annotate DOCS/tech/general.txt @ 17943:c127ce678083

cosmetics: Shorten overly long lines, put SRCS/OBJS on individual lines to ease patching in the future.
author diego
date Sat, 25 Mar 2006 10:38:37 +0000
parents 0fe056bdb135
children 780caed72ac7
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1 So, I'll describe how this stuff works.
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2
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3 The main modules:
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4
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5 1. stream.c: this is the input layer, this reads the input media (file, stdin,
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6 vcd, dvd, network etc). what it has to know: appropriate buffering by
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7 sector, seek, skip functions, reading by bytes, or blocks with any size.
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8 The stream_t (stream.h) structure describes the input stream, file/device.
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9
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10 There is a stream cache layer (cache2.c), it's a wrapper for the stream
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11 API. It does fork(), then emulates stream driver in the parent process,
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12 and stream user in the child process, while proxying between them using
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13 preallocated big memory chunk for FIFO buffer.
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14
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15 2. demuxer.c: this does the demultiplexing (separating) of the input to
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16 audio, video or dvdsub channels, and their reading by buffered packages.
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17 The demuxer.c is basically a framework, which is the same for all the
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18 input formats, and there are parsers for each of them (mpeg-es,
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19 mpeg-ps, avi, avi-ni, asf), these are in the demux_*.c files.
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20 The structure is the demuxer_t. There is only one demuxer.
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21
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22 2.a. demux_packet_t, that is DP.
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23 Contains one chunk (avi) or packet (asf,mpg). They are stored in memory as
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24 in linked list, cause of their different size.
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25
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26 2.b. demuxer stream, that is DS.
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27 Struct: demux_stream_t
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28 Every channel (a/v/s) has one. This contains the packets for the stream
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29 (see 2.a). For now, there can be 3 for each demuxer :
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30 - audio (d_audio)
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31 - video (d_video)
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32 - DVD subtitle (d_dvdsub)
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33
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34 2.c. stream header. There are 2 types (for now): sh_audio_t and sh_video_t
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35 This contains every parameter essential for decoding, such as input/output
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36 buffers, chosen codec, fps, etc. There are each for every stream in
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37 the file. At least one for video, if sound is present then another,
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38 but if there are more, then there'll be one structure for each.
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39 These are filled according to the header (avi/asf), or demux_mpg.c
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40 does it (mpg) if it founds a new stream. If a new stream is found,
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41 the ====> Found audio/video stream: <id> messages is displayed.
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42
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43 The chosen stream header and its demuxer are connected together
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44 (ds->sh and sh->ds) to simplify the usage. So it's enough to pass the
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45 ds or the sh, depending on the function.
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46
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47 For example: we have an asf file, 6 streams inside it, 1 audio, 5
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48 video. During the reading of the header, 6 sh structs are created, 1
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49 audio and 5 video. When it starts reading the packet, it chooses the
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50 stream for the first found audio & video packet, and sets the sh
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51 pointers of d_audio and d_video according to them. So later it reads
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52 only these streams. Of course the user can force choosing a specific
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53 stream with
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54 -vid and -aid switches.
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55 A good example for this is the DVD, where the english stream is not
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56 always the first, so every VOB has different language :)
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57 That's when we have to use for example the -aid 128 switch.
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58
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59 Now, how this reading works?
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60 - demuxer.c/demux_read_data() is called, it gets how many bytes,
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61 and where (memory address), would we like to read, and from which
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62 DS. The codecs call this.
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63 - this checks if the given DS's buffer contains something, if so, it
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64 reads from there as much as needed. If there isn't enough, it calls
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65 ds_fill_buffer(), which:
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66 - checks if the given DS has buffered packages (DP's), if so, it moves
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67 the oldest to the buffer, and reads on. If the list is empty, it
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68 calls demux_fill_buffer() :
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69 - this calls the parser for the input format, which reads the file
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70 onward, and moves the found packages to their buffers.
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71 Well it we'd like an audio package, but only a bunch of video
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72 packages are available, then sooner or later the:
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73 DEMUXER: Too many (%d in %d bytes) audio packets in the buffer
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74 error shows up.
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75
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76 2.d. video.c: this file/function handle the reading and assembling of the
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77 video frames. each call to video_read_frame() should read and return a
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78 single video frame, and it's duration in seconds (float).
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79 The implementation is splitted to 2 big parts - reading from mpeg-like
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80 streams and reading from one-frame-per-chunk files (avi, asf, mov).
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81 Then it calculates duration, either from fixed FPS value, or from the
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82 PTS difference between and after reading the frame.
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83
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84 2.e. other utility functions: there are some usefull code there, like
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85 AVI muxer, or mp3 header parser, but leave them for now.
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86
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87 So everything is ok 'till now. It can be found in libmpdemux/ library.
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88 It should compile outside of mplayer tree, you just have to implement few
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89 simple functions, like mp_msg() to print messages, etc.
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90 See libmpdemux/test.c for example.
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91
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92 See also formats.txt, for description of common media file formats and their
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93 implementation details in libmpdemux.
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94
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95 Now, go on:
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96
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97 3. mplayer.c - ooh, he's the boss :)
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98 Its main purpose is connecting the other modules, and maintaining A/V
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99 sync.
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100
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101 The given stream's actual position is in the 'timer' field of the
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102 corresponding stream header (sh_audio / sh_video).
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103
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104 The structure of the playing loop :
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105 while(not EOF) {
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106 fill audio buffer (read & decode audio) + increase a_frame
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107 read & decode a single video frame + increase v_frame
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108 sleep (wait until a_frame>=v_frame)
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109 display the frame
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110 apply A-V PTS correction to a_frame
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111 handle events (keys,lirc etc) -> pause,seek,...
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112 }
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113
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114 When playing (a/v), it increases the variables by the duration of the
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115 played a/v.
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116 - with audio this is played bytes / sh_audio->o_bps
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117 Note: i_bps = number of compressed bytes for one second of audio
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118 o_bps = number of uncompressed bytes for one second of audio
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119 (this is = bps*samplerate*channels)
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120 - with video this is usually == 1.0/fps, but I have to note that
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121 fps doesn't really matters at video, for example asf doesn't have that,
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122 instead there is "duration" and it can change per frame.
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123 MPEG2 has "repeat_count" which delays the frame by 1-2.5 ...
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124 Maybe only AVI and MPEG1 has fixed fps.
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125
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126 So everything works right until the audio and video are in perfect
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127 synchronity, since the audio goes, it gives the timing, and if the
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128 time of a frame passed, the next frame is displayed.
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129 But what if these two aren't synchronized in the input file?
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130 PTS correction kicks in. The input demuxers read the PTS (presentation
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131 timestamp) of the packages, and with it we can see if the streams
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132 are synchronized. Then MPlayer can correct the a_frame, within
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133 a given maximal bounder (see -mc option). The summary of the
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134 corrections can be found in c_total .
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135
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136 Of course this is not everything, several things suck.
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137 For example the soundcards delay, which has to be corrected by
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138 MPlayer! The audio delay is the sum of all these:
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139 - bytes read since the last timestamp:
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140 t1 = d_audio->pts_bytes/sh_audio->i_bps
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141 - if Win32/ACM then the bytes stored in audio input buffer
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142 t2 = a_in_buffer_len/sh_audio->i_bps
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143 - uncompressed bytes in audio out buffer
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144 t3 = a_buffer_len/sh_audio->o_bps
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145 - not yet played bytes stored in the soundcard's (or DMA's) buffer
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146 t4 = get_audio_delay()/sh_audio->o_bps
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147
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148 From this we can calculate what PTS we need for the just played
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149 audio, then after we compare this with the video's PTS, we have
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150 the difference!
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151
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152 Life didn't get simpler with AVI. There's the "official" timing
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153 method, the BPS-based, so the header contains how many compressed
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154 audio bytes or chunks belong to one second of frames.
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155 In the AVI stream header there are 2 important fields, the
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156 dwSampleSize, and dwRate/dwScale pairs:
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157 - If the dwSampleSize is 0, then it's VBR stream, so its bitrate
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158 isn't constant. It means that 1 chunk stores 1 sample, and
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159 dwRate/dwScale gives the chunks/sec value.
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160 - If the dwSampleSize is >0, then it's constant bitrate, and the
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161 time can be measured this way: time = (bytepos/dwSampleSize) /
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162 (dwRate/dwScale) (so the sample's number is divided with the
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163 samplerate). Now the audio can be handled as a stream, which can
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164 be cut to chunks, but can be one chunk also.
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165
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166 The other method can be used only for interleaved files: from
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167 the order of the chunks, a timestamp (PTS) value can be calculated.
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168 The PTS of the video chunks are simple: chunk number * fps
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169 The audio is the same as the previous video chunk was.
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170 We have to pay attention to the so called "audio preload", that is,
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171 there is a delay between the audio and video streams. This is
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172 usually 0.5-1.0 sec, but can be totally different.
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173 The exact value was measured until now, but now the demux_avi.c
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174 handles it: at the audio chunk after the first video, it calculates
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175 the A/V difference, and take this as a measure for audio preload.
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176
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177 3.a. audio playback:
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178 Some words on audio playback:
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179 Not the playing is hard, but:
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180 1. knowing when to write into the buffer, without blocking
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181 2. knowing how much was played of what we wrote into
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182 The first is needed for audio decoding, and to keep the buffer
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183 full (so the audio will never skip). And the second is needed for
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184 correct timing, because some soundcards delay even 3-7 seconds,
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185 which can't be forgotten about.
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186 To solve this, the OSS gives several possibilities:
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187 - ioctl(SNDCTL_DSP_GETODELAY): tells how many unplayed bytes are in
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188 the soundcard's buffer -> perfect for timing, but not all drivers
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189 support it :(
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190 - ioctl(SNDCTL_DSP_GETOSPACE): tells how much can we write into the
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191 soundcard's buffer, without blocking. If the driver doesn't
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192 support GETODELAY, we can use this to know how much the delay is.
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193 - select(): should tell if we can write into the buffer without
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194 blocking. Unfortunately it doesn't say how much we could :((
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195 Also, doesn't/badly works with some drivers.
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196 Only used if none of the above works.
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197
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198 4. Codecs. Consists of libmpcodecs/* and separate files or libs,
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199 for example liba52, libmpeg2, xa/*, alaw.c, opendivx/*, loader, mp3lib.
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200
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201 mplayer.c doesn't call them directly, but through the dec_audio.c and
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202 dec_video.c files, so the mplayer.c doesn't have to know anything about
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203 the codecs.
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204
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205 libmpcodecs contains wrapper for every codecs, some of them include the
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206 codec function implementation, some calls functions from other files
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207 included with mplayer, some calls optional external libraries.
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208 file naming convention in libmpcodecs:
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209 ad_*.c - audio decoder (called through dec_audio.c)
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210 vd_*.c - video decoder (called through dec_video.c)
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211 ve_*.c - video encoder (used by mencoder)
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212 vf_*.c - video filter (see option -vf)
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213
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214 On this topic, see also:
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215 libmpcodecs.txt - The structure of the codec-filter path, with explanation
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216 dr-methods.txt - Direct rendering, MPI buffer management for video codecs
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217 codecs.conf.txt - How to write/edit codec configuration file (codecs.conf)
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218 codec-devel.txt - Mike's hints about codec development - a bit OUTDATED
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219 hwac3.txt - about SP/DIF audio passthrough
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220
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221 5. libvo: this displays the frame.
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222
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223 for details on this, read libvo.txt
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224
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225 6. libao2: this control audio playing
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226 6.a audio plugins
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227
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228 for details on this, read libao2.txt
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229