Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 35973:d1301d4ca6d8
Make #defines enums.
Additionally, add doxygen comment.
author | ib |
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date | Thu, 28 Mar 2013 16:16:13 +0000 |
parents | 3be8afb83629 |
children | e0a9f63abfdd |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
31030 | 4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 * |
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24 * You can alternatively redistribute this file and/or |
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25 * modify it under the terms of the GNU Lesser General Public |
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26 * License as published by the Free Software Foundation; either |
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27 * version 2.1 of the License, or (at your option) any later version. |
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28 */ |
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29 |
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30 /** |
33882 | 31 * \file |
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32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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33 */ |
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34 |
16117 | 35 #include <stdlib.h> |
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36 #include <stdio.h> |
16117 | 37 #include <string.h> |
16592 | 38 #include <ctype.h> |
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39 #include <math.h> |
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40 |
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41 #include "mp_msg.h" |
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42 #include "gl_common.h" |
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43 #include "csputils.h" |
31035 | 44 #include "aspect.h" |
32427 | 45 #include "pnm_loader.h" |
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46 |
34841 | 47 GLenum (GLAPIENTRY *mpglGetError)(void); |
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48 void (GLAPIENTRY *mpglBegin)(GLenum); |
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49 void (GLAPIENTRY *mpglEnd)(void); |
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50 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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51 void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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52 void (GLAPIENTRY *mpglLoadIdentity)(void); |
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53 void (GLAPIENTRY *mpglLoadMatrixf)(float *); |
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54 void (GLAPIENTRY *mpglPushMatrix)(void); |
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55 void (GLAPIENTRY *mpglPopMatrix)(void); |
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56 void (GLAPIENTRY *mpglClear)(GLbitfield); |
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57 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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58 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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59 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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60 void (GLAPIENTRY *mpglEndList)(void); |
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61 void (GLAPIENTRY *mpglCallList)(GLuint); |
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62 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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63 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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64 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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65 void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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66 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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67 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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68 void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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69 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
35890 | 70 void (GLAPIENTRY *mpglClearDepth)(double); |
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71 void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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72 void (GLAPIENTRY *mpglEnable)(GLenum); |
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73 void (GLAPIENTRY *mpglDisable)(GLenum); |
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74 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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75 void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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76 void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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77 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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78 void (GLAPIENTRY *mpglFlush)(void); |
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79 void (GLAPIENTRY *mpglFinish)(void); |
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80 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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81 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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82 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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83 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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84 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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85 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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86 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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87 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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88 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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89 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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90 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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91 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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92 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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93 void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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94 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
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95 static void (GLAPIENTRY *mpglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); |
31567 | 96 void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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97 |
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98 /** |
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99 * \defgroup glextfunctions OpenGL extension functions |
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100 * |
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101 * the pointers to these functions are acquired when the OpenGL |
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102 * context is created |
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103 * \{ |
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104 */ |
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105 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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106 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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107 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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108 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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109 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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110 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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111 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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112 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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113 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 114 GLenum); |
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115 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 116 GLenum, GLenum, GLboolean, GLboolean, |
117 GLboolean); | |
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118 void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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119 void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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120 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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121 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 122 GLuint, GLuint, GLuint, GLuint, GLuint); |
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123 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 124 GLuint, GLuint, GLuint, GLuint, GLuint, |
125 GLuint, GLuint, GLuint); | |
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126 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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127 void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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128 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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129 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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130 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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131 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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132 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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133 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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134 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *); |
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135 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 136 GLfloat, GLfloat); |
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137 int (GLAPIENTRY *mpglSwapInterval)(int); |
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138 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 139 GLint, GLenum, GLenum, const GLvoid *); |
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140 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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141 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
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142 /** \} */ // end of glextfunctions group |
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143 |
34338 | 144 |
145 void (GLAPIENTRY *mpglVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
146 void (GLAPIENTRY *mpglTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
147 void (GLAPIENTRY *mpglClientActiveTexture)(GLenum); | |
148 void (GLAPIENTRY *mpglEnableClientState)(GLenum); | |
149 void (GLAPIENTRY *mpglDisableClientState)(GLenum); | |
150 void (GLAPIENTRY *mpglDrawArrays)(GLenum, GLint, GLsizei); | |
151 | |
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152 //! \defgroup glgeneral OpenGL general helper functions |
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153 |
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154 //! \defgroup glcontext OpenGL context management helper functions |
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155 |
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156 //! \defgroup gltexture OpenGL texture handling helper functions |
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157 |
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158 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 159 |
18961 | 160 static GLint hqtexfmt; |
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161 static int use_depth_l16; |
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162 static GLenum l16_format; |
18961 | 163 |
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164 /** |
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165 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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166 * \param stride number of bytes per line for which alignment should fit. |
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167 * \ingroup glgeneral |
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168 */ |
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169 void glAdjustAlignment(int stride) { |
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170 GLint gl_alignment; |
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171 if (stride % 8 == 0) |
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172 gl_alignment=8; |
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173 else if (stride % 4 == 0) |
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174 gl_alignment=4; |
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175 else if (stride % 2 == 0) |
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176 gl_alignment=2; |
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177 else |
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178 gl_alignment=1; |
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179 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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180 } |
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181 |
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182 struct gl_name_map_struct { |
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183 GLint value; |
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184 const char *name; |
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185 }; |
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186 |
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187 #undef MAP |
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188 #define MAP(a) {a, #a} |
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189 //! mapping table for the glValName function |
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190 static const struct gl_name_map_struct gl_name_map[] = { |
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191 // internal format |
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192 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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193 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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194 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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195 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), MAP(GL_LUMINANCE16), |
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196 |
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197 // format |
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198 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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199 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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200 MAP(GL_COLOR_INDEX), |
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201 // rest 1.2 only |
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202 MAP(GL_BGR), MAP(GL_BGRA), |
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203 |
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204 //type |
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205 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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206 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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207 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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208 // rest 1.2 only |
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209 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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210 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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211 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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212 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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213 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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214 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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215 {0, 0} |
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216 }; |
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217 #undef MAP |
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218 |
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219 /** |
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220 * \brief return the name of an OpenGL constant |
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221 * \param value the constant |
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222 * \return name of the constant or "Unknown format!" |
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223 * \ingroup glgeneral |
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224 */ |
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225 const char *glValName(GLint value) |
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226 { |
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227 int i = 0; |
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228 |
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229 while (gl_name_map[i].name) { |
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230 if (gl_name_map[i].value == value) |
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231 return gl_name_map[i].name; |
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232 i++; |
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233 } |
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234 return "Unknown format!"; |
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235 } |
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236 |
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237 //! always return this format as internal texture format in glFindFormat |
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238 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 239 #undef TEXTUREFORMAT_ALWAYS |
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240 |
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241 /** |
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242 * \brief find the OpenGL settings coresponding to format. |
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243 * |
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244 * All parameters may be NULL. |
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245 * \param fmt MPlayer format to analyze. |
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246 * \param bpp [OUT] bits per pixel of that format. |
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247 * \param gl_texfmt [OUT] internal texture format that fits the |
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248 * image format, not necessarily the best for performance. |
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249 * \param gl_format [OUT] OpenGL format for this image format. |
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250 * \param gl_type [OUT] OpenGL type for this image format. |
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251 * \return 1 if format is supported by OpenGL, 0 if not. |
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252 * \ingroup gltexture |
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253 */ |
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254 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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255 GLenum *gl_format, GLenum *gl_type) |
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256 { |
16474 | 257 int supported = 1; |
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258 int dummy1; |
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259 GLenum dummy2; |
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260 GLint dummy3; |
28036 | 261 if (!bpp) bpp = &dummy1; |
262 if (!gl_texfmt) gl_texfmt = &dummy3; | |
263 if (!gl_format) gl_format = &dummy2; | |
264 if (!gl_type) gl_type = &dummy2; | |
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265 |
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266 if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) { |
30110 | 267 // reduce the possible cases a bit |
268 if (IMGFMT_IS_YUVP16_LE(fmt)) | |
269 fmt = IMGFMT_420P16_LE; | |
270 else if (IMGFMT_IS_YUVP16_BE(fmt)) | |
271 fmt = IMGFMT_420P16_BE; | |
272 else | |
273 fmt = IMGFMT_YV12; | |
274 } | |
30097 | 275 |
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276 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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277 *gl_texfmt = GL_RGB; |
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278 switch (fmt) { |
34572 | 279 case IMGFMT_RGB64NE: |
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280 *gl_texfmt = GL_RGBA16; |
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281 case IMGFMT_RGB48NE: |
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Support RGB48NE format in OpenGL vos (only really useful once they are modified
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diff
changeset
|
282 *gl_format = GL_RGB; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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29896
diff
changeset
|
283 *gl_type = GL_UNSIGNED_SHORT; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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parents:
29896
diff
changeset
|
284 break; |
14078
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More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
285 case IMGFMT_RGB24: |
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diff
changeset
|
286 *gl_format = GL_RGB; |
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|
287 *gl_type = GL_UNSIGNED_BYTE; |
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diff
changeset
|
288 break; |
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diff
changeset
|
289 case IMGFMT_RGBA: |
34842
a31ac47eba39
Change some texture formats to synonyms that Mesa GLES accepts.
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34841
diff
changeset
|
290 *gl_texfmt = GL_RGBA; |
14078
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|
291 *gl_format = GL_RGBA; |
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|
292 *gl_type = GL_UNSIGNED_BYTE; |
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|
293 break; |
30110 | 294 case IMGFMT_420P16: |
295 supported = 0; // no native YUV support | |
33366
9b1c1b141f04
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
reimar
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33365
diff
changeset
|
296 *gl_texfmt = GL_LUMINANCE16; |
30110 | 297 *bpp = 16; |
298 *gl_format = GL_LUMINANCE; | |
299 *gl_type = GL_UNSIGNED_SHORT; | |
300 break; | |
16474 | 301 case IMGFMT_YV12: |
302 supported = 0; // no native YV12 support | |
14078
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changeset
|
303 case IMGFMT_Y800: |
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13843
diff
changeset
|
304 case IMGFMT_Y8: |
34842
a31ac47eba39
Change some texture formats to synonyms that Mesa GLES accepts.
reimar
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34841
diff
changeset
|
305 *gl_texfmt = GL_LUMINANCE; |
14078
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|
306 *bpp = 8; |
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|
307 *gl_format = GL_LUMINANCE; |
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diff
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|
308 *gl_type = GL_UNSIGNED_BYTE; |
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diff
changeset
|
309 break; |
35005 | 310 case IMGFMT_YUY2: |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
reimar
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28036
diff
changeset
|
311 case IMGFMT_UYVY: |
35005 | 312 *gl_texfmt = GL_RGB; |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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diff
changeset
|
313 *bpp = 16; |
35005 | 314 *gl_format = GL_YCBCR_422_APPLE; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
parents:
35096
diff
changeset
|
315 #if HAVE_BIGENDIAN |
35005 | 316 *gl_type = fmt == IMGFMT_YUY2 ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
parents:
35096
diff
changeset
|
317 #else |
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
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diff
changeset
|
318 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
parents:
35096
diff
changeset
|
319 #endif |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
reimar
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28036
diff
changeset
|
320 break; |
14078
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changeset
|
321 #if 0 |
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|
322 // we do not support palettized formats, although the format the |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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|
323 // swscale produces works |
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diff
changeset
|
324 case IMGFMT_RGB8: |
33919 | 325 *gl_format = GL_RGB; |
326 *gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; | |
14078
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More similar code from gl and gl2 moved to gl_common
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|
327 break; |
c4033dcb986f
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diff
changeset
|
328 #endif |
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|
329 case IMGFMT_RGB15: |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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changeset
|
330 *gl_format = GL_RGBA; |
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|
331 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
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diff
changeset
|
332 break; |
c4033dcb986f
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diff
changeset
|
333 case IMGFMT_RGB16: |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
334 *gl_format = GL_RGB; |
c4033dcb986f
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13843
diff
changeset
|
335 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
336 break; |
c4033dcb986f
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diff
changeset
|
337 #if 0 |
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changeset
|
338 case IMGFMT_BGR8: |
33918 | 339 // special case as red and blue have a different number of bits. |
14078
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More similar code from gl and gl2 moved to gl_common
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changeset
|
340 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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changeset
|
341 // by nVidia drivers, and in addition would give more bits to |
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More similar code from gl and gl2 moved to gl_common
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changeset
|
342 // blue than to red, which isn't wanted |
33919 | 343 *gl_format = GL_RGB; |
344 *gl_type = GL_UNSIGNED_BYTE_3_3_2; | |
14078
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More similar code from gl and gl2 moved to gl_common
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|
345 break; |
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diff
changeset
|
346 #endif |
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changeset
|
347 case IMGFMT_BGR15: |
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diff
changeset
|
348 *gl_format = GL_BGRA; |
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diff
changeset
|
349 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
350 break; |
c4033dcb986f
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parents:
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diff
changeset
|
351 case IMGFMT_BGR16: |
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More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
352 *gl_format = GL_RGB; |
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More similar code from gl and gl2 moved to gl_common
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13843
diff
changeset
|
353 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
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diff
changeset
|
354 break; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
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diff
changeset
|
355 case IMGFMT_BGR24: |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
356 *gl_format = GL_BGR; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
357 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
358 break; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
359 case IMGFMT_BGRA: |
35010 | 360 *gl_texfmt = GL_RGBA; |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
361 *gl_format = GL_BGRA; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
362 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
363 break; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
364 default: |
34842
a31ac47eba39
Change some texture formats to synonyms that Mesa GLES accepts.
reimar
parents:
34841
diff
changeset
|
365 *gl_texfmt = GL_RGBA; |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
366 *gl_format = GL_RGBA; |
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More similar code from gl and gl2 moved to gl_common
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parents:
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diff
changeset
|
367 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 368 supported = 0; |
14078
c4033dcb986f
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diff
changeset
|
369 } |
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parents:
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diff
changeset
|
370 #ifdef TEXTUREFORMAT_ALWAYS |
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|
371 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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diff
changeset
|
372 #endif |
16474 | 373 return supported; |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
374 } |
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|
375 |
31024 | 376 #ifdef HAVE_LIBDL |
377 #include <dlfcn.h> | |
378 #endif | |
379 /** | |
380 * \brief find address of a linked function | |
381 * \param s name of function to find | |
382 * \return address of function or NULL if not found | |
383 */ | |
384 static void *getdladdr(const char *s) { | |
385 void *ret = NULL; | |
386 #ifdef HAVE_LIBDL | |
387 void *handle = dlopen(NULL, RTLD_LAZY); | |
388 if (!handle) | |
389 return NULL; | |
390 ret = dlsym(handle, s); | |
391 dlclose(handle); | |
392 #endif | |
393 return ret; | |
16099 | 394 } |
395 | |
17335 | 396 typedef struct { |
25762 | 397 void *funcptr; |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
398 const char *extstr; |
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
399 const char *funcnames[7]; |
29942
9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
reimar
parents:
29941
diff
changeset
|
400 void *fallback; |
17335 | 401 } extfunc_desc_t; |
402 | |
34338 | 403 #if !defined(CONFIG_GL_WIN32) && !defined(CONFIG_GL_X11) |
404 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, NULL} | |
405 #else | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
406 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name} |
34338 | 407 #endif |
17335 | 408 static const extfunc_desc_t extfuncs[] = { |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
409 // these aren't extension functions but we query them anyway to allow |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
410 // different "backends" with one binary |
34841 | 411 DEF_FUNC_DESC(GetError), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
412 DEF_FUNC_DESC(Begin), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
413 DEF_FUNC_DESC(End), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
414 DEF_FUNC_DESC(Viewport), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
415 DEF_FUNC_DESC(MatrixMode), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
416 DEF_FUNC_DESC(LoadIdentity), |
34337
f8c523d09e5e
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
reimar
parents:
34174
diff
changeset
|
417 DEF_FUNC_DESC(LoadMatrixf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
418 DEF_FUNC_DESC(PushMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
419 DEF_FUNC_DESC(PopMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
420 DEF_FUNC_DESC(Clear), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
421 DEF_FUNC_DESC(GenLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
422 DEF_FUNC_DESC(DeleteLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
423 DEF_FUNC_DESC(NewList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
424 DEF_FUNC_DESC(EndList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
425 DEF_FUNC_DESC(CallList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
426 DEF_FUNC_DESC(CallLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
427 DEF_FUNC_DESC(GenTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
428 DEF_FUNC_DESC(DeleteTextures), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
429 DEF_FUNC_DESC(TexEnvf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
430 DEF_FUNC_DESC(TexEnvi), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
431 DEF_FUNC_DESC(Color4ub), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
432 DEF_FUNC_DESC(Color4f), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
433 DEF_FUNC_DESC(ClearColor), |
35890 | 434 DEF_FUNC_DESC(ClearDepth), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
435 DEF_FUNC_DESC(DepthFunc), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
436 DEF_FUNC_DESC(Enable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
437 DEF_FUNC_DESC(Disable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
438 DEF_FUNC_DESC(DrawBuffer), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
439 DEF_FUNC_DESC(DepthMask), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
440 DEF_FUNC_DESC(BlendFunc), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
441 DEF_FUNC_DESC(Flush), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
442 DEF_FUNC_DESC(Finish), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
443 DEF_FUNC_DESC(PixelStorei), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
444 DEF_FUNC_DESC(TexImage1D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
445 DEF_FUNC_DESC(TexImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
446 DEF_FUNC_DESC(TexSubImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
447 DEF_FUNC_DESC(TexParameteri), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
448 DEF_FUNC_DESC(TexParameterf), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
449 DEF_FUNC_DESC(TexParameterfv), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
450 DEF_FUNC_DESC(TexCoord2f), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
451 DEF_FUNC_DESC(Vertex2f), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
452 DEF_FUNC_DESC(Vertex3f), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
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453 DEF_FUNC_DESC(Normal3f), |
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454 DEF_FUNC_DESC(Lightfv), |
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455 DEF_FUNC_DESC(ColorMaterial), |
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456 DEF_FUNC_DESC(ShadeModel), |
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457 DEF_FUNC_DESC(GetIntegerv), |
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458 DEF_FUNC_DESC(GetTexLevelParameteriv), |
31567 | 459 DEF_FUNC_DESC(ColorMask), |
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460 |
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461 // here start the real extensions |
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462 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
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463 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, |
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464 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, |
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465 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, |
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466 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, |
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467 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, |
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468 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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469 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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470 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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471 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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472 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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473 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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474 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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475 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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476 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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477 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
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478 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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479 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
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480 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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481 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}}, |
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482 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, |
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483 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}}, |
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484 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}}, |
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485 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}}, |
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486 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, |
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487 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}}, |
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488 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}}, |
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489 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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490 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
34338 | 491 |
492 // Things needed to run on GLES | |
493 {&mpglVertexPointer, NULL, {"glVertexPointer", NULL}}, | |
494 {&mpglTexCoordPointer, NULL, {"glTexCoordPointer", NULL}}, | |
495 {&mpglClientActiveTexture, NULL, {"glClientActiveTexture", NULL}}, | |
496 {&mpglEnableClientState, NULL, {"glEnableClientState", NULL}}, | |
497 {&mpglDisableClientState, NULL, {"glDisableClientState", NULL}}, | |
498 {&mpglDrawArrays, NULL, {"glDrawArrays", NULL}}, | |
17335 | 499 {NULL} |
500 }; | |
501 | |
16117 | 502 /** |
503 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 504 * \param getProcAddress function to resolve function names, may be NULL |
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505 * \param ext2 an extra extension string |
16117 | 506 */ |
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507 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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508 const char *ext2) { |
17335 | 509 const extfunc_desc_t *dsc; |
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510 const char *extensions = NULL; |
17335 | 511 char *allexts; |
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512 |
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513 if (!getProcAddress) |
31024 | 514 getProcAddress = (void *)getdladdr; |
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515 |
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516 // special case, we need glGetString before starting to find the other functions |
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517 mpglGetString = getProcAddress("glGetString"); |
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518 #if defined(CONFIG_GL_WIN32) || defined(CONFIG_GL_X11) |
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519 if (!mpglGetString) |
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520 mpglGetString = glGetString; |
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521 #endif |
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522 |
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523 if (mpglGetString) |
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524 extensions = (const char *)mpglGetString(GL_EXTENSIONS); |
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525 if (!extensions) extensions = ""; |
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526 if (!ext2) ext2 = ""; |
18878 | 527 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 528 strcpy(allexts, extensions); |
529 strcat(allexts, " "); | |
530 strcat(allexts, ext2); | |
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531 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 532 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
533 void *ptr = NULL; | |
534 int i; | |
535 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
536 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
537 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
538 } | |
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539 if (!ptr) |
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540 ptr = dsc->fallback; |
25762 | 541 *(void **)dsc->funcptr = ptr; |
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542 } |
18961 | 543 if (strstr(allexts, "_texture_float")) |
544 hqtexfmt = GL_RGB32F; | |
545 else if (strstr(allexts, "NV_float_buffer")) | |
546 hqtexfmt = GL_FLOAT_RGB32_NV; | |
547 else | |
548 hqtexfmt = GL_RGB16; | |
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549 use_depth_l16 = !!strstr(allexts, "GL_EXT_shadow") || |
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550 !!strstr(allexts, "GL_ARB_shadow"); |
17335 | 551 free(allexts); |
16099 | 552 } |
553 | |
16117 | 554 /** |
555 * \brief create a texture and set some defaults | |
556 * \param target texture taget, usually GL_TEXTURE_2D | |
557 * \param fmt internal texture format | |
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558 * \param format texture host data format |
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559 * \param type texture host data type |
16117 | 560 * \param filter filter used for scaling, e.g. GL_LINEAR |
561 * \param w texture width | |
562 * \param h texture height | |
563 * \param val luminance value to fill texture with | |
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564 * \ingroup gltexture |
16117 | 565 */ |
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566 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 567 int w, int h, unsigned char val) { |
568 GLfloat fval = (GLfloat)val / 255.0; | |
569 GLfloat border[4] = {fval, fval, fval, fval}; | |
31086
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570 int stride; |
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571 char *init; |
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572 if (w == 0) w = 1; |
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573 if (h == 0) h = 1; |
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574 stride = w * glFmt2bpp(format, type); |
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575 if (!stride) return; |
35010 | 576 // For BGRA internal format must be BGRA for GLES and RGBA for GL... |
577 if (format == GL_BGRA && !mpglBegin) fmt = GL_BGRA; | |
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578 init = malloc(stride * h); |
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579 memset(init, val, stride * h); |
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580 glAdjustAlignment(stride); |
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581 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
35005 | 582 // This needs to be here before the very first TexImage call to get |
583 // best performance on PPC Mac Mini running OSX 10.5 | |
584 mpglTexParameteri(target, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE); | |
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585 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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586 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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587 // ensure we get enough bits |
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588 GLint bits = 0; |
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589 mpglGetTexLevelParameteriv(target, 0, GL_TEXTURE_LUMINANCE_SIZE, &bits); |
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590 if (bits > 0 && bits < 14 && (use_depth_l16 || HAVE_BIGENDIAN)) { |
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591 fmt = GL_DEPTH_COMPONENT16; |
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592 format = GL_DEPTH_COMPONENT; |
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593 if (!use_depth_l16) { |
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594 // if we cannot get 16 bit anyway, we can fall back |
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595 // to L8A8 on big-endian, which is at least faster... |
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596 fmt = format = GL_LUMINANCE_ALPHA; |
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597 type = GL_UNSIGNED_BYTE; |
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598 } |
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599 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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600 } |
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601 l16_format = format; |
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602 } |
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603 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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604 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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605 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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606 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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607 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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608 if (format == GL_DEPTH_COMPONENT) { |
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609 mpglTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
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610 mpglTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); |
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611 } |
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612 // Border texels should not be used with CLAMP_TO_EDGE |
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613 // We set a sane default anyway. |
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614 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 615 free(init); |
616 } | |
617 | |
618 /** | |
16592 | 619 * \brief creates a texture from a PPM file |
620 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 621 * \param fmt internal texture format, 0 for default |
16592 | 622 * \param filter filter used for scaling, e.g. GL_LINEAR |
623 * \param f file to read PPM from | |
624 * \param width [out] width of texture | |
625 * \param height [out] height of texture | |
626 * \param maxval [out] maxval value from PPM file | |
627 * \return 0 on error, 1 otherwise | |
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628 * \ingroup gltexture |
16592 | 629 */ |
630 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
631 FILE *f, int *width, int *height, int *maxval) { | |
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632 int w, h, m, bpp; |
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633 GLenum type; |
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634 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m); |
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635 if (!data || (bpp != 3 && bpp != 6)) { |
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636 free(data); |
16592 | 637 return 0; |
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638 } |
18961 | 639 if (!fmt) { |
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640 fmt = bpp == 6 ? hqtexfmt : 3; |
18961 | 641 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) |
642 fmt = GL_RGB16; | |
643 } | |
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644 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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645 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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646 glUploadTex(target, GL_RGB, type, |
18961 | 647 data, w * bpp, 0, 0, w, h, 0); |
16592 | 648 free(data); |
649 if (width) *width = w; | |
650 if (height) *height = h; | |
651 if (maxval) *maxval = m; | |
652 return 1; | |
653 } | |
654 | |
655 /** | |
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656 * \brief return the number of bytes per pixel for the given format |
16117 | 657 * \param format OpenGL format |
658 * \param type OpenGL type | |
659 * \return bytes per pixel | |
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660 * \ingroup glgeneral |
16117 | 661 * |
16435 | 662 * Does not handle all possible variants, just those used by MPlayer |
16117 | 663 */ |
664 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 665 int component_size = 0; |
16117 | 666 switch (type) { |
667 case GL_UNSIGNED_BYTE_3_3_2: | |
668 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
669 return 1; | |
670 case GL_UNSIGNED_SHORT_5_5_5_1: | |
671 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
672 case GL_UNSIGNED_SHORT_5_6_5: | |
673 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
35005 | 674 case GL_UNSIGNED_SHORT_8_8: |
675 case GL_UNSIGNED_SHORT_8_8_REV: | |
16117 | 676 return 2; |
18961 | 677 case GL_UNSIGNED_BYTE: |
678 component_size = 1; | |
679 break; | |
680 case GL_UNSIGNED_SHORT: | |
681 component_size = 2; | |
682 break; | |
16117 | 683 } |
684 switch (format) { | |
685 case GL_LUMINANCE: | |
686 case GL_ALPHA: | |
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687 case GL_DEPTH_COMPONENT: |
18961 | 688 return component_size; |
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689 case GL_LUMINANCE_ALPHA: |
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690 return 2 * component_size; |
35005 | 691 case GL_YCBCR_422_APPLE: |
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692 case GL_YCBCR_MESA: |
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693 return 2; |
16117 | 694 case GL_RGB: |
695 case GL_BGR: | |
18961 | 696 return 3 * component_size; |
16117 | 697 case GL_RGBA: |
698 case GL_BGRA: | |
18961 | 699 return 4 * component_size; |
16117 | 700 } |
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701 return 0; // unknown |
16117 | 702 } |
703 | |
704 /** | |
705 * \brief upload a texture, handling things like stride and slices | |
706 * \param target texture target, usually GL_TEXTURE_2D | |
707 * \param format OpenGL format of data | |
708 * \param type OpenGL type of data | |
21201 | 709 * \param dataptr data to upload |
16117 | 710 * \param stride data stride |
711 * \param x x offset in texture | |
712 * \param y y offset in texture | |
713 * \param w width of the texture part to upload | |
714 * \param h height of the texture part to upload | |
35005 | 715 * \param slice height of an upload slice, 0 for all at once, -1 forces use of |
716 * TexImage instead of TexSubImage | |
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717 * \ingroup gltexture |
16117 | 718 */ |
719 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 720 const void *dataptr, int stride, |
16117 | 721 int x, int y, int w, int h, int slice) { |
21201 | 722 const uint8_t *data = dataptr; |
16117 | 723 int y_max = y + h; |
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724 if (w <= 0 || h <= 0) return; |
35005 | 725 if (slice == 0) |
16117 | 726 slice = h; |
17220 | 727 if (stride < 0) { |
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728 data += (h - 1) * stride; |
17220 | 729 stride = -stride; |
730 } | |
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731 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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732 format = l16_format; |
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733 if (l16_format == GL_LUMINANCE_ALPHA) type = GL_UNSIGNED_BYTE; |
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734 } |
16117 | 735 // this is not always correct, but should work for MPlayer |
736 glAdjustAlignment(stride); | |
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737 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); |
35005 | 738 if (slice < 0) { |
739 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); | |
740 mpglTexImage2D(target, 0, GL_RGB, w, h, 0, format, type, data); | |
741 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); | |
742 return; | |
743 } | |
16117 | 744 for (; y + slice <= y_max; y += slice) { |
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745 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 746 data += stride * slice; |
747 } | |
748 if (y < y_max) | |
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749 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 750 } |
751 | |
16625 | 752 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
753 float uvcos, float uvsin) { | |
754 int i; | |
755 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
756 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
757 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
758 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
759 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
760 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
761 ucoef[3] = 0; | |
762 vcoef[3] = 0; | |
763 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
764 // are in [-2, 2] range, so here comes the trick: | |
765 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
766 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
767 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
768 for (i = 0; i < 4; i++) { | |
769 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
770 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
771 } | |
772 } | |
773 | |
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774 /** |
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775 * \brief Setup register combiners for YUV to RGB conversion. |
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776 * \param uvcos used for saturation and hue adjustment |
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777 * \param uvsin used for saturation and hue adjustment |
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778 */ |
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779 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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780 GLfloat ucoef[4]; |
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781 GLfloat vcoef[4]; |
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782 GLint i; |
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783 if (!mpglCombinerInput || !mpglCombinerOutput || |
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784 !mpglCombinerParameterfv || !mpglCombinerParameteri) { |
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785 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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786 return; |
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787 } |
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788 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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789 if (i < 2) |
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790 mp_msg(MSGT_VO, MSGL_ERR, |
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791 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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792 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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793 if (i < 3) |
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794 mp_msg(MSGT_VO, MSGL_ERR, |
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795 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 796 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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797 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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798 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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799 |
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800 // UV first, like this green component cannot overflow |
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801 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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802 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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803 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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804 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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805 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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806 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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807 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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808 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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809 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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810 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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811 GL_FALSE, GL_FALSE); |
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812 |
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813 // stage 2 |
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814 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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815 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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816 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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817 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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818 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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819 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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820 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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821 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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822 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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823 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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824 GL_FALSE, GL_FALSE); |
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825 |
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826 // leave final combiner stage in default mode |
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827 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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828 } |
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829 |
16625 | 830 /** |
831 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
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832 * \param csp_params parameters used for colorspace conversion |
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833 * \param text if set use the GL_ATI_text_fragment_shader API as |
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834 * used on OS X. |
16625 | 835 */ |
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836 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params, |
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837 int text) { |
16625 | 838 GLint i; |
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839 float yuv2rgb[3][4]; |
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840 |
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841 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 842 if (i < 3) |
843 mp_msg(MSGT_VO, MSGL_ERR, | |
844 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
845 | |
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846 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb); |
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847 for (i = 0; i < 3; i++) { |
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848 int j; |
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849 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]); |
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850 for (j = 0; j < 4; j++) { |
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851 yuv2rgb[i][j] *= 0.125; |
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852 yuv2rgb[i][j] += 0.5; |
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853 if (yuv2rgb[i][j] > 1) |
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854 yuv2rgb[i][j] = 1; |
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855 if (yuv2rgb[i][j] < 0) |
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856 yuv2rgb[i][j] = 0; |
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857 } |
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858 } |
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859 if (text == 0) { |
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860 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]}; |
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861 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]}; |
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862 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]}; |
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863 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]}; |
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864 if (!mpglBeginFragmentShader || !mpglEndFragmentShader || |
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865 !mpglSetFragmentShaderConstant || !mpglSampleMap || |
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866 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) { |
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867 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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868 return; |
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869 } |
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870 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
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871 if (i < 3) |
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872 mp_msg(MSGT_VO, MSGL_ERR, |
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873 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); |
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874 mpglBeginFragmentShader(); |
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875 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0); |
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876 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1); |
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877 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); |
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878 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); |
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879 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); |
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880 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); |
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881 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); |
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882 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, |
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883 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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884 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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885 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, |
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886 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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887 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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888 GL_REG_1_ATI, GL_NONE, GL_NONE); |
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889 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, |
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890 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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891 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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892 GL_REG_2_ATI, GL_NONE, GL_NONE); |
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893 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI, |
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894 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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895 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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896 mpglEndFragmentShader(); |
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897 } else { |
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898 static const char template[] = |
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899 "!!ATIfs1.0\n" |
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900 "StartConstants;\n" |
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901 " CONSTANT c0 = {%e, %e, %e};\n" |
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902 " CONSTANT c1 = {%e, %e, %e};\n" |
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903 " CONSTANT c2 = {%e, %e, %e};\n" |
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904 " CONSTANT c3 = {%e, %e, %e};\n" |
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905 "EndConstants;\n" |
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906 "StartOutputPass;\n" |
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907 " SampleMap r0, t0.str;\n" |
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908 " SampleMap r1, t1.str;\n" |
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909 " SampleMap r2, t2.str;\n" |
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910 " MUL r1.rgb, r1.bias, c1.bias;\n" |
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911 " MAD r2.rgb, r2.bias, c2.bias, r1;\n" |
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912 " MAD r0.rgb, r0, c0.bias, r2;\n" |
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913 " ADD r0.rgb.8x, r0, c3.bias;\n" |
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914 "EndPass;\n"; |
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915 char buffer[512]; |
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916 snprintf(buffer, sizeof(buffer), template, |
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917 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], |
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918 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], |
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919 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], |
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920 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]); |
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921 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); |
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922 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); |
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923 } |
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924 } |
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925 |
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926 /** |
19221 | 927 * \brief helper function for gen_spline_lookup_tex |
928 * \param x subpixel-position ((0,1) range) to calculate weights for | |
929 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
930 * | |
931 * calculates the weights and stores them after appropriate transformation | |
932 * for the scaler fragment program. | |
933 */ | |
18622 | 934 static void store_weights(float x, GLfloat *dst) { |
935 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
936 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
937 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
938 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
939 *dst++ = 1 + x - w1 / (w0 + w1); | |
940 *dst++ = 1 - x + w3 / (w2 + w3); | |
941 *dst++ = w0 + w1; | |
942 *dst++ = 0; | |
943 } | |
944 | |
945 //! to avoid artefacts this should be rather large | |
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946 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 947 /** |
948 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
949 * \param unit texture unit to attach texture to | |
950 */ | |
951 static void gen_spline_lookup_tex(GLenum unit) { | |
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952 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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953 GLfloat *tp = tex; |
18622 | 954 int i; |
955 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
956 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
957 store_weights(x, tp); | |
958 tp += 4; | |
959 } | |
960 store_weights(0, tex); | |
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961 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
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962 mpglActiveTexture(unit); |
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963 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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964 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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965 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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966 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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967 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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968 mpglActiveTexture(GL_TEXTURE0); |
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969 free(tex); |
18622 | 970 } |
971 | |
33926 | 972 #define NOISE_RES 2048 |
973 | |
974 /** | |
975 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers. | |
976 * \param unit texture unit to attach texture to | |
977 */ | |
978 static void gen_noise_lookup_tex(GLenum unit) { | |
979 GLfloat *tex = calloc(NOISE_RES, sizeof(*tex)); | |
980 uint32_t lcg = 0x79381c11; | |
981 int i; | |
982 for (i = 0; i < NOISE_RES; i++) | |
983 tex[i] = (double)i / (NOISE_RES - 1); | |
984 for (i = 0; i < NOISE_RES - 1; i++) { | |
985 int remain = NOISE_RES - i; | |
986 int idx = i + (lcg >> 16) % remain; | |
987 GLfloat tmp = tex[i]; | |
988 tex[i] = tex[idx]; | |
989 tex[idx] = tmp; | |
990 lcg = lcg * 1664525 + 1013904223; | |
991 } | |
992 mpglActiveTexture(unit); | |
993 mpglTexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex); | |
994 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); | |
995 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
996 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
997 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
998 mpglActiveTexture(GL_TEXTURE0); | |
999 free(tex); | |
1000 } | |
1001 | |
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1002 static const char bilin_filt_template[] = |
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1003 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
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|
1004 |
18622 | 1005 #define BICUB_FILT_MAIN(textype) \ |
1006 /* first y-interpolation */ \ | |
30840
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changeset
|
1007 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1008 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1009 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1010 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
reimar
parents:
18693
diff
changeset
|
1011 /* second y-interpolation */ \ |
30840
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diff
changeset
|
1012 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1013 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1014 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1015 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ |
18622 | 1016 /* x-interpolation */ \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1017 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" |
18622 | 1018 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1019 static const char bicub_filt_template_2D[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1020 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1021 "TEX parmx, coord.x, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1022 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1023 "TEX parmy, coord.y, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1024 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
18622 | 1025 BICUB_FILT_MAIN("2D"); |
1026 | |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1027 static const char bicub_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1028 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1029 "TEX parmx, coord.x, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1030 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1031 "TEX parmy, coord.y, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1032 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
18622 | 1033 BICUB_FILT_MAIN("RECT"); |
1034 | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1035 #define CALCWEIGHTS(t, s) \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1036 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ |
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changeset
|
1037 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1038 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ |
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changeset
|
1039 "RCP a.x, "t".z;\n" \ |
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changeset
|
1040 "RCP a.y, "t".w;\n" \ |
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changeset
|
1041 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ |
e159f9aa13a2
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changeset
|
1042 "ADD "t".x, "t".xxxx, "s";\n" \ |
e159f9aa13a2
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parents:
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diff
changeset
|
1043 "SUB "t".y, "t".yyyy, "s";\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1044 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1045 static const char bicub_notex_filt_template_2D[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1046 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1047 "FRC coord.xy, coord.xyxy;\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
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diff
changeset
|
1048 CALCWEIGHTS("parmx", "coord.xxxx") |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1049 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1050 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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parents:
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changeset
|
1051 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1052 BICUB_FILT_MAIN("2D"); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1053 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1054 static const char bicub_notex_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1055 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1056 "FRC coord.xy, coord.xyxy;\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1057 CALCWEIGHTS("parmx", "coord.xxxx") |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1058 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1059 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1060 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1061 BICUB_FILT_MAIN("RECT"); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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parents:
24315
diff
changeset
|
1062 |
22489 | 1063 #define BICUB_X_FILT_MAIN(textype) \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1064 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1065 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1066 "TEX a.r, coord, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1067 "TEX b.r, coord2, texture[%c], "textype";\n" \ |
22489 | 1068 /* x-interpolation */ \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1069 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" |
22489 | 1070 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1071 static const char bicub_x_filt_template_2D[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1072 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1073 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1074 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" |
22489 | 1075 BICUB_X_FILT_MAIN("2D"); |
1076 | |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1077 static const char bicub_x_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1078 "ADD coord.x, fragment.texcoord[%c], {0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1079 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1080 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" |
22489 | 1081 BICUB_X_FILT_MAIN("RECT"); |
1082 | |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1083 static const char unsharp_filt_template[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1084 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1085 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1086 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1087 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1088 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1089 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1090 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1091 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1092 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1093 "DP3 b, b, {0.25, 0.25, 0.25};\n" |
e159f9aa13a2
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reimar
parents:
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diff
changeset
|
1094 "SUB b.r, a.r, b.r;\n" |
34478 | 1095 // NOTE: destination component is only write mask, not swizzle |
1096 // so calculate result in all three components | |
1097 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1098 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1099 static const char unsharp_filt_template2[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1100 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1101 "PARAM dcoord2%c = {%e, 0, 0, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1102 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1103 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1104 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1105 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1106 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1107 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1108 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1109 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1110 "ADD b.r, b.r, b.b;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1111 "ADD b.a, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1112 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1113 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1114 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1115 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1116 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1117 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1118 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1119 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1120 "MAD b.r, a.r, {0.859375}, b.r;\n" |
34478 | 1121 // NOTE: destination component is only write mask, not swizzle |
1122 // so calculate result in all three components | |
1123 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25758 | 1124 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1125 static const char yuv_prog_template[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1126 "PARAM ycoef = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1127 "PARAM ucoef = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1128 "PARAM vcoef = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1129 "PARAM offsets = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1130 "TEMP res;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1131 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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1132 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
33926 | 1133 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"; |
18619
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1134 |
33928
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1135 static const char yuv_pow_prog_template[] = |
30840
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1136 "PARAM ycoef = {%e, %e, %e};\n" |
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1137 "PARAM ucoef = {%e, %e, %e};\n" |
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1138 "PARAM vcoef = {%e, %e, %e};\n" |
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1139 "PARAM offsets = {%e, %e, %e};\n" |
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1140 "PARAM gamma = {%e, %e, %e};\n" |
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|
1141 "TEMP res;\n" |
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1142 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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1143 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1144 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1145 "POW res.r, res.r, gamma.r;\n" |
1146 "POW res.g, res.g, gamma.g;\n" | |
1147 "POW res.b, res.b, gamma.b;\n"; | |
16488
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1148 |
33928
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1149 static const char yuv_lookup_prog_template[] = |
30840
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1150 "PARAM ycoef = {%e, %e, %e, 0};\n" |
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1151 "PARAM ucoef = {%e, %e, %e, 0};\n" |
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1152 "PARAM vcoef = {%e, %e, %e, 0};\n" |
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1153 "PARAM offsets = {%e, %e, %e, 0.125};\n" |
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1154 "TEMP res;\n" |
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1155 "MAD res, yuv.rrrr, ycoef, offsets;\n" |
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1156 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1157 "MAD res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1158 "TEX res.r, res.raaa, texture[%c], 2D;\n" |
30840
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1159 "ADD res.a, res.a, 0.25;\n" |
33926 | 1160 "TEX res.g, res.gaaa, texture[%c], 2D;\n" |
30840
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1161 "ADD res.a, res.a, 0.25;\n" |
33926 | 1162 "TEX res.b, res.baaa, texture[%c], 2D;\n"; |
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1163 |
33928
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1164 static const char yuv_lookup3d_prog_template[] = |
33926 | 1165 "TEMP res;\n" |
1166 "TEX res, yuv, texture[%c], 3D;\n"; | |
1167 | |
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1168 static const char noise_filt_template[] = |
33926 | 1169 "MUL coord.xy, fragment.texcoord[0], {%e, %e};\n" |
1170 "TEMP rand;\n" | |
1171 "TEX rand.r, coord.x, texture[%c], 1D;\n" | |
1172 "ADD rand.r, rand.r, coord.y;\n" | |
1173 "TEX rand.r, rand.r, texture[%c], 1D;\n" | |
1174 "MAD res.rgb, rand.rrrr, {%e, %e, %e}, res;\n"; | |
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1175 |
19221 | 1176 /** |
1177 * \brief creates and initializes helper textures needed for scaling texture read | |
1178 * \param scaler scaler type to create texture for | |
1179 * \param texu contains next free texture unit number | |
1180 * \param texs texture unit ids for the scaler are stored in this array | |
1181 */ | |
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1182 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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1183 switch (scaler) { |
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1184 case YUV_SCALER_BILIN: |
25727
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1185 case YUV_SCALER_BICUB_NOTEX: |
25729
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1186 case YUV_SCALER_UNSHARP: |
25758 | 1187 case YUV_SCALER_UNSHARP2: |
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1188 break; |
18622 | 1189 case YUV_SCALER_BICUB: |
22489 | 1190 case YUV_SCALER_BICUB_X: |
18622 | 1191 texs[0] = (*texu)++; |
1192 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1193 texs[0] += '0'; | |
1194 break; | |
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1195 default: |
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1196 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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1197 } |
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1198 } |
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1199 |
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|
1200 //! resolution of texture for gamma lookup table |
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1201 #define LOOKUP_RES 512 |
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1202 //! resolution for 3D yuv->rgb conversion lookup table |
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1203 #define LOOKUP_3DRES 32 |
19221 | 1204 /** |
1205 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1206 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1207 * \param texu contains next free texture unit number |
1208 * \param texs texture unit ids for the conversion are stored in this array | |
1209 */ | |
26834
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1210 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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1211 unsigned char *lookup_data = NULL; |
26834
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1212 int conv = YUV_CONVERSION(params->type); |
18619
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1213 switch (conv) { |
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1214 case YUV_CONVERSION_FRAGMENT: |
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1215 case YUV_CONVERSION_FRAGMENT_POW: |
30028 | 1216 break; |
18619
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1217 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1218 texs[0] = (*texu)++; |
30945
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1219 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18619
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1220 lookup_data = malloc(4 * LOOKUP_RES); |
30108
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1221 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); |
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1222 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); |
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1223 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); |
27621
53b5cf466361
Change glCreateClearTex to use the same host data format as later uploads.
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diff
changeset
|
1224 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
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1225 LOOKUP_RES, 4, 0); |
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1226 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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changeset
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1227 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
30945
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changeset
|
1228 mpglActiveTexture(GL_TEXTURE0); |
18619
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|
1229 texs[0] += '0'; |
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|
1230 break; |
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|
1231 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1232 { |
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1233 int sz = LOOKUP_3DRES + 2; // texture size including borders |
30945
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|
1234 if (!mpglTexImage3D) { |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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|
1235 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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Add yuv to rgb conversion using a 3D lookup texture
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|
1236 break; |
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|
1237 } |
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|
1238 texs[0] = (*texu)++; |
30945
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changeset
|
1239 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18655
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changeset
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1240 lookup_data = malloc(3 * sz * sz * sz); |
30108
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changeset
|
1241 mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); |
18655
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1242 glAdjustAlignment(sz); |
30945
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|
1243 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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|
1244 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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changeset
|
1245 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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|
1246 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
55917a674d7d
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|
1247 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
55917a674d7d
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changeset
|
1248 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
55917a674d7d
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changeset
|
1249 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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changeset
|
1250 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
55917a674d7d
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changeset
|
1251 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
55917a674d7d
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changeset
|
1252 mpglActiveTexture(GL_TEXTURE0); |
18655
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|
1253 texs[0] += '0'; |
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|
1254 } |
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|
1255 break; |
18619
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|
1256 default: |
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|
1257 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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1258 } |
32537
8fa2f43cb760
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changeset
|
1259 free(lookup_data); |
18619
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|
1260 } |
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|
1261 |
19221 | 1262 /** |
1263 * \brief adds a scaling texture read at the current fragment program position | |
1264 * \param scaler type of scaler to insert | |
1265 * \param prog_pos current position in fragment program | |
1266 * \param remain how many bytes remain in the buffer given by prog_pos | |
1267 * \param texs array containing the texture unit identifiers for this scaler | |
1268 * \param in_tex texture unit the scaler should read from | |
1269 * \param out_comp component of the yuv variable the scaler stores the result in | |
1270 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1271 * \param texw width of the in_tex texture | |
1272 * \param texh height of the in_tex texture | |
26837 | 1273 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1274 */ |
18619
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|
1275 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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|
1276 char in_tex, char out_comp, int rect, int texw, int texh, |
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changeset
|
1277 double strength) { |
25755
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|
1278 const char *ttype = rect ? "RECT" : "2D"; |
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1279 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1280 const float pth = rect ? 1.0 : 1.0 / texh; |
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1281 switch (scaler) { |
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1282 case YUV_SCALER_BILIN: |
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|
1283 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
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|
1284 in_tex, ttype); |
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|
1285 break; |
18622 | 1286 case YUV_SCALER_BICUB: |
1287 if (rect) | |
1288 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1289 in_tex, texs[0], texs[0], | |
1290 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1291 else | |
1292 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1293 in_tex, (float)texw, (float)texh, | |
25756 | 1294 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1295 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1296 break; | |
22489 | 1297 case YUV_SCALER_BICUB_X: |
1298 if (rect) | |
1299 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1300 in_tex, texs[0], | |
1301 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1302 else | |
1303 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
reimar
parents:
25953
diff
changeset
|
1304 in_tex, (float)texw, |
25756 | 1305 texs[0], ptw, ptw, |
22489 | 1306 in_tex, in_tex, in_tex, in_tex, out_comp); |
1307 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1308 case YUV_SCALER_BICUB_NOTEX: |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1309 if (rect) |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1310 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1311 in_tex, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1312 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1313 else |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1314 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1315 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1316 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1317 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1318 case YUV_SCALER_UNSHARP: |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1319 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1320 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1321 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1322 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
34478 | 1323 in_tex, ttype, out_comp, strength, strength, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1324 break; |
25758 | 1325 case YUV_SCALER_UNSHARP2: |
1326 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1327 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1328 out_comp, 1.5 * ptw, 1.5 * pth, | |
1329 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1330 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1331 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1332 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
34478 | 1333 in_tex, ttype, out_comp, strength, strength, strength); |
25758 | 1334 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1335 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1336 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1337 *prog_pos += strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1338 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1339 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1340 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1341 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1342 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1343 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1344 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1345 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1346 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1347 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1348 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1349 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1350 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1351 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1352 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1353 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1354 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1355 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1356 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1357 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1358 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1359 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1360 }; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1361 |
19221 | 1362 /** |
1363 * \brief load the specified GPU Program | |
1364 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1365 * \param prog program string | |
1366 * \return 1 on success, 0 otherwise | |
1367 */ | |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1368 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1369 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1370 GLint cur = 0, max = 0, err = 0; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1371 if (!mpglProgramString) { |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1372 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1373 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1374 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1375 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1376 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1377 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1378 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1379 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1380 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1381 "[gl] Error message:\n %s at %.10s\n", |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1382 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1383 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1384 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1385 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1386 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1387 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1388 for (i = 0; progstats[i].name; i++) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1389 mpglGetProgramiv(target, progstats[i].cur, &cur); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1390 mpglGetProgramiv(target, progstats[i].max, &max); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1391 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1392 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1393 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1394 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1395 |
25885 | 1396 #define MAX_PROGSZ (1024*1024) |
1397 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1398 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1399 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1400 * \param parms struct containing parameters like conversion and scaler type, |
1401 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1402 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1403 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1404 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1405 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1406 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1407 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1408 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1409 "!!ARBfp1.0\n" |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1410 "OPTION ARB_precision_hint_fastest;\n" |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1411 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1412 // multiple times when the same scaler is used more than once |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1413 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; |
25885 | 1414 int prog_remain; |
1415 char *yuv_prog, *prog_pos; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1416 int cur_texu = 3 + params->has_alpha_tex; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1417 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1418 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1419 char conv_texs[1]; |
33927 | 1420 char filt_texs[1] = {0}; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1421 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1422 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1423 // for red, green, blue and the constant offsets |
26839 | 1424 float yuv2rgb[3][4]; |
33927 | 1425 int noise = params->noise_strength != 0; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1426 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1427 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1428 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1429 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1430 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1431 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
33926 | 1432 |
1433 if (noise) { | |
1434 gen_noise_lookup_tex(cur_texu); | |
1435 filt_texs[0] = '0' + cur_texu++; | |
1436 } | |
1437 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1438 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1439 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1440 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1441 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1442 cur_texu, i); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1443 if (!mpglProgramString) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1444 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1445 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1446 } |
25885 | 1447 yuv_prog = malloc(MAX_PROGSZ); |
1448 strcpy(yuv_prog, prog_hdr); | |
1449 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1450 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1451 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1452 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1453 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1454 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1455 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1456 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
reimar
parents:
30107
diff
changeset
|
1457 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1458 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1459 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1460 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1461 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1462 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1463 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1464 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1465 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1466 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1467 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1468 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1469 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1470 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1471 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1472 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1473 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1474 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1475 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1476 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1477 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1478 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1479 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1480 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1481 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1482 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1483 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1484 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1485 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1486 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1487 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1488 } |
33926 | 1489 prog_remain -= strlen(prog_pos); |
1490 prog_pos += strlen(prog_pos); | |
1491 | |
1492 if (noise) { | |
33927 | 1493 // 1.0 strength is suitable for dithering 8 to 6 bit |
1494 double str = params->noise_strength * (1.0 / 64); | |
33926 | 1495 double scale_x = (double)NOISE_RES / texw; |
1496 double scale_y = (double)NOISE_RES / texh; | |
1497 if (rect) { | |
1498 scale_x /= texw; | |
1499 scale_y /= texh; | |
1500 } | |
1501 snprintf(prog_pos, prog_remain, noise_filt_template, | |
1502 scale_x, scale_y, | |
1503 filt_texs[0], filt_texs[0], | |
1504 str, str, str); | |
1505 prog_remain -= strlen(prog_pos); | |
1506 prog_pos += strlen(prog_pos); | |
1507 } | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1508 if (params->has_alpha_tex) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1509 snprintf(prog_pos, prog_remain, "TEX result.color.a, fragment.texcoord[3], texture[3], 2D;\n"); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1510 prog_remain -= strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1511 prog_pos += strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1512 } |
33926 | 1513 snprintf(prog_pos, prog_remain, "MOV result.color.rgb, res;\nEND"); |
1514 | |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1515 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1516 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1517 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1518 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1519 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1520 /** |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1521 * \brief detect the best YUV->RGB conversion method available |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1522 */ |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1523 int glAutodetectYUVConversion(void) { |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1524 const char *extensions = mpglGetString(GL_EXTENSIONS); |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1525 const char *vendor = mpglGetString(GL_VENDOR); |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1526 // Imagination cannot parse floats in exponential representation (%e) |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1527 int is_img = vendor && strstr(vendor, "Imagination") != NULL; |
31021 | 1528 if (!extensions || !mpglMultiTexCoord2f) |
1529 return YUV_CONVERSION_NONE; | |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1530 if (strstr(extensions, "GL_ARB_fragment_program") && !is_img) |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1531 return YUV_CONVERSION_FRAGMENT; |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1532 if (strstr(extensions, "GL_ATI_text_fragment_shader") && !is_img) |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1533 return YUV_CONVERSION_TEXT_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1534 if (strstr(extensions, "GL_ATI_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1535 return YUV_CONVERSION_COMBINERS_ATI; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1536 return YUV_CONVERSION_NONE; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1537 } |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1538 |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1539 /** |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1540 * \brief setup YUV->RGB conversion |
26837 | 1541 * \param parms struct containing parameters like conversion and scaler type, |
1542 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1543 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1544 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1545 void glSetupYUVConversion(gl_conversion_params_t *params) { |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1546 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); |
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1547 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); |
31086
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1548 if (params->chrom_texw == 0) params->chrom_texw = 1; |
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1549 if (params->chrom_texh == 0) params->chrom_texh = 1; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1550 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1551 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1552 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1553 break; |
16625 | 1554 case YUV_CONVERSION_COMBINERS_ATI: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1555 glSetupYUVFragmentATI(¶ms->csp_params, 0); |
16625 | 1556 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1557 case YUV_CONVERSION_TEXT_FRAGMENT: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1558 glSetupYUVFragmentATI(¶ms->csp_params, 1); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1559 break; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1560 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1561 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1562 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1563 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1564 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1565 break; |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1566 case YUV_CONVERSION_NONE: |
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1567 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1568 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1569 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1570 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1571 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1572 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1573 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1574 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1575 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1576 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1577 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1578 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1579 void glEnableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1580 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1581 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1582 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1583 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1584 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1585 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1586 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1587 mpglEnable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1588 break; |
16625 | 1589 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1590 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1591 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1592 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1593 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1594 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1595 mpglEnable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1596 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1597 case YUV_CONVERSION_TEXT_FRAGMENT: |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1598 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1599 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1600 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1601 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1602 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1603 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1604 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1605 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1606 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1607 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1608 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1609 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1610 mpglEnable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1611 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1612 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1613 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1614 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1615 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1616 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1617 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1618 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1619 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1620 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1621 void glDisableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1622 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1623 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1624 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1625 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1626 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1627 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1628 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1629 mpglDisable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1630 break; |
16625 | 1631 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1632 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1633 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1634 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1635 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1636 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1637 mpglDisable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1638 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1639 case YUV_CONVERSION_TEXT_FRAGMENT: |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1640 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); |
31029
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1641 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1642 // without this disable the texture units while the program is still |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1643 // running (10.4 PPC seems to work without this though). |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1644 mpglFlush(); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1645 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1646 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1647 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1648 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1649 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1650 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1651 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1652 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1653 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1654 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1655 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1656 mpglDisable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1657 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1658 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1659 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1660 |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1661 void glSetupAlphaStippleTex(unsigned pattern) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1662 int i; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1663 uint8_t stipple[16]; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1664 for (i = 0; i < 16; i++) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1665 stipple[i] = (pattern & 1) * 0xff; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1666 pattern >>= 1; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1667 } |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1668 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1669 glAdjustAlignment(2); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1670 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1671 mpglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 4, 4, 0, GL_ALPHA, GL_UNSIGNED_BYTE, stipple); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1672 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1673 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1674 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1675 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1676 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1677 } |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1678 |
31567 | 1679 void glEnable3DLeft(int type) { |
1680 GLint buffer; | |
34375 | 1681 if (type & GL_3D_SWAP) |
1682 return glEnable3DRight(type & ~GL_3D_SWAP); | |
31567 | 1683 switch (type) { |
1684 case GL_3D_RED_CYAN: | |
1685 mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | |
1686 break; | |
1687 case GL_3D_GREEN_MAGENTA: | |
1688 mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); | |
1689 break; | |
1690 case GL_3D_QUADBUFFER: | |
1691 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1692 switch (buffer) { | |
1693 case GL_FRONT: | |
1694 case GL_FRONT_LEFT: | |
1695 case GL_FRONT_RIGHT: | |
1696 buffer = GL_FRONT_LEFT; | |
1697 break; | |
1698 case GL_BACK: | |
1699 case GL_BACK_LEFT: | |
1700 case GL_BACK_RIGHT: | |
1701 buffer = GL_BACK_LEFT; | |
1702 break; | |
1703 } | |
1704 mpglDrawBuffer(buffer); | |
1705 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1706 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1707 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1708 mpglEnable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1709 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1710 mpglEnable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1711 mpglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1712 break; |
31567 | 1713 } |
1714 } | |
1715 | |
1716 void glEnable3DRight(int type) { | |
1717 GLint buffer; | |
34375 | 1718 if (type & GL_3D_SWAP) |
1719 return glEnable3DLeft(type & ~GL_3D_SWAP); | |
31567 | 1720 switch (type) { |
1721 case GL_3D_RED_CYAN: | |
1722 mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); | |
1723 break; | |
1724 case GL_3D_GREEN_MAGENTA: | |
1725 mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); | |
1726 break; | |
1727 case GL_3D_QUADBUFFER: | |
1728 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1729 switch (buffer) { | |
1730 case GL_FRONT: | |
1731 case GL_FRONT_LEFT: | |
1732 case GL_FRONT_RIGHT: | |
1733 buffer = GL_FRONT_RIGHT; | |
1734 break; | |
1735 case GL_BACK: | |
1736 case GL_BACK_LEFT: | |
1737 case GL_BACK_RIGHT: | |
1738 buffer = GL_BACK_RIGHT; | |
1739 break; | |
1740 } | |
1741 mpglDrawBuffer(buffer); | |
1742 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1743 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1744 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1745 mpglEnable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1746 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1747 mpglEnable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1748 mpglBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1749 break; |
31567 | 1750 } |
1751 } | |
1752 | |
1753 void glDisable3D(int type) { | |
1754 GLint buffer; | |
1755 switch (type) { | |
1756 case GL_3D_RED_CYAN: | |
1757 case GL_3D_GREEN_MAGENTA: | |
1758 mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
1759 break; | |
1760 case GL_3D_QUADBUFFER: | |
1761 mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); | |
1762 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1763 switch (buffer) { | |
1764 case GL_FRONT: | |
1765 case GL_FRONT_LEFT: | |
1766 case GL_FRONT_RIGHT: | |
1767 buffer = GL_FRONT; | |
1768 break; | |
1769 case GL_BACK: | |
1770 case GL_BACK_LEFT: | |
1771 case GL_BACK_RIGHT: | |
1772 buffer = GL_BACK; | |
1773 break; | |
1774 } | |
1775 mpglDrawBuffer(buffer); | |
1776 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1777 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1778 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1779 mpglDisable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1780 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1781 mpglDisable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1782 break; |
31567 | 1783 } |
1784 } | |
1785 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1786 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1787 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1788 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1789 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1790 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1791 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1792 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1793 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1794 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1795 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1796 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1797 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1798 * \param rect_tex whether this texture uses texture_rectangle extension |
30097 | 1799 * \param is_yv12 if != 0, also draw the textures from units 1 and 2, |
1800 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures | |
17220 | 1801 * \param flip flip the texture upside down |
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|
1802 * \param use_stipple overlay texture 3 as 4x4 alpha stipple |
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diff
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|
1803 * \ingroup gltexture |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
1804 */ |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
1805 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
1806 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
34983
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Support interleaving the two frame halves from a 3D video
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1807 int sx, int sy, int rect_tex, int is_yv12, int flip, |
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|
1808 int use_stipple) { |
30097 | 1809 int chroma_x_shift = (is_yv12 >> 8) & 31; |
1810 int chroma_y_shift = (is_yv12 >> 16) & 31; | |
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|
1811 GLfloat texcoords3[8] = {vo_dx / 4.0, vo_dy / 4.0, vo_dx / 4.0, (vo_dy + vo_dheight) / 4.0, (vo_dx + vo_dwidth) / 4.0, vo_dy / 4.0, (vo_dx + vo_dwidth) / 4.0, (vo_dy + vo_dheight) / 4.0}; |
30097 | 1812 GLfloat xscale = 1 << chroma_x_shift; |
1813 GLfloat yscale = 1 << chroma_y_shift; | |
1814 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; | |
16214
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
1815 if (!rect_tex) { |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1816 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
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|
1817 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
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|
1818 } |
17220 | 1819 if (flip) { |
1820 y += h; | |
1821 h = -h; | |
1822 } | |
34338 | 1823 |
1824 if (!mpglBegin) { | |
1825 GLfloat vertices [8] = { x, y, x, y + h, x + w, y, x + w, y + h}; | |
1826 GLfloat texcoords [8] = {tx, ty, tx, ty + th, tx + tw, ty, tx + tw, ty + th}; | |
1827 GLfloat texcoords2[8] = {tx2, ty2, tx2, ty2 + th2, tx2 + tw2, ty2, tx2 + tw2, ty2 + th2}; | |
1828 mpglEnableClientState(GL_VERTEX_ARRAY); | |
1829 mpglVertexPointer(2, GL_FLOAT, 0, vertices); | |
1830 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1831 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |
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|
1832 if (use_stipple) { |
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|
1833 mpglClientActiveTexture(GL_TEXTURE3); |
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1834 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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1835 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords3); |
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|
1836 } |
34338 | 1837 if (is_yv12) { |
1838 mpglClientActiveTexture(GL_TEXTURE1); | |
1839 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1840 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1841 mpglClientActiveTexture(GL_TEXTURE2); | |
1842 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1843 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1844 mpglClientActiveTexture(GL_TEXTURE0); | |
1845 } | |
1846 mpglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
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1847 if (use_stipple) { |
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1848 mpglClientActiveTexture(GL_TEXTURE3); |
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1849 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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|
1850 } |
34338 | 1851 if (is_yv12) { |
1852 mpglClientActiveTexture(GL_TEXTURE1); | |
1853 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1854 mpglClientActiveTexture(GL_TEXTURE2); | |
1855 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1856 mpglClientActiveTexture(GL_TEXTURE0); | |
1857 } | |
1858 mpglDisableClientState(GL_VERTEX_ARRAY); | |
1859 return; | |
1860 } | |
1861 | |
30945
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|
1862 mpglBegin(GL_QUADS); |
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|
1863 mpglTexCoord2f(tx, ty); |
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1864 if (is_yv12) { |
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1865 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
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1866 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
16488
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|
1867 } |
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|
1868 if (use_stipple) |
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1869 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[0], texcoords3[1]); |
30945
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1870 mpglVertex2f(x, y); |
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|
1871 mpglTexCoord2f(tx, ty + th); |
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1872 if (is_yv12) { |
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1873 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
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1874 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
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|
1875 } |
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1876 if (use_stipple) |
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1877 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[2], texcoords3[3]); |
30945
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1878 mpglVertex2f(x, y + h); |
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|
1879 mpglTexCoord2f(tx + tw, ty + th); |
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1880 if (is_yv12) { |
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1881 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
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1882 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
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1883 } |
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1884 if (use_stipple) |
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1885 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[6], texcoords3[7]); |
30945
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1886 mpglVertex2f(x + w, y + h); |
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1887 mpglTexCoord2f(tx + tw, ty); |
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1888 if (is_yv12) { |
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1889 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
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1890 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
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1891 } |
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1892 if (use_stipple) |
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1893 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[4], texcoords3[5]); |
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1894 mpglVertex2f(x + w, y); |
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|
1895 mpglEnd(); |
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1896 } |
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1897 |
30023 | 1898 #ifdef CONFIG_GL_WIN32 |
17116 | 1899 #include "w32_common.h" |
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1900 /** |
29263
0f1b5b68af32
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1901 * \brief little helper since wglGetProcAddress definition does not fit our |
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1902 * getProcAddress |
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1903 * \param procName name of function to look up |
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1904 * \return function pointer returned by wglGetProcAddress |
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|
1905 */ |
16109
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1906 static void *w32gpa(const GLubyte *procName) { |
25953 | 1907 HMODULE oglmod; |
1908 void *res = wglGetProcAddress(procName); | |
1909 if (res) return res; | |
1910 oglmod = GetModuleHandle("opengl32.dll"); | |
1911 return GetProcAddress(oglmod, procName); | |
16109
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OpenGL fixes for windows and vo_gl.c ported to windows.
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|
1912 } |
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diff
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|
1913 |
29938
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1914 static int setGlWindow_w32(MPGLContext *ctx) |
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|
1915 { |
29938
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|
1916 HWND win = vo_w32_window; |
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1917 int *vinfo = &ctx->vinfo.w32; |
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1918 HGLRC *context = &ctx->context.w32; |
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1919 int new_vinfo; |
29904
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Add support for Windows OpenGL rendering onto a device instead of into a window.
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1920 HDC windc = vo_w32_get_dc(win); |
14142
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1921 HGLRC new_context = 0; |
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1922 int keep_context = 0; |
24314
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1923 int res = SET_WINDOW_FAILED; |
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1924 |
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1925 // should only be needed when keeping context, but not doing glFinish |
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1926 // can cause flickering even when we do not keep it. |
16944
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|
1927 if (*context) |
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|
1928 mpglFinish(); |
14142
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1929 new_vinfo = GetPixelFormat(windc); |
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1930 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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1931 // we can keep the wglContext |
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1932 new_context = *context; |
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1933 keep_context = 1; |
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1934 } else { |
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1935 // create a context |
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1936 new_context = wglCreateContext(windc); |
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1937 if (!new_context) { |
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1938 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
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1939 goto out; |
14142
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1940 } |
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|
1941 } |
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|
1942 |
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|
1943 // set context |
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1944 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1945 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
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1946 if (!keep_context) { |
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1947 wglDeleteContext(new_context); |
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|
1948 } |
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1949 goto out; |
14142
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|
1950 } |
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1951 |
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1952 // set new values |
21631 | 1953 vo_w32_window = win; |
14142
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|
1954 { |
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changeset
|
1955 RECT rect; |
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1956 GetClientRect(win, &rect); |
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1957 vo_dwidth = rect.right; |
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1958 vo_dheight = rect.bottom; |
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|
1959 } |
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1960 if (!keep_context) { |
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1961 if (*context) |
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1962 wglDeleteContext(*context); |
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1963 *context = new_context; |
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1964 *vinfo = new_vinfo; |
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1965 getFunctions(w32gpa, NULL); |
14142
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|
1966 |
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1967 // and inform that reinit is neccessary |
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1968 res = SET_WINDOW_REINIT; |
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1969 } else |
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1970 res = SET_WINDOW_OK; |
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1971 |
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|
1972 out: |
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1973 vo_w32_release_dc(win, windc); |
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1974 return res; |
14142
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|
1975 } |
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|
1976 |
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1977 static void releaseGlContext_w32(MPGLContext *ctx) { |
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1978 int *vinfo = &ctx->vinfo.w32; |
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1979 HGLRC *context = &ctx->context.w32; |
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1980 *vinfo = 0; |
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1981 if (*context) { |
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1982 wglMakeCurrent(0, 0); |
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1983 wglDeleteContext(*context); |
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|
1984 } |
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1985 *context = 0; |
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|
1986 } |
17116 | 1987 |
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|
1988 static void swapGlBuffers_w32(MPGLContext *ctx) { |
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1989 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 1990 SwapBuffers(vo_hdc); |
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1991 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 1992 } |
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1993 #endif |
30023 | 1994 #ifdef CONFIG_GL_X11 |
17116 | 1995 #include "x11_common.h" |
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|
1996 |
13843 | 1997 /** |
14269 | 1998 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1999 * \param win Window whose XVisualInfo is returne. |
2000 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
2001 */ | |
2002 static XVisualInfo *getWindowVisualInfo(Window win) { | |
2003 XWindowAttributes xw_attr; | |
2004 XVisualInfo vinfo_template; | |
2005 int tmp; | |
2006 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
2007 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
2008 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
2009 } | |
2010 | |
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|
2011 static void appendstr(char **dst, const char *str) |
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|
2012 { |
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|
2013 int newsize; |
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|
2014 char *newstr; |
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|
2015 if (!str) |
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|
2016 return; |
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|
2017 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
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|
2018 newstr = realloc(*dst, newsize); |
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|
2019 if (!newstr) |
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|
2020 return; |
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Also check GLX client and server strings for extensions
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|
2021 *dst = newstr; |
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|
2022 strcat(*dst, " "); |
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|
2023 strcat(*dst, str); |
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Also check GLX client and server strings for extensions
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|
2024 } |
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|
2025 |
13843 | 2026 /** |
2027 * \brief Changes the window in which video is displayed. | |
2028 * If possible only transfers the context to the new window, otherwise | |
2029 * creates a new one, which must be initialized by the caller. | |
2030 * \param vinfo Currently used visual. | |
2031 * \param context Currently used context. | |
2032 * \param win window that should be used for drawing. | |
2033 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
2034 * In case of SET_WINDOW_REINIT the context could not be transfered | |
2035 * and the caller must initialize it correctly. | |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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2036 * \ingroup glcontext |
13843 | 2037 */ |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2038 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 2039 { |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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2040 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2041 GLXContext *context = &ctx->context.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2042 Window win = vo_window; |
13843 | 2043 XVisualInfo *new_vinfo; |
2044 GLXContext new_context = NULL; | |
2045 int keep_context = 0; | |
2046 | |
2047 // should only be needed when keeping context, but not doing glFinish | |
2048 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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|
2049 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
2050 mpglFinish(); |
13843 | 2051 new_vinfo = getWindowVisualInfo(win); |
2052 if (*context && *vinfo && new_vinfo && | |
2053 (*vinfo)->visualid == new_vinfo->visualid) { | |
2054 // we can keep the GLXContext | |
2055 new_context = *context; | |
2056 XFree(new_vinfo); | |
2057 new_vinfo = *vinfo; | |
2058 keep_context = 1; | |
2059 } else { | |
2060 // create a context | |
2061 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
2062 if (!new_context) { | |
2063 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
2064 XFree(new_vinfo); | |
2065 return SET_WINDOW_FAILED; | |
2066 } | |
2067 } | |
2068 | |
2069 // set context | |
2070 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 2071 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 2072 if (!keep_context) { |
28036 | 2073 glXDestroyContext(mDisplay, new_context); |
13843 | 2074 XFree(new_vinfo); |
2075 } | |
2076 return SET_WINDOW_FAILED; | |
2077 } | |
2078 | |
2079 // set new values | |
2080 vo_window = win; | |
27885
9829cfa41d6d
Replace some of the different inconsistent XGetGeometry uses by a
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27865
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|
2081 vo_x11_update_geometry(); |
13843 | 2082 if (!keep_context) { |
16588 | 2083 void *(*getProcAddress)(const GLubyte *); |
17019
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Also parse glX extension string, makes -vo gl:swapinterval work again on linux
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16984
diff
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|
2084 const char *(*glXExtStr)(Display *, int); |
29679
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Also check GLX client and server strings for extensions
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parents:
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|
2085 char *glxstr = strdup(""); |
13843 | 2086 if (*context) |
2087 glXDestroyContext(mDisplay, *context); | |
2088 *context = new_context; | |
2089 if (*vinfo) | |
2090 XFree(*vinfo); | |
2091 *vinfo = new_vinfo; | |
30946 | 2092 getProcAddress = getdladdr("glXGetProcAddress"); |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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16109
diff
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|
2093 if (!getProcAddress) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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parents:
16109
diff
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|
2094 getProcAddress = getdladdr("glXGetProcAddressARB"); |
17019
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Also parse glX extension string, makes -vo gl:swapinterval work again on linux
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diff
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|
2095 glXExtStr = getdladdr("glXQueryExtensionsString"); |
29679
465247b46e39
Also check GLX client and server strings for extensions
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|
2096 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
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|
2097 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
465247b46e39
Also check GLX client and server strings for extensions
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diff
changeset
|
2098 glXExtStr = getdladdr("glXGetClientString"); |
465247b46e39
Also check GLX client and server strings for extensions
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diff
changeset
|
2099 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
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|
2100 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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|
2101 glXExtStr = getdladdr("glXGetServerString"); |
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Also check GLX client and server strings for extensions
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diff
changeset
|
2102 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
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diff
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|
2103 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
465247b46e39
Also check GLX client and server strings for extensions
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diff
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|
2104 |
465247b46e39
Also check GLX client and server strings for extensions
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changeset
|
2105 getFunctions(getProcAddress, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2106 if (!mpglGenPrograms && mpglGetString && |
31024 | 2107 getProcAddress && |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2108 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) { |
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
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parents:
30951
diff
changeset
|
2109 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n"); |
31024 | 2110 getFunctions(NULL, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
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30951
diff
changeset
|
2111 } |
29679
465247b46e39
Also check GLX client and server strings for extensions
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diff
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|
2112 free(glxstr); |
13843 | 2113 |
2114 // and inform that reinit is neccessary | |
2115 return SET_WINDOW_REINIT; | |
2116 } | |
2117 return SET_WINDOW_OK; | |
2118 } | |
2119 | |
2120 /** | |
2121 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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|
2122 * \ingroup glcontext |
13843 | 2123 */ |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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29905
diff
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|
2124 static void releaseGlContext_x11(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2125 XVisualInfo **vinfo = &ctx->vinfo.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2126 GLXContext *context = &ctx->context.x11; |
13843 | 2127 if (*vinfo) |
2128 XFree(*vinfo); | |
2129 *vinfo = NULL; | |
2130 if (*context) | |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
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diff
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|
2131 { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
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30840
diff
changeset
|
2132 mpglFinish(); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
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14078
diff
changeset
|
2133 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 2134 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
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|
2135 } |
13843 | 2136 *context = 0; |
2137 } | |
17116 | 2138 |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
29905
diff
changeset
|
2139 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 2140 glXSwapBuffers(mDisplay, vo_window); |
2141 } | |
34338 | 2142 #endif |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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changeset
|
2143 |
34338 | 2144 #if defined(CONFIG_GL_X11) || defined(CONFIG_GL_EGL_X11) |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2145 static int x11_check_events(void) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2146 return vo_x11_check_events(mDisplay); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2147 } |
13843 | 2148 #endif |
2149 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2150 #ifdef CONFIG_GL_SDL |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
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31031
diff
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|
2151 #include "sdl_common.h" |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2152 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2153 static void swapGlBuffers_sdl(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2154 SDL_GL_SwapBuffers(); |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2155 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2156 |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
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|
2157 static void *sdlgpa(const GLubyte *name) { |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
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31030
diff
changeset
|
2158 return SDL_GL_GetProcAddress(name); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
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|
2159 } |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
changeset
|
2160 |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
changeset
|
2161 static int setGlWindow_sdl(MPGLContext *ctx) { |
34611 | 2162 if (!sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE)) |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
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31032
diff
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|
2163 return SET_WINDOW_FAILED; |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
changeset
|
2164 SDL_GL_LoadLibrary(NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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changeset
|
2165 getFunctions(sdlgpa, NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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changeset
|
2166 return SET_WINDOW_OK; |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
changeset
|
2167 } |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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31031
diff
changeset
|
2168 |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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31031
diff
changeset
|
2169 static int sdl_check_events(void) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
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31031
diff
changeset
|
2170 int res = 0; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2171 SDL_Event event; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2172 while (SDL_PollEvent(&event)) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2173 res |= sdl_default_handle_event(&event); |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2174 } |
31043
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2175 // poll "events" from within MPlayer code |
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2176 res |= sdl_default_handle_event(NULL); |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2177 if (res & VO_EVENT_RESIZE) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2178 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE); |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2179 return res; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2180 } |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2181 |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2182 #endif |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2183 |
35889 | 2184 #if defined(CONFIG_GL_EGL_X11) || defined(CONFIG_GL_EGL_ANDROID) |
34338 | 2185 static EGLDisplay eglDisplay = EGL_NO_DISPLAY; |
2186 static EGLSurface eglSurface = EGL_NO_SURFACE; | |
2187 | |
2188 /* | |
2189 * Some genius thought it a good idea to make | |
2190 * eglGetProcAddress not work for core functions. | |
2191 * So we have to use a non-portable way that in addition | |
2192 * might also return symbols from a different library | |
2193 * that the one providing the current context, great job! | |
35889 | 2194 * In addition the implementation of eglGetProcAddress |
2195 * on Galaxy S2 Android seems to actively return wrong | |
2196 * pointers, it just gets better and better... | |
34338 | 2197 */ |
35889 | 2198 #ifdef CONFIG_GL_EGL_ANDROID |
2199 static EGLNativeWindowType vo_window; | |
2200 #define eglGetProcAddress(a) 0 | |
2201 #define mDisplay EGL_DEFAULT_DISPLAY | |
2202 EGLNativeWindowType android_createDisplaySurface(void); | |
2203 #endif | |
34338 | 2204 static void *eglgpa(const GLubyte *name) { |
2205 void *res = eglGetProcAddress(name); | |
2206 if (!res) { | |
2207 void *h = dlopen("/usr/lib/libGLESv1_CM.so", RTLD_LAZY); | |
2208 res = dlsym(h, name); | |
2209 dlclose(h); | |
2210 } | |
2211 return res; | |
2212 } | |
2213 | |
2214 static int setGlWindow_egl(MPGLContext *ctx) | |
2215 { | |
2216 static const EGLint cfg_attribs[] = { EGL_NONE }; | |
2217 static const EGLint ctx_attribs[] = { EGL_NONE }; | |
2218 EGLContext *context = &ctx->context.egl; | |
2219 EGLContext new_context = NULL; | |
2220 EGLConfig eglConfig; | |
2221 int num_configs; | |
35889 | 2222 #ifdef CONFIG_GL_EGL_ANDROID |
2223 EGLint w, h; | |
2224 if (vo_window) { | |
2225 eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); | |
2226 eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); | |
2227 vo_screenwidth = vo_dwidth = w; | |
2228 vo_screenheight = vo_dheight = h; | |
2229 return SET_WINDOW_OK; | |
2230 } | |
2231 if (!vo_window) | |
2232 vo_window = android_createDisplaySurface(); | |
2233 if (!vo_window) | |
2234 return SET_WINDOW_FAILED; | |
2235 #endif | |
34338 | 2236 if (eglDisplay == EGL_NO_DISPLAY) { |
2237 eglDisplay = eglGetDisplay(mDisplay); | |
2238 if (eglDisplay == EGL_NO_DISPLAY) { | |
2239 mp_msg(MSGT_VO, MSGL_FATAL, "eglGetDisplay failed: 0x%x\n", eglGetError()); | |
2240 return SET_WINDOW_FAILED; | |
2241 } | |
2242 if (!eglInitialize(eglDisplay, NULL, NULL)) { | |
2243 mp_msg(MSGT_VO, MSGL_FATAL, "eglInitialize failed: 0x%x\n", eglGetError()); | |
2244 return SET_WINDOW_FAILED; | |
2245 } | |
2246 } | |
2247 if (*context != EGL_NO_CONTEXT) { | |
2248 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2249 eglDestroyContext(eglDisplay, *context); | |
2250 eglDestroySurface(eglDisplay, eglSurface); | |
2251 } | |
2252 if (!eglChooseConfig(eglDisplay, cfg_attribs, &eglConfig, 1, &num_configs) || | |
2253 num_configs != 1) | |
2254 return SET_WINDOW_FAILED; | |
35889 | 2255 eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, vo_window, NULL); |
34338 | 2256 if (eglSurface == EGL_NO_SURFACE) |
2257 return SET_WINDOW_FAILED; | |
2258 | |
2259 new_context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); | |
2260 if (new_context == EGL_NO_CONTEXT) | |
2261 return SET_WINDOW_FAILED; | |
2262 if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, new_context)) | |
2263 return SET_WINDOW_FAILED; | |
2264 | |
2265 // set new values | |
35889 | 2266 #ifdef CONFIG_GL_EGL_X11 |
34338 | 2267 vo_x11_update_geometry(); |
35889 | 2268 #else |
2269 eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); | |
2270 eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); | |
2271 vo_screenwidth = vo_dwidth = w; | |
2272 vo_screenheight = vo_dheight = h; | |
2273 #endif | |
34338 | 2274 *context = new_context; |
2275 | |
2276 getFunctions(eglgpa, eglQueryString(eglDisplay, EGL_EXTENSIONS)); | |
2277 mpglBegin = NULL; | |
2278 mpglDrawBuffer = NULL; | |
2279 | |
2280 // and inform that reinit is necessary | |
2281 return SET_WINDOW_REINIT; | |
2282 } | |
2283 | |
2284 /** | |
2285 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
2286 * \ingroup glcontext | |
2287 */ | |
2288 static void releaseGlContext_egl(MPGLContext *ctx) { | |
2289 EGLContext *context = &ctx->context.egl; | |
2290 if (*context != EGL_NO_CONTEXT) | |
2291 { | |
2292 mpglFinish(); | |
2293 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2294 eglDestroyContext(eglDisplay, *context); | |
2295 } | |
2296 *context = EGL_NO_CONTEXT; | |
2297 } | |
2298 | |
2299 static void swapGlBuffers_egl(MPGLContext *ctx) { | |
2300 eglSwapBuffers(eglDisplay, eglSurface); | |
2301 } | |
2302 | |
2303 #endif | |
2304 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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parents:
30964
diff
changeset
|
2305 static int setGlWindow_dummy(MPGLContext *ctx) { |
31024 | 2306 getFunctions(NULL, NULL); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2307 return SET_WINDOW_OK; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2308 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2309 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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parents:
30964
diff
changeset
|
2310 static void releaseGlContext_dummy(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2311 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2312 |
35087 | 2313 static void swapGlBuffers_dummy(MPGLContext *ctx) { |
2314 } | |
2315 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2316 static int dummy_check_events(void) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2317 return 0; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2318 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2319 |
35889 | 2320 static void dummy_fullscreen(void) { |
2321 vo_fs = !vo_fs; | |
2322 } | |
2323 | |
31035 | 2324 static void dummy_update_xinerama_info(void) { |
2325 if (vo_screenwidth <= 0 || vo_screenheight <= 0) { | |
31041 | 2326 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions " |
31035 | 2327 "with -screenw and -screenh\n"); |
2328 vo_screenwidth = 1280; | |
2329 vo_screenheight = 768; | |
2330 } | |
2331 aspect_save_screenres(vo_screenwidth, vo_screenheight); | |
2332 } | |
2333 | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2334 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
31044 | 2335 if (type == GLTYPE_AUTO) { |
2336 int res = init_mpglcontext(ctx, GLTYPE_W32); | |
2337 if (res) return res; | |
35096 | 2338 res = init_mpglcontext(ctx, GLTYPE_OSX); |
2339 if (res) return res; | |
31044 | 2340 res = init_mpglcontext(ctx, GLTYPE_X11); |
2341 if (res) return res; | |
2342 res = init_mpglcontext(ctx, GLTYPE_SDL); | |
34338 | 2343 if (res) return res; |
35889 | 2344 res = init_mpglcontext(ctx, GLTYPE_EGL_ANDROID); |
2345 if (res) return res; | |
34338 | 2346 res = init_mpglcontext(ctx, GLTYPE_EGL_X11); |
31044 | 2347 return res; |
2348 } | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2349 memset(ctx, 0, sizeof(*ctx)); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2350 ctx->setGlWindow = setGlWindow_dummy; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2351 ctx->releaseGlContext = releaseGlContext_dummy; |
35087 | 2352 ctx->swapGlBuffers = swapGlBuffers_dummy; |
31035 | 2353 ctx->update_xinerama_info = dummy_update_xinerama_info; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2354 ctx->check_events = dummy_check_events; |
35889 | 2355 ctx->fullscreen = dummy_fullscreen; |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2356 ctx->type = type; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2357 switch (ctx->type) { |
30023 | 2358 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2359 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2360 ctx->setGlWindow = setGlWindow_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2361 ctx->releaseGlContext = releaseGlContext_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2362 ctx->swapGlBuffers = swapGlBuffers_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2363 ctx->update_xinerama_info = w32_update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2364 ctx->border = vo_w32_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2365 ctx->check_events = vo_w32_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2366 ctx->fullscreen = vo_w32_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2367 ctx->ontop = vo_w32_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2368 return vo_w32_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2369 #endif |
30023 | 2370 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2371 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2372 ctx->setGlWindow = setGlWindow_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2373 ctx->releaseGlContext = releaseGlContext_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2374 ctx->swapGlBuffers = swapGlBuffers_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2375 ctx->update_xinerama_info = update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2376 ctx->border = vo_x11_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2377 ctx->check_events = x11_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2378 ctx->fullscreen = vo_x11_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2379 ctx->ontop = vo_x11_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2380 return vo_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2381 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2382 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2383 case GLTYPE_SDL: |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2384 SDL_Init(SDL_INIT_VIDEO); |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2385 ctx->setGlWindow = setGlWindow_sdl; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2386 ctx->swapGlBuffers = swapGlBuffers_sdl; |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2387 ctx->check_events = sdl_check_events; |
31035 | 2388 ctx->fullscreen = vo_sdl_fullscreen; |
31037 | 2389 return vo_sdl_init(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2390 #endif |
35889 | 2391 #ifdef CONFIG_GL_EGL_ANDROID |
2392 case GLTYPE_EGL_ANDROID: | |
2393 ctx->setGlWindow = setGlWindow_egl; | |
2394 ctx->releaseGlContext = releaseGlContext_egl; | |
2395 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2396 return 1; | |
2397 #endif | |
34338 | 2398 #ifdef CONFIG_GL_EGL_X11 |
2399 case GLTYPE_EGL_X11: | |
2400 ctx->setGlWindow = setGlWindow_egl; | |
2401 ctx->releaseGlContext = releaseGlContext_egl; | |
2402 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2403 ctx->update_xinerama_info = update_xinerama_info; | |
2404 ctx->border = vo_x11_border; | |
2405 ctx->check_events = x11_check_events; | |
2406 ctx->fullscreen = vo_x11_fullscreen; | |
2407 ctx->ontop = vo_x11_ontop; | |
2408 return vo_init(); | |
2409 #endif | |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2410 #ifdef CONFIG_GL_OSX |
35087 | 2411 case GLTYPE_OSX: |
35094 | 2412 ctx->swapGlBuffers = vo_osx_swap_buffers; |
35087 | 2413 ctx->update_xinerama_info = vo_osx_update_xinerama_info; |
2414 ctx->check_events = vo_osx_check_events; | |
2415 ctx->fullscreen = vo_osx_fullscreen; | |
2416 ctx->ontop = vo_osx_ontop; | |
2417 return vo_osx_init(); | |
2418 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2419 default: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2420 return 0; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2421 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2422 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2423 |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2424 void uninit_mpglcontext(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2425 ctx->releaseGlContext(ctx); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2426 switch (ctx->type) { |
30023 | 2427 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2428 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2429 vo_w32_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2430 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2431 #endif |
30023 | 2432 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2433 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2434 vo_x11_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2435 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2436 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2437 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2438 case GLTYPE_SDL: |
31037 | 2439 vo_sdl_uninit(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2440 break; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2441 #endif |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2442 #ifdef CONFIG_GL_OSX |
35087 | 2443 case GLTYPE_OSX: |
2444 vo_osx_uninit(); | |
2445 break; | |
2446 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2447 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2448 memset(ctx, 0, sizeof(*ctx)); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2449 } |