Mercurial > mplayer.hg
annotate DOCS/codecs.html @ 8826:bfbf482b01de
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
1612 | 2 <HTML> |
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4 <HEAD> |
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5 <TITLE>Codecs - MPlayer - The Movie Player for Linux</TITLE> |
6391 | 6 <LINK REL="stylesheet" TYPE="text/css" HREF="default.css"> |
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7 <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> |
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8 </HEAD> |
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10 <BODY> |
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13 <H2><A NAME="codecs">2.2 Supported codecs</A></H2> |
1612 | 14 |
15 | |
7047 | 16 <H3><A NAME="video_codecs">2.2.1 Video codecs</A></H3> |
1612 | 17 |
6974 | 18 <P>See the <A HREF="http://www.mplayerhq.hu/DOCS/codecs-status.html">codec status table</A> |
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19 for the complete, daily generated list.</P> |
1612 | 20 |
5534 | 21 <P>The most important ones above all:</P> |
1682 | 22 <UL> |
6960 | 23 <LI>MPEG1 (VCD) and MPEG2 (DVD) video</LI> |
24 <LI>native decoders for DivX ;-), OpenDivX, DivX4, DivX5, | |
25 M$ MPEG4 v1, v2 and other MPEG4 variants</LI> | |
26 <LI>native decoder for Windows Media Video 7 (WMV1), and Win32 DLL decoder for | |
27 Windows Media Video 8 (WMV2), both used in .wmv files</LI> | |
8337 | 28 <LI><B>native Sorenson 1 (SVQ1) decoder</B></LI> |
8351 | 29 <LI><B>Win32/QT Sorenson 3 (SVQ3) decoder</B></LI> |
6960 | 30 <LI>3ivx decoder</LI> |
7373 | 31 <LI>Cinepak and Intel Indeo codecs (3.1, 3.2, 4.1, 5.0)</LI> |
6960 | 32 <LI>MJPEG, AVID, VCR2, ASV2 and other hardware formats</LI> |
33 <LI>VIVO 1.0, 2.0, I263 and other h263(+) variants</LI> | |
34 <LI>FLI/FLC</LI> | |
7640 | 35 <LI>RealVideo 1.0 codec from libavcodec, and RealVideo 2.0, 3.0 and 4.0 |
36 codecs using RealPlayer libraries</LI> | |
6960 | 37 <LI>native decoder for HuffYUV</LI> |
6974 | 38 <LI>various old simple RLE-like formats</LI> |
5534 | 39 </UL> |
1612 | 40 |
6960 | 41 <P>If you have a Win32 codec not listed here which is not supported yet, please |
42 read the <A HREF="#importing">codec importing HOWTO</A> and help us add support | |
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43 for it.</P> |
1612 | 44 |
6974 | 45 |
7047 | 46 <H4><A NAME="divx">2.2.1.1 DivX4/DivX5</A></H4> |
1612 | 47 |
6960 | 48 <P>This section contains information about the DivX4 and DivX5 codecs of |
49 <A HREF="http://www.projectmayo.com">Project Mayo</A>. Their first available | |
50 alpha version was OpenDivX 4.0 alpha 47 and 48. Support for this was included | |
7814 | 51 in MPlayer in the past, and built by default. We also used its |
6960 | 52 postprocessing code to optionally enhance visual quality of MPEG1/2 movies. |
53 Now we use our own, for all file types.</P> | |
1612 | 54 |
6960 | 55 <P>The new generation of this codec is called DivX4 and can even decode |
56 movies made with the infamous DivX codec! In addition it is much faster than | |
57 the native Win32 DivX DLLs but slower than libavcodec. Hence its usage as a | |
58 decoder is <B>DISCOURAGED</B>. However, it is useful for encoding. One | |
59 disadvantage of this codec is that it is currently closed source.</P> | |
1612 | 60 |
5534 | 61 <P>The codec can be downloaded from one of the following URLs:</P> |
3583 | 62 |
5534 | 63 <P> <A HREF="http://avifile.sourceforge.net">http://avifile.sourceforge.net</A><BR> |
6960 | 64 <A HREF="http://divx.com">http://divx.com</A></P> |
1612 | 65 |
2684 | 66 <P>Unpack it, and run <CODE>./install.sh</CODE> as root.</P> |
1612 | 67 |
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68 <P><B>Note:</B> Do <B>not</B> forget adding <CODE>/usr/local/lib</CODE> to your |
6960 | 69 <CODE>/etc/ld.so.conf</CODE> and running <CODE>ldconfig</CODE>!</P> |
1612 | 70 |
7814 | 71 <P>MPlayer autodetects DivX4/DivX5 if it is properly installed, just |
6960 | 72 compile as usual. If it does not detect it, you did not install or configure |
73 it correctly.</P> | |
1682 | 74 |
6583 | 75 <P>DivX4Linux works in two modes:</P> |
1682 | 76 |
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77 <DL> |
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78 <DT><CODE>-vc odivx</CODE></DT> |
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79 <DD>Uses the codec in OpenDivX fashion. In this case it |
7814 | 80 produces YV12 images in its own buffer, and MPlayer does colorspace |
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81 conversion via libvo. (<B>Fast, recommended!</B>)</DD> |
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82 |
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83 <DT><CODE>-vc divx4</CODE></DT> |
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84 <DD>Uses the colorspace conversion of the codec. |
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85 In this mode you can use YUY2/UYVY, too. (<B>SLOW</B>)</DD> |
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86 </DL> |
1612 | 87 |
6960 | 88 <P>The <CODE>-vc odivx</CODE> method is usually faster, due to the fact that it |
89 transfers image data in YV12 (planar YUV 4:2:0) format, thus requiring much | |
90 less bandwidth on the bus. For packed YUV modes (YUY2, UYVY) use the | |
91 <CODE>-vc divx4</CODE> method. For RGB modes the speed is the same, differing | |
92 at best according to your current color depth.</P> | |
1682 | 93 |
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94 <P><B>Note:</B> If your <CODE>-vo</CODE> driver supports direct rendering, then |
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95 <CODE>-vc divx4</CODE> may be faster or even the fastest solution.</P> |
5114 | 96 |
5968 | 97 |
7047 | 98 <H4><A NAME="libavcodec">2.2.1.2 FFmpeg DivX/libavcodec</A></H4> |
1682 | 99 |
6960 | 100 <P><A HREF="http://ffmpeg.sourceforge.net">FFmpeg</A> contains an |
8070 | 101 <B>open source</B> codec package, which is capable of decoding streams |
6960 | 102 encoded with |
103 H263/MJPEG/RV10/DivX3/DivX4/DivX5/MP41/MP42/WMV1 | |
8070 | 104 video, or WMA (Windows Media Audio) audio codecs. Not only some of |
105 them can be encoded with, but it also offers higher speed than the Win32 | |
106 codecs or the DivX.com DivX4/5 library!</P> | |
4022 | 107 |
6960 | 108 <P>It contains a lot of nice codecs, especially important are the MPEG4 |
109 variants: | |
8331 | 110 DivX3, DivX4, DivX5, Windows Media Video 7 (WMV1). Also a very |
8070 | 111 interesting one is the WMA decoder.</P> |
4022 | 112 |
7814 | 113 <P>If you use an MPlayer release you have libavcodec right in the |
114 package, just build as usual. If you use MPlayer from CVS you have to | |
8070 | 115 extract libavcodec from the FFmpeg CVS tree as FFmpeg releases <B>don't</B> |
7814 | 116 work with MPlayer. In order to achieve this do:</P> |
1612 | 117 |
5534 | 118 <OL> |
119 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg login</CODE></LI> | |
120 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg co ffmpeg</CODE></LI> | |
121 <LI>Move the <CODE>libavcodec</CODE> directory from the FFmpeg sources to the | |
7814 | 122 root of the MPlayer CVS tree. It should look like this: |
5534 | 123 <P> <CODE>main/libavcodec</CODE></P> |
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124 Symlinking is <B>not</B> enough, you have to copy or move it!</LI> |
5534 | 125 <LI>Compile. Configure should detect problems before compilation.</LI> |
126 </OL> | |
1668 | 127 |
7814 | 128 <P><B>Note:</B> MPlayer from CVS does contain a libavcodec |
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129 subdirectory, but it does <B>not</B> contain the source for libavcodec! |
6960 | 130 You must follow the steps above to obtain the source for this library.</P> |
5534 | 131 |
132 <P>With FFmpeg and my Matrox G400, I can view even the highest resolution DivX | |
133 movies without dropped frames on my K6/2 500.</P> | |
1612 | 134 |
135 | |
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136 <H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4> |
2411 | 137 |
5534 | 138 <P>Foreword:<BR> |
6960 | 139 Be advised that the XAnim binary codecs are packaged with a piece of text |
140 claiming to be a legally binding software license which, besides other | |
141 restrictions, forbids the user to use the codecs in conjunction with any | |
142 program other than XAnim. However, the XAnim author has yet to bring legal | |
143 action against anyone for codec-related issues. | |
5187 | 144 </P> |
2411 | 145 |
7814 | 146 <P>MPlayer is capable of employing the XAnim codecs for decoding. Follow |
6960 | 147 the instructions to enable them:</P> |
2411 | 148 |
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149 <OL> |
5534 | 150 <LI>Download the codecs you wish to use from the |
6974 | 151 <A HREF="http://xanim.va.pubnix.com">XAnim site</A>. The <B>3ivx</B> codec |
152 is not there, but at the <A HREF="http://www.3ivx.com">3ivx site</A>.</LI> | |
5534 | 153 <LI>Use the <CODE>--with-xanimlibdir</CODE> option to tell configure where |
6974 | 154 to find the XAnim codecs. By default, it looks for them at |
155 <CODE>/usr/local/lib/xanim/mods, /usr/lib/xanim/mods and /usr/lib/xanim</CODE>. | |
156 Alternatively you can set the environment variable <I>XANIM_MOD_DIR</I> to | |
157 the directory of the XAnim codecs.</LI> | |
5534 | 158 <LI>Rename/symlink the files, cutting out the architecture stuff, so they will |
6974 | 159 have filenames like these: <CODE>vid_cvid.xa, vid_h263.xa, vid_iv50.xa</CODE>.</LI> |
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160 </OL> |
2411 | 161 |
5534 | 162 <P>XAnim is video codec family number 10, so you may want to use the <CODE>-vfm 10</CODE> |
7814 | 163 option to tell MPlayer to use them if possible.</P> |
2411 | 164 |
6974 | 165 <P>Tested codecs include: <B>Indeo 3.2</B>, <B>4.1</B>, <B>5.0</B>, <B>CVID</B>, |
166 <B>3ivX</B>, <B>h263</B>.</P> | |
2411 | 167 |
2452 | 168 |
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169 <H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> |
2745 | 170 |
7814 | 171 <P>MPlayer can play Vivo (1.0 and 2.0) videos. The most suitable codec |
6960 | 172 for 1.0 files is FFmpeg's H263 decoder, you can use it with the <CODE>-vc |
7640 | 173 ffh263</CODE> option (default). For 2.0 files, use the |
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174 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/ivvideo.dll">ivvideo.dll</A> |
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175 Win32 DLL file, and install it under <CODE>/usr/lib/win32</CODE> or wherever you store the |
7640 | 176 Win32 codecs.</P> |
2855 | 177 |
2745 | 178 |
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179 <H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> |
2745 | 180 |
6960 | 181 <P>MPEG1 and MPEG2 are decoded by the multiplatform native <B>libmpeg2</B> |
7814 | 182 library, whose source code is included in MPlayer. We handle buggy |
6960 | 183 MPEG 1/2 video files by catching sig11 (segmentation fault), and quickly |
184 reinitializing the codec, continuing exactly from where the failure occurred. | |
185 This recovery technique has no measurable speed penalty.</P> | |
2745 | 186 |
187 | |
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188 <H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> |
2855 | 189 |
5534 | 190 <P>This is a very old and very bad codec from Microsoft. In the past it was |
6960 | 191 decoded with the <CODE>msvidc32.dll</CODE> Win32 codec, now we have our own |
192 open source implementation (by <A HREF="mailto:melanson@pcisys.net">Mike | |
193 Melanson</A>).</P> | |
2855 | 194 |
195 | |
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196 <H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> |
3163 | 197 |
7814 | 198 <P>MPlayer uses its own open source, multiplatform Cinepak decoder by |
6960 | 199 default. It supports YUV outputs, so that hardware scaling is possible if the |
200 video output driver permits it.</P> | |
3163 | 201 |
202 | |
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203 <H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> |
3806 | 204 |
7814 | 205 MPlayer supports decoding all versions of RealVideo: |
6974 | 206 |
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207 <UL> |
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208 <LI>RealVideo 1.0 (fourcc RV10) - en/decoding supported by <B>libavcodec</B></LI> |
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209 <LI>RealVideo 2.0, 3.0, 4.0 (fourcc RV20, RV30, RV40) - decoding supported by <B>RealPlayer libraries</B></LI> |
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210 </UL> |
6357 | 211 |
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212 <P>It is recommended to download and install RealPlayer8 or RealONE, because |
7814 | 213 MPlayer can use their libraries to decode files with RealVideo 2.0 - |
214 4.0 video. The MPlayer configure script should detect the | |
6960 | 215 RealPlayer libraries in the standard locations of a full installation. If it |
216 does not, tell configure where to look with the | |
217 <CODE>--with-reallibdir</CODE> switch.</P> | |
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218 |
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219 <P><B>Note:</B> RealPlayer libraries currently <B>only work with Linux, FreeBSD, |
8529 | 220 NetBSD and Cygwin on the x86 and Alpha platforms.</B></P> |
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221 |
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222 <P><B>Note2:</B> We cannot distribute the RealPlayer libraries, the license does |
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223 not allow this. You have to get them yourself.</P> |
3806 | 224 |
225 | |
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226 <H4><A NAME="xvid">2.2.1.9 XViD</A></H4> |
5022 | 227 |
6596 | 228 <P><B>XViD</B> is a forked development of the OpenDivX codec. It happened when |
8331 | 229 ProjectMayo changed OpenDivX to closed source DivX4 (now DivX5), and the |
230 non-ProjectMayo people working on OpenDivX got angry, then started XViD. So | |
231 both projects have the same origin.</P> | |
5022 | 232 |
7047 | 233 <H4>Advantages:</H4> |
6974 | 234 |
235 <UL> | |
236 <LI>open source</LI> | |
237 <LI>its API is compatible with DivX4 so adding support for | |
238 it is easy</LI> | |
239 <LI>2-pass encoding support</LI> | |
240 <LI>nice encoding quality, higher speed than DivX4 (you can optimize it for | |
241 your box while compiling)</LI> | |
242 </UL> | |
5022 | 243 |
7047 | 244 <H4>Disadvantages:</H4> |
6974 | 245 |
246 <UL> | |
247 <LI>currently it does not properly <B>decode</B> all DivX/DivX4 files (no problem as libavcodec can play them)</LI> | |
7820 | 248 <LI>you have to choose between DivX4 <B>or</B> XViD support at |
6974 | 249 compiletime</LI> |
250 <LI>under development</LI> | |
251 </UL> | |
5022 | 252 |
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253 <P>XViD is currently available only from CVS. Here are the |
5534 | 254 download and installation instructions:</P> |
6974 | 255 |
256 <OL> | |
257 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid login</CODE></LI> | |
258 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid co xvidcore</CODE></LI> | |
259 <LI><CODE>cd xvidcore/build/generic</CODE></LI> | |
7820 | 260 <LI>Edit the Makefile for your architecture (probably |
261 <CODE>Makefile.linuxx86</CODE>) to fit your needs.</LI> | |
262 <LI><CODE>make -f Makefile.linuxx86</CODE></LI> | |
263 <LI>Copy the <CODE>divx4.h</CODE> and <CODE>xvid.h</CODE> header files from | |
264 <CODE>xvidcore/src/</CODE> to <CODE>/usr/local/include/</CODE>.</LI> | |
6974 | 265 <LI>Get <CODE>encore2.h</CODE> and <CODE>decore.h</CODE> from the DivX4Linux |
266 package, and copy them to <CODE>/usr/local/include/</CODE>.</LI> | |
7820 | 267 <LI>Recompile MPlayer with <CODE>--with-xvidcore=/path/to/libxvidcore.a</CODE>.</LI> |
6974 | 268 </OL> |
5022 | 269 |
270 | |
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271 <H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> |
6583 | 272 |
8441 | 273 <P><B>Sorenson</B> is a video codec family developed by Sorenson Media and |
274 licensed to Apple who distribute it with their QuickTime Player. We are | |
275 currently able to decode all versions of Sorenson video files with the | |
276 following decoders:</P> | |
6974 | 277 |
8337 | 278 <UL> |
279 <LI>Sorenson 1 (fourcc <I>SVQ1</I>) - decoding supported by <B>native | |
280 codecs</B><BR> | |
281 Actually there are two (nearly equal) decoders for SVQ1: one is built in | |
282 MPlayer, the other is in libavcodec. You can invoke each of them with the | |
283 <CODE>-vc svq1</CODE> and <CODE>-vc ffsvq1</CODE> options respectively. | |
284 Some files may work with one of them, and not with the other, so test | |
285 both decoders.</LI> | |
286 <LI>Sorenson 3 (fourcc <I>SVQ3</I>) - decoding supported by <B>Win32 | |
287 QuickTime libraries</B></LI> | |
288 </UL> | |
289 | |
290 <H4>Compiling MPlayer with QuickTime libraries support</H4> | |
291 | |
292 <P><B>NOTE:</B> currently only 32bit Intel platforms are supported.</P> | |
293 | |
294 <OL> | |
295 <LI>download MPlayer CVS</LI> | |
296 <LI>compile MPlayer with:<BR> | |
297 <CODE>$ ./configure --enable-qtx-codecs</CODE></LI> | |
8441 | 298 <LI>download QuickTime DLL pack from |
299 <A HREF="http://www.mplayerhq.hu/MPlayer/releases/codecs/">http://www.mplayerhq.hu/MPlayer/releases/codecs/</A></LI> | |
8337 | 300 <LI>extract QuickTime DLL pack to your Win32 codecs directory (default: |
301 <CODE>/usr/lib/win32</CODE>)</LI> | |
302 </OL> | |
6583 | 303 |
304 | |
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305 <H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3> |
2745 | 306 |
5534 | 307 <P>The most important audio codecs above all:<BR></P> |
6974 | 308 |
2745 | 309 <UL> |
8441 | 310 <LI>MPEG layer 2 (MP2), and layer 3 (MP3) audio (<B>native</B> code, with |
6960 | 311 MMX/SSE/3DNow! optimization)</LI> |
312 <LI>MPEG layer 1 audio (<B>native</B> code, with libavcodec)</LI> | |
8125 | 313 <LI>Windows Media Audio v1, v2 (<B>native</B> code, with libavcodec)</LI> |
8351 | 314 <LI>Windows Media Audio 9 (WMAv3) (using DMO DLL)</LI> |
6960 | 315 <LI>AC3 Dolby audio (<B>native</B> code, with MMX/SSE/3DNow! |
316 optimization)</LI> | |
7373 | 317 <LI>AC3 passing through soundcard hardware</LI> |
6960 | 318 <LI>Ogg Vorbis audio codec (<B>native</B> library)</LI> |
8441 | 319 <LI>RealAudio: DNET (low bitrate AC3), Cook, Sipro and ATRAC3</LI> |
320 <LI>QuickTime: Qualcomm and QDesign audio codecs</LI> | |
321 <LI>VIVO audio (g723, Vivo Siren)</LI> | |
6960 | 322 <LI>Voxware audio (using DirectShow DLL)</LI> |
8441 | 323 <LI>alaw and ulaw, various gsm, adpcm and pcm formats and other simple old |
324 audio codecs</LI> | |
5534 | 325 </UL> |
2745 | 326 |
327 | |
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328 <H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4> |
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329 |
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330 <P>This is the default decoder used for files with AC3 audio.</P> |
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331 |
6960 | 332 <P>The AC3 decoder can create audio output mixes for 2, 4, or 6 speakers. When |
333 configured for 6 speakers, this decoder provides separate output of all the | |
334 AC3 channels to the sound driver, allowing for full "surround sound" | |
335 experience without the external AC3 decoder required to use the hwac3 | |
336 codec.</P> | |
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337 |
6960 | 338 <P>Use the <CODE>-channels</CODE> option to select the number of output |
339 channels. Use <CODE>-channels 2</CODE> for a stereo downmix. For a 4 | |
340 channel downmix (Left Front, Right Front, Left Surround and Right Surround | |
341 outputs), use <CODE>-channels 4</CODE>. In this case, any center channel will | |
342 be mixed equally to the front channels. <CODE>-channels 6</CODE> will output | |
343 all the AC3 channels as they are encoded - in the order Left, Right, Left | |
344 Surround, Right Surround, Center and LFE.</P> | |
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345 |
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346 <P>The default number of output channels is 2.</P> |
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347 |
6960 | 348 <P>To use more than 2 output channels, you will need to use OSS, and have a |
349 sound card that supports the appropriate number of output channels via the | |
350 SNDCTL_DSP_CHANNELS ioctl. An example of a suitable driver is emu10k1 (used | |
351 by Soundblaster Live! cards) from August 2001 or newer (ALSA CVS is also | |
352 supposed to work).</P> | |
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353 |
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354 |
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355 <H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4> |
2745 | 356 |
6960 | 357 <P>You need an AC3 capable sound card, with digital out (SP/DIF). The card's |
358 driver must properly support the AFMT_AC3 format (C-Media does). Connect | |
359 your AC3 decoder to the SP/DIF output, and use the <CODE>-ac hwac3</CODE> | |
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360 option. It is experimental but known to work with C-Media cards, |
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361 Soundblaster Live! using ALSA (but not OSS) drivers and DXR3/Hollywood+ MPEG |
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362 decoder cards.</P> |
2745 | 363 |
364 | |
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365 <H4><A NAME="libmad">2.2.2.3 libmad support</A></H4> |
2452 | 366 |
6960 | 367 <P><A HREF="http://mad.sourceforge.net">libmad</A> is a multiplatform MPEG |
368 audio decoding library. It does not handle broken files well, and it | |
369 sometimes has problems with seeking.</P> | |
5114 | 370 |
2452 | 371 <P>To enable support, compile with the <CODE>--enable-mad</CODE> configure |
6960 | 372 option.</P> |
2452 | 373 |
374 | |
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375 <H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> |
2855 | 376 |
5534 | 377 <P>The audio codec used in VIVO files depends on whether it is a VIVO/1.0 or |
6960 | 378 VIVO/2.0 file. VIVO/1.0 files have <B>g.723</B> audio, and VIVO/2.0 files |
379 have <B>Vivo Siren</B> audio. Both are supported. You can grab the | |
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380 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/vivog723.acm">g.723/Siren</A> |
7814 | 381 Win32 DLL from the MPlayer site, |
6960 | 382 then copy it into the <CODE>/usr/lib/win32</CODE> directory.</P> |
2855 | 383 |
384 | |
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385 <H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> |
3806 | 386 |
7814 | 387 MPlayer supports decoding nearly all versions of RealAudio: |
6974 | 388 |
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389 <UL> |
6594 | 390 <LI>RealAudio DNET - decoding supported by <B>liba52</B></LI> |
8441 | 391 <LI>RealAudio Cook/Sipro/ATRAC3 - decoding supported by <B>RealPlayer |
8331 | 392 libraries</B></LI> |
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393 </UL> |
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394 |
6391 | 395 <P>On how to install RealPlayer libraries, see the |
8331 | 396 <A HREF="#realvideo">RealVideo</A> section.</P> |
6357 | 397 |
3806 | 398 |
8337 | 399 <H4><A NAME="qdesign">2.2.2.6 QDesign codecs</A></H4> |
400 | |
401 <P>QDesign audio streams (fourcc: <I>QDMC</I>, <I>QDM2</I>) are found in MOV/QT | |
402 files. Both versions of this codec can be decoded with QuickTime libraries. | |
403 For installation instructions please see the <A HREF="#sorenson">Sorenson | |
404 video codec</A> section.</P> | |
405 | |
406 | |
8441 | 407 <H4><A NAME="qclp">2.2.2.7 Qualcomm codec</A></H4> |
408 | |
409 <P>Qualcomm audio stream (fourcc: <I>Qclp</I>) is found in MOV/QT files. | |
410 It can be decoded with QuickTime libraries. For installation instructions | |
411 please see the <A HREF="#sorenson">Sorenson video codec</A> section.</P> | |
412 | |
413 | |
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414 <H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3> |
1682 | 415 |
6974 | 416 |
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417 <H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4> |
1682 | 418 |
5534 | 419 <P>VFW (Video for Windows) is the old Video API for Windows. Its codecs have |
6974 | 420 the .DLL or (rarely) .DRV extension. |
7814 | 421 If MPlayer fails at playing your AVI with this kind of message:</P> |
1682 | 422 |
423 <P> <CODE>UNKNOWN video codec: HFYU (0x55594648)</CODE></P> | |
1612 | 424 |
1682 | 425 <P>It means your AVI is encoded with a codec which has the HFYU fourcc (HFYU = |
6974 | 426 HuffYUV codec, DIV3 = DivX Low Motion, etc...). Now that you know this, you |
427 have to find out which DLL Windows loads in order to play this file. In our | |
428 case, the <CODE>system.ini</CODE> contains this information in a line that | |
429 reads:</P> | |
1612 | 430 |
1682 | 431 <P> <CODE>VIDC.HFYU=huffyuv.dll</CODE></P> |
432 | |
5534 | 433 <P>So you need the <CODE>huffyuv.dll</CODE> file. Note that the audio codecs are |
6974 | 434 specified by the MSACM prefix:</P> |
1682 | 435 |
436 <P> <CODE>msacm.l3acm=L3codeca.acm</CODE></P> | |
1612 | 437 |
438 | |
6974 | 439 <P>This is the MP3 codec. Now that you have all the necessary information |
440 (fourcc, codec file, sample AVI), submit your codec support request by mail, | |
441 and upload these files to the FTP site:</P> | |
1612 | 442 |
1869 | 443 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[codecname]/</CODE></P> |
1612 | 444 |
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445 <P><B>Note:</B> On Windows NT/2000/XP search for this info in the registry, e.g. search for |
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446 "VIDC.HFYU". To find out how to do this, look at the old DirectShow method below.</P> |
1612 | 447 |
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448 <H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> |
1612 | 449 |
1682 | 450 <P>DirectShow is the newer Video API, which is even worse than its predecessor. |
6974 | 451 Things are harder with DirectShow, since</P> |
452 | |
1682 | 453 <UL> |
6974 | 454 <LI><CODE>system.ini</CODE> does not contain the needed information, instead it |
7640 | 455 is stored in the registry and</LI> |
456 <LI>we need the GUID of the codec.</LI> | |
5534 | 457 </UL> |
1612 | 458 |
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459 <P><B>New Method:</B> Using Microsoft GraphEdit (fast)</P> |
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460 |
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461 <OL> |
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462 <LI>Get GraphEdit from either DirectX SDK or |
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463 <A HREF="http://doom9.org">Doom9</A>.</LI> |
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464 <LI>Start <CODE>graphedit.exe</CODE>.</LI> |
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465 <LI>From the menu select Graph -> Insert Filters.</LI> |
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466 <LI>Expand item <CODE>DirectShow Filters</CODE>.</LI> |
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467 <LI>Select the right codec name and expand item.</LI> |
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468 <LI>In the entry <CODE>DisplayName</CODE> look at the text in winged brackets |
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469 after the backslash and write it down (five dash-delimited blocks, the |
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470 GUID).</LI> |
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471 <LI>The codec binary is the file specified in the <CODE>Filename</CODE> |
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472 entry.</LI> |
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473 </OL> |
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474 |
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475 <P><B>Note:</B> If there is no <CODE>Filename</CODE> entry and <CODE>DisplayName</CODE> |
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476 contains something like <CODE>device:dmo</CODE>, then it is a DMO-Codec, which are |
7814 | 477 currently not supported by MPlayer.</P> |
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478 |
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479 <P><B>Old Method:</B> Take a deep breath and start searching the registry...</P> |
6974 | 480 |
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481 <OL> |
7640 | 482 <LI>Start <CODE>regedit</CODE>.</LI> |
6974 | 483 <LI>Press <CODE>Ctrl-f</CODE>, disable the first two checkboxes, and enable |
7640 | 484 the third. Type in the fourcc of the codec (e.g. TM20).</LI> |
6974 | 485 <LI>You should see a field which contains the path and the filename |
7640 | 486 (e.g. <CODE>C:\WINDOWS\SYSTEM\TM20DEC.AX</CODE>).</LI> |
6974 | 487 <LI>Now that you have the file, we need the GUID. Try searching again, but |
488 now search for the codec's name, not the fourcc. Its name can be acquired | |
489 when Media Player is playing the file, by checking File -> Properties | |
490 -> Advanced. | |
7640 | 491 If not, you are out of luck. Try guessing (e.g. search for TrueMotion).</LI> |
6974 | 492 <LI>If the GUID is found you should see a FriendlyName and a CLSID |
7640 | 493 field. Write down the 16 byte CLSID, this is the GUID we need.</LI> |
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494 </OL> |
1682 | 495 |
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496 <P><B>Note:</B> If searching fails, try enabling all the checkboxes. You may have |
6974 | 497 false hits, but you may get lucky...</P> |
1612 | 498 |
5534 | 499 <P>Now that you have all the necessary information (fourcc, GUID, codec file, |
6974 | 500 sample AVI), submit your codec support request by mail, and upload these files |
501 to the FTP site:</P> | |
1612 | 502 |
5534 | 503 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[codecname]/</CODE></P> |
1612 | 504 |
505 </BODY> | |
506 </HTML> |