
28433 | 224 "<vo_direct3d>Allocating offscreen surface failed.\n"); |
28026 | 225 return 0; |
226 } | |
227 | |
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228 if (!priv->d3d_backbuf && |
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229 FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, |
28026 | 230 D3DBACKBUFFER_TYPE_MONO, |
28029 | 231 &priv->d3d_backbuf))) { |
28433 | 232 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); |
28026 | 233 return 0; |
27921 | 234 } |
235 | |
28084 | 236 /* calculate the best size for the OSD depending on the factors from the device */ |
237 if (priv->device_caps_power2_only) { | |
238 tex_width = 1; | |
239 tex_height = 1; | |
240 while (tex_width < osd_width ) tex_width <<= 1; | |
241 while (tex_height < osd_height) tex_height <<= 1; | |
242 } | |
243 if (priv->device_caps_square_only) | |
244 /* device only supports square textures */ | |
245 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height; | |
246 // better round up to a multiple of 16 | |
247 tex_width = (tex_width + 15) & ~15; | |
248 tex_height = (tex_height + 15) & ~15; | |
249 | |
250 // make sure we respect the size limits without breaking aspect or pow2-requirements | |
251 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) { | |
28418 | 252 osd_width >>= 1; |
253 osd_height >>= 1; | |
254 tex_width >>= 1; | |
255 tex_height >>= 1; | |
28084 | 256 } |
257 | |
258 priv->osd_width = osd_width; | |
259 priv->osd_height = osd_height; | |
260 priv->osd_texture_width = tex_width; | |
261 priv->osd_texture_height = tex_height; | |
262 | |
28433 | 263 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n", |
28084 | 264 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height); |
265 | |
266 /* create OSD */ | |
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267 if (!priv->d3d_texture_system && |
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268 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 269 priv->osd_texture_width, |
270 priv->osd_texture_height, | |
271 1, | |
272 D3DUSAGE_DYNAMIC, | |
273 D3DFMT_A8L8, | |
274 D3DPOOL_SYSTEMMEM, | |
275 &priv->d3d_texture_system, | |
276 NULL))) { | |
277 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 278 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n"); |
28084 | 279 return 0; |
280 } | |
281 | |
282 if (!priv->device_texture_sys) { | |
283 /* only create if we need a shadow version on the external device */ | |
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284 if (!priv->d3d_texture_osd && |
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285 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 286 priv->osd_texture_width, |
287 priv->osd_texture_height, | |
288 1, | |
289 D3DUSAGE_DYNAMIC, | |
290 D3DFMT_A8L8, | |
291 D3DPOOL_DEFAULT, | |
292 &priv->d3d_texture_osd, | |
293 NULL))) { | |
294 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 295 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n"); |
28084 | 296 return 0; |
297 } | |
298 } | |
299 | |
300 /* setup default renderstate */ | |
301 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); | |
302 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
303 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); | |
304 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); | |
305 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); | |
306 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | |
307 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | |
308 | |
28026 | 309 return 1; |
27921 | 310 } |
311 | |
28026 | 312 /** @brief Fill D3D Presentation parameters |
313 */ | |
314 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params) | |
315 { | |
316 /* Prepare Direct3D initialization parameters. */ | |
317 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); | |
318 present_params->Windowed = TRUE; | |
319 present_params->SwapEffect = D3DSWAPEFFECT_COPY; | |
320 present_params->Flags = D3DPRESENTFLAG_VIDEO; | |
321 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */ | |
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322 present_params->BackBufferWidth = priv->cur_backbuf_width; |
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323 present_params->BackBufferHeight = priv->cur_backbuf_height; |
28026 | 324 present_params->MultiSampleType = D3DMULTISAMPLE_NONE; |
325 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |
326 present_params->BackBufferFormat = priv->desktop_fmt; | |
327 present_params->BackBufferCount = 1; | |
328 present_params->EnableAutoDepthStencil = FALSE; | |
329 } | |
27921 | 330 |
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331 |
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332 /** @brief Create a new backbuffer. Create or Reset the D3D |
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333 * device. |
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334 * @return 1 on success, 0 on failure |
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335 */ |
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336 static int change_d3d_backbuffer(back_buffer_action_e action) |
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337 { |
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338 D3DPRESENT_PARAMETERS present_params; |
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339 |
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340 destroy_d3d_surfaces(); |
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341 |
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342 /* Grow the backbuffer in the required dimension. */ |
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343 if (vo_dwidth > priv->cur_backbuf_width) |
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344 priv->cur_backbuf_width = vo_dwidth; |
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345 |
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346 if (vo_dheight > priv->cur_backbuf_height) |
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347 priv->cur_backbuf_height = vo_dheight; |
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348 |
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349 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams |
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350 * will use them, so we can reset the device. |
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351 */ |
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352 fill_d3d_presentparams(&present_params); |
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353 |
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354 /* vo_w32_window is w32_common variable. It's a handle to the window. */ |
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355 if (action == BACKBUFFER_CREATE && |
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356 FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, |
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357 D3DADAPTER_DEFAULT, |
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358 D3DDEVTYPE_HAL, vo_w32_window, |
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359 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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360 &present_params, &priv->d3d_device))) { |
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361 mp_msg(MSGT_VO, MSGL_V, |
28433 | 362 "<vo_direct3d>Creating Direct3D device failed.\n"); |
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363 return 0; |
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364 } |
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365 |
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366 if (action == BACKBUFFER_RESET && |
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367 FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { |
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368 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 369 "<vo_direct3d>Reseting Direct3D device failed.\n"); |
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370 return 0; |
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371 } |
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372 |
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373 mp_msg(MSGT_VO, MSGL_V, |
28433 | 374 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", |
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375 present_params.BackBufferWidth, present_params.BackBufferHeight, |
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376 vo_dwidth, vo_dheight); |
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377 |
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378 return 1; |
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379 } |
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380 |
28026 | 381 /** @brief Configure initial Direct3D context. The first |
382 * function called to initialize the D3D context. | |
27921 | 383 * @return 1 on success, 0 on failure |
384 */ | |
28026 | 385 static int configure_d3d(void) |
27921 | 386 { |
27928 | 387 D3DDISPLAYMODE disp_mode; |
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388 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
27921 | 389 |
28433 | 390 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n"); |
27921 | 391 |
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392 destroy_d3d_surfaces(); |
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393 |
27921 | 394 /* Get the current desktop display mode, so we can set up a back buffer |
395 * of the same format. */ | |
27928 | 396 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
397 D3DADAPTER_DEFAULT, | |
398 &disp_mode))) { | |
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399 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 400 "<vo_direct3d>Reading adapter display mode failed.\n"); |
27921 | 401 return 0; |
402 } | |
403 | |
404 /* Write current Desktop's colorspace format in the global storage. */ | |
27928 | 405 priv->desktop_fmt = disp_mode.Format; |
27921 | 406 |
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407 if (!change_d3d_backbuffer(BACKBUFFER_CREATE)) |
27921 | 408 return 0; |
409 | |
28026 | 410 if (!create_d3d_surfaces()) |
411 return 0; | |
412 | |
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413 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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414 &vp))) { |
28433 | 415 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 416 return 0; |
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417 } |
27921 | 418 |
28026 | 419 calc_fs_rect(); |
420 | |
421 return 1; | |
422 } | |
423 | |
424 /** @brief Reconfigure the whole Direct3D. Called only | |
425 * when the video adapter becomes uncooperative. | |
426 * @return 1 on success, 0 on failure | |
427 */ | |
428 static int reconfigure_d3d(void) | |
429 { | |
28433 | 430 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); |
28026 | 431 |
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432 /* Destroy the offscreen, OSD and backbuffer surfaces */ |
28026 | 433 destroy_d3d_surfaces(); |
434 | |
435 /* Destroy the D3D Device */ | |
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436 if (priv->d3d_device) |
28026 | 437 IDirect3DDevice9_Release(priv->d3d_device); |
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438 priv->d3d_device = NULL; |
28026 | 439 |
440 /* Stop the whole Direct3D */ | |
441 IDirect3D9_Release(priv->d3d_handle); | |
442 | |
443 /* Initialize Direct3D from the beginning */ | |
444 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION); | |
445 if (!priv->d3d_handle) { | |
28433 | 446 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
28416 | 447 return 0; |
28026 | 448 } |
449 | |
450 /* Configure Direct3D */ | |
451 if (!configure_d3d()) | |
452 return 0; | |
453 | |
454 return 1; | |
455 } | |
456 | |
457 /** @brief Resize Direct3D context on window resize. | |
458 * @return 1 on success, 0 on failure | |
459 */ | |
460 static int resize_d3d(void) | |
461 { | |
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462 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
28026 | 463 |
28433 | 464 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); |
28026 | 465 |
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466 /* Make sure that backbuffer is large enough to accomodate the new |
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467 viewport dimensions. Grow it if necessary. */ |
28026 | 468 |
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469 if (vo_dwidth > priv->cur_backbuf_width || |
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470 vo_dheight > priv->cur_backbuf_height) { |
28417 | 471 if (!change_d3d_backbuffer(BACKBUFFER_RESET)) |
472 return 0; | |
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473 } |
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474 |
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475 /* Destroy the OSD textures. They should always match the new dimensions |
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476 * of the onscreen window, so on each resize we need new OSD dimensions. |
28026 | 477 */ |
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478 |
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479 if (priv->d3d_texture_osd) |
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480 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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481 priv->d3d_texture_osd = NULL; |
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482 |
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483 if (priv->d3d_texture_system) |
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484 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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485 priv->d3d_texture_system = NULL; |
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486 |
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487 |
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488 /* Recreate the OSD. The function will observe that the offscreen plain |
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489 * surface and the backbuffer are not destroyed and will skip their creation, |
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490 * effectively recreating only the OSD. |
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491 */ |
27921 | 492 |
28026 | 493 if (!create_d3d_surfaces()) |
27921 | 494 return 0; |
28026 | 495 |
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496 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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497 &vp))) { |
28433 | 498 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 499 return 0; |
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500 } |
27921 | 501 |
27937 | 502 calc_fs_rect(); |
27921 | 503 |
28084 | 504 #ifdef CONFIG_FREETYPE |
505 // font needs to be adjusted | |
506 force_load_font = 1; | |
507 #endif | |
508 // OSD needs to be drawn fresh for new size | |
509 vo_osd_changed(OSDTYPE_OSD); | |
510 | |
27921 | 511 return 1; |
512 } | |
513 | |
514 /** @brief Uninitialize Direct3D and close the window. | |
515 */ | |
27928 | 516 static void uninit_d3d(void) |
27921 | 517 { |
28433 | 518 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); |
27921 | 519 |
28026 | 520 destroy_d3d_surfaces(); |
521 | |
522 /* Destroy the D3D Device */ | |
28086 | 523 if (priv->d3d_device) |
28026 | 524 IDirect3DDevice9_Release(priv->d3d_device); |
28086 | 525 priv->d3d_device = NULL; |
27921 | 526 |
527 /* Stop the whole D3D. */ | |
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528 if (priv->d3d_handle) { |
28433 | 529 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); |
27928 | 530 IDirect3D9_Release(priv->d3d_handle); |
27921 | 531 } |
28087 | 532 priv->d3d_handle = NULL; |
27921 | 533 } |
534 | |
535 /** @brief Render a frame on the screen. | |
536 * @param mpi mpi structure with the decoded frame inside | |
537 * @return VO_TRUE on success, VO_ERROR on failure | |
538 */ | |
27928 | 539 static uint32_t render_d3d_frame(mp_image_t *mpi) |
27921 | 540 { |
541 /* Uncomment when direct rendering is implemented. | |
542 * if (mpi->flags & MP_IMGFLAG_DIRECT) ... | |
543 */ | |
544 | |
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545 /* If the D3D device is uncooperative (not initialized), return success. |
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546 The device will be probed for reinitialization in the next flip_page() */ |
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547 if (!priv->d3d_device) |
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548 return VO_TRUE; |
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549 |
27921 | 550 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) |
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551 goto skip_upload; |
27921 | 552 |
27928 | 553 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ |
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554 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); |
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555 goto skip_upload; |
27921 | 556 } |
557 | |
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558 /* If we're here, then we should lock the rect and copy a packed frame */ |
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559 if (!priv->locked_rect.pBits) { |
27970 | 560 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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561 &priv->locked_rect, NULL, 0))) { |
28433 | 562 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); |
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563 return VO_ERROR; |
27970 | 564 } |
27969
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565 } |
27921 | 566 |
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567 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], |
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568 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); |
27921 | 569 |
27969
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570 skip_upload: |
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571 /* This unlock is used for both slice_draw path and render_d3d_frame path. */ |
27928 | 572 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { |
28433 | 573 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n"); |
27921 | 574 return VO_ERROR; |
575 } | |
27969
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576 priv->locked_rect.pBits = NULL; |
27921 | 577 |
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578 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { |
28433 | 579 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); |
27970 | 580 return VO_ERROR; |
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581 } |
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582 |
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583 if (priv->is_clear_needed) { |
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584 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, |
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585 D3DCLEAR_TARGET, 0, 0, 0); |
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586 priv->is_clear_needed = 0; |
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587 } |
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588 |
27928 | 589 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, |
590 priv->d3d_surface, | |
27937 | 591 &priv->fs_panscan_rect, |
27928 | 592 priv->d3d_backbuf, |
27937 | 593 &priv->fs_movie_rect, |
27928 | 594 D3DTEXF_LINEAR))) { |
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595 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 596 "<vo_direct3d>Copying frame to the backbuffer failed.\n"); |
27921 | 597 return VO_ERROR; |
598 } | |
599 | |
27928 | 600 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { |
28433 | 601 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n"); |
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602 return VO_ERROR; |
27921 | 603 } |
604 | |
605 return VO_TRUE; | |
606 } | |
607 | |
608 | |
609 /** @brief Query if movie colorspace is supported by the HW. | |
610 * @return 0 on failure, device capabilities (not probed | |
611 * currently) on success. | |
612 */ | |
27928 | 613 static int query_format(uint32_t movie_fmt) |
27921 | 614 { |
615 int i; | |
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616 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { |
27928 | 617 if (fmt_table[i].mplayer_fmt == movie_fmt) { |
27921 | 618 /* Test conversion from Movie colorspace to |
619 * display's target colorspace. */ | |
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620 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, |
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621 D3DADAPTER_DEFAULT, |
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622 D3DDEVTYPE_HAL, |
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623 fmt_table[i].fourcc, |
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624 priv->desktop_fmt))) { |
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625 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", |
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626 vo_format_name(fmt_table[i].mplayer_fmt)); |
27928 | 627 return 0; |
628 } | |
27921 | 629 |
27928 | 630 priv->movie_src_fmt = fmt_table[i].fourcc; |
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631 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", |
27928 | 632 vo_format_name(fmt_table[i].mplayer_fmt)); |
27921 | 633 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
28084 | 634 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); |
27921 | 635 |
636 } | |
637 } | |
638 | |
639 return 0; | |
640 } | |
641 | |
642 /**************************************************************************** | |
643 * * | |
644 * * | |
645 * * | |
646 * libvo Control / Callback functions * | |
647 * * | |
648 * * | |
649 * * | |
650 ****************************************************************************/ | |
651 | |
652 | |
653 | |
654 | |
655 /** @brief libvo Callback: Preinitialize the video card. | |
656 * Preinit the hardware just enough to be queried about | |
657 * supported formats. | |
658 * | |
659 * @return 0 on success, -1 on failure | |
660 */ | |
27928 | 661 |
27921 | 662 static int preinit(const char *arg) |
663 { | |
27928 | 664 D3DDISPLAYMODE disp_mode; |
28084 | 665 D3DCAPS9 disp_caps; |
666 DWORD texture_caps; | |
667 DWORD dev_caps; | |
27928 | 668 |
27921 | 669 /* Set to zero all global variables. */ |
28027 | 670 priv = calloc(1, sizeof(struct global_priv)); |
27928 | 671 if (!priv) { |
28433 | 672 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n"); |
27928 | 673 return -1; |
674 } | |
27921 | 675 |
676 /* FIXME | |
677 > Please use subopt-helper.h for this, see vo_gl.c:preinit for | |
678 > an example of how to use it. | |
679 */ | |
680 | |
27928 | 681 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION); |
682 if (!priv->d3d_handle) { | |
28433 | 683 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
27921 | 684 return -1; |
685 } | |
686 | |
27928 | 687 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
688 D3DADAPTER_DEFAULT, | |
689 &disp_mode))) { | |
28433 | 690 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n"); |
27921 | 691 return -1; |
692 } | |
693 | |
27928 | 694 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ |
695 priv->desktop_fmt = disp_mode.Format; | |
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696 priv->cur_backbuf_width = disp_mode.Width; |
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697 priv->cur_backbuf_height = disp_mode.Height; |
27921 | 698 |
28433 | 699 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", |
27928 | 700 disp_mode.Width, disp_mode.Height); |
27921 | 701 |
28084 | 702 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, |
703 D3DADAPTER_DEFAULT, | |
704 D3DDEVTYPE_HAL, | |
705 &disp_caps))) { | |
28433 | 706 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n"); |
28084 | 707 return -1; |
708 } | |
709 | |
710 /* Store relevant information reguarding caps of device */ | |
711 texture_caps = disp_caps.TextureCaps; | |
712 dev_caps = disp_caps.DevCaps; | |
713 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && | |
714 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); | |
715 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; | |
716 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; | |
717 priv->max_texture_width = disp_caps.MaxTextureWidth; | |
718 priv->max_texture_height = disp_caps.MaxTextureHeight; | |
719 | |
720 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" | |
721 "<vo_direct3d>device_texture_sys %d\n" | |
722 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", | |
723 priv->device_caps_power2_only, priv->device_caps_square_only, | |
724 priv->device_texture_sys, priv->max_texture_width, | |
725 priv->max_texture_height); | |
726 | |
27921 | 727 /* w32_common framework call. Configures window on the screen, gets |
728 * fullscreen dimensions and does other useful stuff. | |
729 */ | |
27928 | 730 if (!vo_w32_init()) { |
28433 | 731 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n"); |
27921 | 732 return -1; |
733 } | |
734 | |
735 return 0; | |
736 } | |
737 | |
738 | |
739 | |
740 /** @brief libvo Callback: Handle control requests. | |
741 * @return VO_TRUE on success, VO_NOTIMPL when not implemented | |
742 */ | |
743 static int control(uint32_t request, void *data, ...) | |
744 { | |
27928 | 745 switch (request) { |
27921 | 746 case VOCTRL_QUERY_FORMAT: |
27928 | 747 return query_format(*(uint32_t*) data); |
27921 | 748 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ |
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749 mp_msg(MSGT_VO, MSGL_V, |
28433 | 750 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n"); |
27921 | 751 return VO_NOTIMPL; |
752 case VOCTRL_DRAW_IMAGE: | |
27928 | 753 return render_d3d_frame(data); |
27921 | 754 case VOCTRL_FULLSCREEN: |
755 vo_w32_fullscreen(); | |
28026 | 756 resize_d3d(); |
27921 | 757 return VO_TRUE; |
758 case VOCTRL_RESET: | |
759 return VO_NOTIMPL; | |
760 case VOCTRL_PAUSE: | |
27928 | 761 priv->is_paused = 1; |
27921 | 762 return VO_TRUE; |
763 case VOCTRL_RESUME: | |
27928 | 764 priv->is_paused = 0; |
27921 | 765 return VO_TRUE; |
766 case VOCTRL_GUISUPPORT: | |
767 return VO_NOTIMPL; | |
768 case VOCTRL_SET_EQUALIZER: | |
769 return VO_NOTIMPL; | |
770 case VOCTRL_GET_EQUALIZER: | |
771 return VO_NOTIMPL; | |
772 case VOCTRL_ONTOP: | |
773 vo_w32_ontop(); | |
774 return VO_TRUE; | |
775 case VOCTRL_BORDER: | |
776 vo_w32_border(); | |
28026 | 777 resize_d3d(); |
27921 | 778 return VO_TRUE; |
779 case VOCTRL_UPDATE_SCREENINFO: | |
780 w32_update_xinerama_info(); | |
781 return VO_TRUE; | |
782 case VOCTRL_SET_PANSCAN: | |
28027 | 783 calc_fs_rect(); |
27921 | 784 return VO_TRUE; |
785 case VOCTRL_GET_PANSCAN: | |
786 return VO_TRUE; | |
787 } | |
788 return VO_FALSE; | |
789 } | |
790 | |
791 /** @brief libvo Callback: Configre the Direct3D adapter. | |
792 * @param width Movie source width | |
793 * @param height Movie source height | |
794 * @param d_width Screen (destination) width | |
795 * @param d_height Screen (destination) height | |
796 * @param options Options bitmap | |
797 * @param title Window title | |
798 * @param format Movie colorspace format (using MPlayer's | |
799 * defines, e.g. IMGFMT_YUY2) | |
800 * @return 0 on success, VO_ERROR on failure | |
801 */ | |
802 static int config(uint32_t width, uint32_t height, uint32_t d_width, | |
803 uint32_t d_height, uint32_t options, char *title, | |
804 uint32_t format) | |
805 { | |
27928 | 806 |
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807 priv->src_width = width; |
27928 | 808 priv->src_height = height; |
27921 | 809 |
810 /* w32_common framework call. Creates window on the screen with | |
811 * the given coordinates. | |
812 */ | |
27928 | 813 if (!vo_w32_config(d_width, d_height, options)) { |
28433 | 814 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n"); |
27921 | 815 return VO_ERROR; |
816 } | |
817 | |
28026 | 818 /* "config" may be called several times, so if this is not the first |
819 * call, we should destroy Direct3D adapter and surfaces before | |
820 * calling configure_d3d, which will create them again. | |
821 */ | |
822 | |
823 destroy_d3d_surfaces(); | |
824 | |
825 /* Destroy the D3D Device */ | |
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826 if (priv->d3d_device) |
28026 | 827 IDirect3DDevice9_Release(priv->d3d_device); |
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828 priv->d3d_device = NULL; |
28026 | 829 |
830 if (!configure_d3d()) | |
27966 | 831 return VO_ERROR; |
832 | |
27921 | 833 return 0; /* Success */ |
834 } | |
835 | |
836 /** @brief libvo Callback: Flip next already drawn frame on the | |
837 * screen. | |
838 */ | |
839 static void flip_page(void) | |
840 { | |
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841 RECT rect = {0, 0, vo_dwidth, vo_dheight}; |
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842 if (!priv->d3d_device || |
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843 FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { |
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844 mp_msg(MSGT_VO, MSGL_V, |
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845 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); |
27928 | 846 if (!reconfigure_d3d()) { |
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847 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n"); |
27921 | 848 return; |
849 } | |
850 else | |
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851 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); |
27921 | 852 } |
853 } | |
854 | |
855 /** @brief libvo Callback: Uninitializes all pointers and closes | |
856 * all D3D related stuff, | |
857 */ | |
858 static void uninit(void) | |
859 { | |
28433 | 860 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n"); |
27921 | 861 |
27928 | 862 uninit_d3d(); |
27921 | 863 vo_w32_uninit(); /* w32_common framework call */ |
28027 | 864 free(priv); |
27928 | 865 priv = NULL; |
27921 | 866 } |
867 | |
868 /** @brief libvo Callback: Handles video window events. | |
869 */ | |
870 static void check_events(void) | |
871 { | |
872 int flags; | |
873 /* w32_common framework call. Handles video window events. | |
874 * Updates global libvo's vo_dwidth/vo_dheight upon resize | |
875 * with the new window width/height. | |
876 */ | |
877 flags = vo_w32_check_events(); | |
878 if (flags & VO_EVENT_RESIZE) | |
28026 | 879 resize_d3d(); |
27921 | 880 |
27928 | 881 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) |
27921 | 882 flip_page(); |
883 } | |
884 | |
885 /** @brief libvo Callback: Draw slice | |
886 * @return 0 on success | |
887 */ | |
888 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) | |
889 { | |
27971 | 890 char *my_src; /**< Pointer to the source image */ |
891 char *dst; /**< Pointer to the destination image */ | |
892 int uv_stride; /**< Stride of the U/V planes */ | |
27921 | 893 |
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894 /* If the D3D device is uncooperative (not initialized), return success. |
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895 The device will be probed for reinitialization in the next flip_page() */ |
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896 if (!priv->d3d_device) |
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897 return 0; |
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898 |
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899 /* Lock the offscreen surface if it's not already locked. */ |
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900 if (!priv->locked_rect.pBits) { |
27970 | 901 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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902 &priv->locked_rect, NULL, 0))) { |
28433 | 903 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n"); |
27970 | 904 return VO_FALSE; |
905 } | |
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906 } |
27921 | 907 |
27971 | 908 uv_stride = priv->locked_rect.Pitch / 2; |
27921 | 909 |
910 /* Copy Y */ | |
27971 | 911 dst = priv->locked_rect.pBits; |
912 dst = dst + priv->locked_rect.Pitch * y + x; | |
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913 my_src = src[0]; |
27971 | 914 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); |
27921 | 915 |
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916 w /= 2; |
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917 h /= 2; |
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918 x /= 2; |
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919 y /= 2; |
27921 | 920 |
921 /* Copy U */ | |
27971 | 922 dst = priv->locked_rect.pBits; |
923 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
924 + uv_stride * y + x; | |
27928 | 925 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
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926 my_src = src[2]; |
27921 | 927 else |
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928 my_src = src[1]; |
27921 | 929 |
27971 | 930 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); |
27921 | 931 |
932 /* Copy V */ | |
27971 | 933 dst = priv->locked_rect.pBits; |
934 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
935 + uv_stride * (priv->src_height / 2) + uv_stride * y + x; | |
27928 | 936 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
27971 | 937 my_src=src[1]; |
27921 | 938 else |
27971 | 939 my_src=src[2]; |
27921 | 940 |
27971 | 941 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); |
27921 | 942 |
943 return 0; /* Success */ | |
944 } | |
945 | |
946 /** @brief libvo Callback: Unused function | |
947 */ | |
948 static int draw_frame(uint8_t *src[]) | |
949 { | |
28433 | 950 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n"); |
27921 | 951 return VO_FALSE; |
952 } | |
28084 | 953 |
954 /** @brief Maps MPlayer alpha to D3D | |
955 * 0x0 -> transparent and discarded by alpha test | |
956 * 0x1 -> 0xFF to become opaque | |
957 * other alpha values are inverted +1 (2 = -2) | |
958 * These values are then inverted again with | |
959 the texture filter D3DBLEND_INVSRCALPHA | |
960 */ | |
961 void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca, | |
962 int srcstride, unsigned char* dstbase, int dststride) | |
963 { | |
964 int y; | |
965 for (y = 0; y < h; y++) { | |
966 unsigned short *dst = (unsigned short*)dstbase; | |
967 int x; | |
968 for (x = 0; x < w; x++) { | |
969 dst[x] = (-srca[x] << 8) | src[x]; | |
970 } | |
971 src += srcstride; | |
972 srca += srcstride; | |
973 dstbase += dststride; | |
974 } | |
975 } | |
976 | |
977 /** @brief Callback function to render the OSD to the texture | |
978 */ | |
979 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, | |
980 unsigned char *srca, int stride) | |
981 { | |
982 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
983 to copy MPlayer's frame inside it.*/ | |
984 | |
985 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
986 &locked_rect, NULL, 0))) { | |
28433 | 987 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 988 return; |
989 } | |
990 | |
991 vo_draw_alpha_l8a8(w, h, src, srca, stride, | |
992 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch); | |
993 | |
994 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
995 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 996 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 997 return; |
998 } | |
999 | |
1000 priv->is_osd_populated = 1; | |
1001 } | |
1002 | |
1003 /** @brief libvo Callback: Draw OSD/Subtitles, | |
1004 */ | |
1005 static void draw_osd(void) | |
1006 { | |
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1007 // we can not render OSD if we lost the device e.g. because it was uncooperative |
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1008 if (!priv->d3d_device) |
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1009 return; |
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1010 |
28084 | 1011 if (vo_osd_changed(0)) { |
1012 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1013 to copy MPlayer's frame inside it.*/ | |
1014 | |
1015 /* clear the OSD */ | |
1016 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1017 &locked_rect, NULL, 0))) { | |
28433 | 1018 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1019 return; |
1020 } | |
1021 | |
1022 /* clear the whole texture to avoid issues due to interpolation */ | |
1023 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height); | |
1024 | |
1025 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1026 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1027 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1028 return; |
1029 } | |
1030 | |
1031 priv->is_osd_populated = 0; | |
1032 /* required for if subs are in the boarder region */ | |
1033 priv->is_clear_needed = 1; | |
1034 | |
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1035 vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y, |
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1036 priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha); |
28084 | 1037 |
1038 if (!priv->device_texture_sys) | |
1039 { | |
1040 /* only DMA to the shadow if its required */ | |
1041 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, | |
1042 (IDirect3DBaseTexture9 *)priv->d3d_texture_system, | |
1043 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { | |
28433 | 1044 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n"); |
28084 | 1045 return; |
1046 } | |
1047 } | |
1048 } | |
1049 | |
1050 /* update OSD */ | |
1051 | |
1052 if (priv->is_osd_populated) { | |
1053 | |
1054 struct_vertex osd_quad_vb[] = { | |
1055 {-1.0f, 1.0f, 0.0f, 0, 0 }, | |
1056 { 1.0f, 1.0f, 0.0f, 1, 0 }, | |
1057 {-1.0f,-1.0f, 0.0f, 0, 1 }, | |
1058 { 1.0f,-1.0f, 0.0f, 1, 1 } | |
1059 }; | |
1060 | |
1061 /* calculate the texture coordinates */ | |
1062 osd_quad_vb[1].tu = | |
1063 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width; | |
1064 osd_quad_vb[2].tv = | |
1065 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height; | |
1066 | |
1067 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { | |
28433 | 1068 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n"); |
28084 | 1069 return; |
1070 } | |
1071 | |
1072 /* turn on alpha test */ | |
1073 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); | |
1074 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); | |
1075 | |
1076 /* need to use a texture here (done here as we may be able to texture from system memory) */ | |
1077 IDirect3DDevice9_SetTexture(priv->d3d_device, 0, | |
1078 (IDirect3DBaseTexture9 *)(priv->device_texture_sys | |
1079 ? priv->d3d_texture_system : priv->d3d_texture_osd)); | |
1080 | |
1081 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); | |
1082 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex)); | |
1083 | |
1084 /* turn off alpha test */ | |
1085 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); | |
1086 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); | |
1087 | |
1088 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { | |
28433 | 1089 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n"); |
28084 | 1090 return; |
1091 } | |
1092 } | |
1093 } |