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1 /*
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2 * Mpeg Layer-1,2,3 audio decoder
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3 * ------------------------------
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4 * copyright (c) 1995,1996,1997 by Michael Hipp, All rights reserved.
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5 * See also 'README'
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6 *
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7 * slighlty optimized for machines without autoincrement/decrement.
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8 * The performance is highly compiler dependend. Maybe
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9 * the decode.c version for 'normal' processor may be faster
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10 * even for Intel processors.
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11 */
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12
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13
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14
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15 /* new WRITE_SAMPLE */
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16 /* sizeof(int) == 4 */
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17 #define WRITE_SAMPLE(samples,sum,clip) { \
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18 double dtemp; long v; \
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19 dtemp = ((((65536.0 * 65536.0 * 16)+(65536.0 * 0.5))* 65536.0)) + (sum);\
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20 v = ((*(int *)&dtemp) - 0x80000000); \
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21 if( v > 32767) { *(samples) = 0x7fff; (clip)++; } \
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22 else if( v < -32768) { *(samples) = -0x8000; (clip)++; } \
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23 else { *(samples) = v; } \
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24 }
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25
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26
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27 /*
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28 #define WRITE_SAMPLE(samples,sum,clip) { \
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29 double dtemp; int v; \
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30 dtemp = ((((65536.0 * 65536.0 * 16)+(65536.0 * 0.5))* 65536.0)) + (sum);\
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31 v = ((*(int *)&dtemp) - 0x80000000); \
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32 if( v > 32767) { *(samples) = 0x7fff; (clip)++; } \
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33 else if( v < -32768) { *(samples) = -0x8000; (clip)++; } \
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34 else { *(samples) = v; } \
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35 }
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36 */
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37
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38 static int synth_1to1_mono(real *bandPtr,unsigned char *samples,int *pnt)
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39 {
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40 short samples_tmp[64];
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41 short *tmp1 = samples_tmp;
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42 int i,ret;
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43 int pnt1 = 0;
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44
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45 ret = synth_1to1(bandPtr,0,(unsigned char *) samples_tmp,&pnt1);
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46 samples += *pnt;
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47
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48 for(i=0;i<32;i++) {
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49 *( (short *) samples) = *tmp1;
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50 samples += 2;
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51 tmp1 += 2;
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52 }
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53 *pnt += 64;
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54
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55 return ret;
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56 }
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57
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58
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59 static int synth_1to1_mono2stereo(real *bandPtr,unsigned char *samples,int *pnt)
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60 {
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61 int i,ret;
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62
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63 ret = synth_1to1(bandPtr,0,samples,pnt);
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64 samples = samples + *pnt - 128;
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65
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66 for(i=0;i<32;i++) {
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67 ((short *)samples)[1] = ((short *)samples)[0];
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68 samples+=4;
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69 }
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70
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71 return ret;
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72 }
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73
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74
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75 static int synth_1to1(real *bandPtr,int channel,unsigned char *out,int *pnt)
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76 {
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77 static real buffs[2][2][0x110];
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78 static const int step = 2;
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79 static int bo = 1;
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80 short *samples = (short *) (out + *pnt);
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81
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82 real *b0,(*buf)[0x110];
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83 int clip = 0;
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84 int bo1;
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85
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86 #ifdef HAVE_3DNOW
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87 if ( _3dnow )
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88 {
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89 int ret;
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90 ret=synth_1to1_3dnow( bandPtr,channel,out+*pnt );
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91 *pnt+=128;
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92 return ret;
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93 }
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94 #endif
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95 if ( _i586 )
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96 {
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97 int ret;
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98 ret=synth_1to1_pent( bandPtr,channel,out+*pnt );
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99 *pnt+=128;
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100 return ret;
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101 }
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102
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103 if(!channel) { /* channel=0 */
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104 bo--;
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105 bo &= 0xf;
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106 buf = buffs[0];
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107 }
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108 else {
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109 samples++;
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110 buf = buffs[1];
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111 }
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112
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113 if(bo & 0x1) {
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114 b0 = buf[0];
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115 bo1 = bo;
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116 dct64(buf[1]+((bo+1)&0xf),buf[0]+bo,bandPtr);
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117 }
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118 else {
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119 b0 = buf[1];
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120 bo1 = bo+1;
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121 dct64(buf[0]+bo,buf[1]+bo+1,bandPtr);
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122 }
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123
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124 {
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125 register int j;
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126 real *window = decwin + 16 - bo1;
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127
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128 for (j=16;j;j--,b0+=0x10,window+=0x20,samples+=step)
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129 {
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130 real sum;
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131 sum = window[0x0] * b0[0x0];
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132 sum -= window[0x1] * b0[0x1];
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133 sum += window[0x2] * b0[0x2];
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134 sum -= window[0x3] * b0[0x3];
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135 sum += window[0x4] * b0[0x4];
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136 sum -= window[0x5] * b0[0x5];
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137 sum += window[0x6] * b0[0x6];
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138 sum -= window[0x7] * b0[0x7];
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139 sum += window[0x8] * b0[0x8];
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140 sum -= window[0x9] * b0[0x9];
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141 sum += window[0xA] * b0[0xA];
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142 sum -= window[0xB] * b0[0xB];
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143 sum += window[0xC] * b0[0xC];
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144 sum -= window[0xD] * b0[0xD];
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145 sum += window[0xE] * b0[0xE];
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146 sum -= window[0xF] * b0[0xF];
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147
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148 WRITE_SAMPLE(samples,sum,clip);
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149 }
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150
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151 {
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152 real sum;
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153 sum = window[0x0] * b0[0x0];
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154 sum += window[0x2] * b0[0x2];
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155 sum += window[0x4] * b0[0x4];
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156 sum += window[0x6] * b0[0x6];
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157 sum += window[0x8] * b0[0x8];
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158 sum += window[0xA] * b0[0xA];
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159 sum += window[0xC] * b0[0xC];
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160 sum += window[0xE] * b0[0xE];
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161 WRITE_SAMPLE(samples,sum,clip);
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162 b0-=0x10,window-=0x20,samples+=step;
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163 }
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164 window += bo1<<1;
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165
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166 for (j=15;j;j--,b0-=0x10,window-=0x20,samples+=step)
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167 {
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168 real sum;
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169 sum = -window[-0x1] * b0[0x0];
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170 sum -= window[-0x2] * b0[0x1];
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171 sum -= window[-0x3] * b0[0x2];
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172 sum -= window[-0x4] * b0[0x3];
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173 sum -= window[-0x5] * b0[0x4];
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174 sum -= window[-0x6] * b0[0x5];
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175 sum -= window[-0x7] * b0[0x6];
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176 sum -= window[-0x8] * b0[0x7];
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177 sum -= window[-0x9] * b0[0x8];
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178 sum -= window[-0xA] * b0[0x9];
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179 sum -= window[-0xB] * b0[0xA];
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180 sum -= window[-0xC] * b0[0xB];
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181 sum -= window[-0xD] * b0[0xC];
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182 sum -= window[-0xE] * b0[0xD];
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183 sum -= window[-0xF] * b0[0xE];
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184 sum -= window[-0x0] * b0[0xF];
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185
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186 WRITE_SAMPLE(samples,sum,clip);
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187 }
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188 }
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189 *pnt += 128;
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190
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191 return clip;
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192
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193 }
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194
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