Mercurial > mplayer.hg
annotate msvidc.c @ 3076:bfc881c0e591
newly allocated memory seems to point to only 1 zero filled 4k page or something so there is a near 100% cache hit rate ... not very realistic, writeing something in the source array fixes that so the benchmark scores are meaningfull now
author | michael |
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date | Thu, 22 Nov 2001 19:22:49 +0000 |
parents | 6b69f306cf6e |
children | d930dbae8473 |
rev | line source |
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2960 | 1 /* |
2 Microsoft Video 1 Decoder | |
3 | |
4 (C) 2001 Mike Melanson | |
5 | |
6 The description of the algorithm you can read here: | |
7 http://www.pcisys.net/~melanson/video1.txt | |
8 */ | |
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9 |
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10 #define LE_16(x) *(unsigned short *)(x) |
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11 |
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12 #define DECODE_BGR555_TO_BGR888(x) \ |
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13 x.c1_b = (x.c1 >> 7) & 0xF8; \ |
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14 x.c1_g = (x.c1 >> 2) & 0xF8; \ |
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15 x.c1_r = (x.c1 << 3) & 0xF8; \ |
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16 x.c2_b = (x.c2 >> 7) & 0xF8; \ |
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17 x.c2_g = (x.c2 >> 2) & 0xF8; \ |
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18 x.c2_r = (x.c2 << 3) & 0xF8; |
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19 |
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20 #define DECODE_PALETTE_TO_BGR888(x) \ |
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21 x.c1_b = palette_map[x.c1 * 4 + 2]; \ |
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22 x.c1_g = palette_map[x.c1 * 4 + 1]; \ |
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23 x.c1_r = palette_map[x.c1 * 4 + 0]; \ |
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24 x.c2_b = palette_map[x.c2 * 4 + 2]; \ |
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25 x.c2_g = palette_map[x.c2 * 4 + 1]; \ |
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26 x.c2_r = palette_map[x.c2 * 4 + 0]; |
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27 |
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28 struct |
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29 { |
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30 unsigned short c1, c2; |
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31 unsigned char c1_r, c1_g, c1_b; |
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32 unsigned char c2_r, c2_g, c2_b; |
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33 } quad[2][2]; |
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34 |
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35 void AVI_Decode_Video1_16( |
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36 char *encoded, |
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37 int encoded_size, |
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38 char *decoded, |
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39 int width, |
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40 int height, |
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41 int bytes_per_pixel) |
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42 { |
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43 int block_ptr, pixel_ptr; |
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44 int pixel_x, pixel_y; // pixel width and height iterators |
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45 int block_x, block_y; // block width and height iterators |
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46 int blocks_wide, blocks_high; // width and height in 4x4 blocks |
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47 int block_inc; |
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48 int row_dec; |
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49 |
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50 // decoding parameters |
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51 int stream_ptr; |
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52 unsigned char byte_a, byte_b; |
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53 unsigned short flags; |
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54 int skip_blocks; |
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55 |
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56 stream_ptr = 0; |
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57 skip_blocks = 0; |
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58 blocks_wide = width / 4; |
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59 blocks_high = height / 4; |
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60 block_inc = 4 * bytes_per_pixel; |
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61 row_dec = (width + 4) * bytes_per_pixel; |
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62 |
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63 for (block_y = blocks_high; block_y > 0; block_y--) |
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64 { |
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65 block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel); |
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66 for (block_x = blocks_wide; block_x > 0; block_x--) |
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67 { |
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68 // check if this block should be skipped |
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69 if (skip_blocks) |
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70 { |
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71 block_ptr += block_inc; |
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72 skip_blocks--; |
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73 continue; |
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74 } |
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75 |
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76 pixel_ptr = block_ptr; |
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77 |
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78 // get the next two bytes in the encoded data stream |
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79 byte_a = encoded[stream_ptr++]; |
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80 byte_b = encoded[stream_ptr++]; |
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81 |
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82 // check if the decode is finished |
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83 if ((byte_a == 0) && (byte_b == 0)) |
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84 return; |
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85 |
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86 // check if this is a skip code |
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87 else if ((byte_b & 0xFC) == 0x84) |
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88 { |
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89 // but don't count the current block |
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90 skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1; |
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91 } |
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92 |
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93 // check if this is in the 2- or 8-color classes |
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94 else if (byte_b < 0x80) |
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95 { |
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96 flags = (byte_b << 8) | byte_a; |
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97 |
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98 quad[0][0].c1 = LE_16(&encoded[stream_ptr]); |
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99 stream_ptr += 2; |
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100 quad[0][0].c2 = LE_16(&encoded[stream_ptr]); |
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101 stream_ptr += 2; |
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102 |
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103 DECODE_BGR555_TO_BGR888(quad[0][0]); |
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104 |
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105 if (quad[0][0].c1 & 0x8000) |
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106 { |
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107 // 8-color encoding |
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108 quad[1][0].c1 = LE_16(&encoded[stream_ptr]); |
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109 stream_ptr += 2; |
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110 quad[1][0].c2 = LE_16(&encoded[stream_ptr]); |
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111 stream_ptr += 2; |
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112 quad[0][1].c1 = LE_16(&encoded[stream_ptr]); |
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113 stream_ptr += 2; |
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114 quad[0][1].c2 = LE_16(&encoded[stream_ptr]); |
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115 stream_ptr += 2; |
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116 quad[1][1].c1 = LE_16(&encoded[stream_ptr]); |
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117 stream_ptr += 2; |
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118 quad[1][1].c2 = LE_16(&encoded[stream_ptr]); |
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119 stream_ptr += 2; |
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120 |
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121 DECODE_BGR555_TO_BGR888(quad[0][1]); |
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122 DECODE_BGR555_TO_BGR888(quad[1][0]); |
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123 DECODE_BGR555_TO_BGR888(quad[1][1]); |
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124 |
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125 for (pixel_y = 0; pixel_y < 4; pixel_y++) |
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126 { |
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127 for (pixel_x = 0; pixel_x < 4; pixel_x++) |
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128 { |
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129 if (flags & 1) |
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130 { |
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131 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r; |
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132 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g; |
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133 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b; |
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134 } |
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135 else |
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136 { |
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137 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r; |
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138 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g; |
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139 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b; |
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140 } |
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141 |
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142 // get the next flag ready to go |
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143 flags >>= 1; |
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144 } |
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145 pixel_ptr -= row_dec; |
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146 } |
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147 } |
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148 else |
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149 { |
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150 // 2-color encoding |
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151 for (pixel_y = 0; pixel_y < 4; pixel_y++) |
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152 { |
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153 for (pixel_x = 0; pixel_x < 4; pixel_x++) |
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154 { |
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155 if (flags & 1) |
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156 { |
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157 decoded[pixel_ptr++] = quad[0][0].c1_r; |
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158 decoded[pixel_ptr++] = quad[0][0].c1_g; |
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159 decoded[pixel_ptr++] = quad[0][0].c1_b; |
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160 } |
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161 else |
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162 { |
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163 decoded[pixel_ptr++] = quad[0][0].c2_r; |
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164 decoded[pixel_ptr++] = quad[0][0].c2_g; |
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165 decoded[pixel_ptr++] = quad[0][0].c2_b; |
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166 } |
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167 |
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168 // get the next flag ready to go |
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169 flags >>= 1; |
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170 } |
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171 pixel_ptr -= row_dec; |
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172 } |
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173 } |
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174 } |
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175 |
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176 // otherwise, it's a 1-color block |
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177 else |
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178 { |
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179 quad[0][0].c1 = (byte_b << 8) | byte_a; |
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180 DECODE_BGR555_TO_BGR888(quad[0][0]); |
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181 |
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182 for (pixel_y = 0; pixel_y < 4; pixel_y++) |
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183 { |
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184 for (pixel_x = 0; pixel_x < 4; pixel_x++) |
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185 { |
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186 decoded[pixel_ptr++] = quad[0][0].c1_r; |
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187 decoded[pixel_ptr++] = quad[0][0].c1_g; |
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188 decoded[pixel_ptr++] = quad[0][0].c1_b; |
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189 } |
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190 pixel_ptr -= row_dec; |
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191 } |
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192 } |
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193 |
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194 block_ptr += block_inc; |
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195 } |
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196 } |
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197 } |
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198 |
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199 void AVI_Decode_Video1_8( |
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200 char *encoded, |
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201 int encoded_size, |
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202 char *decoded, |
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203 int width, |
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204 int height, |
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205 unsigned char *palette_map, |
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206 int bytes_per_pixel) |
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207 { |
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208 int block_ptr, pixel_ptr; |
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209 int pixel_x, pixel_y; // pixel width and height iterators |
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210 int block_x, block_y; // block width and height iterators |
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211 int blocks_wide, blocks_high; // width and height in 4x4 blocks |
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212 int block_inc; |
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213 int row_dec; |
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214 |
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215 // decoding parameters |
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216 int stream_ptr; |
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217 unsigned char byte_a, byte_b; |
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218 unsigned short flags; |
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219 int skip_blocks; |
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220 |
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221 stream_ptr = 0; |
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222 skip_blocks = 0; |
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223 blocks_wide = width / 4; |
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224 blocks_high = height / 4; |
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225 block_inc = 4 * bytes_per_pixel; |
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226 row_dec = (width + 4) * bytes_per_pixel; |
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227 |
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228 for (block_y = blocks_high; block_y > 0; block_y--) |
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229 { |
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230 block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel); |
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231 for (block_x = blocks_wide; block_x > 0; block_x--) |
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232 { |
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233 // check if this block should be skipped |
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234 if (skip_blocks) |
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235 { |
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236 block_ptr += block_inc; |
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237 skip_blocks--; |
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238 continue; |
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239 } |
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240 |
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241 pixel_ptr = block_ptr; |
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242 |
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243 // get the next two bytes in the encoded data stream |
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244 byte_a = encoded[stream_ptr++]; |
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245 byte_b = encoded[stream_ptr++]; |
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246 |
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247 // check if the decode is finished |
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248 if ((byte_a == 0) && (byte_b == 0)) |
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249 return; |
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250 |
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251 // check if this is a skip code |
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252 else if ((byte_b & 0xFC) == 0x84) |
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253 { |
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254 // but don't count the current block |
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255 skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1; |
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256 } |
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257 |
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258 // check if this is a 2-color block |
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259 else if (byte_b < 0x80) |
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260 { |
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261 flags = (byte_b << 8) | byte_a; |
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262 |
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263 quad[0][0].c1 = (unsigned char)encoded[stream_ptr++]; |
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264 quad[0][0].c2 = (unsigned char)encoded[stream_ptr++]; |
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265 |
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266 DECODE_PALETTE_TO_BGR888(quad[0][0]); |
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267 |
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268 // 2-color encoding |
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269 for (pixel_y = 0; pixel_y < 4; pixel_y++) |
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270 { |
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271 for (pixel_x = 0; pixel_x < 4; pixel_x++) |
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272 { |
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273 if (flags & 1) |
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274 { |
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275 decoded[pixel_ptr++] = quad[0][0].c1_r; |
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276 decoded[pixel_ptr++] = quad[0][0].c1_g; |
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277 decoded[pixel_ptr++] = quad[0][0].c1_b; |
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278 } |
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279 else |
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280 { |
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281 decoded[pixel_ptr++] = quad[0][0].c2_r; |
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282 decoded[pixel_ptr++] = quad[0][0].c2_g; |
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283 decoded[pixel_ptr++] = quad[0][0].c2_b; |
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284 } |
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285 |
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286 // get the next flag ready to go |
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287 flags >>= 1; |
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288 } |
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289 pixel_ptr -= row_dec; |
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290 } |
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291 } |
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292 |
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293 // check if it's an 8-color block |
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294 else if (byte_b >= 0x90) |
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295 { |
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296 // 8-color encoding |
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297 quad[0][0].c1 = (unsigned char)encoded[stream_ptr++]; |
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298 quad[0][0].c2 = (unsigned char)encoded[stream_ptr++]; |
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299 quad[1][0].c1 = (unsigned char)encoded[stream_ptr++]; |
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300 quad[1][0].c2 = (unsigned char)encoded[stream_ptr++]; |
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301 |
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302 quad[0][1].c1 = (unsigned char)encoded[stream_ptr++]; |
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303 quad[0][1].c2 = (unsigned char)encoded[stream_ptr++]; |
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304 quad[1][1].c1 = (unsigned char)encoded[stream_ptr++]; |
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305 quad[1][1].c2 = (unsigned char)encoded[stream_ptr++]; |
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306 |
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307 DECODE_PALETTE_TO_BGR888(quad[0][0]); |
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308 DECODE_PALETTE_TO_BGR888(quad[0][1]); |
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309 DECODE_PALETTE_TO_BGR888(quad[1][0]); |
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310 DECODE_PALETTE_TO_BGR888(quad[1][1]); |
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311 |
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312 for (pixel_y = 0; pixel_y < 4; pixel_y++) |
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313 { |
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314 for (pixel_x = 0; pixel_x < 4; pixel_x++) |
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315 { |
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316 if (flags & 1) |
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317 { |
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318 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r; |
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319 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g; |
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320 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b; |
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321 } |
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322 else |
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323 { |
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324 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r; |
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325 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g; |
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326 decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b; |
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327 } |
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328 |
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329 // get the next flag ready to go |
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330 flags >>= 1; |
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331 } |
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332 pixel_ptr -= row_dec; |
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333 } |
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334 } |
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335 |
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336 // otherwise, it's a 1-color block |
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337 else |
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338 { |
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339 // init c2 along with c1 just so c2 is a known value for macro |
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340 quad[0][0].c1 = quad[0][0].c2 = byte_a; |
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341 DECODE_PALETTE_TO_BGR888(quad[0][0]); |
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342 |
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343 for (pixel_y = 0; pixel_y < 4; pixel_y++) |
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344 { |
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345 for (pixel_x = 0; pixel_x < 4; pixel_x++) |
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346 { |
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347 decoded[pixel_ptr++] = quad[0][0].c1_r; |
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348 decoded[pixel_ptr++] = quad[0][0].c1_g; |
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349 decoded[pixel_ptr++] = quad[0][0].c1_b; |
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350 } |
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351 pixel_ptr -= row_dec; |
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352 } |
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353 } |
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354 |
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355 block_ptr += block_inc; |
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356 } |
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357 } |
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358 } |
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359 |