Mercurial > mplayer.hg
annotate libvo/vo_direct3d.c @ 36813:c3809c28a4e0
Add additional sanity checks.
author | reimar |
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date | Sun, 23 Feb 2014 19:17:23 +0000 |
parents | 5d3f93051de9 |
children | 85bb765747e9 |
rev | line source |
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27921 | 1 /* |
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> | |
3 * | |
4 * This file is part of MPlayer. | |
5 * | |
6 * MPlayer is free software; you can redistribute it and/or modify | |
7 * it under the terms of the GNU General Public License as published by | |
8 * the Free Software Foundation; either version 2 of the License, or | |
9 * (at your option) any later version. | |
10 * | |
11 * MPlayer is distributed in the hope that it will be useful, | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 * GNU General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU General Public License along | |
17 * with MPlayer; if not, write to the Free Software Foundation, Inc., | |
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | |
19 */ | |
20 | |
21 #include <windows.h> | |
22 #include <errno.h> | |
23 #include <stdio.h> | |
24 #include <d3d9.h> | |
25 #include "config.h" | |
26 #include "video_out.h" | |
36517 | 27 #define NO_DRAW_FRAME |
27921 | 28 #include "video_out_internal.h" |
29 #include "fastmemcpy.h" | |
30 #include "mp_msg.h" | |
31 #include "aspect.h" | |
32 #include "w32_common.h" | |
27937 | 33 #include "libavutil/common.h" |
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34 #include "sub/font_load.h" |
32467 | 35 #include "sub/sub.h" |
27921 | 36 |
37 static const vo_info_t info = | |
38 { | |
39 "Direct3D 9 Renderer", | |
40 "direct3d", | |
41 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", | |
42 "" | |
43 }; | |
44 | |
45 /* | |
46 * Link essential libvo functions: preinit, config, control, draw_frame, | |
47 * draw_slice, draw_osd, flip_page, check_events, uninit and | |
48 * the structure info. | |
49 */ | |
50 const LIBVO_EXTERN(direct3d) | |
51 | |
52 | |
27928 | 53 /* Global variables "priv" structure. I try to keep their count low. |
27921 | 54 */ |
27928 | 55 static struct global_priv { |
56 int is_paused; /**< 1 = Movie is paused, | |
57 0 = Movie is not paused */ | |
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58 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect |
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59 0 = (default) Don't clear it */ |
28418 | 60 D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ |
27928 | 61 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed |
62 in fullscreen */ | |
63 RECT fs_panscan_rect; /**< PanScan source surface cropping in | |
64 fullscreen */ | |
65 int src_width; /**< Source (movie) width */ | |
66 int src_height; /**< Source (movie) heigth */ | |
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67 int border_x; /**< horizontal border value for OSD */ |
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68 int border_y; /**< vertical border value for OSD */ |
27921 | 69 |
27928 | 70 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on |
71 the movie's codec) */ | |
72 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. | |
73 Usually XRGB */ | |
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74 |
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75 HANDLE d3d9_dll; /**< d3d9 Library HANDLE */ |
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76 IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */ |
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77 |
27928 | 78 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ |
79 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ | |
80 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer | |
81 renders inside it. Uses colorspace | |
82 priv->movie_src_fmt */ | |
28084 | 83 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ |
84 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory | |
85 cannot lock a normal texture. Uses RGBA */ | |
27928 | 86 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to |
87 display next frame) */ | |
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88 int cur_backbuf_width; /**< Current backbuffer width */ |
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89 int cur_backbuf_height; /**< Current backbuffer height */ |
28084 | 90 int is_osd_populated; /**< 1 = OSD texture has something to display, |
91 0 = OSD texture is clear */ | |
92 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 | |
93 0 = texture sizes can be anything */ | |
94 int device_caps_square_only; /**< 1 = textures have to be square | |
95 0 = textures do not have to be square */ | |
96 int device_texture_sys; /**< 1 = device can texture from system memory | |
97 0 = device requires shadow */ | |
98 int max_texture_width; /**< from the device capabilities */ | |
99 int max_texture_height; /**< from the device capabilities */ | |
100 int osd_width; /**< current width of the OSD */ | |
101 int osd_height; /**< current height of the OSD */ | |
102 int osd_texture_width; /**< current width of the OSD texture */ | |
103 int osd_texture_height; /**< current height of the OSD texture */ | |
27928 | 104 } *priv; |
105 | |
106 typedef struct { | |
107 const unsigned int mplayer_fmt; /**< Given by MPlayer */ | |
108 const D3DFORMAT fourcc; /**< Required by D3D's test function */ | |
109 } struct_fmt_table; | |
27921 | 110 |
111 /* Map table from reported MPlayer format to the required | |
27928 | 112 fourcc. This is needed to perform the format query. */ |
27921 | 113 |
27928 | 114 static const struct_fmt_table fmt_table[] = { |
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115 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, |
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116 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, |
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117 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, |
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118 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, |
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119 {IMGFMT_YUY2, D3DFMT_YUY2}, |
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120 {IMGFMT_UYVY, D3DFMT_UYVY}, |
28006 | 121 {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, |
122 {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, | |
123 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested | |
124 {IMGFMT_BGR16, D3DFMT_R5G6B5}, | |
125 {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, | |
126 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested | |
27921 | 127 }; |
128 | |
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129 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) |
27921 | 130 |
28084 | 131 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) |
132 | |
133 typedef struct { | |
134 float x, y, z; /* Position of vertex in 3D space */ | |
135 float tu, tv; /* Texture coordinates */ | |
136 } struct_vertex; | |
137 | |
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138 typedef enum back_buffer_action { |
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139 BACKBUFFER_CREATE, |
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140 BACKBUFFER_RESET |
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141 } back_buffer_action_e; |
27921 | 142 /**************************************************************************** |
143 * * | |
144 * * | |
145 * * | |
146 * Direct3D specific implementation functions * | |
147 * * | |
148 * * | |
149 * * | |
150 ****************************************************************************/ | |
151 | |
152 /** @brief Calculate scaled fullscreen movie rectangle with | |
153 * preserved aspect ratio. | |
154 */ | |
27928 | 155 static void calc_fs_rect(void) |
27921 | 156 { |
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157 struct vo_rect src_rect; |
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158 struct vo_rect dst_rect; |
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159 struct vo_rect borders; |
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160 calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL); |
27921 | 161 |
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162 priv->fs_movie_rect.left = dst_rect.left; |
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163 priv->fs_movie_rect.right = dst_rect.right; |
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164 priv->fs_movie_rect.top = dst_rect.top; |
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165 priv->fs_movie_rect.bottom = dst_rect.bottom; |
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166 priv->fs_panscan_rect.left = src_rect.left; |
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167 priv->fs_panscan_rect.right = src_rect.right; |
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168 priv->fs_panscan_rect.top = src_rect.top; |
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169 priv->fs_panscan_rect.bottom = src_rect.bottom; |
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170 priv->border_x = borders.left; |
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171 priv->border_y = borders.top; |
27921 | 172 |
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173 mp_msg(MSGT_VO, MSGL_V, |
28433 | 174 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", |
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175 priv->fs_movie_rect.top, priv->fs_movie_rect.left, |
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176 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); |
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177 |
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178 /* The backbuffer should be cleared before next StretchRect. This is |
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179 * necessary because our new draw area could be smaller than the |
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180 * previous one used by StretchRect and without it, leftovers from the |
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181 * previous frame will be left. */ |
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182 priv->is_clear_needed = 1; |
27921 | 183 } |
184 | |
28026 | 185 /** @brief Destroy D3D Offscreen and Backbuffer surfaces. |
27921 | 186 */ |
28026 | 187 static void destroy_d3d_surfaces(void) |
27921 | 188 { |
28433 | 189 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); |
28026 | 190 /* Let's destroy the old (if any) D3D Surfaces */ |
27921 | 191 |
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192 if (priv->locked_rect.pBits) |
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193 IDirect3DSurface9_UnlockRect(priv->d3d_surface); |
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194 priv->locked_rect.pBits = NULL; |
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195 |
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196 if (priv->d3d_surface) |
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197 IDirect3DSurface9_Release(priv->d3d_surface); |
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198 priv->d3d_surface = NULL; |
27921 | 199 |
28084 | 200 /* kill the OSD texture and its shadow copy */ |
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201 if (priv->d3d_texture_osd) |
28084 | 202 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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203 priv->d3d_texture_osd = NULL; |
28084 | 204 |
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205 if (priv->d3d_texture_system) |
28084 | 206 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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207 priv->d3d_texture_system = NULL; |
28084 | 208 |
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209 if (priv->d3d_backbuf) |
28026 | 210 IDirect3DSurface9_Release(priv->d3d_backbuf); |
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211 priv->d3d_backbuf = NULL; |
28026 | 212 } |
213 | |
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214 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each |
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215 * surface is created only if it's not already present. |
28026 | 216 * @return 1 on success, 0 on failure |
217 */ | |
218 static int create_d3d_surfaces(void) | |
219 { | |
28084 | 220 int osd_width = vo_dwidth, osd_height = vo_dheight; |
221 int tex_width = osd_width, tex_height = osd_height; | |
28433 | 222 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); |
28026 | 223 |
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224 if (!priv->d3d_surface && |
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225 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( |
28026 | 226 priv->d3d_device, priv->src_width, priv->src_height, |
227 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { | |
228 mp_msg(MSGT_VO, MSGL_ERR, | |
28433 | 229 "<vo_direct3d>Allocating offscreen surface failed.\n"); |
28026 | 230 return 0; |
231 } | |
232 | |
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233 if (!priv->d3d_backbuf && |
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234 FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, |
28026 | 235 D3DBACKBUFFER_TYPE_MONO, |
28029 | 236 &priv->d3d_backbuf))) { |
28433 | 237 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); |
28026 | 238 return 0; |
27921 | 239 } |
240 | |
34266 | 241 if (!tex_width || !tex_height) { |
242 mp_msg(MSGT_VO, MSGL_V, | |
243 "<vo_direct3d>Deferring surface creation because width or height is 0.\n"); | |
244 return 0; | |
245 } | |
246 | |
28084 | 247 /* calculate the best size for the OSD depending on the factors from the device */ |
248 if (priv->device_caps_power2_only) { | |
249 tex_width = 1; | |
250 tex_height = 1; | |
251 while (tex_width < osd_width ) tex_width <<= 1; | |
252 while (tex_height < osd_height) tex_height <<= 1; | |
253 } | |
254 if (priv->device_caps_square_only) | |
255 /* device only supports square textures */ | |
256 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height; | |
257 // better round up to a multiple of 16 | |
258 tex_width = (tex_width + 15) & ~15; | |
259 tex_height = (tex_height + 15) & ~15; | |
260 | |
261 // make sure we respect the size limits without breaking aspect or pow2-requirements | |
262 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) { | |
28418 | 263 osd_width >>= 1; |
264 osd_height >>= 1; | |
265 tex_width >>= 1; | |
266 tex_height >>= 1; | |
28084 | 267 } |
268 | |
269 priv->osd_width = osd_width; | |
270 priv->osd_height = osd_height; | |
271 priv->osd_texture_width = tex_width; | |
272 priv->osd_texture_height = tex_height; | |
273 | |
28433 | 274 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n", |
28084 | 275 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height); |
276 | |
277 /* create OSD */ | |
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278 if (!priv->d3d_texture_system && |
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279 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 280 priv->osd_texture_width, |
281 priv->osd_texture_height, | |
282 1, | |
283 D3DUSAGE_DYNAMIC, | |
284 D3DFMT_A8L8, | |
285 D3DPOOL_SYSTEMMEM, | |
286 &priv->d3d_texture_system, | |
287 NULL))) { | |
288 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 289 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n"); |
28084 | 290 return 0; |
291 } | |
292 | |
293 if (!priv->device_texture_sys) { | |
294 /* only create if we need a shadow version on the external device */ | |
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295 if (!priv->d3d_texture_osd && |
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296 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 297 priv->osd_texture_width, |
298 priv->osd_texture_height, | |
299 1, | |
300 D3DUSAGE_DYNAMIC, | |
301 D3DFMT_A8L8, | |
302 D3DPOOL_DEFAULT, | |
303 &priv->d3d_texture_osd, | |
304 NULL))) { | |
305 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 306 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n"); |
28084 | 307 return 0; |
308 } | |
309 } | |
310 | |
311 /* setup default renderstate */ | |
312 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); | |
313 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
314 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); | |
315 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); | |
316 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); | |
317 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | |
318 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | |
319 | |
28026 | 320 return 1; |
27921 | 321 } |
322 | |
28026 | 323 /** @brief Fill D3D Presentation parameters |
324 */ | |
325 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params) | |
326 { | |
327 /* Prepare Direct3D initialization parameters. */ | |
328 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); | |
329 present_params->Windowed = TRUE; | |
330 present_params->SwapEffect = D3DSWAPEFFECT_COPY; | |
331 present_params->Flags = D3DPRESENTFLAG_VIDEO; | |
332 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */ | |
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333 present_params->BackBufferWidth = priv->cur_backbuf_width; |
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334 present_params->BackBufferHeight = priv->cur_backbuf_height; |
28026 | 335 present_params->MultiSampleType = D3DMULTISAMPLE_NONE; |
336 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |
337 present_params->BackBufferFormat = priv->desktop_fmt; | |
338 present_params->BackBufferCount = 1; | |
339 present_params->EnableAutoDepthStencil = FALSE; | |
340 } | |
27921 | 341 |
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342 |
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343 /** @brief Create a new backbuffer. Create or Reset the D3D |
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344 * device. |
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345 * @return 1 on success, 0 on failure |
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346 */ |
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347 static int change_d3d_backbuffer(back_buffer_action_e action) |
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348 { |
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349 D3DPRESENT_PARAMETERS present_params; |
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350 |
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351 destroy_d3d_surfaces(); |
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352 |
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353 /* Grow the backbuffer in the required dimension. */ |
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354 if (vo_dwidth > priv->cur_backbuf_width) |
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355 priv->cur_backbuf_width = vo_dwidth; |
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356 |
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357 if (vo_dheight > priv->cur_backbuf_height) |
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358 priv->cur_backbuf_height = vo_dheight; |
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359 |
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360 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams |
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361 * will use them, so we can reset the device. |
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362 */ |
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363 fill_d3d_presentparams(&present_params); |
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364 |
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365 /* vo_w32_window is w32_common variable. It's a handle to the window. */ |
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366 if (action == BACKBUFFER_CREATE && |
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367 FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, |
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368 D3DADAPTER_DEFAULT, |
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369 D3DDEVTYPE_HAL, vo_w32_window, |
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370 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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371 &present_params, &priv->d3d_device))) { |
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372 mp_msg(MSGT_VO, MSGL_V, |
28433 | 373 "<vo_direct3d>Creating Direct3D device failed.\n"); |
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374 return 0; |
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375 } |
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376 |
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377 if (action == BACKBUFFER_RESET && |
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378 FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { |
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379 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 380 "<vo_direct3d>Reseting Direct3D device failed.\n"); |
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381 return 0; |
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382 } |
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383 |
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384 mp_msg(MSGT_VO, MSGL_V, |
28433 | 385 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", |
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386 present_params.BackBufferWidth, present_params.BackBufferHeight, |
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387 vo_dwidth, vo_dheight); |
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388 |
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389 return 1; |
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390 } |
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391 |
28026 | 392 /** @brief Configure initial Direct3D context. The first |
393 * function called to initialize the D3D context. | |
27921 | 394 * @return 1 on success, 0 on failure |
395 */ | |
28026 | 396 static int configure_d3d(void) |
27921 | 397 { |
27928 | 398 D3DDISPLAYMODE disp_mode; |
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399 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
27921 | 400 |
28433 | 401 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n"); |
27921 | 402 |
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403 destroy_d3d_surfaces(); |
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404 |
27921 | 405 /* Get the current desktop display mode, so we can set up a back buffer |
406 * of the same format. */ | |
27928 | 407 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
408 D3DADAPTER_DEFAULT, | |
409 &disp_mode))) { | |
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410 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 411 "<vo_direct3d>Reading adapter display mode failed.\n"); |
27921 | 412 return 0; |
413 } | |
414 | |
415 /* Write current Desktop's colorspace format in the global storage. */ | |
27928 | 416 priv->desktop_fmt = disp_mode.Format; |
27921 | 417 |
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418 if (!change_d3d_backbuffer(BACKBUFFER_CREATE)) |
27921 | 419 return 0; |
420 | |
28026 | 421 if (!create_d3d_surfaces()) |
422 return 0; | |
423 | |
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424 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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425 &vp))) { |
28433 | 426 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 427 return 0; |
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428 } |
27921 | 429 |
28026 | 430 calc_fs_rect(); |
431 | |
432 return 1; | |
433 } | |
434 | |
435 /** @brief Reconfigure the whole Direct3D. Called only | |
436 * when the video adapter becomes uncooperative. | |
437 * @return 1 on success, 0 on failure | |
438 */ | |
439 static int reconfigure_d3d(void) | |
440 { | |
28433 | 441 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); |
28026 | 442 |
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443 /* Destroy the offscreen, OSD and backbuffer surfaces */ |
28026 | 444 destroy_d3d_surfaces(); |
445 | |
446 /* Destroy the D3D Device */ | |
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447 if (priv->d3d_device) |
28026 | 448 IDirect3DDevice9_Release(priv->d3d_device); |
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449 priv->d3d_device = NULL; |
28026 | 450 |
451 /* Stop the whole Direct3D */ | |
452 IDirect3D9_Release(priv->d3d_handle); | |
453 | |
454 /* Initialize Direct3D from the beginning */ | |
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455 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); |
28026 | 456 if (!priv->d3d_handle) { |
28433 | 457 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
28416 | 458 return 0; |
28026 | 459 } |
460 | |
461 /* Configure Direct3D */ | |
462 if (!configure_d3d()) | |
463 return 0; | |
464 | |
465 return 1; | |
466 } | |
467 | |
468 /** @brief Resize Direct3D context on window resize. | |
469 * @return 1 on success, 0 on failure | |
470 */ | |
471 static int resize_d3d(void) | |
472 { | |
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473 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
28026 | 474 |
28433 | 475 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); |
28026 | 476 |
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477 /* Make sure that backbuffer is large enough to accomodate the new |
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478 viewport dimensions. Grow it if necessary. */ |
28026 | 479 |
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480 if (vo_dwidth > priv->cur_backbuf_width || |
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481 vo_dheight > priv->cur_backbuf_height) { |
28417 | 482 if (!change_d3d_backbuffer(BACKBUFFER_RESET)) |
483 return 0; | |
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484 } |
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485 |
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486 /* Destroy the OSD textures. They should always match the new dimensions |
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487 * of the onscreen window, so on each resize we need new OSD dimensions. |
28026 | 488 */ |
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489 |
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490 if (priv->d3d_texture_osd) |
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491 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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492 priv->d3d_texture_osd = NULL; |
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493 |
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494 if (priv->d3d_texture_system) |
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495 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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496 priv->d3d_texture_system = NULL; |
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497 |
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498 |
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499 /* Recreate the OSD. The function will observe that the offscreen plain |
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500 * surface and the backbuffer are not destroyed and will skip their creation, |
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501 * effectively recreating only the OSD. |
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502 */ |
27921 | 503 |
28026 | 504 if (!create_d3d_surfaces()) |
27921 | 505 return 0; |
28026 | 506 |
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507 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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508 &vp))) { |
28433 | 509 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 510 return 0; |
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511 } |
27921 | 512 |
27937 | 513 calc_fs_rect(); |
27921 | 514 |
28084 | 515 #ifdef CONFIG_FREETYPE |
516 // font needs to be adjusted | |
517 force_load_font = 1; | |
518 #endif | |
519 // OSD needs to be drawn fresh for new size | |
520 vo_osd_changed(OSDTYPE_OSD); | |
521 | |
27921 | 522 return 1; |
523 } | |
524 | |
525 /** @brief Uninitialize Direct3D and close the window. | |
526 */ | |
27928 | 527 static void uninit_d3d(void) |
27921 | 528 { |
28433 | 529 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); |
27921 | 530 |
28026 | 531 destroy_d3d_surfaces(); |
532 | |
533 /* Destroy the D3D Device */ | |
28086 | 534 if (priv->d3d_device) |
28026 | 535 IDirect3DDevice9_Release(priv->d3d_device); |
28086 | 536 priv->d3d_device = NULL; |
27921 | 537 |
538 /* Stop the whole D3D. */ | |
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539 if (priv->d3d_handle) { |
28433 | 540 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); |
27928 | 541 IDirect3D9_Release(priv->d3d_handle); |
27921 | 542 } |
28087 | 543 priv->d3d_handle = NULL; |
27921 | 544 } |
545 | |
546 /** @brief Render a frame on the screen. | |
547 * @param mpi mpi structure with the decoded frame inside | |
548 * @return VO_TRUE on success, VO_ERROR on failure | |
549 */ | |
27928 | 550 static uint32_t render_d3d_frame(mp_image_t *mpi) |
27921 | 551 { |
552 /* Uncomment when direct rendering is implemented. | |
553 * if (mpi->flags & MP_IMGFLAG_DIRECT) ... | |
554 */ | |
555 | |
28422
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556 /* If the D3D device is uncooperative (not initialized), return success. |
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557 The device will be probed for reinitialization in the next flip_page() */ |
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558 if (!priv->d3d_device) |
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559 return VO_TRUE; |
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560 |
27921 | 561 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) |
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562 goto skip_upload; |
27921 | 563 |
27928 | 564 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ |
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565 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); |
27967
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566 goto skip_upload; |
27921 | 567 } |
568 | |
27969
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569 /* If we're here, then we should lock the rect and copy a packed frame */ |
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570 if (!priv->locked_rect.pBits) { |
27970 | 571 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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572 &priv->locked_rect, NULL, 0))) { |
28433 | 573 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); |
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574 return VO_ERROR; |
27970 | 575 } |
27969
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576 } |
27921 | 577 |
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578 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], |
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579 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); |
27921 | 580 |
27969
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581 skip_upload: |
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582 /* This unlock is used for both slice_draw path and render_d3d_frame path. */ |
27928 | 583 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { |
28433 | 584 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n"); |
27921 | 585 return VO_ERROR; |
586 } | |
27969
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587 priv->locked_rect.pBits = NULL; |
27921 | 588 |
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589 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { |
28433 | 590 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); |
27970 | 591 return VO_ERROR; |
27967
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592 } |
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593 |
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594 if (priv->is_clear_needed) { |
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595 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, |
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596 D3DCLEAR_TARGET, 0, 0, 0); |
27984
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597 priv->is_clear_needed = 0; |
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598 } |
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599 |
27928 | 600 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, |
601 priv->d3d_surface, | |
27937 | 602 &priv->fs_panscan_rect, |
27928 | 603 priv->d3d_backbuf, |
27937 | 604 &priv->fs_movie_rect, |
27928 | 605 D3DTEXF_LINEAR))) { |
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606 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 607 "<vo_direct3d>Copying frame to the backbuffer failed.\n"); |
27921 | 608 return VO_ERROR; |
609 } | |
610 | |
27928 | 611 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { |
28433 | 612 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n"); |
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613 return VO_ERROR; |
27921 | 614 } |
615 | |
616 return VO_TRUE; | |
617 } | |
618 | |
619 | |
620 /** @brief Query if movie colorspace is supported by the HW. | |
621 * @return 0 on failure, device capabilities (not probed | |
622 * currently) on success. | |
623 */ | |
27928 | 624 static int query_format(uint32_t movie_fmt) |
27921 | 625 { |
626 int i; | |
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627 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { |
27928 | 628 if (fmt_table[i].mplayer_fmt == movie_fmt) { |
27921 | 629 /* Test conversion from Movie colorspace to |
630 * display's target colorspace. */ | |
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631 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, |
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632 D3DADAPTER_DEFAULT, |
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633 D3DDEVTYPE_HAL, |
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634 fmt_table[i].fourcc, |
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635 priv->desktop_fmt))) { |
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636 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", |
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637 vo_format_name(fmt_table[i].mplayer_fmt)); |
27928 | 638 return 0; |
639 } | |
27921 | 640 |
27928 | 641 priv->movie_src_fmt = fmt_table[i].fourcc; |
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642 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", |
27928 | 643 vo_format_name(fmt_table[i].mplayer_fmt)); |
27921 | 644 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
28084 | 645 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); |
27921 | 646 |
647 } | |
648 } | |
649 | |
650 return 0; | |
651 } | |
652 | |
653 /**************************************************************************** | |
654 * * | |
655 * * | |
656 * * | |
657 * libvo Control / Callback functions * | |
658 * * | |
659 * * | |
660 * * | |
661 ****************************************************************************/ | |
662 | |
663 | |
664 | |
665 | |
666 /** @brief libvo Callback: Preinitialize the video card. | |
667 * Preinit the hardware just enough to be queried about | |
668 * supported formats. | |
669 * | |
670 * @return 0 on success, -1 on failure | |
671 */ | |
27928 | 672 |
27921 | 673 static int preinit(const char *arg) |
674 { | |
27928 | 675 D3DDISPLAYMODE disp_mode; |
28084 | 676 D3DCAPS9 disp_caps; |
677 DWORD texture_caps; | |
678 DWORD dev_caps; | |
27928 | 679 |
27921 | 680 /* Set to zero all global variables. */ |
28027 | 681 priv = calloc(1, sizeof(struct global_priv)); |
27928 | 682 if (!priv) { |
28433 | 683 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n"); |
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684 goto err_out; |
27928 | 685 } |
27921 | 686 |
687 /* FIXME | |
688 > Please use subopt-helper.h for this, see vo_gl.c:preinit for | |
689 > an example of how to use it. | |
690 */ | |
691 | |
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692 priv->d3d9_dll = LoadLibraryA("d3d9.dll"); |
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693 if (!priv->d3d9_dll) { |
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694 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n"); |
30149
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695 goto err_out; |
30148
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|
696 } |
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|
697 |
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698 priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9"); |
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699 if (!priv->pDirect3DCreate9) { |
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700 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n"); |
30149
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701 goto err_out; |
30148
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|
702 } |
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|
703 |
517a800e940e
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704 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); |
27928 | 705 if (!priv->d3d_handle) { |
28433 | 706 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
30149
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diff
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|
707 goto err_out; |
27921 | 708 } |
709 | |
27928 | 710 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
711 D3DADAPTER_DEFAULT, | |
712 &disp_mode))) { | |
28433 | 713 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n"); |
30149
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reimar
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diff
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|
714 goto err_out; |
27921 | 715 } |
716 | |
27928 | 717 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ |
718 priv->desktop_fmt = disp_mode.Format; | |
28344
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Allocate a larger backbuffer to allow resizing without reinit.
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28087
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719 priv->cur_backbuf_width = disp_mode.Width; |
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720 priv->cur_backbuf_height = disp_mode.Height; |
27921 | 721 |
28433 | 722 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", |
27928 | 723 disp_mode.Width, disp_mode.Height); |
27921 | 724 |
28084 | 725 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, |
726 D3DADAPTER_DEFAULT, | |
727 D3DDEVTYPE_HAL, | |
728 &disp_caps))) { | |
28433 | 729 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n"); |
30149
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730 goto err_out; |
28084 | 731 } |
732 | |
733 /* Store relevant information reguarding caps of device */ | |
734 texture_caps = disp_caps.TextureCaps; | |
735 dev_caps = disp_caps.DevCaps; | |
736 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && | |
737 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); | |
738 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; | |
739 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; | |
740 priv->max_texture_width = disp_caps.MaxTextureWidth; | |
741 priv->max_texture_height = disp_caps.MaxTextureHeight; | |
742 | |
743 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" | |
744 "<vo_direct3d>device_texture_sys %d\n" | |
745 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", | |
746 priv->device_caps_power2_only, priv->device_caps_square_only, | |
747 priv->device_texture_sys, priv->max_texture_width, | |
748 priv->max_texture_height); | |
749 | |
27921 | 750 /* w32_common framework call. Configures window on the screen, gets |
751 * fullscreen dimensions and does other useful stuff. | |
752 */ | |
27928 | 753 if (!vo_w32_init()) { |
28433 | 754 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n"); |
30149
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|
755 goto err_out; |
27921 | 756 } |
757 | |
758 return 0; | |
30149
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|
759 |
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|
760 err_out: |
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|
761 uninit(); |
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762 return -1; |
27921 | 763 } |
764 | |
765 | |
766 | |
767 /** @brief libvo Callback: Handle control requests. | |
768 * @return VO_TRUE on success, VO_NOTIMPL when not implemented | |
769 */ | |
33305
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770 static int control(uint32_t request, void *data) |
27921 | 771 { |
27928 | 772 switch (request) { |
27921 | 773 case VOCTRL_QUERY_FORMAT: |
27928 | 774 return query_format(*(uint32_t*) data); |
27921 | 775 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ |
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776 mp_msg(MSGT_VO, MSGL_V, |
28433 | 777 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n"); |
27921 | 778 return VO_NOTIMPL; |
779 case VOCTRL_DRAW_IMAGE: | |
27928 | 780 return render_d3d_frame(data); |
27921 | 781 case VOCTRL_FULLSCREEN: |
782 vo_w32_fullscreen(); | |
28026 | 783 resize_d3d(); |
27921 | 784 return VO_TRUE; |
785 case VOCTRL_RESET: | |
786 return VO_NOTIMPL; | |
787 case VOCTRL_PAUSE: | |
27928 | 788 priv->is_paused = 1; |
27921 | 789 return VO_TRUE; |
790 case VOCTRL_RESUME: | |
27928 | 791 priv->is_paused = 0; |
27921 | 792 return VO_TRUE; |
793 case VOCTRL_GUISUPPORT: | |
794 return VO_NOTIMPL; | |
795 case VOCTRL_SET_EQUALIZER: | |
796 return VO_NOTIMPL; | |
797 case VOCTRL_GET_EQUALIZER: | |
798 return VO_NOTIMPL; | |
799 case VOCTRL_ONTOP: | |
800 vo_w32_ontop(); | |
801 return VO_TRUE; | |
802 case VOCTRL_BORDER: | |
803 vo_w32_border(); | |
28026 | 804 resize_d3d(); |
27921 | 805 return VO_TRUE; |
806 case VOCTRL_UPDATE_SCREENINFO: | |
807 w32_update_xinerama_info(); | |
808 return VO_TRUE; | |
809 case VOCTRL_SET_PANSCAN: | |
28027 | 810 calc_fs_rect(); |
27921 | 811 return VO_TRUE; |
812 case VOCTRL_GET_PANSCAN: | |
813 return VO_TRUE; | |
814 } | |
815 return VO_FALSE; | |
816 } | |
817 | |
818 /** @brief libvo Callback: Configre the Direct3D adapter. | |
819 * @param width Movie source width | |
820 * @param height Movie source height | |
821 * @param d_width Screen (destination) width | |
822 * @param d_height Screen (destination) height | |
823 * @param options Options bitmap | |
824 * @param title Window title | |
825 * @param format Movie colorspace format (using MPlayer's | |
826 * defines, e.g. IMGFMT_YUY2) | |
827 * @return 0 on success, VO_ERROR on failure | |
828 */ | |
829 static int config(uint32_t width, uint32_t height, uint32_t d_width, | |
830 uint32_t d_height, uint32_t options, char *title, | |
831 uint32_t format) | |
832 { | |
27928 | 833 |
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834 priv->src_width = width; |
27928 | 835 priv->src_height = height; |
27921 | 836 |
837 /* w32_common framework call. Creates window on the screen with | |
838 * the given coordinates. | |
839 */ | |
27928 | 840 if (!vo_w32_config(d_width, d_height, options)) { |
28433 | 841 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n"); |
27921 | 842 return VO_ERROR; |
843 } | |
844 | |
28026 | 845 /* "config" may be called several times, so if this is not the first |
846 * call, we should destroy Direct3D adapter and surfaces before | |
847 * calling configure_d3d, which will create them again. | |
848 */ | |
849 | |
850 destroy_d3d_surfaces(); | |
851 | |
852 /* Destroy the D3D Device */ | |
28085
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853 if (priv->d3d_device) |
28026 | 854 IDirect3DDevice9_Release(priv->d3d_device); |
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855 priv->d3d_device = NULL; |
28026 | 856 |
857 if (!configure_d3d()) | |
27966 | 858 return VO_ERROR; |
859 | |
27921 | 860 return 0; /* Success */ |
861 } | |
862 | |
863 /** @brief libvo Callback: Flip next already drawn frame on the | |
864 * screen. | |
865 */ | |
866 static void flip_page(void) | |
867 { | |
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868 RECT rect = {0, 0, vo_dwidth, vo_dheight}; |
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869 if (!priv->d3d_device || |
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870 FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { |
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871 mp_msg(MSGT_VO, MSGL_V, |
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872 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); |
27928 | 873 if (!reconfigure_d3d()) { |
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874 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n"); |
27921 | 875 return; |
876 } | |
877 else | |
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878 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); |
27921 | 879 } |
880 } | |
881 | |
882 /** @brief libvo Callback: Uninitializes all pointers and closes | |
883 * all D3D related stuff, | |
884 */ | |
885 static void uninit(void) | |
886 { | |
28433 | 887 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n"); |
27921 | 888 |
27928 | 889 uninit_d3d(); |
27921 | 890 vo_w32_uninit(); /* w32_common framework call */ |
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891 if (priv->d3d9_dll) |
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892 FreeLibrary(priv->d3d9_dll); |
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893 priv->d3d9_dll = NULL; |
28027 | 894 free(priv); |
27928 | 895 priv = NULL; |
27921 | 896 } |
897 | |
898 /** @brief libvo Callback: Handles video window events. | |
899 */ | |
900 static void check_events(void) | |
901 { | |
902 int flags; | |
903 /* w32_common framework call. Handles video window events. | |
904 * Updates global libvo's vo_dwidth/vo_dheight upon resize | |
905 * with the new window width/height. | |
906 */ | |
907 flags = vo_w32_check_events(); | |
908 if (flags & VO_EVENT_RESIZE) | |
28026 | 909 resize_d3d(); |
27921 | 910 |
27928 | 911 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) |
27921 | 912 flip_page(); |
913 } | |
914 | |
915 /** @brief libvo Callback: Draw slice | |
916 * @return 0 on success | |
917 */ | |
918 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) | |
919 { | |
27971 | 920 char *my_src; /**< Pointer to the source image */ |
921 char *dst; /**< Pointer to the destination image */ | |
922 int uv_stride; /**< Stride of the U/V planes */ | |
27921 | 923 |
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924 /* If the D3D device is uncooperative (not initialized), return success. |
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925 The device will be probed for reinitialization in the next flip_page() */ |
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926 if (!priv->d3d_device) |
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927 return 0; |
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928 |
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929 /* Lock the offscreen surface if it's not already locked. */ |
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930 if (!priv->locked_rect.pBits) { |
27970 | 931 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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932 &priv->locked_rect, NULL, 0))) { |
28433 | 933 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n"); |
27970 | 934 return VO_FALSE; |
935 } | |
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936 } |
27921 | 937 |
27971 | 938 uv_stride = priv->locked_rect.Pitch / 2; |
27921 | 939 |
940 /* Copy Y */ | |
27971 | 941 dst = priv->locked_rect.pBits; |
942 dst = dst + priv->locked_rect.Pitch * y + x; | |
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943 my_src = src[0]; |
27971 | 944 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); |
27921 | 945 |
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946 w /= 2; |
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947 h /= 2; |
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948 x /= 2; |
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949 y /= 2; |
27921 | 950 |
951 /* Copy U */ | |
27971 | 952 dst = priv->locked_rect.pBits; |
953 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
954 + uv_stride * y + x; | |
27928 | 955 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
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956 my_src = src[2]; |
27921 | 957 else |
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958 my_src = src[1]; |
27921 | 959 |
27971 | 960 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); |
27921 | 961 |
962 /* Copy V */ | |
27971 | 963 dst = priv->locked_rect.pBits; |
964 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
965 + uv_stride * (priv->src_height / 2) + uv_stride * y + x; | |
27928 | 966 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
27971 | 967 my_src=src[1]; |
27921 | 968 else |
27971 | 969 my_src=src[2]; |
27921 | 970 |
27971 | 971 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); |
27921 | 972 |
973 return 0; /* Success */ | |
974 } | |
975 | |
28084 | 976 /** @brief Maps MPlayer alpha to D3D |
977 * 0x0 -> transparent and discarded by alpha test | |
978 * 0x1 -> 0xFF to become opaque | |
979 * other alpha values are inverted +1 (2 = -2) | |
980 * These values are then inverted again with | |
981 the texture filter D3DBLEND_INVSRCALPHA | |
982 */ | |
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983 static void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, |
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984 unsigned char *srca, int srcstride, |
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985 unsigned char* dstbase, int dststride) |
28084 | 986 { |
987 int y; | |
988 for (y = 0; y < h; y++) { | |
989 unsigned short *dst = (unsigned short*)dstbase; | |
990 int x; | |
991 for (x = 0; x < w; x++) { | |
992 dst[x] = (-srca[x] << 8) | src[x]; | |
993 } | |
994 src += srcstride; | |
995 srca += srcstride; | |
996 dstbase += dststride; | |
997 } | |
998 } | |
999 | |
1000 /** @brief Callback function to render the OSD to the texture | |
1001 */ | |
1002 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, | |
1003 unsigned char *srca, int stride) | |
1004 { | |
1005 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1006 to copy MPlayer's frame inside it.*/ | |
1007 | |
1008 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1009 &locked_rect, NULL, 0))) { | |
28433 | 1010 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1011 return; |
1012 } | |
1013 | |
1014 vo_draw_alpha_l8a8(w, h, src, srca, stride, | |
1015 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch); | |
1016 | |
1017 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1018 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1019 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1020 return; |
1021 } | |
1022 | |
1023 priv->is_osd_populated = 1; | |
1024 } | |
1025 | |
1026 /** @brief libvo Callback: Draw OSD/Subtitles, | |
1027 */ | |
1028 static void draw_osd(void) | |
1029 { | |
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1030 // we can not render OSD if we lost the device e.g. because it was uncooperative |
34266 | 1031 // or if the OSD textures are not allocated (e.g. the window is minimized) |
1032 if (!priv->d3d_device || !priv->d3d_texture_osd) | |
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1033 return; |
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1034 |
28084 | 1035 if (vo_osd_changed(0)) { |
1036 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1037 to copy MPlayer's frame inside it.*/ | |
1038 | |
1039 /* clear the OSD */ | |
1040 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1041 &locked_rect, NULL, 0))) { | |
28433 | 1042 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1043 return; |
1044 } | |
1045 | |
1046 /* clear the whole texture to avoid issues due to interpolation */ | |
1047 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height); | |
1048 | |
1049 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1050 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1051 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1052 return; |
1053 } | |
1054 | |
1055 priv->is_osd_populated = 0; | |
1056 /* required for if subs are in the boarder region */ | |
1057 priv->is_clear_needed = 1; | |
1058 | |
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1059 vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y, |
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1060 priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha); |
28084 | 1061 |
1062 if (!priv->device_texture_sys) | |
1063 { | |
1064 /* only DMA to the shadow if its required */ | |
1065 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, | |
1066 (IDirect3DBaseTexture9 *)priv->d3d_texture_system, | |
1067 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { | |
28433 | 1068 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n"); |
28084 | 1069 return; |
1070 } | |
1071 } | |
1072 } | |
1073 | |
1074 /* update OSD */ | |
1075 | |
1076 if (priv->is_osd_populated) { | |
1077 | |
1078 struct_vertex osd_quad_vb[] = { | |
1079 {-1.0f, 1.0f, 0.0f, 0, 0 }, | |
1080 { 1.0f, 1.0f, 0.0f, 1, 0 }, | |
1081 {-1.0f,-1.0f, 0.0f, 0, 1 }, | |
1082 { 1.0f,-1.0f, 0.0f, 1, 1 } | |
1083 }; | |
1084 | |
1085 /* calculate the texture coordinates */ | |
1086 osd_quad_vb[1].tu = | |
1087 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width; | |
1088 osd_quad_vb[2].tv = | |
1089 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height; | |
1090 | |
1091 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { | |
28433 | 1092 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n"); |
28084 | 1093 return; |
1094 } | |
1095 | |
1096 /* turn on alpha test */ | |
1097 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); | |
1098 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); | |
1099 | |
1100 /* need to use a texture here (done here as we may be able to texture from system memory) */ | |
1101 IDirect3DDevice9_SetTexture(priv->d3d_device, 0, | |
1102 (IDirect3DBaseTexture9 *)(priv->device_texture_sys | |
1103 ? priv->d3d_texture_system : priv->d3d_texture_osd)); | |
1104 | |
1105 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); | |
1106 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex)); | |
1107 | |
1108 /* turn off alpha test */ | |
1109 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); | |
1110 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); | |
1111 | |
1112 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { | |
28433 | 1113 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n"); |
28084 | 1114 return; |
1115 } | |
1116 } | |
1117 } |