Mercurial > mplayer.hg
annotate osdep/timer-win2.c @ 15978:c8dc500e078e
memcpy and memmove both copy memory, but when using memcpy the source and destination must not overlap, but here, they did overlap.
Committed with the kind blessing of Richard, patch by uau
author | gpoirier |
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date | Fri, 15 Jul 2005 22:09:30 +0000 |
parents | f9755d9c479a |
children | 8df85ad26746 |
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1 // Precise timer routines for WINDOWS |
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2 |
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3 #include <windows.h> |
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4 #include <mmsystem.h> |
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5 #include "timer.h" |
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6 |
12954 | 7 const char *timer_name = "Windows native"; |
8 | |
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9 // Returns current time in microseconds |
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10 unsigned int GetTimer(){ |
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11 return timeGetTime() * 1000; |
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12 } |
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13 |
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14 // Returns current time in milliseconds |
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15 unsigned int GetTimerMS(){ |
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16 return timeGetTime() ; |
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17 } |
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18 |
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19 int usec_sleep(int usec_delay){ |
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20 // Sleep(0) won't sleep for one clocktick as the unix usleep |
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21 // instead it will only make the thread ready |
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22 // it may take some time until it actually starts to run again |
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23 if(usec_delay<1000)usec_delay=1000; |
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24 Sleep( usec_delay/1000); |
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25 return 0; |
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26 } |
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27 |
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28 static DWORD RelativeTime = 0; |
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29 |
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30 float GetRelativeTime(){ |
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31 DWORD t, r; |
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32 t = GetTimer(); |
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33 r = t - RelativeTime; |
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34 RelativeTime = t; |
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35 return (float) r *0.000001F; |
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36 } |
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37 |
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38 void InitTimer(){ |
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39 GetRelativeTime(); |
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40 } |